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WHITE TOWER!?

  • daemonios
    daemonios
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    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    32k magicka is way too low for a Sorc DPS. You should really be above 40k. I think one of your problems is the archmage set, IIRC it's a crit set and the current meta is all about spell power. Try Kagrenac - easy to get since it's crafted - or martial knowledge, with 2 pieces Torug's. The Kena shoulders also add spell damage. I ditched the Skoria set on my mage after the latest update because I don't think it really helps much.

    Tell your healer to stay mid-range, and have the DPS range the boss from as far as possible. This makes it easier to evade the lightning and almost every time one of the DPS will be caged instead of the healer. You're complaining about a boss mechanic that you can easily avoid. Also, max your Legerdemain and get the force lock passive.

    The adds are really weak so if you're getting swarmed focus them first, then get back to the boss.

    From your own description, your gameplay needs improvement. Don't come here and ask for nerfs.
  • kuscoe
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    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16. Just because you have completed something does not make you a good player in fact it doesnt make you an average player I have seen TERRIBLE people on PC get carried through trials, dsa, everything in a giant wheelbarrow

    I'm rocking as a sorc

    M :32k Not that good, easpecially for a sorc ive got 40k on my dk You should be doing alot better then 32k

    Spell Damage 2700 This is ok but you can get it higher with different gear sets

    Using ward and annulment While being able to survive is nice having these on your bar is two slots you could be using to boost your dps

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary *** set now. Better off with crafted

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage. *** set for PvE you should never be doing fully charged heavy attacks unless it is at the begining of a fight, would be better off with v14 martial


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics. More then enough to complete

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads. If having the healer in the cage is your problem 9/10 you need to learn the fight and understand why its the healer going in the cage or why its whoever is going in is going in perhaps if you understood the fight a little better you would be able to deal with the mechanics a little bit better

    Edited by kuscoe on October 31, 2015 10:01PM
  • usmcjdking
    usmcjdking
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    daemonios wrote: »
    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    and have the DPS range the boss from as far as possible.

    Not a legitimate option.
    0331
    0602
  • daemonios
    daemonios
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    usmcjdking wrote: »
    daemonios wrote: »
    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    and have the DPS range the boss from as far as possible.

    Not a legitimate option.

    Why not? As a Sorc with archmage set you're ranged DPS. Why can't you stay ranged? Even if that's not your usual play style, everyone has to adapt for certain fights. Healers need to DPS the portals during the inhibitor fight (if the group doesn't know how to avoid the healer getting them). Tanks must switch to DPS during that fight. Why can't YOU go ranged during 1st boss fight?

    If you keep doing the same thing and failing, why do you insist?

    [EDIT] By the way, it kind of rubs me the wrong way that I wasted time trying to give you some tips, and you dismiss a single sentence from my post with a "not a legitimate option", without bothering to explain your logic. Whine away, I'm done with you.
    Edited by daemonios on October 31, 2015 10:21PM
  • Xjcon
    Xjcon
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    daemonios wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    and have the DPS range the boss from as far as possible.

    Not a legitimate option.

    Why not? As a Sorc with archmage set you're ranged DPS. Why can't you stay ranged? Even if that's not your usual play style, everyone has to adapt for certain fights. Healers need to DPS the portals during the inhibitor fight (if the group doesn't know how to avoid the healer getting them). Tanks must switch to DPS during that fight. Why can't YOU go ranged during 1st boss fight?

    If you keep doing the same thing and failing, why do you insist?

    Because it needs a nerf!!!!.....sarcasm off.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Wollust
    Wollust
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    usmcjdking wrote: »
    daemonios wrote: »
    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    and have the DPS range the boss from as far as possible.

    Not a legitimate option.

