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NEW champion point system - lol!

  • Van_0S
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    Vangy wrote: »
    I had 80 cp when orsinium started. Now I have 165 woot woot! Exp scroll + pot ftw. CP TRAIN COMIN YO WAY CHOO CHOO ______. Also a little part of me feels sad for all those players who had to farm cp the hardcore way. But everytime I see ding new cp I feel happy again. At this rate I'll hit 300 in 2 weeks lol. Yyyyyawaay! Gooooooo ZOS!

    I agree, finally there is a balance in this game.
  • SHADOW2KK
    SHADOW2KK
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    Vangy wrote: »
    I had 80 cp when orsinium started. Now I have 165 woot woot! Exp scroll + pot ftw. CP TRAIN COMIN YO WAY CHOO CHOO ______. Also a little part of me feels sad for all those players who had to farm cp the hardcore way. But everytime I see ding new cp I feel happy again. At this rate I'll hit 300 in 2 weeks lol. Yyyyyawaay! Gooooooo ZOS!

    I agree, finally there is a balance in this game.

    It is about time IMO
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

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  • Slyslepkava
    Slyslepkava
    Soul Shriven
    New to forums. So, console players who grinded to the champion cap get nothing for their efforts? Let's say the grind to get to where I am is 5x faster than it was, I want some compensation for my lost hours grinding up alts I don't even care about!

    People should know that I no-lifed better than them......so how about a ZOS pet that follows me around and defecates on my enemies? That way everyone gets *** on, and not just the peeps on top.

    Edited by Slyslepkava on November 6, 2015 10:42PM
    - Jkregers on Ps4 -
  • Phinix1
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    Slurg wrote: »
    Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!

    Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.

    Amazed no ZOS reply in 5 pages.

    I really don't know what to say here. I thought it was excellent of them to do the right thing and put in a cap and "catch up" mechanic, and it was part of the reason I came back to the game. A big part. The previous un-capped CP system catering to advantage grinders was 90% of the reason I left.

    Yet now I find that it will actually take MORE mindless grinding than before just to get to the current cap?

    It is more than a little disappointing.
    Edited by Phinix1 on November 6, 2015 11:14PM
  • ahstin2001nub18_ESO
    Phinix1 wrote: »
    Slurg wrote: »
    Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!

    Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.

    Amazed no ZOS reply in 5 pages.

    Maybe they were afraid the no-lifers that 24-7 grind 1000+ cp would rage quit so they tell people they are making a catchup mechanic but make it take LONGER to get to the cap?

    I am just not seeing how something like this can even happen unless it was on purpose, and if it was than shame on you ZOS dev concept team!

    Obviously CP should take less than pre-patch up to the current cap which would be the point where the cost for one is equal to now, then after that the cost goes up.

    Making it take longer than currently for people with less than half the 1000+ CP zombies to catch up is just insane!

    there are no ZoS replies because they don't care

    the grinders at 1k+, according to ZoS, are a small handful of players- that means they are expendable (not really because of their financial contributions may vary between non-grinders, questers, groupers etc)

    i agree, this was on purpose. no content for the months after the system released, left little to do but grind. because grinding is "effective" players accumulated large amounts of CPs. because they don't seem interested in modifying the champion system, nor adding to it, they capped it to artificially expand the life of the system. they revamped the game around the power of the champion system, which added to the need for CPs, which players played/paid to get, knowing they were going to cap it a little time after. CPs were probably a cash-cow for them, now that they have what they want, they are doing whatever they want.

    there is a reduction in overall experience needed from 1-501, the problem is that difference isn't enough between 1 and 501 to be noticeable.

    my perspective is, they did this mechanic simply to clump every one up at one group for balancing content and artificially extending the life of the system- an equalizer mechanic, not a catch-up mechanice. now that doesn't mean i think its a good idea nor an effective one. based on what i have been looking at, it seems that will be the only real effect with this change. mind you, that is in a sterile environment devoid of variables which are highly relevant to consider ...
    Edited by ahstin2001nub18_ESO on November 6, 2015 11:19PM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • i3ig_Gun
    i3ig_Gun
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    Irv4tMY.png

    No but seriously, what do mean exactly?

    how much more XP is needed after 338? and 338 would take some time to get anyway, as most of us fresh players on console have around 100-200.

    I feel that it makes sense for CP to be gained slightly slower, the higher/closer you get towards the cap. It is only fair, because players with 500+ aren't exactly happy that they can only use 500 when the cap comes, and I doubt they'd be pleased with a casual player suddenly, quickly rising straight up to 500 CPs, which they've spent months, if not years gaining.

