Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Direction of the game....IC followed by Orsinium...

  • Personofsecrets
    Personofsecrets
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    Eventually there will be so many ESO DLC that players will feel so overwhelmed by them that they will wish not to get involved.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • UltimaJoe777
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    I see some posts in this thread that are more or less the same broken record story they keep spouting elsewhere, or people trying to call others "fanboys" as if that's an insult. Honestly people at least try to be positive! I mean you're still here so there must be a positive reason... And no, being "positively certain you hate Zenimax and what they are doing" does not count.
    Edited by UltimaJoe777 on October 30, 2015 4:06AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • chuck-18_ESO
    chuck-18_ESO
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    Some people can never be satisfied, and that's the MMO community for you. Here's the deal: everyone has different expectations in an MMO, different things they're looking for. It's hard to tailor something so big to fit the needs of everyone.

    Their first major update was Craglorn, a raid, an MMO staple which was lacking and very needed. I only play solo so I was disappointed, but I recognized the need.

    The second major update and first DLC was IC, which offered an entirely different PVP environment, which was also needed. I think the quests in the IC are way too hard, but otherwise it's fine.

    Orsinium is the first major solo-player update since release. Everyone else has gotten something since release. Orsinium is something everyone can enjoy, and there are at least 2 major content updates already in the works, so ESO is doing pretty good.
    The Exclusionary Mandates of Maruhkite Selection: All Are Equal

    1: That the Supreme Spirit Akatosh is of unitary essence, as proven by the monolinearity of Time.
    1: That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated.
    1: That the protean substrate that informs all denial of (1) is the Aldmeri Taint.
    1: That the Prophet Most Simian demonstrated that monothought begets Proper-Life.
    1: That the purpose of Proper-Life is the Expungement of the Taint.
    1: That the Arc of Time provides the mortal theater for the Sacred Expungement.
    1: That Akatosh is Time is Proper-Life is Taint-Death.
  • Blud
    Blud
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    I've been waiting for some solo content for a long time. As was said above, Craglorn was group content, IC was group content, and nothing to do for solos since the VR10 area.
  • Vslatimoreb14_ESO
    This is my weekly post. Let's be honest for a second. First of all wow was the first mmo to make the decision that accessibility is good design. Not to mention blizzard was already baby Jesus at multiplayer game crafting.

    Eso was made by some upstarts trying to deliver a dream. Please do not compare the mountain to a pebble. As far as gw2 goes...please cut the bs. Gw2 had to wait how long to get their expansion? I'm sorry how long before their first content update in general after release? And NC is not scrubs when it comes to MMOs. So if they took that long I'd wager zos isn't doing too bad.

    But I'm not excusing them. Making a single player game into a mmo was a silly choice. Using the lore is fine but pretending like something akin to two worlds would work was folly. What we have now is a single player with multiplayer overtones. They are now trying to address this while keeping their head above water with these dlcs. However it's a tough battle. Fallout will be coming soon. That's a bit of the playerbase gone for however long. But what will bring them back to eso? We are drowning and we need a gimmick to save us. This dlc will not be it. But as I always say zos pockets are not deep enough to undertake unsellable changes right now. So I wonder how long this ride will last.

    Btw I like this game. Just find it entirely too dry. That's my only gripe.
  • Scyantific
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    Anyone claiming that group stuff will follow Orsinium is delusional. Next DLC is Dark Brotherhood/Thieves Guild which you damn well know is going to be solo-oriented because of "I WANT TO BE AN ASSASSIN BAWWWWW"

    Also anyone claiming that Vet White-Gold and Vet Imperial City Prison were good dungeons is delusional as well. Zeni was so damn lazy that they couldn't even extend the story for either dungeon, they just flipped the "LOLBULLETSPONGE" switch to the "on" position and that was it.

    Hopefully the next set of Veteran Group Dungeons isn't just the normal version of the dungeon with the "bullet sponge" factor turned up to 11. Or did the dungeon team behind all of the original veteran dungeons quit/get fired?
  • AngryNord
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    Aeula wrote: »
    This is a patch for us who don't want to play in a group.