    Lol we do this with 2 melee dps and the healer. Just have one of the melee at the very end of his skill range. With the healer a bit closer to the boss. Works fine.
    Susano'o

    Zerg Squad
  • F7sus4
    F7sus4
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    alfoner wrote: »
    So this is made to be so hard dungeon that its impossible to complete it with casual players. you ahve to brake the game mechanics at the boss for able to kill them. ''like sorceres pet tanking Pinaccle fire boss the whole fight'' also finding the group for this is impossible cos no one whats to even try taht cos ITS IMPOSSIBLE. i ahve killed it only ones with no healm drop. our group was me with 336cp and others had more than me but why you have even someone with less cp . you are [snip]!!! TY cos making this BIS helmet farming impossible for most of the pll ^^

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    THIS.
  • usmcjdking
    usmcjdking
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    Wollust wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    and have the DPS range the boss from as far as possible.

    Not a legitimate option.

    Lol we do this with 2 melee dps and the healer. Just have one of the melee at the very end of his skill range. With the healer a bit closer to the boss. Works fine.

    Legitimate option, thanks.
    0331
    0602
  • usmcjdking
    usmcjdking
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    daemonios wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    and have the DPS range the boss from as far as possible.

    Not a legitimate option.

    Why not? As a Sorc with archmage set you're ranged DPS. Why can't you stay ranged? Even if that's not your usual play style, everyone has to adapt for certain fights. Healers need to DPS the portals during the inhibitor fight (if the group doesn't know how to avoid the healer getting them). Tanks must switch to DPS during that fight. Why can't YOU go ranged during 1st boss fight?

    If you keep doing the same thing and failing, why do you insist?

    [EDIT] By the way, it kind of rubs me the wrong way that I wasted time trying to give you some tips, and you dismiss a single sentence from my post with a "not a legitimate option", without bothering to explain your logic. Whine away, I'm done with you.

    Because your post essentially equated to "FIND NEW TEAMATES". Not an option. You are lobbying that the difficulty is fine? Why on earth would I be like "Oh yeah, let me tell someone since they don't have ranged they can't do it. No prob!"
    0331
    0602
  • Xjcon
    Xjcon
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    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    and have the DPS range the boss from as far as possible.

    Not a legitimate option.

    Why not? As a Sorc with archmage set you're ranged DPS. Why can't you stay ranged? Even if that's not your usual play style, everyone has to adapt for certain fights. Healers need to DPS the portals during the inhibitor fight (if the group doesn't know how to avoid the healer getting them). Tanks must switch to DPS during that fight. Why can't YOU go ranged during 1st boss fight?

    If you keep doing the same thing and failing, why do you insist?

    [EDIT] By the way, it kind of rubs me the wrong way that I wasted time trying to give you some tips, and you dismiss a single sentence from my post with a "not a legitimate option", without bothering to explain your logic. Whine away, I'm done with you.

    Because your post essentially equated to "FIND NEW TEAMATES". Not an option. You are lobbying that the difficulty is fine? Why on earth would I be like "Oh yeah, let me tell someone since they don't have ranged they can't do it. No prob!"

    I whip every boss in here. You are getting what you want anyways, They already said they are going to tone down all sources of damage and raise the drop rates.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Elvenpath
    Elvenpath
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    It's already nerfed a bit and its easy as hell. We asked for ZOS for challange not funny dungeon like this tho, planar and kena is not challenging enough atm. You don't need to CP or be full v16 geared for beat entire bosses in this dungeon. Your party members only need brain. The issue is drop rates, i beated this dungeon over 200 times and i only finished all set drops from yesterday. I collected all essence thief etc, stam and tank items from this dungeon, last piece of overwhelming is dropped yestarday. Probably, magicka dd sets are worst drop rate i believe.

    Other than, find another group for veteran mode if you think you are semi-hardcore player, or just stay as casual and kill normal version. If they will nerf this type of dungeons, whats the deal is playing more then 2 weeks? Just farm a bit then quit game because there is no more things to do as a PVE player.
  • daemonios
    daemonios
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    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    and have the DPS range the boss from as far as possible.

    Not a legitimate option.

    Why not? As a Sorc with archmage set you're ranged DPS. Why can't you stay ranged? Even if that's not your usual play style, everyone has to adapt for certain fights. Healers need to DPS the portals during the inhibitor fight (if the group doesn't know how to avoid the healer getting them). Tanks must switch to DPS during that fight. Why can't YOU go ranged during 1st boss fight?

