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The casuals have won...

  • Sting864
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    Just did a vet wgt v16,. and wow Vet mode is now so easy to do, the tank can full on dps and just need healing springs from a dd.. so now i guess the only thing remotely challenging in this MMO is the vet solo arena... why zos why :(

    And it wouldn't matter if zos introduced a expert mode, since it would result in the "casuals" not being able to do it, then a nerf.. i never understood why people feel they need to be able to do all content in a mmo regardless of how ill prepared and unpractised they are.. what ever happened to min/maxing your character, learning the skill set and practising the mechanics of a dungeon to finally beat it giving a sense of accomplishment, and then from there get better and better run times.

    Its sad to say but we raised a instant gratification generation,

    I never understood why people who rush through content are considered "real" gamers... They leave half of the work that ZOS provides for the gaming community on the table. The "real" gamers not only seek to perfect their button-smashing mechanics, but are learning the patience required to succeed and are gaining valuable problem-solving knowledge... Just once, I would like to be confronted with a riddle that provides only the information in the dialogues or books to progress. The "Hulk-smash" players would fail miserably, then whine and moan that it's too hard... This is done to some extent; however, quest markers allow the "rushins" to trial-and-error their way through....
  • nordsavage
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    You cannot blame ESO or COD or bad players you can only blame the almighty dollar. Churning out content to make a buck. It is no longer an art.
    I didn't choose tank life, tank life chose me.
  • Phinix1
    Phinix1
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    Just did a vet wgt v16,. and wow Vet mode is now so easy to do, the tank can full on dps and just need healing springs from a dd.. so now i guess the only thing remotely challenging in this MMO is the vet solo arena... why zos why :(

    And it wouldn't matter if zos introduced a expert mode, since it would result in the "casuals" not being able to do it, then a nerf.. i never understood why people feel they need to be able to do all content in a mmo regardless of how ill prepared and unpractised they are.. what ever happened to min/maxing your character, learning the skill set and practising the mechanics of a dungeon to finally beat it giving a sense of accomplishment, and then from there get better and better run times.

    Its sad to say but we raised a instant gratification generation,

    This game is meant to be played by all levels.

    If you want something specifically tailored to your skill level maybe you are better suited to something like Diablo where you can bump up the difficulty.

    You can't and will never please everybody with an MMO.

    I think you nailed it right there, m8.

    THIS IS NOT A SINGLE PLAYER GAME.

    To the elitists: Please go get your "I'm so amazingxorz hardcore" kicks on single player nightmare modes and stop efing up MMO balance just to fap. You won't have the same MMO audience, but most of that is only in your imagination anyway.

    KK Thnx!
  • Celas_Dranacea
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    The way they've scaled down difficulty of IC dungeons is good IMO - hardcore folks had their chance to complete on ultra hard mode, and now the other 85% of the population can work on completing it - I know thAt for a large part of the game population vwgt will still be plenty challenging.

    I am looking forward to vet maelstrom kicking my ass for weeks or more before I complete it, but I won't complain if after a couple months they take it down a notch.

    For this game to be successful it needs to be fun for tens of thousands of people - people who have work, school, kids and similarly enriching things in life other than banging their heads against a brick wall for days and weeks trying to complete content.

    At any given time there has been at least some very hard pve content in this game for elite players, along w pvp which can be infinitely difficult depending on how you play
    A Bosmer Nightblade Werewolf
  • dodgehopper_ESO
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    Hateanthem wrote: »
    I wouldn't say they have "won". In the Elder Scrolls franchise, a player can usually complete all content in the game. There really isn't a difficulty barrier fo them to hurdle. ESO has attracted many of those players, and they expect this game to work like Skyrim or Oblivian. They get mad when they don't have access to everything.

    I'm learning that's just the way it is going to be with ESO.

