PvP Podcast (Episode 7 Uploaded)

  •  Jules
    Jules
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    Anazasi wrote: »
    I
    (PS) Jules came across very well verbally, and obviously she can hang with the big boys (great job by the way)

    Thank you, I really appreciate you saying this :)
    JULES | PC NA | ADAMANT

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  • frozywozy
    frozywozy
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    So I just spent 4hours~ reading from page 16 to 25 and other than what Ezareth, Joy and a few other exceptions have said, I feel really worried about what ZOS is gonna do with such poor criticism. Most people didn't even touch the Podcast's main points.
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  •  Jules
    Jules
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    frozywozy wrote: »
    So I just spent 4hours~ reading from page 16 to 25 and other than what Ezareth, Joy and a few other exceptions have said, I feel really worried about what ZOS is gonna do with such poor criticism. Most people didn't even touch the Podcast's main points.

    Should honestly have some sort of secretary/organizer (insert sexist joke here) that documents and releases the main topics of the podcasts. Perhaps with an outline and bulletpoints to make it concise and fancy schmancy. This way, people have a visual representation of everything that was discussed in case they don't have the time to watch the entire episode.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • FENGRUSH
    FENGRUSH
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    Jules wrote: »
    frozywozy wrote: »
    So I just spent 4hours~ reading from page 16 to 25 and other than what Ezareth, Joy and a few other exceptions have said, I feel really worried about what ZOS is gonna do with such poor criticism. Most people didn't even touch the Podcast's main points.

    Should honestly have some sort of secretary/organizer (insert sexist joke here) that documents and releases the main topics of the podcasts. Perhaps with an outline and bulletpoints to make it concise and fancy schmancy. This way, people have a visual representation of everything that was discussed in case they don't have the time to watch the entire episode.

    All secretaries were busy preparing aftershow sandwiches for the streaming crew.

    Did FENGRUSH do it right?
  •  Jules
    Jules
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    FENGRUSH wrote: »
    Jules wrote: »
    frozywozy wrote: »
    So I just spent 4hours~ reading from page 16 to 25 and other than what Ezareth, Joy and a few other exceptions have said, I feel really worried about what ZOS is gonna do with such poor criticism. Most people didn't even touch the Podcast's main points.

    Should honestly have some sort of secretary/organizer (insert sexist joke here) that documents and releases the main topics of the podcasts. Perhaps with an outline and bulletpoints to make it concise and fancy schmancy. This way, people have a visual representation of everything that was discussed in case they don't have the time to watch the entire episode.

    All secretaries were busy preparing aftershow sandwiches for the streaming crew.

    Did FENGRUSH do it right?

    Made a fresh knuckle sandwich, just for you ;)
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Lava_Croft
    Lava_Croft
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    Derra wrote: »
    Lava_Croft wrote: »
    Derra wrote: »
    Lava_Croft wrote: »
    Derra wrote: »
    What rage and what names? Savage is just a description of the shown behavior. If i had strong feelings about my opponents that would ultimately lead to making mistakes.

    Only time i´ll get strong negative feelings about the game is when it lags or bugs out.

    But i get what you mean. I always enjoyed when someone typed me: exploiter after my dawnbreaker of smiting smited their lizzardtail to oblivion <3
    It's not related to your abilities when it comes to killing Vampires with a broken Dawnbreaker of Smiting. It's more related to why even bother calling them names when it's such a silly situation as being run over by 20 people. By your logic, anyone who runs in a group is a savage, since basically every group I've ever seen in Cyrodiil has ganged up on me (some other loner) at least once.

    I did specify pretty precicely the situation(s - as it happend on several occasions) what would lead me to think of certain players as savages.
    To be even more precise i explicitly stated that just being run over (which is pretty much my fault anyway) did not qualify for that.

    Is what i´m writing really that hard to understand or are you a little special in terms of reading comprehension?
    Derra wrote: »
    Lava_Croft wrote: »
    Derra wrote: »
    What rage and what names? Savage is just a description of the shown behavior. If i had strong feelings about my opponents that would ultimately lead to making mistakes.