    If you keep doing the same thing and failing, why do you insist?

    [EDIT] By the way, it kind of rubs me the wrong way that I wasted time trying to give you some tips, and you dismiss a single sentence from my post with a "not a legitimate option", without bothering to explain your logic. Whine away, I'm done with you.

    Because your post essentially equated to "FIND NEW TEAMATES". Not an option. You are lobbying that the difficulty is fine? Why on earth would I be like "Oh yeah, let me tell someone since they don't have ranged they can't do it. No prob!"

    No, it did not equate to that. I very clearly told you to ADAPT. Even then, someone already posted how to do it with melee DPS. Basically you were complaining about the difficulty of a fight for which you didn't know the mechanics. It reminds me of a line from Monkey Island:
    "There are no words for how disgusting you are.
    Yes there are. You just never learned them."
    In this case, you're going "There is no way anyone can do this." But there is, you just never learned it.
    Edited by daemonios on November 1, 2015 12:12AM
  • Eleusian
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    BCBUDZ wrote: »
    Another point to make is that some of us are older players and don't sit drinking red bulls and smashing our controller buttons. I'm 40, my hands don't work as well from welding as a career eg grinders and 3rd degree burns, and squashed fingers. Simply put if we are paying for the content ( I have 500.00 into eso), we should be able to complete the content. This game shouldn't cater to elitests or competitive people as cod or bf is for that. It should be enjoyable to all players and that's why people are dropping the game.

    A game with no scored cards or damage tracking doesn't seem to have a elitest mmo appeal. Not for console crowd anyways. Most of us bought only cause the name. I was shocked when I actually played this game and found out people on the online vids was actually using add ons . These Dungeons seem like most the content they are not sure what they wanna do. Cater to 1% or 99%.
    PS4 NA
  • Eleusian
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    Xjcon wrote: »
    Eleusian wrote: »
    BCBUDZ wrote: »
    Also take note most console players can't even post here on the official forum. It took me 5 months to get an invite code out of Zenimax, which happened just today. I did some homework. PC sold 700k copies. Console millions. Yet because console can't speak PC is being catered to and the bread and butter has no voice. End result is the Zenimax ship torpedoing itself.

    True story ! And Damage dealers on console have no tools to improve damage out. It's all guess work and I think . Even this games Devs use all the Add Ons when playing PC. Things get nerfed due to completion % which is tracked by devs. You can bet they know every detail on the groups completing it as well average vr , deaths , dungeon vr setting , completion time.

    True. console has no way to track data. But you have great players posting builds and rotations on well known sites. They do all the leg work and explain why and what works to help with the lack of data on your end.

    That's all really cool in theory. Not practical to think everyone on a mmo game is going to look up builds. Or even a majority . These are features that should be here
    PS4 NA
  • stonerskate109
    It's a simple dungeon with the right people I both dps and heal for it and I think my record with the right people in my end game clan for kena is like less than two minutes. On hard mode as well. Moral of the story get into an end game clan if you try it with pug groups you'll rarely beat it. I'm on xbox one na and I'm ad
  • stonerskate109
    daemonios wrote: »
    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    32k magicka is way too low for a Sorc DPS. You should really be above 40k. I think one of your problems is the archmage set, IIRC it's a crit set and the current meta is all about spell power. Try Kagrenac - easy to get since it's crafted - or martial knowledge, with 2 pieces Torug's. The Kena shoulders also add spell damage. I ditched the Skoria set on my mage after the latest update because I don't think it really helps much.

    Tell your healer to stay mid-range, and have the DPS range the boss from as far as possible. This makes it easier to evade the lightning and almost every time one of the DPS will be caged instead of the healer. You're complaining about a boss mechanic that you can easily avoid. Also, max your Legerdemain and get the force lock passive.

    The adds are really weak so if you're getting swarmed focus them first, then get back to the boss.

    From your own description, your gameplay needs improvement. Don't come here and ask for nerfs.

    Go with kagrenacs instead and you'll sit at over 3k spell damage. Thrn Julianos or tbs after orsinium
  • usmcjdking
    usmcjdking
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    daemonios wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    and have the DPS range the boss from as far as possible.