    Except you'll only _actually_ be able to do that if you've got hundreds of CP, even though Rich Lambert himself have admitted the average is only 92.
  • UltimaJoe777
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    AngryNord wrote: »
    Aeula wrote: »
    This is a patch for us who don't want to play in a group.

    Except you'll only _actually_ be able to do that if you've got hundreds of CP, even though Rich Lambert himself have admitted the average is only 92.

    Even if that were true it wouldn't take long to rack them up.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • damtotb16_ESO
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    Artheiron wrote: »
    Artheiron wrote: »
    DLCs to be released once in 4 months idea is why I said this game is rated M for milking. They need to stop selling us the actual game bit by bit and release a full scaled expansion once a year with true game improvements and additional stuff to improve the core game. yes I'm talking about stuff like housing, random events, guild vs guild or arenas. Or even underwater content. This will be the first TES game that we'll be paying extra for thieves guild and dark brotherhood. You'll see that.

    And youd be back in here in four months time to complain about a lack of content with the rest of the people demanding content.

    Its about time you caught up with the times. MMOs launched after WoW are expected to drop new content regularly. Every 4 months is actually an amazingly fast turn around. Other MMOs, youd be lucky to see new content twice a year. And with ESO you dont even have to outright buy the DLC. Simply sub up.

    You either sub up or pay equal amont of money to DLCs once in 4 months.

    And I repeat, these DLCs are not expansions. Imperial city is a circular map, you kill each other, camp gates and grief other players + 2 dungeons. No real base game improvement and additional mechanics.

    Orsinium is a questing area focused on single player experience gives you 1 solo dungeon. PC players get console controls. Other than that still no base game improvements.

    So far we paid about 40 euros. (I know imperial city is 2500 crowns, good luck buying 2500 crowns you have only option to buy 3000)

    Guild wars 2 expansion heart of thorns is 45 euros.

    gigantic open world.
    new ways to travels gliders and stuff.
    guild halls that you can even decide what music theme would play in it.
    new class
    new ways to communicate with guildies.
    update to class system
    pvp pve stuff.
    I really can't count everything they gave because it's ridiculously big + made the base game free for everyone.

    https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Heart_of_Thorns


    At this point, I really don't care how long it will take for them to bring content to me. I care how much money I spent and what did I get. Regarding that point of view, which is the most of the gamers don't really care, I'm sorry to say but ZoS is ripping us off compared to other games' expansions' pricing. And they got some nerve to appear on ESO live stuff and say, nope we can't do this. We can't do that to players demanding basic requests like brining text chat to console.

    Please don't complain so much

  • Sausage
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    Damn, some people are just picky, I think IC and Orsinium Duo was most awesome thing ever.
  • UltimaJoe777
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    Sausage wrote: »
    Damn, some people are just picky, I think IC and Orsinium Duo was most awesome thing ever.

    I enjoyed my time so far in the Imperial City. In fact, seeing people avoid the wandering Lich like the plague was hilarious! But I believe I will enjoy my time in Wrothgar even more.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • pronkg
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    I gave up on this game couple of months ago due to no endgame content for solo/duo players and terrible cyrodil performance.

    Imperial city made me come back, orsinium makes me stay


    So while people are wondering why no more group content, others left because of craglorn, you have craglorn, you have all the repeatable dungeons, let us have some solo content please :)
  • UltimaJoe777
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    pronkg wrote: »

    I gave up on this game couple of months ago due to no endgame content for solo/duo players and terrible cyrodil performance.

    Imperial city made me come back, orsinium makes me stay


    So while people are wondering why no more group content, others left because of craglorn, you have craglorn, you have all the repeatable dungeons, let us have some solo content please :)

    That was your problem right there. I know you people refer to post-story as endgame when you get to max level and have nothing left to do but frankly, that's on you. MMORPGs never "end" so it's up to you to keep yourself entertained. If you have run out of things to do then why not just play alongside others and have fun? Don't need a rhyme or reason to do it. An MMORPG only truly "ends" for a player when they have lost interest in playing in general.
    Edited by UltimaJoe777 on October 30, 2015 7:06AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • KerinKor
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    To me, Orsinium is looking like a bear, some armor styles, maelstrom, and a questing area.
    I do not enjoy questing for the most part. Most people I play with don't either. White gold is challenging for mny ps4 players but not unachievable but its apparently getting ANOTHER nerf.
    Group-lovers like you had THREE updates dedicated to your minority interest last autumn and again more recently with IC, Orsinium is the FIRST non-1990s-group-or-die content SINCE RELEASE!

