smokebudsb16_ESO wrote: »Just did a vet wgt v16,. and wow Vet mode is now so easy to do, the tank can full on dps and just need healing springs from a dd.. so now i guess the only thing remotely challenging in this MMO is the vet solo arena... why zos why
And it wouldn't matter if zos introduced a expert mode, since it would result in the "casuals" not being able to do it, then a nerf.. i never understood why people feel they need to be able to do all content in a mmo regardless of how ill prepared and unpractised they are.. what ever happened to min/maxing your character, learning the skill set and practising the mechanics of a dungeon to finally beat it giving a sense of accomplishment, and then from there get better and better run times.
Its sad to say but we raised a instant gratification generation,
Pangnirtung wrote: »smokebudsb16_ESO wrote: »Just did a vet wgt v16,. and wow Vet mode is now so easy to do, the tank can full on dps and just need healing springs from a dd.. so now i guess the only thing remotely challenging in this MMO is the vet solo arena... why zos why
And it wouldn't matter if zos introduced a expert mode, since it would result in the "casuals" not being able to do it, then a nerf.. i never understood why people feel they need to be able to do all content in a mmo regardless of how ill prepared and unpractised they are.. what ever happened to min/maxing your character, learning the skill set and practising the mechanics of a dungeon to finally beat it giving a sense of accomplishment, and then from there get better and better run times.
Its sad to say but we raised a instant gratification generation,
This game is meant to be played by all levels.
If you want something specifically tailored to your skill level maybe you are better suited to something like Diablo where you can bump up the difficulty.
You can't and will never please everybody with an MMO.
Hateanthem wrote: »I wouldn't say they have "won". In the Elder Scrolls franchise, a player can usually complete all content in the game. There really isn't a difficulty barrier fo them to hurdle. ESO has attracted many of those players, and they expect this game to work like Skyrim or Oblivian. They get mad when they don't have access to everything.
I'm learning that's just the way it is going to be with ESO.
MADCIBERKITER wrote: »So true but it is not Zenimax fault if a vast majority of players are morons! When stupid play intelligent game this is 2hat happens! Sad.
go PvP, there you have hard mode.
This.
Sorry, but I hate the whole concept of the "leader board" and this obsession of human culture with constantly comparing themselves to others to feel they have achieved something.
Yes, I am aware it is in our primal genetics. I don't care. Rise the ef above, man!
Games fail when developers start bending over backwards to cater to the tiny 1-5% demographic that whines and screams for more challenging content, then rushes through it to fap on the leaderboard and make "we're so amazing come at me brah" posts on the forums and youtube that the quality of content suffers and we end up seeing phoned-in cheap 1-shot mechanics and spec-specific balance just for the sake of it.
Play how you want... except if you want to play the content. Not a recipe for success.
Writing in the English language is apparently very difficult as well...
vamp_emily wrote: »They need to create a "I win" button and charge 25 dollars, so the casuals can have everything given to them. Oh wait, pushing a button is might be to hard.
smokebudsb16_ESO wrote: »Just did a vet wgt v16,. and wow Vet mode is now so easy to do, the tank can full on dps and just need healing springs from a dd.. so now i guess the only thing remotely challenging in this MMO is the vet solo arena... why zos why
And it wouldn't matter if zos introduced a expert mode, since it would result in the "casuals" not being able to do it, then a nerf.. i never understood why people feel they need to be able to do all content in a mmo regardless of how ill prepared and unpractised they are.. what ever happened to min/maxing your character, learning the skill set and practising the mechanics of a dungeon to finally beat it giving a sense of accomplishment, and then from there get better and better run times.
Its sad to say but we raised a instant gratification generation,
smokebudsb16_ESO wrote: »And it wouldn't matter if zos introduced a expert mode, since it would result in the "casuals" not being able to do it, then a nerf..
stonerskate109 wrote: »I heal wgt like every other day and I've never used healing Springs in it
dodgehopper_ESO wrote: »Hateanthem wrote: »I wouldn't say they have "won". In the Elder Scrolls franchise, a player can usually complete all content in the game. There really isn't a difficulty barrier fo them to hurdle. ESO has attracted many of those players, and they expect this game to work like Skyrim or Oblivian. They get mad when they don't have access to everything.
I'm learning that's just the way it is going to be with ESO.
See my above post. I'm a big TES game fan, but you need to realize that not all 'Skyrim players' wanted easy mode. You can challenge yourself in the game, but giving yourself specific rules (No armor) on the hardest mode. You can put in mods that force you to deal with the climate. The assumption that all Skyrim or Oblivion players play on easy mode is preposterous. I'd also like to add that in MMO's I always gravitate toward PVP over 'Raid' content. Don't get me wrong I like those raid/dungeon/taskforce/whatever content types, or zone bosses even, but you are never going to get the same kind of challenge as you would against other players. No enemy is going to be as interesting as another player, that's just the way it is. The tactics will also change. Do I wish we had some form of small scale pvp Arenas/Coliseums? Yes. I would love something that had hazards and small scale pvp from 1v1, 2v2, 4v4 or even 20v20 ranges (Ben Hur style?). The only concern I have with an Arena is the potential it has to cannibalize Cyrodiil. For this reason I definitely think the best rewards should remain with Cyrodiil.
firstdecan wrote: »I'm glad the casuals won. Maybe once the no-lifers move on to another game this one can be enjoyable for the overwhelming majority of the people who play it.