    See my above post. I'm a big TES game fan, but you need to realize that not all 'Skyrim players' wanted easy mode. You can challenge yourself in the game, but giving yourself specific rules (No armor) on the hardest mode. You can put in mods that force you to deal with the climate. The assumption that all Skyrim or Oblivion players play on easy mode is preposterous. I'd also like to add that in MMO's I always gravitate toward PVP over 'Raid' content. Don't get me wrong I like those raid/dungeon/taskforce/whatever content types, or zone bosses even, but you are never going to get the same kind of challenge as you would against other players. No enemy is going to be as interesting as another player, that's just the way it is. The tactics will also change. Do I wish we had some form of small scale pvp Arenas/Coliseums? Yes. I would love something that had hazards and small scale pvp from 1v1, 2v2, 4v4 or even 20v20 ranges (Ben Hur style?). The only concern I have with an Arena is the potential it has to cannibalize Cyrodiil. For this reason I definitely think the best rewards should remain with Cyrodiil.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Docmandu
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    Jura23 wrote: »
    go PvP, there you have hard mode.

    And if you want a challenge, do it as a vamp... more 1-shot mechanics !
  • Sting864
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    So true but it is not Zenimax fault if a vast majority of players are morons! When stupid play intelligent game this is 2hat happens! Sad.

    Right... and mashing buttons and ignoring content is BRILLIANT gameplay... I think ZOS should make content to serve the "real" gamers who have put in their time to develop their characters... With all due respect, I believe anyone who has more than one VR16, or even one VR16 character should be sent to a remedial Island that takes a year and a half to complete and has no solutions except in books or dialogue... no quest markers, nuthin... Then we'll see who's a moron...
    Edited by Sting864 on November 3, 2015 4:43PM
  • firstdecan
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    I'm glad the casuals won. Maybe once the no-lifers move on to another game this one can be enjoyable for the overwhelming majority of the people who play it.

    Here's a hint: If you're regularly playing this game for more than 15-20 hours a week, you are an addict. Even at 15-20 hours a week, that's a 2-3 hour a day habit, which might still be problematic. You are not elite, you are not special, you are not actually whatever rationalization you think justifies all the time spent here. You have a problem.

    ZoS will adjust the difficulty of the game based upon the metrics they record. If they scale back the difficulty of something, it's because the majority of players were not enjoying it. Deal with it. ZoS should not, ever, cater to the minority of players who spend all day playing this game. Doing so will only create a product that targets the mentally diseased, which is a poor business model for moral reasons if nothing else.

    If this game is not enough of a challenge, try something more difficult. Turning off the game machine might be a good place to start.

    http://www.addictionrecov.org/Addictions/index.aspx?AID=43

    http://netaddiction.com/
  • Shunravi
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    Phinix1 wrote: »
    Jura23 wrote: »
    go PvP, there you have hard mode.

    This.

    Sorry, but I hate the whole concept of the "leader board" and this obsession of human culture with constantly comparing themselves to others to feel they have achieved something.

    Yes, I am aware it is in our primal genetics. I don't care. Rise the ef above, man!

    Games fail when developers start bending over backwards to cater to the tiny 1-5% demographic that whines and screams for more challenging content, then rushes through it to fap on the leaderboard and make "we're so amazing come at me brah" posts on the forums and youtube that the quality of content suffers and we end up seeing phoned-in cheap 1-shot mechanics and spec-specific balance just for the sake of it.

    Play how you want... except if you want to play the content. Not a recipe for success.

    Who cares about leaderboards? I just like bowling with my friends without gutterguards. I like biking without training wheels. But hey, if you like using those things, power to ya.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • vamp_emily
    vamp_emily
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    Writing in the English language is apparently very difficult as well...

    [ smiles ]
    Yes, English has always been hard for me; but hey I don't complain about it. :)

    Edited by vamp_emily on November 3, 2015 4:40PM

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Reznique
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    Camelot Unchained will solve all the problems with ESO

    at least for me
  • Turelus
    Turelus
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    The truth is simple and they even said it at their guild summit, there are far more casual players than elite ones. If they balance the entire game around the elite then 90%* won't be able to play the content and will get bored/leave killing the game.

