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WHITE TOWER!?

  • usmcjdking
    usmcjdking
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    A vast majority of the people here talking about "it's not that bad" simply had a team that can break the mechanics of the dungeon. When's the last time you didn't take a sorc into vWGT? Or didn't run with DPSers who got most of their gear during the rearming beast trap fiasco?

    Attempting to do the dungeon as it was intended is very difficult.
    0331
    0602
  • zornyan
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    BCBUDZ wrote: »
    Completely undoable on VR16 vet on PS4 and impossible to farm the Overwhelming set aka the only good dps sorc set in game now. I've pretty much set down my controller until it's fixed other than my duties as Four Twenty guild owner. So disappointed. I feel the dlc was dropped on console direct from pc which had been created with pc players with oodles of cp from a game a year ahead of console. I'm no casual. I've logged 3000 hrs in game and beaten all other dungeons oodles of times. Zenimax screwed the pooch big. PS4 players are dropping like flies due to the dlc and screwed builds. Tanks are impossible to find now too.

    3000 hours really? Funny that there's only what? 4000 hours in the time since launch, so essentially you've played 7am till 2-3qm every single day since launch? If so you need a life...
  • Fedaygin
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    I have cleared it atleast 70x,. it is not that hard,.. It does not need to be nerfd at all,. just practise. It is part of the hardest content in game, your supposed to find it a challenge,. There is no reason why it should be a face roll for everyone...and if your wondering,. i only have 292 cp,

    So i suggest you stop complaining and go get some friends and practise like we did,.. our 1st attempt we took 6h to complete. now we do 30min runs.

    Exactly well said! :) As 35y old and Long time Rpg'er / Pc Gamer in general i so love to see when still find ppl like this :smile:It's a rare thing in these days and mean on the forums as they're mostly filled with Couch Gamer's asking for simplified content, char lvl progression and just watered down content in general. That requires less thought and effort put into it. Even many Pc gamer's do that in these days & age is ranged from high school upto 25y old for what i've seen and heard. Heard in Voip Chat & elsewhere :/

    It's very sad when Developers Bow and Hit the product with Burning 2H Axe that has text written to it: NERF Hammer. It's rare in these days when it won't happen, but when doesn't then Big Cheers for Devs. Very nice that TESO has this work to get Bread to Table "Char progression a.k.a bling bling" :smile:

    Kind regards: Long time TESO Subber and Huge Tamriel Fan ever since Morrowind came out.

    Edited by Fedaygin on October 31, 2015 4:53PM
    "Recycle, Reduce Single Plastic Use & Use Fabric Groceries Bag. Easy Steps to Help Animals" Follow #WeWantStargate Campaign on Twitter & @BaronDestructo w Details. Play Games & Redeem pts at web stores: https://mistplay.co/Nw5kvzopc2
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  • SCinsight
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    usmcjdking wrote: »
    A vast majority of the people here talking about "it's not that bad" simply had a team that can break the mechanics of the dungeon. When's the last time you didn't take a sorc into vWGT? Or didn't run with DPSers who got most of their gear during the rearming beast trap fiasco?

    Attempting to do the dungeon as it was intended is very difficult.

    Ive got proof of it lol, the dungeon isn't that bad once you've figured out how to do it. Yeah the first 10-20 times your in there you're learning the mechanics and working out the kinks in your strategy, but once you get it down its not bad.
    Mass Terror
    PS4 First AA HM
    PS4 Second Hel Ra HM
    ___________________________________________________________________________________________

    Vaska - vr16 Magicka Templar.
    The People's Champion - Work in Progress

    Success is no accident. It is hard work, perseverance, learning, studying, sacrifice, and most of all, love of what you are doing. - Pele
  • BCBUDZ
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    Zornyan I've been off work with a rotator cuff injury so I simply guessed my hrs by using the following.

    12 hrs per day avg x 7 days per week x 4 weeks per month x 5 months. There's no way on console to get time played so it was a guess. I'm probably closer to 2500 hrs but still I'm not a casual.

    GM of Four Twenty - PS4 NA
  • Shadesofkin
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    usmcjdking wrote: »
    A vast majority of the people here talking about "it's not that bad" simply had a team that can break the mechanics of the dungeon. When's the last time you didn't take a sorc into vWGT? Or didn't run with DPSers who got most of their gear during the rearming beast trap fiasco?

    Attempting to do the dungeon as it was intended is very difficult.

    A vast majority of people who say things like this are usually really bad players that no one wants to group with.