    Not a legitimate option.

    Why not? As a Sorc with archmage set you're ranged DPS. Why can't you stay ranged? Even if that's not your usual play style, everyone has to adapt for certain fights. Healers need to DPS the portals during the inhibitor fight (if the group doesn't know how to avoid the healer getting them). Tanks must switch to DPS during that fight. Why can't YOU go ranged during 1st boss fight?

    If you keep doing the same thing and failing, why do you insist?

    [EDIT] By the way, it kind of rubs me the wrong way that I wasted time trying to give you some tips, and you dismiss a single sentence from my post with a "not a legitimate option", without bothering to explain your logic. Whine away, I'm done with you.

    Because your post essentially equated to "FIND NEW TEAMATES". Not an option. You are lobbying that the difficulty is fine? Why on earth would I be like "Oh yeah, let me tell someone since they don't have ranged they can't do it. No prob!"

    No, it did not equate to that. I very clearly told you to ADAPT. Even then, someone already posted how to do it with melee DPS. Basically you were complaining about the difficulty of a fight for which you didn't know the mechanics. It reminds me of a line from Monkey Island:
    "There are no words for how disgusting you are.
    Yes there are. You just never learned them."
    In this case, you're going "There is no way anyone can do this." But there is, you just never learned it.

    I don't have a problem getting a cheese team and cheesing my way through it. That's not my point here. My point here is I can NOT carry my friends through it no matter what gear they are wearing or how much time they put into the game. They are simply too slow and the mechanics are too unforgiving. This fix does nothing but to delay the inevitable for me.
    0331
    0602
  • Xjcon
    Xjcon
    ✭✭✭✭✭
    Eleusian wrote: »
    Xjcon wrote: »
    Eleusian wrote: »
    BCBUDZ wrote: »
    Also take note most console players can't even post here on the official forum. It took me 5 months to get an invite code out of Zenimax, which happened just today. I did some homework. PC sold 700k copies. Console millions. Yet because console can't speak PC is being catered to and the bread and butter has no voice. End result is the Zenimax ship torpedoing itself.

    True story ! And Damage dealers on console have no tools to improve damage out. It's all guess work and I think . Even this games Devs use all the Add Ons when playing PC. Things get nerfed due to completion % which is tracked by devs. You can bet they know every detail on the groups completing it as well average vr , deaths , dungeon vr setting , completion time.

    True. console has no way to track data. But you have great players posting builds and rotations on well known sites. They do all the leg work and explain why and what works to help with the lack of data on your end.

    That's all really cool in theory. Not practical to think everyone on a mmo game is going to look up builds. Or even a majority . These are features that should be here

    I agree. But in life you do the best with what you got. Right? Since they can't do their own testing they are stuck using other people's data.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Eleusian
    Eleusian
    ✭✭✭
    Xjcon wrote: »
    Eleusian wrote: »
    Xjcon wrote: »
    Eleusian wrote: »
    BCBUDZ wrote: »
    Also take note most console players can't even post here on the official forum. It took me 5 months to get an invite code out of Zenimax, which happened just today. I did some homework. PC sold 700k copies. Console millions. Yet because console can't speak PC is being catered to and the bread and butter has no voice. End result is the Zenimax ship torpedoing itself.

    True story ! And Damage dealers on console have no tools to improve damage out. It's all guess work and I think . Even this games Devs use all the Add Ons when playing PC. Things get nerfed due to completion % which is tracked by devs. You can bet they know every detail on the groups completing it as well average vr , deaths , dungeon vr setting , completion time.

    True. console has no way to track data. But you have great players posting builds and rotations on well known sites. They do all the leg work and explain why and what works to help with the lack of data on your end.

    That's all really cool in theory. Not practical to think everyone on a mmo game is going to look up builds. Or even a majority . These are features that should be here

    I agree. But in life you do the best with what you got. Right? Since they can't do their own testing they are stuck using other people's data.