    Didn't WoW have the same issues where a majority of the population just couldn't complete their content, so they had to address it so the game was accessible for everyone.

    If the games too easy for you stop playing the top build with insane numbers for damage. Try and beat the content with sword and board DPS characters, DK healers or other stuff to make the game interesting and fun for you again. The reason the nerfed content is so easy for the top players is because they're running the most min/maxed builds possible.


    * Random invented percentage
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Miszou
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    vamp_emily wrote: »
    They need to create a "I win" button and charge 25 dollars, so the casuals can have everything given to them. Oh wait, pushing a button is might be to hard.

    Apparently, when it comes to closing a popup window that appears one time, pushing a button once actually is too hard for some people....
  • Tavore1138
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    It is a fne line.

    Try defining what is too hard? I play a lot, I read guides, check videos, chat to guildies, work to get the best kit for my build but try as I might I will never have the reflexes and game focused thought processs of an MMO pro.

    I'm not saying that is you, but for ZOS they have to tune content so that all players can do most of it, most players can do the moderate stuff and even the hard stuff can be done by a reasonably skilled player. Otherwise people hit a wall, get frustrated and quit p(l)aying.

    So in a mass audience game the top tier players are always going to find that if the content is possible for hard working but less naturally skilled players it will feel easy to them, which is why trials have leaderboards etc to give them something over and beyond simply completing the content to try and give some extra satisfaction.
  • Tannakaobi
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    Just did a vet wgt v16,. and wow Vet mode is now so easy to do, the tank can full on dps and just need healing springs from a dd.. so now i guess the only thing remotely challenging in this MMO is the vet solo arena... why zos why :(

    And it wouldn't matter if zos introduced a expert mode, since it would result in the "casuals" not being able to do it, then a nerf.. i never understood why people feel they need to be able to do all content in a mmo regardless of how ill prepared and unpractised they are.. what ever happened to min/maxing your character, learning the skill set and practising the mechanics of a dungeon to finally beat it giving a sense of accomplishment, and then from there get better and better run times.

    Its sad to say but we raised a instant gratification generation,

    and this demonstrates why VR should be removed.

    No one is against hardcore content for hardcore players, but it should not be part of the levelling process/ story. When you do that you are alienating players.

    To put it simply everybody wants to max out their level, not everybody wants to complete all the hardest content. Therefore they should not go hand in hand.
  • DenMoria
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    While I do agree with the OP, even as a casual, casuals are, after all the bread and butter of any subscription service, including MMO's.

    Still... It would be nice to know that, after months and months of playing (as a casual) or longer to actually achieve V16 and, hopefully be skilled enough to compete.

    I know that a lot of you guys (and gals) that have played a long time, are experts at MMO's and have mad skills dismiss we casuals and make fun of us, but, some of us are trying.

    Unfortunately, no video game nowadays is geared toward hardcore players since that's not where you make your money. They would rather sell 10 million copies of ESO and have casuals coming in and coming out with or without subscriptions than have a dedicated core of players that is small (albeit good!) that may, or may not pay for a subscription.

    I like the suggestion that, once you reach V16, anything beyond there is automatically available on a harder mode. Keep the challenges coming until they can expand again. Only don't make it easier for the V16ers, just keep building.

    Who knows. Maybe it would work and ZoS would still make money.
  • Alagras
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    And it wouldn't matter if zos introduced a expert mode, since it would result in the "casuals" not being able to do it, then a nerf..

    disagree with you here. It seems quite clear to me that introducing a third level to dungeons IS the solution.

    These discussions have a reason to be, different ppl seek different things... so instead of arguing endlessly, let's ask Zos to make dungeons normal/veteran/expert.

