Joy_Division wrote: »This meant "I have no arguments left and I want to appear smart with something that has nothing to do with the discussion"Joy_Division wrote: »Look at the cost of webs. Look what spammable aoe sorcs use. You know whats the tooltip damage gain with 2h/dw instead of staff? Roughly 1k dmg. You know whats the damages of medium weave? Roughly 1.5-3k. Dw is better for full dmg burst setup, but in most situations I would use destro all the way on my sorc.Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »During one of the ESO Live Episodes, Eric Wrobel said it's fully intentional. TLDR: His reasoning behind this was that by using DW/2H with your Magicka class abilities, you are already giving up some other options you could have with Destruction/Restoration-Staff line. So to cover the loss, they decided to leave Spell Damage bonus to buff those spells you might be using.Don't worry. I agree with this of course. All of this
However speaking of magic, a melee weapon should not make your spells hit harder than a magical staff.
Please also note, you don't want to use DW/2H for your main (single target) bar due to lack of ranged weaving, but on your AoE/execute/off-bar.
Eric Wrobel has not thought this through.
Why aren't stamina users punished for using their intended weapons? Why do I have to lose 700 spellpower to actually heal my group with a resto staff?
And in many cases it is better to just dual wield swords because with so much spellpower out there and bonuses from stuff like Kena and spell power cure, you are losing so much spelldamage that weaving in light attacks won't make up for it.
The only stamina ranged weapon is bow. And bow offers as much weapon damage as staves offer spell damage. Are you "punished" for using staves? No lol, destro staff has a lot of advantages particulary for sorcs a spammable abilitie almost essential. On my sorc I would never go without a destro staff as main dps bar (in both pve and pvp) after 1.6 changes while on my nb since I play him magicka melee dps in pvp, I prefer dual wield. I think the current system is quite fair and creates more diversity than if magicka users were restricted to s&b or staves in pvp as they used to.
No.
In ESO, I range attack with my swords. Dark flare - dark flare - dark flare - dark flare - Jesus beam, all from 28 meters away. Eric Wrobel has not thought this through.
I most certainly am punished for using a staff:
With swords:
With staff:
This spell empowers itself, any light attack you weave is a dps loss.
I can heal my group with this much spellpower using a sword:
Or this much using a restoration staff:
ESO is the only fantasy game ever magical healers are better off using the steel blacksmith weapons as oppesed to a magical staff specifically designed to heal.
That goes beyond being not fair. That's just dumb.
Templar is the only class for who dw/2h is better than staves in PvE magicka dps. Why? just because all templar's dps spells are channeled/cast so there is not much benefit from destro medium attack weaving, and templar got some classes spammable spells (contrary to sorc). Now look at every other class, they use a destro staff in pve dd, sorc for crushing shock, dk and nb for the medium attack weaving.
In PvP why is there so many destro users, if as you seem to think dw is better all the way? don't tell me for rp please, it's just that it gives good spammable spells for both monotarget and aoe, good utility and a strong weaving compared to magicka dw (and in PvP channeled/cast are more dangerous to use). This means both dw/2h and destro staff are quite balanced, with their advantages and inconvenient.
For heal templar dual wield is very good for the spell damage bonus, but resto offers strongs aoe heals, buffs and hot, 15% better heals on an ally under 30% hp and the possibility to regen magicka with heavy attack. From my experience 99% of PvE healers have at least one bar with a resto staff. This means both dw/2h and resto are quite balanced, with their advantages and inconvenients.
Giving staves the same spell damages as dw would reduce the amount of viable build and reduce the diversity of cyrodiil because every single magicka user would use or staff or s&b. There is no point to do that when dw/2h is as good as staves. Its imo one of the rare aspect that is well balanced in this game, no need to destroy it.
No dude.
The first dual wielders who appeared in cyrodiil (the day 1.6 came out) were sorcs. You don't need crushing shock, just using entangling webs from the undaunted tree: it does the same damage, snares, and has a fear synergy that does 6K damage.
Just because there are some people in Cyrodiil who use a destro staff doesnt mean it's a good weapon or that those who dual wield are RPing. LOL. Exactly what "good utility" is the destro staff offering? Do you mean to make me laugh while you try to melt me?
https://www.youtube.com/watch?v=CJJb863umd4
Or how about the utility of wasting your mana on skills that don't work?
https://www.youtube.com/watch?v=LeN99_z7N6M
People really got to stop with the "OMG I can medium weave spam" because to get those medium weaves in, the actually attacks you want to use are losing hundreds and hundreds of spell damage. Your light attack from a lighting staff wont kill me, a crystal frag from a high spellpower build will
Answer me this, those who love to weave, why does a NB who also weaves are not punished with a loss hundreds of weapon power for their surprise attacks? That's not balanced, it's a joke.