    And yes, it's a MINORITY who have ever seen the 'Vet DSA' and the like, I'm damned sure, ESO is no different from all other MMOs where 'raid' content is only seen by a small minority.

    Edited by KerinKor on October 30, 2015 7:41AM
  • pronkg
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    Progression and rewarding gameplay is what keeps most players active in mmorpgs, as you say, when people lose the sense of progression, rewarding gameplay they lose the reason to play, and just like single player, the game ends.

    Besides that the only reason to keep playing for me and my friend was pvp, but that was unplayable at that time period.

    Now with IC, for us pvp is back, tel var stones give a sense of reward, there's work to
    Be done in order to achieve V16 gear and RNG drops from chests that are actually worth it. This was a good patch for me and my friend, orsinium just tops that with repeatable end game content with good rewards.
  • Marrtha
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    I hope we won't have DLCs released too often. Keeping up with it money-wise and content-wise might get hard.
    Use @Marrtha when replying!
  • Gipo
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    I pray for a PvP dlc after Orsinium because IC was pve dlc.
  • pronkg
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    Marrtha wrote: »
    I hope we won't have DLCs released too often. Keeping up with it money-wise and content-wise might get hard.

    Its supposed to be 4 a year from now on
  • Marrtha
    Marrtha
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    pronkg wrote: »
    Marrtha wrote: »
    I hope we won't have DLCs released too often. Keeping up with it money-wise and content-wise might get hard.

    Its supposed to be 4 a year from now on

    Sigh it just pushes you into purchasing or subscribing.. So much for 'free to play'..
    Use @Marrtha when replying!
  • Wizzo91
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    This game is going in the wrong direction (for a MMO at least). Solo content makes no sense. Players are leaving and playing less and less because PVP is a mess and group PVE is not existent. The result is that guilds are falling apart, slowly but surely if they continue on this path.

    IC was also a disaster of a DLC. It is dead now. Players just went there, farmed for their gear and never come back. No replay value whatsoever unfortunately. The quests are boring and stale. Two new dungeons are nothing else but a grindfest.

    They should of never implemented PvE content in IC and connected it directly to Cyrodiil with objectives that support the alliance war. They could of made IC and interesting and engaging addition to Cyrodiil with real replay value. IC just seems like a unfinished cheap money grab.

    ZoS is catering to a distinct group of casuals and solo players at the moment. This will make the game die in the long run (Solo players are the fastest to come and leave again for new stuff). If they continue on this path it will be a disaster for the health of the game. I'm a big PVPer and am waiting for CU. There is a high possibility that a big chunk of the pop. (mostly pvpers) will leave if it is a good game - does not even have to be great at the current state of ESO. Also PVEers will move to new games with real endgame PVE if something comes up.
    Edited by Wizzo91 on October 30, 2015 8:02AM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • AngryNord
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    Marrtha wrote: »
    pronkg wrote: »
    Marrtha wrote: »
    I hope we won't have DLCs released too often. Keeping up with it money-wise and content-wise might get hard.

    Its supposed to be 4 a year from now on

    Sigh it just pushes you into purchasing or subscribing.. So much for 'free to play'..

    Except the game is buy-to-play, not free to play... And F2P games usually make you pay for ALL major expansions...
  • UltimaJoe777
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    Gipo wrote: »
    I pray for a PvP dlc after Orsinium because IC was pve dlc.