  • Cously
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    Three modes is a good option. Only two options will always be extremes. You need a middle ground for everything, for transitions between biomes, for political parties, etc.
  • Flameheart
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    I heal wgt like every other day and I've never used healing Springs in it

    "Never" is too hard, but you are right, that's not the heal you use there most of the time. BoL + Healing Ward + Mutagen is the combo to go, although I admit, that healing at the Planar Inhibitor while you get a portal phase as a healer might be pretty difficult as a non Templar healer and therefore without BoL when things go bad.

    On topic: Progamers and hardcore players had their chance to beat WGT and Prison unnerfed, I myself achieved WGT hardmode achievement on veteran V16, but it was only possible in an experienced group, never did Prison.

    I can live with having hard and difficult content for a certain amount of time and a nerf thereafter.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
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    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Hateanthem
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    Hateanthem wrote: »
    I wouldn't say they have "won". In the Elder Scrolls franchise, a player can usually complete all content in the game. There really isn't a difficulty barrier fo them to hurdle. ESO has attracted many of those players, and they expect this game to work like Skyrim or Oblivian. They get mad when they don't have access to everything.

    I'm learning that's just the way it is going to be with ESO.

    See my above post. I'm a big TES game fan, but you need to realize that not all 'Skyrim players' wanted easy mode. You can challenge yourself in the game, but giving yourself specific rules (No armor) on the hardest mode. You can put in mods that force you to deal with the climate. The assumption that all Skyrim or Oblivion players play on easy mode is preposterous. I'd also like to add that in MMO's I always gravitate toward PVP over 'Raid' content. Don't get me wrong I like those raid/dungeon/taskforce/whatever content types, or zone bosses even, but you are never going to get the same kind of challenge as you would against other players. No enemy is going to be as interesting as another player, that's just the way it is. The tactics will also change. Do I wish we had some form of small scale pvp Arenas/Coliseums? Yes. I would love something that had hazards and small scale pvp from 1v1, 2v2, 4v4 or even 20v20 ranges (Ben Hur style?). The only concern I have with an Arena is the potential it has to cannibalize Cyrodiil. For this reason I definitely think the best rewards should remain with Cyrodiil.

    I don't think you understand MMOs....at all. If you want relaxed, easy content, YOU go play a single player game, or just don't do the OPTIONAL content like Vet dungeons. MMOs that cater to players who cannot complete the content, ultimately lose players. Let me explain why...

    (1) the game becomes easy mode and some of the games biggest advertisers, the streamers and YouTubers, quit. Before they quit...thy let everyone know WHY they quit. You can argue that they don't matter all you want, but MMO players follow those people for some reason , especially the players who like to be challenged.

    (2) The game will earn a certain reputation in the industry. You will hear terms like "carebear" and "Noob" in reference to the player base. This will again turn away alot of potential MMO players.

    I know this all sounds superficial and very immature (which it is), but it's also just one of those things in the MMO genre. The games that make content too accessible lose customers. Look at WoW. They are down to 5.7, 5.9 million customers from 12 million at the beginning of WoD. Every expac they drop they have a big increase in players, then a decline, but this time the decline just kept on going. One of the biggest complaints they received was that raid content became TOO accessible for the player base.

    "Casual" players complained it was too hard, so they put in an easy mode raid version called LFR, then those people who completed LFR decided they wanted to do the normal raids. They then complained the normal raids where too hard so they introduced "flex" raids. After the players completed flex they STILL complained about the difficulty...so in the most recent expac they ended up with 4 different versions of the same raids and tied the legendary quest lines to them, because now all the raids were so easy that everybody could do them.

    Nerfing things that need nerfed is one thing. Nerfng them because you feel better everybody should get the TryHard Award is another.
    Edited by Hateanthem on November 3, 2015 5:19PM
  • Fedaygin
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    firstdecan wrote: »
    I'm glad the casuals won. Maybe once the no-lifers move on to another game this one can be enjoyable for the overwhelming majority of the people who play it.

    Here's a hint: If you're regularly playing this game for more than 15-20 hours a week, you are an addict. Even at 15-20 hours a week, that's a 2-3 hour a day habit, which might still be problematic. You are not elite, you are not special, you are not actually whatever rationalization you think justifies all the time spent here. You have a problem.