    The Champion System has only been out a few months prior to the Console release.
    XBOX ONE - NA
    GT: i3ig Gun
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  • Phinix1
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    Is it possible there is something more going on with their calculations?

    I haven't noticed to be honest, but did they maybe increase the XP-per-kill of at-level mobs a bit?

    They said they were going to increase the XP from quests to alleviate the overt favoritism paid to grinding, but if anything quests seem to be giving LESS experience on average (8k per quest instead of 13k). So that isn't the difference.

    I guess I am just left wondering, WTF?
  • iamnotweakrwb17_ESO
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    The only gripe I have with the new catch up mechanic is that you are still capped on your enlightenment. I didn't play for like 3 months because of the champion point imbalance. I raked in about 30 CP when Orsinium went live and then my enlightenment dropped off. It is now back to the same old grindfest which turned me off in the first place.

    The whole point of a catch up mechanic is to "CATCH UP." You don't put a cap on enlightenment. It's absurd.
    Edited by iamnotweakrwb17_ESO on November 6, 2015 11:42PM
  • BlackguardBob
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    Lylith wrote: »
    Grunim wrote: »
    Did any of your whiners even LOOK at that graph I already posted? The XP costs are not going up by that much.

    XP required 338-501 new system: 79,790,187 XP.
    XP required 338-501 old system: 65,200,000 XP.


    I beg to differ with you, IMHO that's a sizeable penalty I would incur if the present iteration becomes final, unless I receive bonus enlightenment to make up the difference.

    looks to be around 14.5m difference, no?

    v1 to v15.5, nothing insignificant about that.


    Just what I was about to say. It's like doing Cadwell's silver & gold all over again to get the same number of CPs!
  • BlackguardBob
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    Phinix1 wrote: »
    Slurg wrote: »
    Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!

    Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.

    Amazed no ZOS reply in 5 pages.


    It is more than a little disappointing.


    The 2 guys that posted earlier stating that they would quit any game that caused them to halt in their character progression killed off any chance of ZoS re-thinking this or commenting here about CP.

    These guys are entitled to comment here if they so wish just as ZoS is also entitled not to comment but so many of you players use the word "work" when this is a game to "play" for fun.

    I am a VR 16 and I got no place to go now. I refuse to grind just to get cp. I don't play like that. I rolled up some alts and play with them & quite enjoy that until Orsinium come out for consoles. I'm not going to quit ESO just because my main is maxed out nor am I going to grind endlessly and complain here to ZoS about it.

    To each his own but when I am used to getting 1 cp per week ( I play every day including Craglorn) I couldn't care less about the CP system. It is not at all important to me & if it ever does I'll know exactly what to do about that.

  • Phinix1
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    Trying to be optimistic...

    Something else to consider might be that ZOS wants those "normal" players that only have 2-3 hours a day to devote to video games to experience the sense of progression that the 24-7 grinders got to monopolize, giving them something to work towards until they raise the cap again.

    This considering we will probably see another content lul while Orsinium sinks in over the next few months... Of course this is complete conjecture. The real question ends up being, how long until they raise the cap again?

    IF the average "normal" player sitting at around 200-300 CP now can make the cap without devoting themselves solely to grinding in all their available time before it gets raised again, then the current curve might be seen as acceptable (though even then, they should aim for hitting cap at 50% until next raise so that you actually get half the time to enjoy playing on an equal level).

    If most normal players will not reach the cap before it is raised then maybe the numbers need to be tweaked a bit.
  • Zyle
    Zyle
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    It's barely any more XP they add...I'm at 497, to get my 498th I need 443,334xp. That's only a 43k difference. The xp cost past cap is still larger, so you are still catching up. I don't see the issue.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
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  • Slyslepkava
    Slyslepkava
    Soul Shriven
    What a stupid system. As they raise the caps and allow people to catch up, everyone will quickly approach the point where champion points don't matter. At 300 CP you can already max out, say, your bonus magic damage. The next category you add to...elf born, will add less to your damage than the previous category, and so on. At some point, the champion system differences will be negligible, called a failure, and scrapped, or left as a reminder that we were tricked by a fake form of progression into playing a little longer. Those that grinded the hardest will realize that they.....we, are the biggest idiots, because we received not the power we were promised for our efforts, but instead a stamp on our foreheads saying...."morons, did you not realize that this is nothing more than a slightly more complex micro pay mobile app?"

    Hey, I payed 15 dollars to level faster than these fools, and now you're telling me that it doesn't even matter?! Suck on my color palette swapped horse, buddy! --Sly juggles crowns that you don't want, to buy *** that you don't need-- mwahahahahdoh.