Utility of destro? A strong ranged immobilize with cold staff (you will laugh because your mind seems a bit closed but I can say frost touch is very strong agaisnt melee builds) a decent knock back with fire touch, eventhough youre right useless agaisnt shield because of a bug. Also a way to have endless ressources with a full dmg build thanks to weakness of elements. Another chance to procc disintegration for sorcs thanks to shock light attack A heavy attack to give back some ressources...
Already a good amout of advantages, that could worth the loss of spell damages.
Again best sorcerers I know all use destro, and I have much more troubles agaisnt them than agaisnt a dw sorc (dw sorc burst is so easy to see and counter lol).
Yes stamina got an advantage with anime cancel compared to magicka users, but magicka users also have a ton of other advantages over them.cba list them because its not at all the subject of the thread and magicka/stamina comparison is endless, but if you cant find one I hope zis will never listen to you about balance.
You are probably one of those people who think magicka DKs are still OP.
I've never considered dk being op since 1.3 btw, in 1.5 nb was the best all the way imo. Also I am and have always been a magicka nb, I hate playing stamina so I have no personnal interest in defending stam build if you wanna know, just doing so for the sake of balance.mike.gaziotisb16_ESO wrote: »Joy_Division wrote: »No dude.
The first dual wielders who appeared in cyrodiil (the day 1.6 came out) were sorcs. You don't need crushing shock, just using entangling webs from the undaunted tree: it does the same damage, snares, and has a fear synergy that does 6K damage.
Just because there are some people in Cyrodiil who use a destro staff doesnt mean it's a good weapon
Having played a both DW Sorc and DW NB, I disagree.
The main advantage of Destro is light attack weaving. That's another 1k-1.5k damage on every Force Shock that Entangling Webs doesn't have. On top of that it's 25% cheaper (1.5k cost compared to 2k cost).
So you do more damage at cheaper cost and also you have better ult generation because you constantly weave. Then you also have enchants proccing as a result of light attacks. And adding weave to your spammable attacks (Crushing Shock or Swallow Soul) allows you to double the number of attacks you do and drain the stamina of perma-block builds at double the speed.
And don't forget for Sorcs the only spammable AoE they have is Impulse. Streak and Proxy are not spammable in any way. Finally, a very nice thing to do is...when you get a Frag proc you can charge a full heavy and fire the insta-frag at the end. They land together and the burst can be well over 20k with lucky crits.
Destro is far far from a bad weapon. It's just that some of the skills need a bit of a buff, like WoE. I personally believe Destro to be BiS for Sorc.
Inb4 "You're probably one of those people who think magicka DK are still OP"
You don't seem interested in an actual discussion.'
You claimed that a Templar was the only class who benefited from dual wield. Two nightblades in this thread said they believed dual wielding was better.
I showed video proof of how destructive touch *doesn't work*. You are telling me this very skill is strong. No it's not. It is unreliable because you can't count on it it work.
You just say stuff like "dual wield easy to coutner lol" and insinutate the duel wielding is done for rp. Like it's not even possible. One of the best sorcs before he quit:
https://www.youtube.com/watch?v=mbj8bQc8E_M
You never bothered addressing the whole issue of healing with swords being better than a restoration staff. Those restoration staff passives will not exceed the amount offered by spellpower (plus the tempalr's own healing passives). Or why non-templar healers who use a restoration staff are stuck losing hundreds of spell damage to their utility spells. I am stuck using a restoration staff to heal in PvE not because it is balanced, but because I need the healing springs spell from it to do a trial.
You just passed over the whole issue of stamina users not having to sacrifice their weapon damage and gaining the benefit of weaving that scales with their main attribute and with their champion points. You just say magicka "a ton of other advantages"? Like what? Like a passive that returns a small amount of resources if an enemy dies to a specific destruction skill when stamina users have a passive that is a cost reduction to the entire skill line? What are these tons of advantages that make it so magicka users losing hundreds of spellpower is balanced with stamina users?
Joy_Division wrote: »@Erondil
This is what you said: "Again best sorcerers I know all use destro, and I have much more troubles agaisnt them than agaisnt a dw sorc (dw sorc burst is so easy to see and counter lol)." - like it a a joke that a sorcerer would even consider using dual wield, especially since the "best" sorcerers use destro. Not a joke. Very real reasons.