    Don't make broad generalizations if you don't want to be part of one.

    Plenty of us have learned how to run the dungeon without pet tanking.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • daemonios
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    usmcjdking wrote: »
    A vast majority of the people here talking about "it's not that bad" simply had a team that can break the mechanics of the dungeon. When's the last time you didn't take a sorc into vWGT? Or didn't run with DPSers who got most of their gear during the rearming beast trap fiasco?

    Attempting to do the dungeon as it was intended is very difficult.

    Sorc here. Never pet-tanked anything - I don't do pets - nor had anyone in my party do so. Have all achievements in vWGT except for speed run and no deaths. If you believe what you wrote, you are seriously misguided.
  • Wollust
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    usmcjdking wrote: »
    A vast majority of the people here talking about "it's not that bad" simply had a team that can break the mechanics of the dungeon. When's the last time you didn't take a sorc into vWGT? Or didn't run with DPSers who got most of their gear during the rearming beast trap fiasco?

    Attempting to do the dungeon as it was intended is very difficult.

    My team consists of a templar healer, 2 magicka DK DPS and 1 stamina DK/Templar/NB tank. Never heard of any reason for using a sorc in vWGT. And we finished the dungeons and speedruns with v14 gear (except for weapons).
    Yes, it isn't too hard when you got practice and know the mechanics, when they happen and how to react.

    If you want to finish the dungeon without having to wipe for hours (that was our first time, because we had to figure out the mechanics and everything), go take a look at the videos on youtube, learn the mechanics by heart and coordinate your group on teamspeak. That's all there is to it. Stop asking for nerfs, it's the only thing that is challenging in this game, at least for a short amount of time.
    Susano'o

    Zerg Squad
  • Shadesofkin
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    Wollust wrote: »
    usmcjdking wrote: »
    A vast majority of the people here talking about "it's not that bad" simply had a team that can break the mechanics of the dungeon. When's the last time you didn't take a sorc into vWGT? Or didn't run with DPSers who got most of their gear during the rearming beast trap fiasco?

    Attempting to do the dungeon as it was intended is very difficult.

    My team consists of a templar healer, 2 magicka DK DPS and 1 stamina DK/Templar/NB tank. Never heard of any reason for using a sorc in vWGT. And we finished the dungeons and speedruns with v14 gear (except for weapons).
    Yes, it isn't too hard when you got practice and know the mechanics, when they happen and how to react.

    If you want to finish the dungeon without having to wipe for hours (that was our first time, because we had to figure out the mechanics and everything), go take a look at the videos on youtube, learn the mechanics by heart and coordinate your group on teamspeak. That's all there is to it. Stop asking for nerfs, it's the only thing that is challenging in this game, at least for a short amount of time.

    This^^^

    While my group uses a sorc for their negate power, we've also studied those fights in and out just in case we have to sub someone in. What's more, we've go a lot of practice in because we accepted that it would take us a few tries to really know what was what.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • BCBUDZ
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    Quit assuming people are bad players. Like I said I've completed everything else in game. Vet DSA at vr14, trials and so on. Also all other dungeons on vr16.

    I'm rocking as a sorc

    M :32k
    H :21k

    Spell Damage 2700

    Using ward and annulment

    3x willpower with arcane and spell damage

    Vr 16 skoria helm and shoulders legendary

    Chest, gloves, boots, belt, pants all vr 16 legendary arch mage.


    149 cp. I've beaten the "normal" wgt vr16 a dozen times so I know the mechanics.

    Vet vr16 the classic scenario goes like this.

    Usually the first boss.

    As sorc dps I rely heavy on healer. All goes awesome until healer gets thrown in a cage Usually with low legerdeman at which point dps goes down quick or tank gets overwhelmed due to fight dragging on and on, and too many ads and shite goes south at execute phase. On PS4 if they reduced overall boss health it would compensate to allow completion before ads overwhelm. Healer should not be stuck in cages. Imo those are the worst flaws other than the portals on the attraunauch or however it's spelled. I really feel the ps4 experience is different than pc if so many pc players are successful at completion. No PS4 NA players have more than just one or two Overwhelming pieces and mostly from ads.

    GM of Four Twenty - PS4 NA
  • BCBUDZ
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    Staffs are prismatic onslaughts vr 16 destruction nirnhoned
    GM of Four Twenty - PS4 NA
  • usmcjdking
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    usmcjdking wrote: »
    A vast majority of the people here talking about "it's not that bad" simply had a team that can break the mechanics of the dungeon. When's the last time you didn't take a sorc into vWGT? Or didn't run with DPSers who got most of their gear during the rearming beast trap fiasco?