    Only time i´ll get strong negative feelings about the game is when it lags or bugs out.

    But i get what you mean. I always enjoyed when someone typed me: exploiter after my dawnbreaker of smiting smited their lizzardtail to oblivion <3
    It's not related to your abilities when it comes to killing Vampires with a broken Dawnbreaker of Smiting. It's more related to why even bother calling them names when it's such a silly situation as being run over by 20 people. By your logic, anyone who runs in a group is a savage, since basically every group I've ever seen in Cyrodiil has ganged up on me (some other loner) at least once.

    I did specify pretty precicely the situation(s - as it happend on several occasions) what would lead me to think of certain players as savages.
    To be even more precise i explicitly stated that just being run over (which is pretty much my fault anyway) did not qualify for that.

    Is what i´m writing really that hard to understand or are you a little special in terms of reading comprehension?
    I don't see savages at all, I see a group of players who had some fun with a loner. My lonely and scaly behind has been run down by well-known guilds quite a few times while being teabagged afterwards. I don't think of them as savages at all, on the contrary, I can fully understand the fun they must have had.

    "The test of a first-rate intelligence is the ability to hold two opposed ideas in mind at the same time and still retain the ability to function."


    That might be because you´re quite intrusive when confronted with ideas of what´s broken and what´s not - opposing your own understanding of that term - and as a result people have come to dislike you as a person.
    How is this related to them being 'savages' in your eyes? Are they less 'savages' because they like or dislike the one they run over and teabag? Or maybe more 'savages'?

  • Rust_in_Peace
    Rust_in_Peace
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    I think one of the biggest topics that carried over from both podcasts is how aoe caps and ball groups ruin pvp. I think an easy fix the would work well with removing aoe caps is to give aoe damage and healing skills the same treatment as dodge roll and streak; increasing the cost the more you cast it. This would make it so spamming aoe is not viable anymore and people actually need to think about how they use their skills even when they're balled up.
  • ToRelax
    ToRelax
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    I think one of the biggest topics that carried over from both podcasts is how aoe caps and ball groups ruin pvp. I think an easy fix the would work well with removing aoe caps is to give aoe damage and healing skills the same treatment as dodge roll and streak; increasing the cost the more you cast it. This would make it so spamming aoe is not viable anymore and people actually need to think about how they use their skills even when they're balled up.

    No, it wouldn't have any effect like that. AoE is an ANTI zerg tool. The overall damage done by one person scales with the amount of targets hit. If you take away AoE, it becomes even more of a zergfest.

    Besides that, where do you draw the line. Curse, Jabs, Lotus Fan and many more are AoE but mainly used against single targets.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Cinnamon_Spider
    Cinnamon_Spider
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    I think one of the biggest topics that carried over from both podcasts is how aoe caps and ball groups ruin pvp. I think an easy fix the would work well with removing aoe caps is to give aoe damage and healing skills the same treatment as dodge roll and streak; increasing the cost the more you cast it. This would make it so spamming aoe is not viable anymore and people actually need to think about how they use their skills even when they're balled up.
    OMG please no more cost increase bandaid "fixes." The dodge and streak increases are bad enough.
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  •  Jules
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    I think you are overestimate the steel tornado compared to the impulse:
    I agree impuls could get longer radius tho. But impulse also have a morph with a dot, witch makes easy proccing of f example skoria or sorc passive with lightning staff. It also gives magicka back and have spell penetration as destruction staff passive.

    Since stamina is also used for dealing dmg with steel tornado, its harder to blockcast. You wont regen your dmg resource compare to blockcasting with impulse, where you constantly recover magicka.

    I have also many times experienced with steel tornado that you have trouble getting a light attack to gain ultimate while spinning, since you have to dodge aoe etc as well. With a destrostaff that is not a problem.

    Pls dont cry for nerf before you actually knows every detail around it.