The resto staff 15% healing passive only applies if your ally is under 30% health. When is this going to happen? Hardly ever. A restoration staff specialty is heals over time, which is meant to maintain allies high health. Ever the "burst" heal of healing ward provides a small heal, which will take a potential recipient out of the under 30% danger zone, and then applies its burst as the shield coverts to health. You cannot assume that the staff''s 15% will cover most of it's heals. In fact, the vast majoirty of the time it won't.
Even if it did, a Templar is still better off using swords. The example I have there is with sup-optimal gear and absent the buffs I will have from spellpower cure, major sorcery, and other bonuses to spell damage - and not even discounting the templar's own healing passives. My breathe of life's will always hit harder. As will my healing rituals, my purifies, my barriers, etc.
Something else to consider. Ever try healing in PvP? You do so with a resto staff and you will get REKT by enemy raid leaders who target their raids DPS at you because that weapon lacks anything in the defense, utility, or survivability. It's just so much easier for a templar healer to use sword and sheild, still get the extra spellpower bonus and survivability to boot, and just spam breath of life.
This doesn't mean it's not possible to use a resto staff to heal. It means it is unnecessarily difficult as there is little gained from using them aside from the skills thy offer, yet have a lot of accompanying disadvantages
Just because I need healing springs to complete a trial does not mean it is OK for the staff to have terrible passives and marginal stuff tied to heavy attacks and lose all that spellpower. It means I am being punished just to use a single essential skill the group needs. That is not balanced. Tanks need the sword and shield line. Yes they lose the dual wield weapon bonus, but they still received an armor set bonus, actually gain more stats because of the shield enchant (a big one a that). They give something up and get something in return in addition to the needed skills that come with a shield. That is balanced.
None of this is considered when the whole medium weave + crushing shock = dual wield debate comes up. As a healer, it is highly annoying that everything is so DPS centric.
You think magicka is better than stamina? Tell me, why do so many DKs think the magicka DK is in a bad place as of right now ... but stamina DKs are actually pretty good? Don't you think it has something to do with the destruction staff not being very competitive? The champion system bias toward stamina (in particularity the damage mitigation)? That a two-handed's naturally high weapon damage makes Wrecking blow + weave a devastating combination? That is so much easier to stack weapon damage and crit for stamina users. That steel tornado is in every possible way superior to impulse? Better group heals? You take a look at the vigor skill lately (something you can use with 2 swords and not a lousy resto staff)?
No, the discussion between stamina and magicka is very relevant. Maybe if destro users didn't have to tank their magicka in order to use impulse, you might see something besides steel tornado on your death recap when a ball group passes you by. That prox det on your recap? That's coming from two swords.
None of this means a sorcerer can't or shouldn't use a destruction staff. I play a sorcerer and I happen to use one. But it is because I use one, I am very much aware just how much I am losing. When I run in my raid, I am painfully aware that my DPS is lower than the steel tornado spammers. Painfully aware that my skills are losing hundreds of spell damage when I use them. What difference does it make if 90% of my class skills are magicka, when the weapon skills stamina users use do not lose their weapon damage? Painfully aware that it's skills are unreliable because they do not work against shielded opponents, cover a quarter of the distance of steel tornado, have no cost reduction, and have its passives tied to its particular skills as opposed to everything like swords.
If you think I'm hating on staves, it's not because I don't like them. It's because I actually want magicka users to be able to use their skills without compromising their builds or other skills, something stamina users need not worry about.
Joy_Division wrote: »@Erondil
This is what you said: "Again best sorcerers I know all use destro, and I have much more troubles agaisnt them than agaisnt a dw sorc (dw sorc burst is so easy to see and counter lol)." - like it a a joke that a sorcerer would even consider using dual wield, especially since the "best" sorcerers use destro. Not a joke. Very real reasons.
The resto staff 15% healing passive only applies if your ally is under 30% health. When is this going to happen? Hardly ever. A restoration staff specialty is heals over time, which is meant to maintain allies high health. Ever the "burst" heal of healing ward provides a small heal, which will take a potential recipient out of the under 30% danger zone, and then applies its burst as the shield coverts to health. You cannot assume that the staff''s 15% will cover most of it's heals. In fact, the vast majoirty of the time it won't.
