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Direction of the game....IC followed by Orsinium...

DatNutrient
DatNutrient
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I am curious to see where everyone else stands on this.
IC madena huge amount of the player base quit. I personally enjoy it, but many did not. My guild is almost empty as a result of the patch.
So now that Orsinium is closing it it is being called the PVE patch.
Am I the only one frustrated by the lack of group content being released? Why is it that we need to release content in pieces instead of a patch that addresses a lot of things and really refreshes the game.

To me, Orsinium is looking like a bear, some armor styles, maelstrom, and a questing area.
I do not enjoy questing for the most part. Most people I play with don't either. White gold is challenging for mny ps4 players but not unachievable but its apparently getting ANOTHER nerf.

Where is the challenging end game content besides maelstrom? Many of us are accustomed to running with a group of friends and now we won't be anymore unless.were running old dungeons.
I know trials don't appeal to the masses to some extent but it really enriches the game when they get to them after leveling to max level!

I'm not going to quit over it but it would be nice to get some real new content instead of a solo version of DSA, some new armor styles, a bear, and snowy craglorn.
Stormproof 1/7/16
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V16 DK Tank
V16 Stam Nightblade
V16 Sorcerer
V13 Stamplar

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  • AlnilamE
    AlnilamE
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    OK. So your friends quit because of IC (which had group content), and are not coming back because of Orsinium (which in your opinion doesn't have group content, even though there are two public dungeons there)?

    As for the direction, from IC to Orsinium, I'd say North, North-Eastish?
    The Moot Councillor
  • wayfarerx
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    They seem to be rotating through different styles of expansions. Craglorn was first and was PvE group content, then IC which was for PvP, now Orsinium is for solo PvE. They say they're working on a new trial so more group PvE content is likely up next.

    If they tried to mash everything together so that each expansion had something for every player then we'd probably see a lot more content droughts like the infamous "after console" period for PC. I'd much prefer that we get smaller, focused DLCs quickly like they are doing now, but then again I like playing in all the different game modes.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Vrienda
    Vrienda
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    This is a patch for us who don't want to play in a group, so we can finally hit VR16. Murkmire is coming, calm down, you'll get your damn group content.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • OGLezard
    OGLezard
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    People arguing over content and here I am wishing ZoS would publicly shame and announce the bans of exploiters and cheaters...... too many well known ones still running rampant in the game since early access......... priorities though I suppose
  • AshTal
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    My guess is we wont see a big PvP update in a while but smaller ones which are PvP based not the IC mess they released.

    My second guess would be we will see more solo, small group content with a new Trial now and then. I think most people like group play when it suits them but spend a lot of time solo playing or joining a PUG.

    I hope we see more story based content and advancements for our characters, I also suspect we will get the chance to become a home owner and possible noble.
  • NewBlacksmurf
    NewBlacksmurf
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    I am curious to see where everyone else stands on this.
    IC madena huge amount of the player base quit. I personally enjoy it, but many did not. My guild is almost empty as a result of the patch.
    So now that Orsinium is closing it it is being called the PVE patch.
    Am I the only one frustrated by the lack of group content being released? Why is it that we need to release content in pieces instead of a patch that addresses a lot of things and really refreshes the game.

    To me, Orsinium is looking like a bear, some armor styles, maelstrom, and a questing area.
    I do not enjoy questing for the most part. Most people I play with don't either. White gold is challenging for mny ps4 players but not unachievable but its apparently getting ANOTHER nerf.

    Where is the challenging end game content besides maelstrom? Many of us are accustomed to running with a group of friends and now we won't be anymore unless.were running old dungeons.
    I know trials don't appeal to the masses to some extent but it really enriches the game when they get to them after leveling to max level!

    I'm not going to quit over it but it would be nice to get some real new content instead of a solo version of DSA, some new armor styles, a bear, and snowy craglorn.

    1.While your guild may have left due to the IC DLC, you have to understand why each person left. Did they leave for another guild or have the left the game entirely? What level did they reach before they left the game?