    All I know is what I see day in and day out. Im in 5 guilds all have the same issues I hear from players. There is no room for guess work in endgame mmo instances. We are dramatically handicapped on console . You act like console players never played a mmo so shouldn't expect the basics. It takes time and practice to perfect damage out. We simply don't have the tools . People being sunny side up doesn't keep players logging in when they hit v16. You seem like a nice guy probably running with some good players so it's easy to think positively. I played on PC in the past and console different mmos and endgame guilds are the way to go. They are few and far between on PS4 NA
    PS4 NA
  • BCBUDZ
    BCBUDZ
    ✭✭✭
    Seems other console players are pointing out the same points.
    GM of Four Twenty - PS4 NA
  • RinOkumara
    RinOkumara
    ✭✭✭
    alfoner wrote: »
    yep still there is 0 DC guilds that you can get in to and play with. everyone who is asking is on AD . picked up a dead alliance with full of random casuals. GG WP so much fun playing this game alone. was yelling 3h for good vet dungeon guild inv 0 wisps .(was yelling on Undaunted Enclave)

    Maybe it is you forgot to get good?
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    BCBUDZ wrote: »
    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    and have the DPS range the boss from as far as possible.

    Not a legitimate option.

    Why not? As a Sorc with archmage set you're ranged DPS. Why can't you stay ranged? Even if that's not your usual play style, everyone has to adapt for certain fights. Healers need to DPS the portals during the inhibitor fight (if the group doesn't know how to avoid the healer getting them). Tanks must switch to DPS during that fight. Why can't YOU go ranged during 1st boss fight?

    If you keep doing the same thing and failing, why do you insist?

    [EDIT] By the way, it kind of rubs me the wrong way that I wasted time trying to give you some tips, and you dismiss a single sentence from my post with a "not a legitimate option", without bothering to explain your logic. Whine away, I'm done with you.

    Because your post essentially equated to "FIND NEW TEAMATES". Not an option. You are lobbying that the difficulty is fine? Why on earth would I be like "Oh yeah, let me tell someone since they don't have ranged they can't do it. No prob!"

    No, it did not equate to that. I very clearly told you to ADAPT. Even then, someone already posted how to do it with melee DPS. Basically you were complaining about the difficulty of a fight for which you didn't know the mechanics. It reminds me of a line from Monkey Island:
    "There are no words for how disgusting you are.
    Yes there are. You just never learned them."
    In this case, you're going "There is no way anyone can do this." But there is, you just never learned it.

    I don't have a problem getting a cheese team and cheesing my way through it. That's not my point here. My point here is I can NOT carry my friends through it no matter what gear they are wearing or how much time they put into the game. They are simply too slow and the mechanics are too unforgiving. This fix does nothing but to delay the inevitable for me.

    I see your point. However, consider that not everyone has the same skill. If you set the bar at the lowest possible level for everyone to be able to do it, you're spoiling the game for those who want a challenge. The dungeon IS doable. Try checking out the guides and sharing them with your friends, discuss the strategy beforehand, point them to one of the several sites that have endgame builds to maximize your performance.

    As I've said, and don't take this the wrong way, your own posts show that you don't know some of the mechanics very well yourself, so there's room for improvement.
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eleusian wrote: »
    Xjcon wrote: »
    Eleusian wrote: »
    Xjcon wrote: »
    Eleusian wrote: »
    BCBUDZ wrote: »
    Also take note most console players can't even post here on the official forum. It took me 5 months to get an invite code out of Zenimax, which happened just today. I did some homework. PC sold 700k copies. Console millions. Yet because console can't speak PC is being catered to and the bread and butter has no voice. End result is the Zenimax ship torpedoing itself.

    True story ! And Damage dealers on console have no tools to improve damage out. It's all guess work and I think . Even this games Devs use all the Add Ons when playing PC. Things get nerfed due to completion % which is tracked by devs. You can bet they know every detail on the groups completing it as well average vr , deaths , dungeon vr setting , completion time.

    True. console has no way to track data. But you have great players posting builds and rotations on well known sites. They do all the leg work and explain why and what works to help with the lack of data on your end.