    I do not know what each upcoming DLC will entail but I would not hold my breath on a PvP DLC as Zenimax stated they have no plans for small-scale PvP anytime in the near future. This is only speculation, though and I could be mistaken, but still...
    Edited by UltimaJoe777 on October 30, 2015 8:04AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • AtriasNaradan
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    I am curious to see where everyone else stands on this.
    IC madena huge amount of the player base quit. I personally enjoy it, but many did not. My guild is almost empty as a result of the patch.
    So now that Orsinium is closing it it is being called the PVE patch.
    Am I the only one frustrated by the lack of group content being released? Why is it that we need to release content in pieces instead of a patch that addresses a lot of things and really refreshes the game.

    I really doubt that IC is the sole reason they quit. More than likely is that they're planning to either quit or go hiatus, but decide to see what IC got to offer first before actually doing it.

    The problem with IC that i see and don't like myself is the forced mixed of PvE and PvP. The way i see it, they tried to cattter to people request of PvP on PvE area, but on the wrong way. People, including me, was asking for them to make dueling on PvE area available, but what they seem to not understand is that we're not asking for forced PvP on PvE, we're asking for an option to actually challenge friendly players of the same faction to do duel just anywhere on the PvE safe area.

    So, the problem of course started when they implement the system of forced mix PvP and PvE on IC, which raised a lot of not so funny moment of frustration on players. There are times on PTS when enemy faction literally waiting on the faction sewer gate just to jump on anyone coming out, it's disastrous. No one think it's fun to fight an overpowered dremoras while ambushed by other faction players who intentionally waiting for us to pull those dremoras aggro...well, except those ambusher. If not for IC new cool looking armor sets, i won't play IC at all myself.

    To me, Orsinium is looking like a bear, some armor styles, maelstrom, and a questing area.
    I do not enjoy questing for the most part. Most people I play with don't either. White gold is challenging for mny ps4 players but not unachievable but its apparently getting ANOTHER nerf.

    I think that's the root of the problem for you, added to your lack of understanding of differences on content expectation and prefferences of different players. Did you forget that it is a TES game? Their real target market on ESO is actually players who like both MMO and TES, not players who just like TES single player or just MMO. With TES, came the questing heavy games.

    Ask yourself this...why shouldn't people who want more solo quests on ESO get DLC update on it? The same answer is applied if we're asked why shouldn't people who want more group contents get it. The answer for me is clear, we should all have the chance to get DLC that catter to what we're looking for on the game. Now it's just a matter of which came first and which came later. For the first DLC, obviously that's more of a PvP content upgrade, though i got to admit it's almost a complete failure on many aspects. The second one, Orsinium, will be PvE solo content upgrade, we should all be happy to those who want solo content. Lets hope the next one making it for group content. Just don't forced every updates to catter to your group prefferences.

    I'm not going to quit over it but it would be nice to get some real new content instead of a solo version of DSA, some new armor styles, a bear, and snowy craglorn.

    That's very egotistical. So basically you're saying people who like solo content should just suck it up with no DLC updates at all? very egotistical...if your friends were having the same way of thinking as you...sorry to say, i'm kinda glad they leave if that's the case :P
  • Wizzo91
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    I am curious to see where everyone else stands on this.
    IC madena huge amount of the player base quit. I personally enjoy it, but many did not. My guild is almost empty as a result of the patch.
    So now that Orsinium is closing it it is being called the PVE patch.
    Am I the only one frustrated by the lack of group content being released? Why is it that we need to release content in pieces instead of a patch that addresses a lot of things and really refreshes the game.

    I really doubt that IC is the sole reason they quit. More than likely is that they're planning to either quit or go hiatus, but decide to see what IC got to offer first before actually doing it.

    The problem with IC that i see and don't like myself is the forced mixed of PvE and PvP. The way i see it, they tried to cattter to people request of PvP on PvE area, but on the wrong way. People, including me, was asking for them to make dueling on PvE area available, but what they seem to not understand is that we're not asking for forced PvP on PvE, we're asking for an option to actually challenge friendly players of the same faction to do duel just anywhere on the PvE safe area.