Here's a hint: If you're regularly playing this game for more than 15-20 hours a week, you are an addict. Even at 15-20 hours a week, that's a 2-3 hour a day habit, which might still be problematic. You are not elite, you are not special, you are not actually whatever rationalization you think justifies all the time spent here. You have a problem.
ZoS will adjust the difficulty of the game based upon the metrics they record. If they scale back the difficulty of something, it's because the majority of players were not enjoying it. Deal with it. ZoS should not, ever, cater to the minority of players who spend all day playing this game. Doing so will only create a product that targets the mentally diseased, which is a poor business model for moral reasons if nothing else.
If this game is not enough of a challenge, try something more difficult. Turning off the game machine might be a good place to start. http://www.addictionrecov.org/Addictions/index.aspx?AID=43
http://netaddiction.com/
LOLvamp_emily wrote: »Writing in the English language is apparently very difficult as well...
[ smiles ]
Yes, English has always been hard for me; but hey I don't complain about it.
firstdecan wrote: »I'm glad the casuals won. Maybe once the no-lifers move on to another game this one can be enjoyable for the overwhelming majority of the people who play it.
Here's a hint: If you're regularly playing this game for more than 15-20 hours a week, you are an addict. Even at 15-20 hours a week, that's a 2-3 hour a day habit, which might still be problematic. You are not elite, you are not special, you are not actually whatever rationalization you think justifies all the time spent here. You have a problem.
.....
firstdecan wrote: »I'm glad the casuals won. Maybe once the no-lifers move on to another game this one can be enjoyable for the overwhelming majority of the people who play it.
Here's a hint: If you're regularly playing this game for more than 15-20 hours a week, you are an addict. Even at 15-20 hours a week, that's a 2-3 hour a day habit, which might still be problematic. You are not elite, you are not special, you are not actually whatever rationalization you think justifies all the time spent here. You have a problem.
ZoS will adjust the difficulty of the game based upon the metrics they record. If they scale back the difficulty of something, it's because the majority of players were not enjoying it. Deal with it. ZoS should not, ever, cater to the minority of players who spend all day playing this game. Doing so will only create a product that targets the mentally diseased, which is a poor business model for moral reasons if nothing else.
If this game is not enough of a challenge, try something more difficult. Turning off the game machine might be a good place to start.
http://www.addictionrecov.org/Addictions/index.aspx?AID=43
http://netaddiction.com/
Maotti_Nor wrote: »I also fear this will happen with Maelstrom arena, i tried the normal mode and i struggled a bit. I didn't die however.
But this is all down to my build on my VR2 DK, so, please don't nerf! I need and want a challenging soloexperience!
Hateanthem wrote: »dodgehopper_ESO wrote: »Hateanthem wrote: »I wouldn't say they have "won". In the Elder Scrolls franchise, a player can usually complete all content in the game. There really isn't a difficulty barrier fo them to hurdle. ESO has attracted many of those players, and they expect this game to work like Skyrim or Oblivian. They get mad when they don't have access to everything.
I'm learning that's just the way it is going to be with ESO.
See my above post. I'm a big TES game fan, but you need to realize that not all 'Skyrim players' wanted easy mode. You can challenge yourself in the game, but giving yourself specific rules (No armor) on the hardest mode. You can put in mods that force you to deal with the climate. The assumption that all Skyrim or Oblivion players play on easy mode is preposterous. I'd also like to add that in MMO's I always gravitate toward PVP over 'Raid' content. Don't get me wrong I like those raid/dungeon/taskforce/whatever content types, or zone bosses even, but you are never going to get the same kind of challenge as you would against other players. No enemy is going to be as interesting as another player, that's just the way it is. The tactics will also change. Do I wish we had some form of small scale pvp Arenas/Coliseums? Yes. I would love something that had hazards and small scale pvp from 1v1, 2v2, 4v4 or even 20v20 ranges (Ben Hur style?). The only concern I have with an Arena is the potential it has to cannibalize Cyrodiil. For this reason I definitely think the best rewards should remain with Cyrodiil.
I don't think you understand MMOs....at all. If you want relaxed, easy content, YOU go play a single player game, or just don't do the OPTIONAL content like Vet dungeons. MMOs that cater to players who cannot complete the content, ultimately lose players. Let me explain why...
(1) the game becomes easy mode and some of the games biggest advertisers, the streamers and YouTubers, quit. Before they quit...thy let everyone know WHY they quit. You can argue that they don't matter all you want, but MMO players follow those people for some reason , especially the players who like to be challenged.
(2) The game will earn a certain reputation in the industry. You will hear terms like "carebear" and "Noob" in reference to the player base. This will again turn away alot of potential MMO players.
I know this all sounds superficial and very immature (which it is), but it's also just one of those things in the MMO genre. The games that make content too accessible lose customers. Look at WoW. They are down to 5.7, 5.9 million customers from 12 million at the beginning of WoD. Every expac they drop they have a big increase in players, then a decline, but this time the decline just kept on going. One of the biggest complaints they received was that raid content became TOO accessible for the player base.
"Casual" players complained it was too hard, so they put in an easy mode raid version called LFR, then those people who completed LFR decided they wanted to do the normal raids. They then complained the normal raids where too hard so they introduced "flex" raids. After the players completed flex they STILL complained about the difficulty...so in the most recent expac they ended up with 4 different versions of the same raids and tied the legendary quest lines to them, because now all the raids were so easy that everybody could do them.
Nerfing things that need nerfed is one thing. Nerfng them because you feel better everybody should get the TryHard Award is another.