Even if it did, a Templar is still better off using swords. The example I have there is with sup-optimal gear and absent the buffs I will have from spellpower cure, major sorcery, and other bonuses to spell damage - and not even discounting the templar's own healing passives. My breathe of life's will always hit harder. As will my healing rituals, my purifies, my barriers, etc.
Something else to consider. Ever try healing in PvP? You do so with a resto staff and you will get REKT by enemy raid leaders who target their raids DPS at you because that weapon lacks anything in the defense, utility, or survivability. It's just so much easier for a templar healer to use sword and sheild, still get the extra spellpower bonus and survivability to boot, and just spam breath of life.
This doesn't mean it's not possible to use a resto staff to heal. It means it is unnecessarily difficult as there is little gained from using them aside from the skills thy offer, yet have a lot of accompanying disadvantages
Just because I need healing springs to complete a trial does not mean it is OK for the staff to have terrible passives and marginal stuff tied to heavy attacks and lose all that spellpower. It means I am being punished just to use a single essential skill the group needs. That is not balanced. Tanks need the sword and shield line. Yes they lose the dual wield weapon bonus, but they still received an armor set bonus, actually gain more stats because of the shield enchant (a big one a that). They give something up and get something in return in addition to the needed skills that come with a shield. That is balanced.
None of this is considered when the whole medium weave + crushing shock = dual wield debate comes up. As a healer, it is highly annoying that everything is so DPS centric.
You think magicka is better than stamina? Tell me, why do so many DKs think the magicka DK is in a bad place as of right now ... but stamina DKs are actually pretty good? Don't you think it has something to do with the destruction staff not being very competitive? The champion system bias toward stamina (in particularity the damage mitigation)? That a two-handed's naturally high weapon damage makes Wrecking blow + weave a devastating combination? That is so much easier to stack weapon damage and crit for stamina users. That steel tornado is in every possible way superior to impulse? Better group heals? You take a look at the vigor skill lately (something you can use with 2 swords and not a lousy resto staff)?
No, the discussion between stamina and magicka is very relevant. Maybe if destro users didn't have to tank their magicka in order to use impulse, you might see something besides steel tornado on your death recap when a ball group passes you by. That prox det on your recap? That's coming from two swords.
None of this means a sorcerer can't or shouldn't use a destruction staff. I play a sorcerer and I happen to use one. But it is because I use one, I am very much aware just how much I am losing. When I run in my raid, I am painfully aware that my DPS is lower than the steel tornado spammers. Painfully aware that my skills are losing hundreds of spell damage when I use them. What difference does it make if 90% of my class skills are magicka, when the weapon skills stamina users use do not lose their weapon damage? Painfully aware that it's skills are unreliable because they do not work against shielded opponents, cover a quarter of the distance of steel tornado, have no cost reduction, and have its passives tied to its particular skills as opposed to everything like swords.
If you think I'm hating on staves, it's not because I don't like them. It's because I actually want magicka users to be able to use their skills without compromising their builds or other skills, something stamina users need not worry about.
Yes I did say destro is better imo for sorcs agaisnt decent players and destro sorcs are tougher to fight agaisnt than dw sorcs for me. It's my feelings, but I see the advantages to run a dw build, especially agaisnt ppl not used to this kind of burst.
In PvP resto templar is imo better than s&b templar when you have a group of 16+ and want to use healing springs (though I run with 12-man group usually so yeah on my templar I will use s&b. Both are good, just there is not one better for every situation.. again.
I agree resto passives should be reworked, but zos shouldnt give staves as much sd as dw because it would reduce the diversity, which is always a bad thing imo. The fact that you have to use healing springs or you want to use doesnt make resto staff good, but it doesnt make the choice of dw totally obvious neither, or you will choose to use it for healing springs, or you will choose to give up healing spring for more burst heal.
You happen to use a staff on your sorc, so you know what you loose... but you also know what you gain
I've never said magicka>stamina? I just said you shouldn't only look it one way and say "yeah stamina is better because they have both good weaving and best wep dmg with dw", stam has many other advantages, magicka has many advantages too its just what I said and if weaving favours stamina build, there are other things that favour magicka build. If magicka and stamina were equal on every point, just make this game having one ressource pool already, there would be exactly as much diversity.
Moreover taking the example of dk to discuss about balance between magicka and stamina is just bs, because there will be one spec better than the other for everyclass (except maybe nb atm). I could take sorc and say the exact same thing. "Yeah ppl find magicka sorc op (I don't, I said ppl) and sorcs find stam weak so magicka>>stamina".