    2. I'm not frustrated by the lack of group content as ZOS has displayed an inability to provide systems that support group content and how dungeons, trial, public dungeons are setup, they offer no value to do more than once..... so until they accomplish this...I'd rather they not try (BUT you did get two new dungeons and all of IC is group content technically with a PvP aspect)

    3. The Orsinium content id specifically directed at the player who likes TES questing.
    4. Don't try and make this game another typical MMO. This game isn't designed to beat another typical MMO, its its own game and as such the content and design will not be like other games which may be the cause of the feelings you have.

    Try and understand that the original design was to create a TES game that incorporated a 200 ppl setting. Later it was announced that it would be a MMO server type but I've nto seen where the goal was to offer MMO like game-play. Its actually the opposite...they hope to offer TES game-play on a server with others
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Aimora
    Aimora
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    A way to address the lack of group content would be to scale Trials and DSA up to V16 :)
    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
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    Saelenor Wilihfren 50 - Templar No. 3
    Seliene Harbingerin 50 - DK in training
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  • Ace_of_Destiny
    Ace_of_Destiny
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    OGLezard wrote: »
    People arguing over content and here I am wishing ZoS would publicly shame and announce the bans of exploiters and cheaters...... too many well known ones still running rampant in the game since early access......... priorities though I suppose

    I agree.
    I have seen other games punish cheaters with original methods...like making all their characters look a certain way, renaming them, and setting abilities to the minimums allowed.
    It worked.
    More game devs need to do punishments more publicly...the US Court system\media does a fine job of publicly shaming offends...why be such a "treehugger" when it comes to gaming?
    EQUALIZE ALL PLATFORMS!
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  • NewBlacksmurf
    NewBlacksmurf
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    Aimora wrote: »
    A way to address the lack of group content would be to scale Trials and DSA up to V16 :)

    I have to disagree...who in their right mind would want to have to do stuff over and over again that they've already done just to get a higher gear stat base on the same item they've already obtained and prob by now destroyed.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Callous2208
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    Aimora wrote: »
    A way to address the lack of group content would be to scale Trials and DSA up to V16 :)

    I have to disagree...who in their right mind would want to have to do stuff over and over again that they've already done just to get a higher gear stat base on the same item they've already obtained and prob by now destroyed.

    People who are in to old school progression raid style mmo's. Not me though.
  • MangoSsk
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    I am curious to see where everyone else stands on this.
    IC madena huge amount of the player base quit. I personally enjoy it, but many did not. My guild is almost empty as a result of the patch.
    So now that Orsinium is closing it it is being called the PVE patch.
    Am I the only one frustrated by the lack of group content being released? Why is it that we need to release content in pieces instead of a patch that addresses a lot of things and really refreshes the game.

    To me, Orsinium is looking like a bear, some armor styles, maelstrom, and a questing area.
    I do not enjoy questing for the most part. Most people I play with don't either. White gold is challenging for mny ps4 players but not unachievable but its apparently getting ANOTHER nerf.

    Where is the challenging end game content besides maelstrom? Many of us are accustomed to running with a group of friends and now we won't be anymore unless.were running old dungeons.
    I know trials don't appeal to the masses to some extent but it really enriches the game when they get to them after leveling to max level!

    I'm not going to quit over it but it would be nice to get some real new content instead of a solo version of DSA, some new armor styles, a bear, and snowy craglorn.

    To be honest DatNutrient... Destiny came out with their I got a crossbow and a gun now took ESO's players. I see nothing but ESO or Destiny on my friends list. On the other note, Games get nerfed because people complain, people complain because things are too easy or too hard. No matter what we say and do its the thought that counts. If you have ever played DC Universe Online, Star Wars Galaxy, or any other MMO people were disappointed. World of Warcraft was one MMO that I heard never had complaints other than it got boring because they didn't change the game.
    I Demand A Trial By Combat... - Tyrion Lannister

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  • DatNutrient
    DatNutrient
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    Destiny took some players, many left due to IC though.