    I don't remember crying nerf, I remember pointing out the very real, very blatant imbalance between these two skills. I think some of the points you make about difficulty block casting and skoria ect are worthy of mention, but hardly tip the scales in favor of impulse over steel tornado.

    If you consider that steel tornado hits 2x the range of impulse and is also an execute, I mean, how could impulse ever be stronger? How many times would Valkyn Skoria or disintegration realistically need to proc in order to even these out? Not a number I care to even find out. Bc I know it's ridiculously high and relies on the *chance* of slotting this 2 piece set and the *chance* of a meteor or disintegration proc. An impulse>steel tornado argument is not logical, even to the naked eye.

    Furtermore, DW gives you the most flat SP/WP in the game.
    Your CP also makes your stamina damage stronger while giving no options to mitigate it this way.
    Impulse is mitigated by elemental defender and by thick skinned in the CP system AND these two passives partially stack.

    It's like, I can't even right now. . .

    I think it's safe to say steel tornado is an all around stronger skill. This doesn't necessarily mean I want it nerfed, just like with everything, id like to see viable magicka counterparts to our stamina overlords.
    JULES | PC NA | ADAMANT

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    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
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  • Yiko
    Yiko
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    Lava_Croft wrote: »
    How is this related to them being 'savages' in your eyes? Are they less 'savages' because they like or dislike the one they run over and teabag? Or maybe more 'savages'?

    4322084.jpg
  • Rust_in_Peace
    Rust_in_Peace
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    ToRelax wrote: »
    I think one of the biggest topics that carried over from both podcasts is how aoe caps and ball groups ruin pvp. I think an easy fix the would work well with removing aoe caps is to give aoe damage and healing skills the same treatment as dodge roll and streak; increasing the cost the more you cast it. This would make it so spamming aoe is not viable anymore and people actually need to think about how they use their skills even when they're balled up.

    No, it wouldn't have any effect like that. AoE is an ANTI zerg tool. The overall damage done by one person scales with the amount of targets hit. If you take away AoE, it becomes even more of a zergfest.

    Besides that, where do you draw the line. Curse, Jabs, Lotus Fan and many more are AoE but mainly used against single targets.

    How would it become MORE of a zergfest? If 5 people hit their AOE at the same time for full damage against 30 the 30 are going to actually drop because the smaller group is coordinating their abilities.

    It's basically just a way of implementing cooldowns without actually giving skills cooldowns while retaining smart resource management playstyle.

    I played a lot of Guild Wars 2 WvW before coming back to ESO and always ran with a small group that was designed to break up blobs. Coordinating cooldowns and playing smart is much easier to do when the blob can't just chase you down and spam their attacks over and over again with no penalty.
    Edited by Rust_in_Peace on October 31, 2015 3:27PM
  • ToRelax
    ToRelax
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    ToRelax wrote: »
    I think one of the biggest topics that carried over from both podcasts is how aoe caps and ball groups ruin pvp. I think an easy fix the would work well with removing aoe caps is to give aoe damage and healing skills the same treatment as dodge roll and streak; increasing the cost the more you cast it. This would make it so spamming aoe is not viable anymore and people actually need to think about how they use their skills even when they're balled up.

    No, it wouldn't have any effect like that. AoE is an ANTI zerg tool. The overall damage done by one person scales with the amount of targets hit. If you take away AoE, it becomes even more of a zergfest.

    Besides that, where do you draw the line. Curse, Jabs, Lotus Fan and many more are AoE but mainly used against single targets.

    How would it become MORE of a zergfest? If 5 people hit their AOE at the same time for full damage against 30 the 30 are going to actually drop because the smaller group is coordinating their abilities.

    It's basically just a way of implementing cooldowns without actually giving skills cooldowns while retaining smart resource management playstyle.

    I played a lot of Guild Wars 2 WvW before coming back to ESO and always ran with a small group that was designed to break up blobs. Coordinating cooldowns and playing smart is much easier to do when the blob can't just chase you down and spam their attacks over and over again with no penalty.