When yo'ure on your raid as magicka sorc, you have deto, best group burst skill ingame atm while stambuilds cant use it, you can use purge, you can use sorc's root, you can use ice WoE (for snare extremly strong in group, try it) you can use rune, you can be offheal by lsotting healing springs if a healer dies etcetc You have plenty of advantages over tornado spammers, while those have others over you (manouever caltrops, ST best spammable aoe etc). Which one is the most usefull for group? I don't know but you aren't useless and some amgicka builds at elast are needed.
Also vigor sint a better heal than healing springs in group lol, it's a good thing to have from stam builds, but you cant spam it (well if you do its useles because it doesnt stack).
Basically it derailed quite a bit but what I was about, is that they shouldnt give staves same sd bonus as dw, maybe change passives so it affects also class skills, but reducing the diversity is never good for a game.
Joy_Division wrote: »In my mind, this is not ok because there are other options in the game that do not have to make that sacrifice. If I am a duel wield NB, my weapon attacks, heals, class skills, weaved attacks - all of it - scale off what I want it to scale off: my maximized weapon power and my stamina pool. They even have the option to use a two-handed sword and still derive high weapon power because of the weapon's naturally high weapon damage.
mike.gaziotisb16_ESO wrote: »Joy_Division wrote: »In my mind, this is not ok because there are other options in the game that do not have to make that sacrifice. If I am a duel wield NB, my weapon attacks, heals, class skills, weaved attacks - all of it - scale off what I want it to scale off: my maximized weapon power and my stamina pool. They even have the option to use a two-handed sword and still derive high weapon power because of the weapon's naturally high weapon damage.
Yeah but the point he keeps making and you're passing over is that this is only the case with melee weapons that offer no protection. If you choose bow you lose that weapon extra damage that would give you heals from Vigor for example. But you gain range and ranged light attack weaving.
Going melee with a 2H or DW does leave you very exposed as opposed to using S&B for example. But it does compensate by giving more damage. So as far as destro is concerned, I think it would be more balanced if they had 1 or 2 passives also apply to other attacks. But not offer the full spell damage.
Now on the resto staff particularly, there's another issue altogether as you don't gain anything from light attacks really and and since all templar (and resto) heals scale from spell damage it leaves you short on defence or offence.
I have a suggestion for this that might be a bit controversial. I don't know about Templar heals but Resto heals used to scale only from Max Magicka, not Spell Damage, though this has since been changed. I think if all heals scaled off Max Magicka only then this would not be an issue and you'd get nothing from DW or 2H that buffs your heals. S&B would still be a good option for PvP survivability but then you lose the HoTs and AoE heals of the resto. And Resto would offer better heals thanks to passives (though Restoration Master should also apply to non-resto heals imo).
That would also allow them to add more interesting items for Healing like sets that give more max magicka and extra heals. Kinda like the Necropotence set was for Sorc pet builds. It would also leave you with a dilemma since using drinks maxing spell damage might be good option for damage dealing but definitely not the best for healing. Currently you just plonk as much as you can into spell dmg and everything magicka related gets better.
If you ask me, my guess is that it's a side-effect from not really well-thought concept of weapon/spell damage scaling that they now pretend is intentional and try to defend it by applying some quasi-logical explanation to it.Joy_Division wrote: »Eric Wrobel has not thought this through.
According to Wrobel, only to allow Templars to do burst-healing with their Class abilities with 2H/DW "at a cost of using Restoration Staff during that time".Joy_Division wrote: »Why aren't stamina users punished for using their intended weapons? Why do I have to lose 700 spellpower to actually heal my group with a resto staff?
If actually does. With no staff you miss weaving, which can be up to 35% of your total DPS output.Joy_Division wrote: »And in many cases it is better to just dual wield swords because with so much spellpower out there and bonuses from stuff like Kena and spell power cure, you are losing so much spelldamage that weaving in light attacks won't make up for it.
As a Magicka NB, I also do confirm Dual Wield is better in PvP. It allows us to get more burst, which is especially needed with the whole damage reduction stuff. In PvE, however, only staff-weaving makes sustainable DPS rotation any good.Joy_Division wrote: »You claimed that a Templar was the only class who benefited from dual wield. Two nightblades in this thread said they believed dual wielding was better.
Dual wield will become much stronger in a few days. They have restored the dual wield passive.
So in addition to 1 additonal set slot and a high base damage, we also get the damage bonus when using swords.
This is sooo much damage I`m currently using 2 handed swords on my Sorc, because the 5% damage bonus is in fact bigger than the base damage+ turocs pact damage on dual wield.