    They come online every now and again, sigh about the condition of their character and get re-agitated because they dont know what to do to rebuild their character to it's former glory, then they log off.

    I'm definitely calm, not sure why some are getting salty about my post, I just dont like the way things have been done with the expansions so I am speaking my mind.
    Stormproof 1/7/16
    V16 Magicka Templar
    V16 DK Tank
    V16 Stam Nightblade
    V16 Sorcerer
    V13 Stamplar

    PS4 Player
  • Robo_Hobo
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    Orsinium's exactly the type of content I look forward to in ESO so I'm happy.
  • DatNutrient
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    I also dont understand the post saying Orsinium is for solo players to get to V16...How would that aid you in reaching 16
    Stormproof 1/7/16
    V16 Magicka Templar
    V16 DK Tank
    V16 Stam Nightblade
    V16 Sorcerer
    V13 Stamplar

    PS4 Player
  • DatNutrient
    DatNutrient
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    I'm glad it is pleasing some players. I just wish they would scale some of the old content at the very least
    Stormproof 1/7/16
    V16 Magicka Templar
    V16 DK Tank
    V16 Stam Nightblade
    V16 Sorcerer
    V13 Stamplar

    PS4 Player
  • Aimora
    Aimora
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    Aimora wrote: »
    A way to address the lack of group content would be to scale Trials and DSA up to V16 :)

    I have to disagree...who in their right mind would want to have to do stuff over and over again that they've already done just to get a higher gear stat base on the same item they've already obtained and prob by now destroyed.

    Me and many of my guild in the short term until the new trial arrives :)

    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
    Aimsae Astasia - 50 Templar Tank
    Aimellie Halfpenny - 50 Nightblade spinning DPS
    Sofae Ethelbur - 50 Dragonknight Tank
    Sha'Mash 50 - Nightblade - Former Empress
    Saelenor Wilihfren 50 - Templar No. 3
    Seliene Harbingerin 50 - DK in training
    Aims For Equanimity 10 - Magicka DK


    Circle of the Phoenix - Guild Mistress
    Elysium - Guild 2nd in Command
    Auridon Trading Company - Joint GM


    Looking for a friendly, progress focused guild check us out at thecircleofthephoenix.gamerlaunch.com/


    Check me out at Anook anook.com/aimora
  • PBpsy
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    AlnilamE wrote: »
    OK. So your friends quit because of IC (which had group content), and are not coming back because of Orsinium (which in your opinion doesn't have group content, even though there are two public dungeons there)?

    As for the direction, from IC to Orsinium, I'd say North, North-Eastish?

    When was "public dungeon" group content? The most it can be said is that at some point it was random tag along content.

    Unfortunately the only thing with any longevity in the orsinium DLC is going to be MSA. The rest is just stuff that people will do once per character and never look at again.
    Edited by PBpsy on October 29, 2015 10:08PM
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  • Callous2208
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    I'm glad it is pleasing some players. I just wish they would scale some of the old content at the very least

    I'm going to be optimistic and say Orsinium will be a huge success and pretty much guarantee more scaled content in the future.
  • Artheiron
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    DLCs to be released once in 4 months idea is why I said this game is rated M for milking. They need to stop selling us the actual game bit by bit and release a full scaled expansion once a year with true game improvements and additional stuff to improve the core game. yes I'm talking about stuff like housing, random events, guild vs guild or arenas. Or even underwater content. This will be the first TES game that we'll be paying extra for thieves guild and dark brotherhood. You'll see that.
    Edited by Artheiron on October 29, 2015 10:33PM
  • Korah_Eaglecry
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    Artheiron wrote: »
    DLCs to be released once in 4 months idea is why I said this game is rated M for milking. They need to stop selling us the actual game bit by bit and release a full scaled expansion once a year with true game improvements and additional stuff to improve the core game. yes I'm talking about stuff like housing, random events, guild vs guild or arenas. Or even underwater content. This will be the first TES game that we'll be paying extra for thieves guild and dark brotherhood. You'll see that.