    Well, when the differences in our champion points become irrelevant, at least we can all stop grinding and focus on end-game content......oh fuBEEP.

    Edit - Hmm, sidetracked. Give players the power that they played for, or acknowledge them for having to work harder, for what is now easier. Today, I jokingly said that a pair of disco ball shoes would be enough....no more joking, I'll take the disco ball shoes.

    Edited by Slyslepkava on November 7, 2015 6:37AM
    - Jkregers on Ps4 -
  • Acrolas
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    ESO is the Star Wars prequels of online fantasy gaming.

    Let's just make *** up as we go along and hope people like it.
    signing off
  • ahstin2001nub18_ESO
    Phinix1 wrote: »
    Trying to be optimistic...

    Something else to consider might be that ZOS wants those "normal" players that only have 2-3 hours a day to devote to video games to experience the sense of progression that the 24-7 grinders got to monopolize, giving them something to work towards until they raise the cap again.

    This considering we will probably see another content lul while Orsinium sinks in over the next few months... Of course this is complete conjecture. The real question ends up being, how long until they raise the cap again?

    IF the average "normal" player sitting at around 200-300 CP now can make the cap without devoting themselves solely to grinding in all their available time before it gets raised again, then the current curve might be seen as acceptable (though even then, they should aim for hitting cap at 50% until next raise so that you actually get half the time to enjoy playing on an equal level).

    If most normal players will not reach the cap before it is raised then maybe the numbers need to be tweaked a bit.

    which is why some players suggested just modifying/enhancing enlightenment to benefit the players that were offline more.

    according to zos, the average CP count was around 100 for PC much less for the consoles.

    so 'normal" players seem to play 1-2 hours and still won't catch up much to those that play more.
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Elsonso
    Elsonso
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    Phinix1 wrote: »
    Trying to be optimistic...

    Something else to consider might be that ZOS wants those "normal" players that only have 2-3 hours a day to devote to video games to experience the sense of progression that the 24-7 grinders got to monopolize, giving them something to work towards until they raise the cap again.

    This considering we will probably see another content lul while Orsinium sinks in over the next few months... Of course this is complete conjecture. The real question ends up being, how long until they raise the cap again?

    IF the average "normal" player sitting at around 200-300 CP now can make the cap without devoting themselves solely to grinding in all their available time before it gets raised again, then the current curve might be seen as acceptable (though even then, they should aim for hitting cap at 50% until next raise so that you actually get half the time to enjoy playing on an equal level).

    If most normal players will not reach the cap before it is raised then maybe the numbers need to be tweaked a bit.

    which is why some players suggested just modifying/enhancing enlightenment to benefit the players that were offline more.

    according to zos, the average CP count was around 100 for PC much less for the consoles.

    so 'normal" players seem to play 1-2 hours and still won't catch up much to those that play more.

    The casual players will not catch up to the leaders, but the gap will be smaller, and that is an improvement. Low CP players earn them fast. Very fast. They will likely be more enlightened than other players, and I am not certain that I know enough about enlightenment under the new system to do the comparison math.

    The braking mechanism as the player approaches the cap is obviously intended to make it so that players who are intent on getting to the cap have to work harder to get it. I don't see where it matters why this is, but it is the way it is and it does not look like it is going to change any time soon. They like the formula and all they did during PTS was tweak the values.

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  • Shardaxx
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    Cap is a good idea, otherwise the saddest people win all. You can argue over what the cap should be, 500 seems a good starting point (I'm still way off reaching that btw). Once everyone is at the same level (barring some equipment differences) it makes the pvp about skill not how many hours you have spent on the game. Good move ZOS.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • TequilaFire
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    Skill? hard to tell for all the zergs.
    But I agree it will show you still die with even CPs.
    Edited by TequilaFire on November 7, 2015 1:17PM
  • Sausage
    Sausage
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    The only gripe I have with the new catch up mechanic is that you are still capped on your enlightenment. I didn't play for like 3 months because of the champion point imbalance. I raked in about 30 CP when Orsinium went live and then my enlightenment dropped off. It is now back to the same old grindfest which turned me off in the first place.

    The whole point of a catch up mechanic is to "CATCH UP." You don't put a cap on enlightenment. It's absurd.