    Attempting to do the dungeon as it was intended is very difficult.

    A vast majority of people who say things like this are usually really bad players that no one wants to group with.

    Don't make broad generalizations if you don't want to be part of one.

    Plenty of us have learned how to run the dungeon without pet tanking.

    You might want to pick up the table you just knocked over with that kneejerk rage reaction. I didn't say it was impossible. I said it was very difficult.

    And the likelihood is that if you don't pug, we will never run across each other. I either pug or run with a group of vets (re: war veterans). They are neither quick, good, young nor bonafide neckbeards and the simple fact is we have only been able to grind through either of these dungeons ONCE using the quad Templar overheal/foreverememberance strategy. But we are good looking, so at least we've got that going for us.
    Edited by usmcjdking on October 31, 2015 7:57PM
    0331
    0602
  • humpalicous
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    alfoner wrote: »
    So this is made to be so hard dungeon that its impossible to complete it with casual players. you ahve to brake the game mechanics at the boss for able to kill them. ''like sorceres pet tanking Pinaccle fire boss the whole fight'' also finding the group for this is impossible cos no one whats to even try taht cos ITS IMPOSSIBLE. i ahve killed it only ones with no healm drop. our group was me with 336cp and others had more than me but why you have even someone with less cp . you are [snip]!!! TY cos making this BIS helmet farming impossible for most of the pll ^^

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    Wow you're grammar, spelling and choice of words though, I had to concentrate to even understand your point...

    That said, I do agree with you, White Gold Tower (veteran version) is very difficult and will be very hard for casual players (like myself) to complete. The dungeon, along with Imperial City Prison, requires a very coordinated group that knows each other's mechanics and abilities.

    Now, this is not necessarily a bad thing as it encourages players to improve their play-styles and become better players. The content up until Imperial City has been fairly simple and definitely solo-able, with the exception of veteran dungeons and some content in Craglorn (such as Trials for instance).

    So with the addition of the Imperial City and its two dungeons we have some challenging content, which I think is great, even though I haven't even attempted to complete WGT or ICP.

    Cheers!
  • BCBUDZ
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    Another point to make is that some of us are older players and don't sit drinking red bulls and smashing our controller buttons. I'm 40, my hands don't work as well from welding as a career eg grinders and 3rd degree burns, and squashed fingers. Simply put if we are paying for the content ( I have 500.00 into eso), we should be able to complete the content. This game shouldn't cater to elitests or competitive people as cod or bf is for that. It should be enjoyable to all players and that's why people are dropping the game.
    GM of Four Twenty - PS4 NA
  • BCBUDZ
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    @ZOS_GinaBruno please relay the concerns of the console players please.
    GM of Four Twenty - PS4 NA
  • lathbury
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    [
    usmcjdking wrote: »
    A vast majority of the people here talking about "it's not that bad" simply had a team that can break the mechanics of the dungeon. When's the last time you didn't take a sorc into vWGT? Or didn't run with DPSers who got most of their gear during the rearming beast trap fiasco?

    Attempting to do the dungeon as it was intended is very difficult.

    last night was 1 nb tank 1 nb dd 1 stam dk dd and templar healer
  • Instant
    Instant
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    BCBUDZ wrote: »
    Another point to make is that some of us are older players and don't sit drinking red bulls and smashing our controller buttons. I'm 40, my hands don't work as well from welding as a career eg grinders and 3rd degree burns, and squashed fingers. Simply put if we are paying for the content ( I have 500.00 into eso), we should be able to complete the content. This game shouldn't cater to elitests or competitive people as cod or bf is for that. It should be enjoyable to all players and that's why people are dropping the game.

    Why the *** does everyone have to be able to complete all the content? Why can't the players that like more challenging content have some fun too?
    Peace is a lie, there is only passion.
  • J2JMC
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    Just be able to burn the bosses in 1 minute and vWGT is a piece of cake :)

    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • BCBUDZ
    BCBUDZ
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    Instant surely then the answer is to not bind on pickup set pieces then, especially those that only drop in paid content. If I could buy with gold the set I wanted I wouldn't even waste time on wgt. The other option is making the gear obtainable and creating a harder version that perhaps drops gold jewelry or something. Restricting players from sets is stupid. The only reason I am subbed is for the dlc set as everything else in IC I completed long ago.
    GM of Four Twenty - PS4 NA
  • usmcjdking
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    Instant wrote: »
    BCBUDZ wrote: »
    Another point to make is that some of us are older players and don't sit drinking red bulls and smashing our controller buttons. I'm 40, my hands don't work as well from welding as a career eg grinders and 3rd degree burns, and squashed fingers. Simply put if we are paying for the content ( I have 500.00 into eso), we should be able to complete the content. This game shouldn't cater to elitests or competitive people as cod or bf is for that. It should be enjoyable to all players and that's why people are dropping the game.