    Because it disincentives the use of AoE for everyone. I am all for making resource management harder again. But that is not what you are proposing here, you are proposing to increase the cost for using skills with a feature that makes them an obvious choice to use in outnumbered situations.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Lord-Stien
    Lord-Stien
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    Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
    NA-DC-AS Guild leads might be interested ... EP aswell
    Sometimes the real enemy are the one who moderate it.

    BannHammer

    PVP Officer

    Alliance Cord

    When in doubt, frag out

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    The one and only LordSteindeath
  • Manoekin
    Manoekin
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    Lord-Stien wrote: »
    Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
    NA-DC-AS Guild leads might be interested ... EP aswell

    Please bring Daniel on.
  • hammayolettuce
    hammayolettuce
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    Manoekin wrote: »
    Lord-Stien wrote: »
    Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
    NA-DC-AS Guild leads might be interested ... EP aswell

    Please bring Daniel on.

    55088112.jpg
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  •  Jules
    Jules
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    Manoekin wrote: »
    Lord-Stien wrote: »
    Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
    NA-DC-AS Guild leads might be interested ... EP aswell

    Please bring Daniel on.

    Oh Lordy
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
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    Rest in Peace G & Yi
    Viva La Aristocracy
  • Rust_in_Peace
    Rust_in_Peace
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    Manoekin wrote: »
    Lord-Stien wrote: »
    Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
    NA-DC-AS Guild leads might be interested ... EP aswell

    Please bring Daniel on.

    paging harlocke
  • Lord-Stien
    Lord-Stien
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    Jules wrote: »
    Manoekin wrote: »
    Lord-Stien wrote: »
    Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
    NA-DC-AS Guild leads might be interested ... EP aswell

    Please bring Daniel on.

    Oh Lordy

    lol i hear ya

    Sometimes the real enemy are the one who moderate it.

    BannHammer

    PVP Officer

    Alliance Cord

    When in doubt, frag out

    Heart of Daggerfall-=Iron Legion=- Founding Member



    The one and only LordSteindeath
  • Huckdabuck
    Huckdabuck
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    Manoekin wrote: »
    Lord-Stien wrote: »
    Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
    NA-DC-AS Guild leads might be interested ... EP aswell

    Please bring Daniel on.

    55088112.jpg

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  • Sypher
    Sypher
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    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

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  • Minnesinger
    Minnesinger
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    Sypher wrote: »

    Thanks for adding the chat. The questions or comments were of interest but couldn´t see them.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Alcast
    Alcast
    Class Representative
    Sypher wrote: »

    Get some Templar representation in there. Podcast is all about DKs DKs. DKs...Sorcs..NBs...wtb Templar representation.
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  • Ishammael
    Ishammael
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    Sypher wrote: »

    The most substance of the three podcasts. How was the viewer count? A summary / write-up would be a good output to send to ZoS
  • Takllin
    Takllin
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    Alcast wrote: »
    Sypher wrote: »

    Get some Templar representation in there. Podcast is all about DKs DKs. DKs...Sorcs..NBs...wtb Templar representation.

    Less DK, more of everything else. Been three podcasts now that there has been DK centric.
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  • Derra
    Derra
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    I watched the thing and i have one issue with what was said:

    Kingrichard wants to solve issues with shields by making them not reapplieable again and most of you agreed.

    This is imho the 100% wrong way to go about it because it´s only if ever going to help stamina builds.

    Against a magica user what am i going to do as a sorc? The same thing i did back when shields were not reapplieable. I use harness magica and hardened ward and alternate between them because shields work as first come first serve.

    This means against magica builds sorcs are still going to have shields up 100% of the time while against stamina builds you can do the same with healing ward and hardened ward with the only issue being you have to be on lower health for it to work reliably.

    This would solve nothing apart from taking away on builds that do not already use multiple shields. It would be a heavy nerf to sorcs only using their classshield and nothing else whereas someone with half a brain and three shields on their bar won´t notice a difference. Great way to force every sorc to run all three available shields.

    I don´t want to have to play a build with multiple shields again... I can manage atm bc i can reapply my one shield i´m using (and you can´t tell me that ppl can´t burst through a 9 to 12k shield in pvp - i kill harness+hardened sorcs on my ranged magica nb...).

