I had 80 cp when orsinium started. Now I have 165 woot woot! Exp scroll + pot ftw. CP TRAIN COMIN YO WAY CHOO CHOO ______. Also a little part of me feels sad for all those players who had to farm cp the hardcore way. But everytime I see ding new cp I feel happy again. At this rate I'll hit 300 in 2 weeks lol. Yyyyyawaay! Gooooooo ZOS!
YurtTheSilentChief wrote: »I had 80 cp when orsinium started. Now I have 165 woot woot! Exp scroll + pot ftw. CP TRAIN COMIN YO WAY CHOO CHOO ______. Also a little part of me feels sad for all those players who had to farm cp the hardcore way. But everytime I see ding new cp I feel happy again. At this rate I'll hit 300 in 2 weeks lol. Yyyyyawaay! Gooooooo ZOS!
I agree, finally there is a balance in this game.
Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!
Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.
Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!
Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.
Amazed no ZOS reply in 5 pages.
Maybe they were afraid the no-lifers that 24-7 grind 1000+ cp would rage quit so they tell people they are making a catchup mechanic but make it take LONGER to get to the cap?
I am just not seeing how something like this can even happen unless it was on purpose, and if it was than shame on you ZOS dev concept team!
Obviously CP should take less than pre-patch up to the current cap which would be the point where the cost for one is equal to now, then after that the cost goes up.
Making it take longer than currently for people with less than half the 1000+ CP zombies to catch up is just insane!
CrowsDescend wrote: »
No but seriously, what do mean exactly?
how much more XP is needed after 338? and 338 would take some time to get anyway, as most of us fresh players on console have around 100-200.
I feel that it makes sense for CP to be gained slightly slower, the higher/closer you get towards the cap. It is only fair, because players with 500+ aren't exactly happy that they can only use 500 when the cap comes, and I doubt they'd be pleased with a casual player suddenly, quickly rising straight up to 500 CPs, which they've spent months, if not years gaining.
Saltypretzels wrote: »Did any of your whiners even LOOK at that graph I already posted? The XP costs are not going up by that much.
XP required 338-501 new system: 79,790,187 XP.
XP required 338-501 old system: 65,200,000 XP.
I beg to differ with you, IMHO that's a sizeable penalty I would incur if the present iteration becomes final, unless I receive bonus enlightenment to make up the difference.
looks to be around 14.5m difference, no?
v1 to v15.5, nothing insignificant about that.
Wow that's some ZOS logic - let's make that "catch up" mechanism slower than what we have in the game now!
Sounds like they really want to prevent the majority of players from even approaching the cap, not catch up to it. So those who are already above the cap will keep whatever advantage they may have for a while.
Amazed no ZOS reply in 5 pages.
It is more than a little disappointing.
Trying to be optimistic...
Something else to consider might be that ZOS wants those "normal" players that only have 2-3 hours a day to devote to video games to experience the sense of progression that the 24-7 grinders got to monopolize, giving them something to work towards until they raise the cap again.
This considering we will probably see another content lul while Orsinium sinks in over the next few months... Of course this is complete conjecture. The real question ends up being, how long until they raise the cap again?
IF the average "normal" player sitting at around 200-300 CP now can make the cap without devoting themselves solely to grinding in all their available time before it gets raised again, then the current curve might be seen as acceptable (though even then, they should aim for hitting cap at 50% until next raise so that you actually get half the time to enjoy playing on an equal level).
If most normal players will not reach the cap before it is raised then maybe the numbers need to be tweaked a bit.
ahstin2001nub18_ESO wrote: »Trying to be optimistic...
Something else to consider might be that ZOS wants those "normal" players that only have 2-3 hours a day to devote to video games to experience the sense of progression that the 24-7 grinders got to monopolize, giving them something to work towards until they raise the cap again.
This considering we will probably see another content lul while Orsinium sinks in over the next few months... Of course this is complete conjecture. The real question ends up being, how long until they raise the cap again?
IF the average "normal" player sitting at around 200-300 CP now can make the cap without devoting themselves solely to grinding in all their available time before it gets raised again, then the current curve might be seen as acceptable (though even then, they should aim for hitting cap at 50% until next raise so that you actually get half the time to enjoy playing on an equal level).
If most normal players will not reach the cap before it is raised then maybe the numbers need to be tweaked a bit.
which is why some players suggested just modifying/enhancing enlightenment to benefit the players that were offline more.
according to zos, the average CP count was around 100 for PC much less for the consoles.
so 'normal" players seem to play 1-2 hours and still won't catch up much to those that play more.
iamnotweakrwb17_ESO wrote: »The only gripe I have with the new catch up mechanic is that you are still capped on your enlightenment. I didn't play for like 3 months because of the champion point imbalance. I raked in about 30 CP when Orsinium went live and then my enlightenment dropped off. It is now back to the same old grindfest which turned me off in the first place.
The whole point of a catch up mechanic is to "CATCH UP." You don't put a cap on enlightenment. It's absurd.
Cap is a good idea, otherwise the saddest people win all. You can argue over what the cap should be, 500 seems a good starting point (I'm still way off reaching that btw). Once everyone is at the same level (barring some equipment differences) it makes the pvp about skill not how many hours you have spent on the game. Good move ZOS.
lordrichter wrote: »ahstin2001nub18_ESO wrote: »Trying to be optimistic...
Something else to consider might be that ZOS wants those "normal" players that only have 2-3 hours a day to devote to video games to experience the sense of progression that the 24-7 grinders got to monopolize, giving them something to work towards until they raise the cap again.
This considering we will probably see another content lul while Orsinium sinks in over the next few months... Of course this is complete conjecture. The real question ends up being, how long until they raise the cap again?
IF the average "normal" player sitting at around 200-300 CP now can make the cap without devoting themselves solely to grinding in all their available time before it gets raised again, then the current curve might be seen as acceptable (though even then, they should aim for hitting cap at 50% until next raise so that you actually get half the time to enjoy playing on an equal level).
If most normal players will not reach the cap before it is raised then maybe the numbers need to be tweaked a bit.
which is why some players suggested just modifying/enhancing enlightenment to benefit the players that were offline more.
according to zos, the average CP count was around 100 for PC much less for the consoles.
so 'normal" players seem to play 1-2 hours and still won't catch up much to those that play more.
The casual players will not catch up to the leaders, but the gap will be smaller, and that is an improvement. Low CP players earn them fast. Very fast. They will likely be more enlightened than other players, and I am not certain that I know enough about enlightenment under the new system to do the comparison math.
The braking mechanism as the player approaches the cap is obviously intended to make it so that players who are intent on getting to the cap have to work harder to get it. I don't see where it matters why this is, but it is the way it is and it does not look like it is going to change any time soon. They like the formula and all they did during PTS was tweak the values.
OrphanHelgen wrote: »I currently need 1 million xp to gain a champion point. Nice game progress
Well the alternative is infinite champion points, resulting in players who spend every waking moment playing ESO becoming undefeatable gods in pvp. Cap evens the playing field.Slyslepkava wrote: »Cap is a good idea, otherwise the saddest people win all. You can argue over what the cap should be, 500 seems a good starting point (I'm still way off reaching that btw). Once everyone is at the same level (barring some equipment differences) it makes the pvp about skill not how many hours you have spent on the game. Good move ZOS.
This is nonsense. The difference between anyone who is not a moron and the best player in the game isn't even remotely comparable to games that require actual skill. I can weave better than you....oh crap, latency.