cschwingeb14_ESO wrote: »When will they learn to not put massive buffs to something, even if they think it's just one little skill...because they're usually wrong. Any DKs test their DoTs with this yet?
Take a modest buff amount (~300-500 weapon/spell damage) and have it apply to all single target DoTs and last for 5 seconds.
Also, make Flurry trigger Surge heals. It would get used a TON more
Joy_Division wrote: »
Really? Eric Wrobel flatly said Curse was intended to be the sorcerer's DoT, the damage just happened to hit all at once. According to his philosophy, curse should count as a DoT.
ZOS_aoliver wrote: »You are correct Xsorus. We spoke a little too hastily before: we have an open bug on Flurry receiving this bonus when it should not. We are still working on that issue. As for the bonus duration: the bonus is consumed when the DOT is applied to the target, and should last the entire duration of that DOT. Our DOT effects do not currently recalculate their damage per tick, so any changes to your bonuses after a DOT is applied will not change their value. Penalties applied to a target however (reduced spell resistance for example) could influence the value.
ZOS_aoliver wrote: »You are correct Xsorus. We spoke a little too hastily before: we have an open bug on Flurry receiving this bonus when it should not. We are still working on that issue. As for the bonus duration: the bonus is consumed when the DOT is applied to the target, and should last the entire duration of that DOT. Our DOT effects do not currently recalculate their damage per tick, so any changes to your bonuses after a DOT is applied will not change their value. Penalties applied to a target however (reduced spell resistance for example) could influence the value.
As for Flurry counting as a DOT effect in general: this is feedback we are aware of and we’re still looking into how to best address it.
ZOS_aoliver wrote: »You are correct Xsorus. We spoke a little too hastily before: we have an open bug on Flurry receiving this bonus when it should not. We are still working on that issue. As for the bonus duration: the bonus is consumed when the DOT is applied to the target, and should last the entire duration of that DOT. Our DOT effects do not currently recalculate their damage per tick, so any changes to your bonuses after a DOT is applied will not change their value. Penalties applied to a target however (reduced spell resistance for example) could influence the value.
As for Flurry counting as a DOT effect in general: this is feedback we are aware of and we’re still looking into how to best address it.
All channeled effects currently are a dot in this case, my issue with removing flurry proccing it is then flurry goes back to being kind of blah. The bigger issue is going to be soul assault in my opinion, I can already see rapid strikes, knockdown, soul assault combos wrecking people.
ZOS_aoliver wrote: »You are correct Xsorus. We spoke a little too hastily before: we have an open bug on Flurry receiving this bonus when it should not. We are still working on that issue. As for the bonus duration: the bonus is consumed when the DOT is applied to the target, and should last the entire duration of that DOT. Our DOT effects do not currently recalculate their damage per tick, so any changes to your bonuses after a DOT is applied will not change their value. Penalties applied to a target however (reduced spell resistance for example) could influence the value.
As for Flurry counting as a DOT effect in general: this is feedback we are aware of and we’re still looking into how to best address it.
All channeled effects currently are a dot in this case, my issue with removing flurry proccing it is then flurry goes back to being kind of blah. The bigger issue is going to be soul assault in my opinion, I can already see rapid strikes, knockdown, soul assault combos wrecking people.
Indeed. Invasion /Petrify--> Flurry --> Beam
ZOS_aoliver wrote: »You are correct Xsorus. We spoke a little too hastily before: we have an open bug on Flurry receiving this bonus when it should not. We are still working on that issue. As for the bonus duration: the bonus is consumed when the DOT is applied to the target, and should last the entire duration of that DOT. Our DOT effects do not currently recalculate their damage per tick, so any changes to your bonuses after a DOT is applied will not change their value. Penalties applied to a target however (reduced spell resistance for example) could influence the value.
As for Flurry counting as a DOT effect in general: this is feedback we are aware of and we’re still looking into how to best address it.
Some clarification atm iirc:
Jabs = channel > should not work, sadly. THo if it works with Soulassault then strange, bc that is also a channel. Seems we have to test all abilities bc ZOS does not know which skills are DoTs/Channels/instant lol
Flurry= DoT > should work
And LOL if that works on DK DoTS, holy f.. will that be OP dps. Can sb show a pciture of the weapon with the newest patch?
Some clarification atm iirc:
Jabs = channel > should not work, sadly. THo if it works with Soulassault then strange, bc that is also a channel. Seems we have to test all abilities bc ZOS does not know which skills are DoTs/Channels/instant lol
Flurry= DoT > should work
And LOL if that works on DK DoTS, holy f.. will that be OP dps. Can sb show a pciture of the weapon with the newest patch?
Flurry is a channel like Soul Assault...Pretty much all Channels are nothing more then DOTS.
The reason Jabs doesn't work is because its actually an AOE...and it specifies single target abilities.
But it'll work on Vampires Bane for example and cripple from nightblade...But yea..the scariest dot right now that it works on is the Axe Bleed Proc....
But it'll work on Vampires Bane for example and cripple from nightblade...But yea..the scariest dot right now that it works on is the Axe Bleed Proc....
Wreuntzylla wrote: »Some clarification atm iirc:
Jabs = channel > should not work, sadly. THo if it works with Soulassault then strange, bc that is also a channel. Seems we have to test all abilities bc ZOS does not know which skills are DoTs/Channels/instant lol
Flurry= DoT > should work
And LOL if that works on DK DoTS, holy f.. will that be OP dps. Can sb show a pciture of the weapon with the newest patch?
Flurry is a channel like Soul Assault...Pretty much all Channels are nothing more then DOTS.
The reason Jabs doesn't work is because its actually an AOE...and it specifies single target abilities.
But it'll work on Vampires Bane for example and cripple from nightblade...But yea..the scariest dot right now that it works on is the Axe Bleed Proc....
Does it work with Oblivion's Foe?
@ZOS_aoliver Heads up...Two hander is currently bugged on PTS, 2 Handed Axe will proc its bleed 100% of the time on hit.
@ZOS_aoliver Heads up...Two hander is currently bugged on PTS, 2 Handed Axe will proc its bleed 100% of the time on hit.
I've honestly never tested bleeds before because they've been so weak. Do bleeds stack or is the duration simply refreshed each time it's re-applied?
Forestd16b14_ESO wrote: »What I am finding just ridiculous is that Axes got buffed which was sorely needed but nerfed at the same time but Greatswords damage bonuses now applies to all stamina based skills.... Like really ZOS ????