    You have to take away stacking shields (even hardened and healing ward)- that´s about the only option to get rid of the problem shields currently represent in pvp imho.

    @Sypher @FENGRUSH and the other likes of you i don´t know the forum accounts of.

    @Ezareth because i might want his opinion on that...
    Edited by Derra on November 9, 2015 4:11PM
    <Noricum>
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  • Takllin
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    A few notes as well.

    Inferno gives back a measly 100 or so Magicka if the DoT kills an enemy. On my Sorc, I get back 4.4k magicka by killing something with Endless Fury...

    There was some argument made about how Stamina DK's don't need a whip morph because of homogenization and that Stamblades only have it for some reason, I forget what was given. The fallacy in this, is that we aren't asking for a completely new ability to be created to make us like another class. We're asking for a Stamina ability to give Stamina more versatility and balance. The ability is already there, it just needs a morph to be changed to Stamina.
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  • ToRelax
    ToRelax
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    I agree with @Derra . Also, it's super annoying when you have a desynchronized shield bar, to reapply your shield the moment it goes down.

    Haven't watched the last episode yet though, will do later.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Aenlir
    Aenlir
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    I just want to clear up some misinformation, when King Richard said he and sypher almost got 1vXed by a stam NB with "tons" of CP I actually only had 540 CP at the time which is roughly close to what sypher and KR had I'm pretty sure. I guess since I'm not in Legend, they felt they could just make up random things about me without even asking me personally :/ . Either way, that fact really isn't a good argument for why NB is op, considering at the time sypher clearly didn't look to comfortable on his stam DK (which he learned quickly, to his credit) and KR appeared to be running a low sustain stam sorc build. Also, I didn't really almost 1vX them, I have 3.2k stam regen so I just rolled around and used shadow image a lot lol. Overall, it was an interesting podcast though, and I respect them for putting the effort in! Side note: if KR and sypher actually had way less than 540 CP, then I guess I did have a ton...and sorry for mentioning it :D The tourney was a fun event and I really appreciated the gold reward!
  • frozywozy
    frozywozy
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    ✭✭
    I just want to clear up some misinformation, when King Richard said he and sypher almost got 1vXed by a stam NB with "tons" of CP I actually only had 540 CP at the time which is roughly close to what sypher and KR had I'm pretty sure. I guess since I'm not in Legend, they felt they could just make up random things about me without even asking me personally :/ . Either way, that fact really isn't a good argument for why NB is op, considering at the time sypher clearly didn't look to comfortable on his stam DK (which he learned quickly, to his credit) and KR appeared to be running a low sustain stam sorc build. Also, I didn't really almost 1vX them, I have 3.2k stam regen so I just rolled around and used shadow image a lot lol. Overall, it was an interesting podcast though, and I respect them for putting the effort in! Side note: if KR and sypher actually had way less than 540 CP, then I guess I did have a ton...and sorry for mentioning it :D The tourney was a fun event and I really appreciated the gold reward!

    Anyone with less than 360 CPs fighting someone with 360 or more CPs has a huge disadvantage because of the possibility to use the 120 passives and the more sustain you get.

    Also, you are one of those guys who theorycrafted a way to use your character the same way people were playing back in 1.6 with the very low TTK. You kill people by bursting them down with massive damage in a fraction of seconds and with the broken cc break mechanic, the healing and the shield nerf, it is very hard to resist such high burst. You kill your oponent in a "one shot" move (ganking style). No offense, but this is not what I call a fair fight. In a fair fight, your oponent has a chance to recover from a combo you land on him, which is not happening when you do a 7k ambush into fear into 9k surprise attacks into 12k soul harvest all happening before your oponent even has time to cc break the fear. Doesn't even matter to prebuff with shuffle, hardened armor, vigor and rally with 24k health, with your damage, you kill someone in a matter of second.
    Edited by frozywozy on November 9, 2015 7:41PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
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