    I never figured why they didnt just put Enlightment to Unlimited, like what there is to lose, now you're losing players as people arent playing your game for 1 month or so, are most likely to never return, they would return if they knew theres tons of Enlightment for them. I suppose it was just too big change, the 90s log in every day or GTFO, lives still too strong.
    Edited by Sausage on November 7, 2015 1:27PM
  • Slyslepkava
    Slyslepkava
    Soul Shriven
    Shardaxx wrote: »
    Cap is a good idea, otherwise the saddest people win all. You can argue over what the cap should be, 500 seems a good starting point (I'm still way off reaching that btw). Once everyone is at the same level (barring some equipment differences) it makes the pvp about skill not how many hours you have spent on the game. Good move ZOS.

    This is nonsense. The difference between anyone who is not a moron and the best player in the game isn't even remotely comparable to games that require actual skill. I can weave better than you....oh crap, latency.

    - Jkregers on Ps4 -
  • ahstin2001nub18_ESO
    Phinix1 wrote: »
    Trying to be optimistic...

    Something else to consider might be that ZOS wants those "normal" players that only have 2-3 hours a day to devote to video games to experience the sense of progression that the 24-7 grinders got to monopolize, giving them something to work towards until they raise the cap again.

    This considering we will probably see another content lul while Orsinium sinks in over the next few months... Of course this is complete conjecture. The real question ends up being, how long until they raise the cap again?

    IF the average "normal" player sitting at around 200-300 CP now can make the cap without devoting themselves solely to grinding in all their available time before it gets raised again, then the current curve might be seen as acceptable (though even then, they should aim for hitting cap at 50% until next raise so that you actually get half the time to enjoy playing on an equal level).

    If most normal players will not reach the cap before it is raised then maybe the numbers need to be tweaked a bit.

    which is why some players suggested just modifying/enhancing enlightenment to benefit the players that were offline more.

    according to zos, the average CP count was around 100 for PC much less for the consoles.

    so 'normal" players seem to play 1-2 hours and still won't catch up much to those that play more.

    The casual players will not catch up to the leaders, but the gap will be smaller, and that is an improvement. Low CP players earn them fast. Very fast. They will likely be more enlightened than other players, and I am not certain that I know enough about enlightenment under the new system to do the comparison math.

    The braking mechanism as the player approaches the cap is obviously intended to make it so that players who are intent on getting to the cap have to work harder to get it. I don't see where it matters why this is, but it is the way it is and it does not look like it is going to change any time soon. They like the formula and all they did during PTS was tweak the values.

    which just reinforces my stance. people that don't play, won't progress much;now those that do, will only go so far. this won't catch-up anyone.... those that don't play will always be "catching up" and those that do play will always stay the leader. all this cap crap does is put consistent players off and reduces the value of subbing and exp scrolls/pots. at around 230CP ill tell ya, it is most certainly faster, but i will only "catch-up" with regard to a cap, and quite frankly, didn't have issues in PVP that weren't based on me/my characters short-falls (being built for PVE tanking)
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • OrphanHelgen
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    I currently need 1 million xp to gain a champion point. Nice game progress
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Gidorick
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    I currently need 1 million xp to gain a champion point. Nice game progress

    How many do you currently have?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Shardaxx
    Shardaxx
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    Shardaxx wrote: »
    Cap is a good idea, otherwise the saddest people win all. You can argue over what the cap should be, 500 seems a good starting point (I'm still way off reaching that btw). Once everyone is at the same level (barring some equipment differences) it makes the pvp about skill not how many hours you have spent on the game. Good move ZOS.

    This is nonsense. The difference between anyone who is not a moron and the best player in the game isn't even remotely comparable to games that require actual skill. I can weave better than you....oh crap, latency.
    Well the alternative is infinite champion points, resulting in players who spend every waking moment playing ESO becoming undefeatable gods in pvp. Cap evens the playing field.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Slyslepkava
    Slyslepkava
    Soul Shriven
    [/quote]Well the alternative is infinite champion points, resulting in players who spend every waking moment playing ESO becoming undefeatable gods in pvp. Cap evens the playing field.[/quote]

    You could have some effective power formula, which takes into account champion points and equipment....when a skirmish begins, nearby powers are taken into account, and a bonus is assigned to the underdogs in tiered levels...huge underdogs get bigger boosts. The boosts could include faction summoned pets, movement speed boosts, stat boosts, all weapons enchanted with humanoid slaying damage. Also, the higher powers shine with an aura, so that they can be targeted, somewhat similar to the evil hunter daedra/undead vision. We all know that not all vr16s are created equal.

    There are always more creative alternatives than capping the high end and boosting the low end. They could introduce cool mechanics. That way high champion point players still get recognition for their efforts and the playing field stays leveled.
    Edited by Slyslepkava on November 8, 2015 3:53AM
    - Jkregers on Ps4 -
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