    Why the *** does everyone have to be able to complete all the content? Why can't the players that like more challenging content have some fun too?

    Newsflash bud.

    You are the top 2%. No one cares about you because there is no "professional ESO" scene. No one cares what you can do or what gear you use.

    The rest of us plebes down here somewhere in the 98% have to stick together and do the best we can. ZOS did not go the way of the typical MMO, so item progression really isn't a point of contention here and getting better items won't do much of anything. The only thing we can do, is to get better at the game and a lot of that is simply physical limitation. If they keep introducing content we can't complete, why would I bother to remain a subscribed member, or purchaser of the DLC? Same goes for the other 97.9999 percent of us.
    0331
    0602
  • Wollust
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    BCBUDZ wrote: »
    Another point to make is that some of us are older players and don't sit drinking red bulls and smashing our controller buttons. I'm 40, my hands don't work as well from welding as a career eg grinders and 3rd degree burns, and squashed fingers. Simply put if we are paying for the content ( I have 500.00 into eso), we should be able to complete the content. This game shouldn't cater to elitests or competitive people as cod or bf is for that. It should be enjoyable to all players and that's why people are dropping the game.

    So.. basically because you chose to buy a game with groupcontent, you should be able to do said content no matter what? This can be lead to the point that any content should be doable by pressing random keys on the keyboard.. I mean.. We paid right? There should not be a challenge involved then.
    I'm sorry for your hands, but how is this anyhow relevant? Should this game be focused on people with some sort of a handicap?
    Believe me, this game doesn't cater much to elitist or competitive players.
    And COD or BF are a different genre, so your point is invalid.
    People are dropping this game because of lack of content, lack of bugfixes , lack of nterest from the dev side and because more or less everything is a massive grind. Not because the content is too hard, 95% is doable no matter what.

    Susano'o

    Zerg Squad
  • Xjcon
    Xjcon
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    usmcjdking wrote: »
    A vast majority of the people here talking about "it's not that bad" simply had a team that can break the mechanics of the dungeon. When's the last time you didn't take a sorc into vWGT? Or didn't run with DPSers who got most of their gear during the rearming beast trap fiasco?

    Attempting to do the dungeon as it was intended is very difficult.

    Your right some of us have strong DPS, and can push past some of the mechanics. But everyone has access to the same gear we used. VR14 Martial Knowledge is what I ran it with to start, Cyrodiil lights rings with the rest being craftable gear. I think it's ok for a person to admit it's to hard to for themselves. But remember the people who claim it's not that bad put their time in to it.
    BCBUDZ wrote: »
    Another point to make is that some of us are older players and don't sit drinking red bulls and smashing our controller buttons. I'm 40, my hands don't work as well from welding as a career eg grinders and 3rd degree burns, and squashed fingers. Simply put if we are paying for the content ( I have 500.00 into eso), we should be able to complete the content. This game shouldn't cater to elitests or competitive people as cod or bf is for that. It should be enjoyable to all players and that's why people are dropping the game.

    How the heck do you have 500$ in eso? The system and game? or buying crowns?

    People from all walks of life play this game and I'm sure some even with similar situations as yourself.
    But 95% of this game is a walk in the park, why does the other 5% have to to be aswell.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • BCBUDZ
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    I agree 95% is doable but if you think the IC dungeons haven't pissed of the entire PS4 crowd other than pvp players you'd be wrong. Lots will check back in at Orsinium to see if they've fixed the IC content, and whether Orsinium is good but the truth is the majority of PS4 is discouraged by the dungeons and many have simply said screw it and are playing other games. I know this as true because I speak to a lot of PS4 players and it's a general consensus. Bugs add to it. Eg broken guild banks etc.
    GM of Four Twenty - PS4 NA
  • Destyran
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    I really wish ZOS would just come out and say it. Normal = casual. Veteran = hardcore. Like it should be.