    That's all really cool in theory. Not practical to think everyone on a mmo game is going to look up builds. Or even a majority . These are features that should be here

    I agree. But in life you do the best with what you got. Right? Since they can't do their own testing they are stuck using other people's data.

    All I know is what I see day in and day out. Im in 5 guilds all have the same issues I hear from players. There is no room for guess work in endgame mmo instances. We are dramatically handicapped on console . You act like console players never played a mmo so shouldn't expect the basics. It takes time and practice to perfect damage out. We simply don't have the tools . People being sunny side up doesn't keep players logging in when they hit v16. You seem like a nice guy probably running with some good players so it's easy to think positively. I played on PC in the past and console different mmos and endgame guilds are the way to go. They are few and far between on PS4 NA

    I've never played the console version, but considering I run TESO with about a dozen add-ons, I agree that the barebones interface is severely lacking. That said, it IS possible (although harder, I'll give you that) for console players to check out build guides and improve their performance even without the built-in feedback.
  • nordsavage
    nordsavage
    ✭✭✭✭✭
    Balance is not ZOS's strong suit. They took out soft caps and replaced it with arbitrary nerfs and CP. If a build too effective for a few players they castrate it. Say some content too easy they crank it up. The devs miss the sweet spot every time now. While I can excel at all content I cannot run it often as the risk/reward is off and it is harder to find other players on my tier even in several high end guilds. I cannot say I wish it to be easier but I do sympathize for the more casual player.
    I didn't choose tank life, tank life chose me.
  • Lassor
    Lassor
    I'm a bit confused that WGT is the dungeon being complained about here and not IP. I've often felt that IP was pretty brutal for anyone trying to do it with anything less than a dedicated group.

    I can't speak for console players as I've never played ESO on console and just the thought of doing it sounds miserable, but on PC there should be no issues with anyone running decent builds and putting in the practice to clear WGT. We did our first run through the 2nd or 3rd day into IC and it took us a whole 13 hours to clear it. After that, each run became faster and faster until we had it down to about 25 min average. I really don't understand these arguments that you can't carry anyone through the bosses either. I've carried people through it multiple times and we've actually 2 manned the Inhibitor and Molag Kena. Practice makes perfect and all that.
  • eliisra
    eliisra
    ✭✭✭✭✭
    Lassor wrote: »
    I'm a bit confused that WGT is the dungeon being complained about here and not IP. I've often felt that IP was pretty brutal for anyone trying to do it with anything less than a dedicated group.

    Yeah, all the complain about vWGT I dont get it, that's the easier one :cold_sweat:

    Can do it with average PvE players, slow and steady works, since no major dps races. No enrages. Only need to know mechanics, how to stay alive and TS for third boss pinion clicking/portal call outs.

    vIPC on the other hand, that Ibomez The Flesh Scultpor is a nightmare, wipefest, unless you have top dps. Happy to see they're nerfing it next patch. It's not totally impossible to do for dedicated groups with amazing dps of course. But why even bother with the headache? You can run vWGT in like 30 minutes, get better helm, nice sets and it's 100% times easier.

    I suspect most guys unhappy with vWGT difficulty, haven't been inside vICP yet.
  • Usara
    Usara
    ✭✭✭✭
    eliisra wrote: »
    Lassor wrote: »
    I'm a bit confused that WGT is the dungeon being complained about here and not IP. I've often felt that IP was pretty brutal for anyone trying to do it with anything less than a dedicated group.

    Yeah, all the complain about vWGT I dont get it, that's the easier one :cold_sweat:

    Can do it with average PvE players, slow and steady works, since no major dps races. No enrages. Only need to know mechanics, how to stay alive and TS for third boss pinion clicking/portal call outs.

    vIPC on the other hand, that Ibomez The Flesh Scultpor is a nightmare, wipefest, unless you have top dps. Happy to see they're nerfing it next patch. It's not totally impossible to do for dedicated groups with amazing dps of course. But why even bother with the headache? You can run vWGT in like 30 minutes, get better helm, nice sets and it's 100% times easier.

    I suspect most guys unhappy with vWGT difficulty, haven't been inside vICP yet.