    So, the problem of course started when they implement the system of forced mix PvP and PvE on IC, which raised a lot of not so funny moment of frustration on players. There are times on PTS when enemy faction literally waiting on the faction sewer gate just to jump on anyone coming out, it's disastrous. No one think it's fun to fight an overpowered dremoras while ambushed by other faction players who intentionally waiting for us to pull those dremoras aggro...well, except those ambusher. If not for IC new cool looking armor sets, i won't play IC at all myself.

    To me, Orsinium is looking like a bear, some armor styles, maelstrom, and a questing area.
    I do not enjoy questing for the most part. Most people I play with don't either. White gold is challenging for mny ps4 players but not unachievable but its apparently getting ANOTHER nerf.

    I think that's the root of the problem for you, added to your lack of understanding of differences on content expectation and prefferences of different players. Did you forget that it is a TES game? Their real target market on ESO is actually players who like both MMO and TES, not players who just like TES single player or just MMO. With TES, came the questing heavy games.

    Ask yourself this...why shouldn't people who want more solo quests on ESO get DLC update on it? The same answer is applied if we're asked why shouldn't people who want more group contents get it. The answer for me is clear, we should all have the chance to get DLC that catter to what we're looking for on the game. Now it's just a matter of which came first and which came later. For the first DLC, obviously that's more of a PvP content upgrade, though i got to admit it's almost a complete failure on many aspects. The second one, Orsinium, will be PvE solo content upgrade, we should all be happy to those who want solo content. Lets hope the next one making it for group content. Just don't forced every updates to catter to your group prefferences.

    I'm not going to quit over it but it would be nice to get some real new content instead of a solo version of DSA, some new armor styles, a bear, and snowy craglorn.

    That's very egotistical. So basically you're saying people who like solo content should just suck it up with no DLC updates at all? very egotistical...if your friends were having the same way of thinking as you...sorry to say, i'm kinda glad they leave if that's the case :P

    How often do people have to repeat this. A healthy MMO should not cater to solo players primarily in DLCs. Never. They are not essential to a healthy MMO. They are the fastest to leave a game for something else.

    PVPers and Endgame/Progression Guilds are the heart of a successful and healthy MMO. They will stick around because of their guilds and the community.
    Edited by Wizzo91 on October 30, 2015 8:13AM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • AtriasNaradan
    AtriasNaradan
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    Gipo wrote: »
    I pray for a PvP dlc after Orsinium because IC was pve dlc.

    I do not know what each upcoming DLC will entail but I would not hold my breath on a PvP DLC as Zenimax stated they have no plans for small-scale PvP anytime in the near future. This is only speculation, though and I could be mistaken, but still...

    They're so hard on making everything original that they refuse to add the feature to do duel PvP with players of the same faction. I don't know what other reason than that for them to refuse something that simple and actually working great. That's my only regret with this game...that we need to find a cross faction friend to go to quite places on Cyrodiil just to do duel, which after one duel finished with death, the waiting for the loser to go back to the spot is tiring. Instead, they mixed PvE and PvP...such a failure.
  • pronkg
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    I truly love this game and don't think Theres any better mmo out there for me currently, all I need is a sense of progression and reward. A fun way to get champion points, a fun way to get new items, a fun way to pvp, and I'm set. Don't even need new content for that, if they made the current content more rewarding would be fine too
  • UltimaJoe777
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    Gipo wrote: »
    I pray for a PvP dlc after Orsinium because IC was pve dlc.

    I do not know what each upcoming DLC will entail but I would not hold my breath on a PvP DLC as Zenimax stated they have no plans for small-scale PvP anytime in the near future. This is only speculation, though and I could be mistaken, but still...

    They're so hard on making everything original that they refuse to add the feature to do duel PvP with players of the same faction. I don't know what other reason than that for them to refuse something that simple and actually working great. That's my only regret with this game...that we need to find a cross faction friend to go to quite places on Cyrodiil just to do duel, which after one duel finished with death, the waiting for the loser to go back to the spot is tiring. Instead, they mixed PvE and PvP...such a failure.