    Normal is for people questing under 50 veteran is for vets questing.
    You do a dungeon on normal it has a story that continues on Vet. Exc. wgt, icp everybody should be able to complete it on vet. Even pugs. If they wanna do extremly hard content like icp they should make it a trial instead and it should reward you with ELITE! gear for doing it not trash stuff that anyone can get.
  • BCBUDZ
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    Wollust, I'm simply saying that if Zenimax doesn't start catering to the console crowd of average players they'll lose the bulk of their income, and there won't be much development going on period to support the elitests. 700k pc players are a fart in the wind compared to millions of console players income wise. A lesson Zenimax may learn the hard way. If the game becomes unfun and unrewarding we simply will move on to ones that are. It's already happening. Console is becoming a ghost town compared to launch.
    GM of Four Twenty - PS4 NA
  • Darlon
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    If you think vWGT is hard you will have an unpleasant surprise coming with veteran maelstrom arena when orsinium is released.

  • Wollust
    Wollust
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    BCBUDZ wrote: »
    Wollust, I'm simply saying that if Zenimax doesn't start catering to the console crowd of average players they'll lose the bulk of their income, and there won't be much development going on period to support the elitests. 700k pc players are a fart in the wind compared to millions of console players income wise. A lesson Zenimax may learn the hard way. If the game becomes unfun and unrewarding we simply will move on to ones that are. It's already happening. Console is becoming a ghost town compared to launch.

    Well.. just for your interest, the PC crowd had to sit back while everything was focused on only the console release and nothing more.

    My point is rather, that you are saying ZoS is not catering to casuals, console people or whatever. But what else can they do than making more or less everything casual friendly? Now it's just 2 dungeons not everyone can complete.. out of so many others that are easy enough for everyone. I do not understand how that's a problem?
    Believe me, PC has the same problems with its population. And the hardcore players will move on as well, as soon as something to replace ESO it out, if this goes on.
    Susano'o

    Zerg Squad
  • usmcjdking
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    Trials and raid content are for the top 2%. They can take a few underperformers into there and have a good time.
    BCBUDZ wrote: »
    Wollust, I'm simply saying that if Zenimax doesn't start catering to the console crowd of average players they'll lose the bulk of their income, and there won't be much development going on period to support the elitests. 700k pc players are a fart in the wind compared to millions of console players income wise. A lesson Zenimax may learn the hard way. If the game becomes unfun and unrewarding we simply will move on to ones that are. It's already happening. Console is becoming a ghost town compared to launch.

    Zing. We are short funnels, to use a marketing term. Does the content need to be a walk in the park - absolutely not. But it also can't be so difficult that one slow player (or in my case often 2), will single handedly prevent us from completing it. Absolutely ridiculous.

    The sign of a good player isn't someone who can build an all-star team and mow through content. The sign of a good player is a player that can carry the 3 others to victory. The easiest way to identify these individuals is when you see "sec, skills" before you even enter a big fight.
    0331
    0602
  • revonine
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    I do feel these dungeons should be tuned a bit differently for consoles. I really feel like I'm fighting with the games controls and don't get me started on having to activate synergies during one of the encounters. Really unreliable and clumsy on console. I'm used to difficult content in MMO's but this is a different kinda difficulty altogether :P
  • Shadesofkin
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    usmcjdking wrote: »
    usmcjdking wrote: »
    A vast majority of the people here talking about "it's not that bad" simply had a team that can break the mechanics of the dungeon. When's the last time you didn't take a sorc into vWGT? Or didn't run with DPSers who got most of their gear during the rearming beast trap fiasco?

    Attempting to do the dungeon as it was intended is very difficult.

    A vast majority of people who say things like this are usually really bad players that no one wants to group with.

    Don't make broad generalizations if you don't want to be part of one.

    Plenty of us have learned how to run the dungeon without pet tanking.

    You might want to pick up the table you just knocked over with that kneejerk rage reaction. I didn't say it was impossible. I said it was very difficult.

    And the likelihood is that if you don't pug, we will never run across each other. I either pug or run with a group of vets (re: war veterans). They are neither quick, good, young nor bonafide neckbeards and the simple fact is we have only been able to grind through either of these dungeons ONCE using the quad Templar overheal/foreverememberance strategy. But we are good looking, so at least we've got that going for us.

    I'm just trying to point out the flaw in making a broad generalization. I believe you when you say you're trying to get the dungeon and are just struggling. Personally, I hope you complete it and I hope you do it without having to resort to Pet Tanking before Monday (when it gets fixed). After Monday though, they plan to reduce the difficulty some.
    Edited by Shadesofkin on October 31, 2015 9:09PM
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
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