    Honestly, Ibomez is actually one of the easiest boss in ICP :
    You don't need to have a good dps, you don't need gear, all you need is reactivity. If you destroy all the zombies, no additional atros. If you miss a few, you will have one, maybe 2 atros after the first scripted one. If the healer keep on debuffing it with a puddle, even a DPS around 12-15k in single target can do it easily.
    If you have more, someone doesn't know how to kill the zombies with the puddles. No gear or CP is goign to help you with that.
    What? Lead? Me? No, no, no. No leading. Bad things happen when I lead. We get lost, people die, and the next thing you know I’m stranded somewhere without any pants.

    Usara v531 - Usara2 v322 - Escouade Sauvage - PC - EU - EP

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    Chante-avec-les-escargots - House Hlaalu snail breeder (Argonian NB, tank)
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  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Usara wrote: »
    Honestly, Ibomez is actually one of the easiest boss in ICP :
    You don't need to have a good dps, you don't need gear, all you need is reactivity. If you destroy all the zombies, no additional atros. If you miss a few, you will have one, maybe 2 atros after the first scripted one. If the healer keep on debuffing it with a puddle, even a DPS around 12-15k in single target can do it easily.
    If you have more, someone doesn't know how to kill the zombies with the puddles. No gear or CP is goign to help you with that.

    12-15K DPS isn't "good DPS" ??? And you can reach it without gear ? LOL, just LOL.

  • kuscoe
    kuscoe
    ✭✭✭
    Usara wrote: »
    Honestly, Ibomez is actually one of the easiest boss in ICP :
    You don't need to have a good dps, you don't need gear, all you need is reactivity. If you destroy all the zombies, no additional atros. If you miss a few, you will have one, maybe 2 atros after the first scripted one. If the healer keep on debuffing it with a puddle, even a DPS around 12-15k in single target can do it easily.
    If you have more, someone doesn't know how to kill the zombies with the puddles. No gear or CP is goign to help you with that.

    12-15K DPS isn't "good DPS" ??? And you can reach it without gear ? LOL, just LOL.

    12-15k is average dps I wasnt even doing that last patch I hit 30k with this patch and have a video demonstrating it

    https://www.youtube.com/watch?v=jAckYKCSVnU

    apologies if youve seen the video I like to pimp it alot we are a developing guild so we want to get our name out there ;p

    also what he ment by "you dont need gear" is you dont need Best in Slot gear
    Edited by kuscoe on November 2, 2015 11:43AM
  • NinjaApacHe
    NinjaApacHe
    ✭✭✭✭
    Ffastyl wrote: »
    Working for achievement is among the greatest satisfactions a player can experience. Making hard content results in some players being incapable of completing it while making content easy dissatisfies a larger half of the populace who want to strain their nerves, wrack their brains and test their skills. White-Gold Tower is hard content meant to do just that. It should, under no circumstance, be dumbed down or made easier.

    The power fantasy is not satisfied just by being overwhelmingly powerful - it can be satisfied by being overwhelmingly underpowered and still coming out on top. (e.g. Dark Souls)

    The most of playerbase of all games, right now, is a casual one. So making things possible gets more incomes to the game and more satisfaction to the majority of players. We are tired of "so said" hardcore players. a game is a game, not a job. :sunglasses:
    CP 2120+Lord Yakhin- Magicka NB - High Elf - DC Jack Templar - Stamina Templar - Dark Elf - DC Darth Morbius - Stamina Sorcerer - Dark Elf - DC Bloody Merril - Stamina Vampire NB - Redguard - DC Master Kun - Stamina DK - Redguard - DC Exarch Kun - Magicka Vampire NB - High Elf - DC Ace Bollah - Stamina Warden - Dark Elf - DC Icy Jack - Stamina Warden - Nord - DC Prior Tedas - Stamina NB - High Elf - DC 10 traits Woodworker - lvl 50 Enchanter - lvl 50 Alchemist - 10 traits Clothier & Smither - 10 traits jewelcrafterProud member of the Band of Daggers - www.bandofdaggers.eu
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