    It is because ESO is not a PvP-based game. The only PvP intended thus far is large-scale, and that is for the invasion of Cyrodiil for the Ruby Throne. I have mentioned bar brawls myself and talk of the whole Enforcer system is abound as well, but Zenimax does not plan to address small-scale PvP at this time. They may have plans for it later next year at the earliest but until then all people can do is wait...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • AtriasNaradan
    AtriasNaradan
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    Wizzo91 wrote: »
    ZoS is catering to a distinct group of casuals and solo players at the moment. This will make the game die in the long run (Solo players are the fastest to come and leave again for new stuff). If they continue on this path it will be a disaster for the health of the game. I'm a big PVPer and am waiting for CU. There is a high possibility that a big chunk of the pop. (mostly pvpers) will leave if it is a good game - does not even have to be great at the current state of ESO. Also PVEers will move to new games with real endgame PVE if something comes up.

    Yeah, usually solo players are people who are the fastest to come and go for new stuff on most MMOs. That's because most MMOs don't offer enough decent quests to begin with. I often times on MMOs just go to the quests and skip all the dialogues after few days, and then come the chore of getting more and more drop farming just to finish a quest.

    There're two MMOs i played so far that i actually ever like the solo questing parts are SWTOR and ESO. That's why i would say the solo part on ESO is good and people who like the solo content here are actually amongst those who might stay long, other than those who just like to go PvP. The one who likely to come and go here are the one that don't like questing, don't like PvP much, and just want to go group content. The boring part though, it takes more than one year for them to throw the first and second DLC, i almost quit myself out of nothing much to do other than repeating dungeons and creating new chars.
  • Marrtha
    Marrtha
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    AngryNord wrote: »
    Marrtha wrote: »
    pronkg wrote: »
    Marrtha wrote: »
    I hope we won't have DLCs released too often. Keeping up with it money-wise and content-wise might get hard.

    Its supposed to be 4 a year from now on

    Sigh it just pushes you into purchasing or subscribing.. So much for 'free to play'..

    Except the game is buy-to-play, not free to play... And F2P games usually make you pay for ALL major expansions...

    What we can conclude is that no game is truly free to play. Even if it is, in order to get some revenue, they will lure you into buying stuff.. Damn it.
    Use @Marrtha when replying!
  • Wizzo91
    Wizzo91
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    Wizzo91 wrote: »
    ZoS is catering to a distinct group of casuals and solo players at the moment. This will make the game die in the long run (Solo players are the fastest to come and leave again for new stuff). If they continue on this path it will be a disaster for the health of the game. I'm a big PVPer and am waiting for CU. There is a high possibility that a big chunk of the pop. (mostly pvpers) will leave if it is a good game - does not even have to be great at the current state of ESO. Also PVEers will move to new games with real endgame PVE if something comes up.

    Yeah, usually solo players are people who are the fastest to come and go for new stuff on most MMOs. That's because most MMOs don't offer enough decent quests to begin with. I often times on MMOs just go to the quests and skip all the dialogues after few days, and then come the chore of getting more and more drop farming just to finish a quest.

    There're two MMOs i played so far that i actually ever like the solo questing parts are SWTOR and ESO. That's why i would say the solo part on ESO is good and people who like the solo content here are actually amongst those who might stay long, other than those who just like to go PvP. The one who likely to come and go here are the one that don't like questing, don't like PvP much, and just want to go group content. The boring part though, it takes more than one year for them to throw the first and second DLC, i almost quit myself out of nothing much to do other than repeating dungeons and creating new chars.

    MMOs should never cater towards solo players primarily IMO. ESO questing system sucks. Quests and story are bland and boring. If you want a good questing experience you will have to move to offline RPGs. Quests don't have any replay value. The Replay value starts with guilds, communities and friends doing stuff together. This is the easiest way to guarantee long-term health of a MMO. Solo players have a lot better options when it comes to story and questing.

    I don't see ZoS achieving this at the moment. Seems like a Money Grab atm. Overpriced crappy DLCs with no interesting content or additions. Really disappointed about this because I love the game in general (Combat system, visuals, etc.). Cyrodiil was great and for a year it's just broken in so many ways and there is no endgame PVE that is worth mentioning. This is why most people will leave the game.
    Edited by Wizzo91 on October 30, 2015 9:18AM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

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