    ZoS will adjust the difficulty of the game based upon the metrics they record. If they scale back the difficulty of something, it's because the majority of players were not enjoying it. Deal with it. ZoS should not, ever, cater to the minority of players who spend all day playing this game. Doing so will only create a product that targets the mentally diseased, which is a poor business model for moral reasons if nothing else.

    If this game is not enough of a challenge, try something more difficult. Turning off the game machine might be a good place to start. http://www.addictionrecov.org/Addictions/index.aspx?AID=43
    http://netaddiction.com/

    ZoS should not, ever, cater to the minority of players who spend all day playing this game. Doing so will only create a product that targets the mentally diseased, which is a poor business model for moral reasons if nothing else. If this game is not enough of a challenge, try something more difficult. Turning off the game machine might be a good place to start.
    <--- Trololz.. :DI prefer Work for the Progression No Matter the Area and at all times. Whether it's 2x years old Grp instance, Raid or even Outdoors encounter it needs to include work and to have Thought and Effort used for it. Hoping that Zenimax Does not start Nerfing Orsinium now that ppl who drool while rushing through the new Content. Then whining cause of getting Wasted at Encounter that Requires proper Character Equipment, Hp & possibly Proper Buffs active. :(SO Often many developers around the Globe make the fast 2H Nerf Hammer Hit for the fresh content.. After that it's Boom success for ppl who love to rush Content through with no work or thought put into it. They are happy and pleased once again. :(

    Please Zenimax Don't do 2H Nerf Hammering based on that silly method what many are aware of. Most importantly DO not bring simplifiication to Tamriel Online. Instead maybe encourage / direct ppl to learn mechanics and maybe stop rushing and start learning to Enjoy the Every Moment. Like many Adults often do. Forums really do have traffic when no account type restriction applied. It's good and bad thing & hopefully Zenimax Com.Managers can stay on track. For every compliment, negative feedback and Suggestions :)

    Kind regards: Long Time TESO Subber & Morrowind Fan Since Launch.
    Edited by Fedaygin on November 3, 2015 5:22PM
    "Recycle, Reduce Single Plastic Use & Use Fabric Groceries Bag. Easy Steps to Help Animals" Follow #WeWantStargate Campaign on Twitter & @BaronDestructo w Details. Play Games & Redeem pts at web stores: https://mistplay.co/Nw5kvzopc2
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  • Uriel_Nocturne
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    vamp_emily wrote: »
    Writing in the English language is apparently very difficult as well...

    [ smiles ]
    Yes, English has always been hard for me; but hey I don't complain about it. :)
    LOL

    Touche. :)


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • phbell
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    firstdecan wrote: »
    I'm glad the casuals won. Maybe once the no-lifers move on to another game this one can be enjoyable for the overwhelming majority of the people who play it.

    Here's a hint: If you're regularly playing this game for more than 15-20 hours a week, you are an addict. Even at 15-20 hours a week, that's a 2-3 hour a day habit, which might still be problematic. You are not elite, you are not special, you are not actually whatever rationalization you think justifies all the time spent here. You have a problem.
    .....

    What an impressively obnoxious and arrogant comment. To presume and characterize other peoples perceived gaming habits so negatively highlights your character defects.. not theirs.
  • Maotti
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    I also fear this will happen with Maelstrom arena, i tried the normal mode and i struggled a bit. I didn't die however.

    But this is all down to my build on my VR2 DK, so, please don't nerf! I need and want a challenging soloexperience!
    Edited by Maotti on November 3, 2015 5:23PM
    PC EU
  • smokebudsb16_ESO
    firstdecan wrote: »
    I'm glad the casuals won. Maybe once the no-lifers move on to another game this one can be enjoyable for the overwhelming majority of the people who play it.

