As far as I've heard, ZOS plans on making ALL future content scale like orsinium does. I think it's a good idea to have some content (base game) have predetermined levels to help new players out. Why? People have difference difficulty levels. If someone finds Orsinium a bit rough because for them the difficulty is too high, they can check out the predetermined levels to get a hang of it. If the area that is exactly their level is a bit too tough as they are figuring out the game, they can backtrack and bit to practice and get a better grasp on their class and on the game as a whole. I love the idea of scaling content, and am all for all future content to scale, but I feel SOME of the game should have pre-set levels so players can stay behind or go ahead depending on their grasp of the game.
I don't like the idea because then you could never truly be OP for content. It's akin to saying, "I want every area I travel to be equal to me", then what is the point of leveling, what's the point of gaining XP if you never, truly GAIN ANYTHING. Why even have levels, why not just have ZOS say, "here's the new content, everyone can play it, and by the way, we're removing levels period so everyone is equal everywhere." I don't want equality, I want the ability for my work to gain me something, I want the ability to be several or many levels above my enemies... that is playing how "I" want. So basically, you're asking to take the ability for me to play how "I" want away, so you can play how YOU want.

Why even have levels, why not just have ZOS say, "here's the new content, everyone can play it, and by the way, we're removing levels period so everyone is equal everywhere."
GreenSoup2HoT wrote: »In Orsinium you made the content scale but why stop there. The whole game should be like this![/b]
The Uninvited wrote: »GreenSoup2HoT wrote: »In Orsinium you made the content scale but why stop there. The whole game should be like this![/b]
Except they didn't make the content scale, they scaled your character to the zone. If they made the content scale it would be almost impossible with people of all different levels in the same zone (imagine the lag it would create).
So, if they implement it like Orsinium than by all means yeah. My guess is that this will be the case in the future when they remove veteran ranks.
If they did this through out the game what would be the point of levelling?
The Uninvited wrote: »GreenSoup2HoT wrote: »In Orsinium you made the content scale but why stop there. The whole game should be like this![/b]
Except they didn't make the content scale, they scaled your character to the zone. If they made the content scale it would be almost impossible with people of all different levels in the same zone (imagine the lag it would create).
So, if they implement it like Orsinium than by all means yeah. My guess is that this will be the case in the future when they remove veteran ranks.
They are not removing veteran ranks. They increased the veteran levels -after- this discussion started
Ace_of_Destiny wrote: »The Uninvited wrote: »GreenSoup2HoT wrote: »In Orsinium you made the content scale but why stop there. The whole game should be like this![/b]
Except they didn't make the content scale, they scaled your character to the zone. If they made the content scale it would be almost impossible with people of all different levels in the same zone (imagine the lag it would create).
So, if they implement it like Orsinium than by all means yeah. My guess is that this will be the case in the future when they remove veteran ranks.
I will invite you.
"Insightful"
b92303008rwb17_ESO wrote: »IMO, there are two two good models that ZOS can learn something from.
First, in GW2 every zone scales to your level and it makes going back and play in old zones possible and meaningful. Second, in TSW most quests are re-doable. I myself really enjoy going back and doing some of the interesting quests.
There are so many beautiful landscapes and interesting NPCs and quests in those old zones and I am sure ZOS has put a awful lot of efforts making them. It's such a waste in both ways that we just visit them once and leave them all behind and all those efforts and resources put in there are made a one time use thing.
I can imagine that making zones scale to players or quests re-doable is a lot of work and there are definitely going to be crazy bugs everywhere. But it's best if ZOS at least starts to think about adding some new elements or systems such as the long-waited enforcer system to the old zones.
The way the story is built up in the game, I think you should be locked to your faction areas until you complete Cold Harbour. After that, the other faction areas (or the players) become scale-able, and you can travel anywhere you want.
But what would be an even better option would be the choice of difficulty. As it is now, the reason I out-level every area is that the game is WAY TOO EASY! I have recently started a new character, and have seen firsthand how dumbed down the game has become! There is no real challenge anymore. If they made the game more challenging, with tougher enemies and more puzzle quests (where you actually have to use your brain), then leveling wouldn't be as fast.