But when they restore the dual wield passive ^^ this damage.....
Septimus_Magna wrote: »Dual wield will become much stronger in a few days. They have restored the dual wield passive.
So in addition to 1 additonal set slot and a high base damage, we also get the damage bonus when using swords.
This is sooo much damage I`m currently using 2 handed swords on my Sorc, because the 5% damage bonus is in fact bigger than the base damage+ turocs pact damage on dual wield.
But when they restore the dual wield passive ^^ this damage.....
For socs DW is great during overload phase but during the normal dmg rotation I dont see it working for pve dps.
For pvp burst builds it fine because you can use Tangling Webs instead of crushing shock.
Templar is the only class for who dw/2h is better than staves in PvE magicka dps. Why? just because all templar's dps spells are channeled/cast so there is not much benefit from destro medium attack weaving, and templar got some classes spammable spells (contrary to sorc). Now look at every other class, they use a destro staff in pve dd, sorc for crushing shock, dk and nb for the medium attack weaving.
In PvP why is there so many destro users, if as you seem to think dw is better all the way? don't tell me for rp please, it's just that it gives good spammable spells for both monotarget and aoe, good utility and a strong weaving compared to magicka dw (and in PvP channeled/cast are more dangerous to use). This means both dw/2h and destro staff are quite balanced, with their advantages and inconvenient.
For heal templar dual wield is very good for the spell damage bonus, but resto offers strongs aoe heals, buffs and hot, 15% better heals on an ally under 30% hp and the possibility to regen magicka with heavy attack. From my experience 99% of PvE healers have at least one bar with a resto staff. This means both dw/2h and resto are quite balanced, with their advantages and inconvenients.
Giving staves the same spell damages as dw would reduce the amount of viable build and reduce the diversity of cyrodiil because every single magicka user would use or staff or s&b. There is no point to do that when dw/2h is as good as staves. Its imo one of the rare aspect that is well balanced in this game, no need to destroy it.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Septimus_Magna wrote: »Dual wield will become much stronger in a few days. They have restored the dual wield passive.
So in addition to 1 additonal set slot and a high base damage, we also get the damage bonus when using swords.
This is sooo much damage I`m currently using 2 handed swords on my Sorc, because the 5% damage bonus is in fact bigger than the base damage+ turocs pact damage on dual wield.
But when they restore the dual wield passive ^^ this damage.....
For socs DW is great during overload phase but during the normal dmg rotation I dont see it working for pve dps.
For pvp burst builds it fine because you can use Tangling Webs instead of crushing shock.
I'm running a pet build. I have no space for a self heal or any restoration staff ability.
So carrying one is useless. I'm running destro and 2 handed sword on my 2nd bar. Hands down, 2 handed has the most powerfull weapon passives in the game, even for Magicka.
30% more stam regen when I kill something
10% more damage after I use a heavy attack
And 5% more damage
Dual wield on the other hand offers nothing. None of the passives works for anything else than dual wielding.
Thanks to the 5% passive of 2 handed swords, dual wield is much weaker currently.
Septimus_Magna wrote: »Septimus_Magna wrote: »Dual wield will become much stronger in a few days. They have restored the dual wield passive.
So in addition to 1 additonal set slot and a high base damage, we also get the damage bonus when using swords.
This is sooo much damage I`m currently using 2 handed swords on my Sorc, because the 5% damage bonus is in fact bigger than the base damage+ turocs pact damage on dual wield.
But when they restore the dual wield passive ^^ this damage.....
For socs DW is great during overload phase but during the normal dmg rotation I dont see it working for pve dps.
For pvp burst builds it fine because you can use Tangling Webs instead of crushing shock.
I'm running a pet build. I have no space for a self heal or any restoration staff ability.
So carrying one is useless. I'm running destro and 2 handed sword on my 2nd bar. Hands down, 2 handed has the most powerfull weapon passives in the game, even for Magicka.
30% more stam regen when I kill something
10% more damage after I use a heavy attack
And 5% more damage
Dual wield on the other hand offers nothing. None of the passives works for anything else than dual wielding.
Thanks to the 5% passive of 2 handed swords, dual wield is much weaker currently.
For pve dps? I cant really see how heavy attacks with a 2H and higher stam regen would be beneficial for dps tbh.
For pvp the stam regen passive is great but you would most likely need a resto staff instead of destro staff.
Septimus_Magna wrote: »
For pvp the stam regen passive is great but you would most likely need a resto staff instead of destro staff.