    Here's a hint: If you're regularly playing this game for more than 15-20 hours a week, you are an addict. Even at 15-20 hours a week, that's a 2-3 hour a day habit, which might still be problematic. You are not elite, you are not special, you are not actually whatever rationalization you think justifies all the time spent here. You have a problem.

    ZoS will adjust the difficulty of the game based upon the metrics they record. If they scale back the difficulty of something, it's because the majority of players were not enjoying it. Deal with it. ZoS should not, ever, cater to the minority of players who spend all day playing this game. Doing so will only create a product that targets the mentally diseased, which is a poor business model for moral reasons if nothing else.

    If this game is not enough of a challenge, try something more difficult. Turning off the game machine might be a good place to start.

    http://www.addictionrecov.org/Addictions/index.aspx?AID=43

    http://netaddiction.com/


    I cant deny i spend alot of my free time gaming,. yes i am a addict.. and No-Lifer these days i guess,. i had my time blowing all my cash doing real life fun things,.All my friends game, and its not exactly weather to be outside, cold and raining for most of the year ,. so forgive me if i spend my free time gaming,.And i agree Zos should never cater to the minority making all content a hard challenge,That is a bad model and they will never reach a large enough player base to pay the bills.. but they shouldnt make all content a face roll either,.. why not have 95% of the content accessible for all skill levels and 1 or 2 things on hard mode that are a challenge? oh wait they did, it used to be Vdsa/trials on HM/ now it was Vet WGT/ICP.

    The problem is that the some players cant accept it when they cant do everything. why is being able to do 95% of the game not good enough? So why if your not skilled enough or unable/willing to put in the time should you be able to do everything without much effort. I dont think i will ever be skilled enough do get on the leader board for the Solo Vet arena,. wont stop me from trying to just get a completion and loot ,. and if i fail after countless attempts you wont see me post on the forum that it needs a nerf,.. I will just accept that im not good enough for it.

    And using the argument i pay for the game, so i should be able to complete 100% of it,.. when in fact you pay for the access to it, not the ability to complete it, the ability to complete 100% of a game depends on the player. And what this post was about is that some players didn't have the ability to do 100% so they yelled for a nerf, and ZOS caved in.

    And yes using "casuals"to describe a vast majority of players is wrong and over simplified, i know many "casual" gamers that are good players,. and i know players that have been playing since launch "hard core"and still are almost clueless as to how to play their characters,. Public in general lists Bad players as casuals,. when being a casual gamer has nothing to do with being good or bad at a game, but generally means how much time someone puts into a game.
  • Fedaygin
    Fedaygin
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    Maotti_Nor wrote: »
    I also fear this will happen with Maelstrom arena, i tried the normal mode and i struggled a bit. I didn't die however.

    But this is all down to my build on my VR2 DK, so, please don't nerf! I need and want a challenging soloexperience!

    Well said and Hopefully Stays This Way and pls Zenimax give Murkmire next pls. Elsweyr after that or at same time hehe <3

    Kind regards: Long time TESO Subber and Tamriel Fan ever since Morrowind Launched.

    Edited by Fedaygin on November 3, 2015 5:29PM
    "Recycle, Reduce Single Plastic Use & Use Fabric Groceries Bag. Easy Steps to Help Animals" Follow #WeWantStargate Campaign on Twitter & @BaronDestructo w Details. Play Games & Redeem pts at web stores: https://mistplay.co/Nw5kvzopc2
    https://docs.google.com/document/d/e/2PACX-1vSsw2YuVvv004W7gPWDg0xC0kKaX7UFTEoumFPFoKAiWpLTL0UeALYJuF5PcTtKTFF8cunIcC0f3sqD/pub
  • AshTal
    AshTal
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    I dunno soloing an Orcsinium world boss still looks like it might a challenge then again I am not that good.
  • Avenias
    Avenias
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    Hateanthem wrote: »
    Hateanthem wrote: »
    I wouldn't say they have "won". In the Elder Scrolls franchise, a player can usually complete all content in the game. There really isn't a difficulty barrier fo them to hurdle. ESO has attracted many of those players, and they expect this game to work like Skyrim or Oblivian. They get mad when they don't have access to everything.

    I'm learning that's just the way it is going to be with ESO.

    See my above post. I'm a big TES game fan, but you need to realize that not all 'Skyrim players' wanted easy mode. You can challenge yourself in the game, but giving yourself specific rules (No armor) on the hardest mode. You can put in mods that force you to deal with the climate. The assumption that all Skyrim or Oblivion players play on easy mode is preposterous. I'd also like to add that in MMO's I always gravitate toward PVP over 'Raid' content. Don't get me wrong I like those raid/dungeon/taskforce/whatever content types, or zone bosses even, but you are never going to get the same kind of challenge as you would against other players. No enemy is going to be as interesting as another player, that's just the way it is. The tactics will also change. Do I wish we had some form of small scale pvp Arenas/Coliseums? Yes. I would love something that had hazards and small scale pvp from 1v1, 2v2, 4v4 or even 20v20 ranges (Ben Hur style?). The only concern I have with an Arena is the potential it has to cannibalize Cyrodiil. For this reason I definitely think the best rewards should remain with Cyrodiil.

    I don't think you understand MMOs....at all. If you want relaxed, easy content, YOU go play a single player game, or just don't do the OPTIONAL content like Vet dungeons. MMOs that cater to players who cannot complete the content, ultimately lose players. Let me explain why...

    (1) the game becomes easy mode and some of the games biggest advertisers, the streamers and YouTubers, quit. Before they quit...thy let everyone know WHY they quit. You can argue that they don't matter all you want, but MMO players follow those people for some reason , especially the players who like to be challenged.

    (2) The game will earn a certain reputation in the industry. You will hear terms like "carebear" and "Noob" in reference to the player base. This will again turn away alot of potential MMO players.

    I know this all sounds superficial and very immature (which it is), but it's also just one of those things in the MMO genre. The games that make content too accessible lose customers. Look at WoW. They are down to 5.7, 5.9 million customers from 12 million at the beginning of WoD. Every expac they drop they have a big increase in players, then a decline, but this time the decline just kept on going. One of the biggest complaints they received was that raid content became TOO accessible for the player base.

    "Casual" players complained it was too hard, so they put in an easy mode raid version called LFR, then those people who completed LFR decided they wanted to do the normal raids. They then complained the normal raids where too hard so they introduced "flex" raids. After the players completed flex they STILL complained about the difficulty...so in the most recent expac they ended up with 4 different versions of the same raids and tied the legendary quest lines to them, because now all the raids were so easy that everybody could do them.

    Nerfing things that need nerfed is one thing. Nerfng them because you feel better everybody should get the TryHard Award is another.

    This theory has no hard evidence, all based on anecdotal evidence. In other words, complete bs.
    Edited by Avenias on November 3, 2015 5:27PM
  • Ace_of_Destiny
    Ace_of_Destiny
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    The Casuals will always win.
    There are, and will always be more of us.
    People cannot stay 12 years old forever.
    Eventually the majority of them will grow up, get jobs, have kids, and....transform slowly into a Casual.

    #CasualMasterRace
    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

    )==================================================(
    ~MegaServer~>PS4 (NA) ~PSN~>Ace-of-Destiny
    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • Floki_Vilgerdarson
    Floki_Vilgerdarson
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    If the game is too easy perhaps you are just too good?

    I have 8 players on EU and 8 players NA and my top players are VR16, VR13, VR6, I play solo most the time and could not do much with the IC add on. Too many self healing bosses etc for solo dps and survival.

    Have you completed all the achievements in the game? If not you are just skipping things and grinding with friends.

    Don't complain about easy until you can solo every boss, delv, and add-on etc.

    Dont use your Champion points and the game will be like it was when you were first born!

    Have you mastered each class?

    Peace,

    Floki

This discussion has been closed.