    And youd be back in here in four months time to complain about a lack of content with the rest of the people demanding content.

    Its about time you caught up with the times. MMOs launched after WoW are expected to drop new content regularly. Every 4 months is actually an amazingly fast turn around. Other MMOs, youd be lucky to see new content twice a year. And with ESO you dont even have to outright buy the DLC. Simply sub up.
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  • CoyoteNZ
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    Different DLC/expansions for different people.

    Craglorn, group PvE; not me
    IC, PvP; not me
    Orsinium, solo PvE; yes, fantastic, can't wait.

    Suspect after Orsinium, I'll have to wait for them to cycle through group and PvP again before another PvE Solo expansion, but that's all right.

    I realise other people have other play styles. I don't complain when content for the others come out, just annoyed when people complain when my style content comes out.

    As for what I'm waitng for? More Solo PvE, Housing.

    Not that interested in thieves guild, but will be glad when it comes out, as many are waiting for it.

  • Soleya
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    The main guild I'm in went from 500 members and 60-80 active players at any given time to about 10-20 active players. Most of the players haven't been online in months.

    I don't think it was the content of IC that caused the players to leave. But the increase in Vet ranks, along with the nerfing of everyone's current gear, combined with the massive grind to get new V16 gear. I think that was a big turn off to many players. PVE players who didn't like IC, had no where else to go, to do V16 content other than a handful of vet dungeons. Trials and DSA became obsolete since they don't scale up.

    I'm hoping with Orisnium, I'll have an easier way to get materials to upgrade my gear to V16 without doing loops in the same part of the sewers over and over.

    I personally prefer content you can solo or do with 1 or 2 friends. Kinda wish Maelstrom Arena has a 2 player mode so I could play through it with my wife or my good friend.

    I also enjoy group dungeons. But dislike trials. Every time I've tried to do trials it was an hour of trying to get 12 people together. However, when they do ad a new trial, I won't be complaining cause some people like it.
    Edited by Soleya on October 29, 2015 11:52PM
  • Artheiron
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    Artheiron wrote: »
    DLCs to be released once in 4 months idea is why I said this game is rated M for milking. They need to stop selling us the actual game bit by bit and release a full scaled expansion once a year with true game improvements and additional stuff to improve the core game. yes I'm talking about stuff like housing, random events, guild vs guild or arenas. Or even underwater content. This will be the first TES game that we'll be paying extra for thieves guild and dark brotherhood. You'll see that.

    And youd be back in here in four months time to complain about a lack of content with the rest of the people demanding content.

    Its about time you caught up with the times. MMOs launched after WoW are expected to drop new content regularly. Every 4 months is actually an amazingly fast turn around. Other MMOs, youd be lucky to see new content twice a year. And with ESO you dont even have to outright buy the DLC. Simply sub up.

    You either sub up or pay equal amont of money to DLCs once in 4 months.

    And I repeat, these DLCs are not expansions. Imperial city is a circular map, you kill each other, camp gates and grief other players + 2 dungeons. No real base game improvement and additional mechanics.

    Orsinium is a questing area focused on single player experience gives you 1 solo dungeon. PC players get console controls. Other than that still no base game improvements.

    So far we paid about 40 euros. (I know imperial city is 2500 crowns, good luck buying 2500 crowns you have only option to buy 3000)

    Guild wars 2 expansion heart of thorns is 45 euros.

    gigantic open world.
    new ways to travels gliders and stuff.
    guild halls that you can even decide what music theme would play in it.
    new class
    new ways to communicate with guildies.
    update to class system
    pvp pve stuff.
    I really can't count everything they gave because it's ridiculously big + made the base game free for everyone.

    https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Heart_of_Thorns


    At this point, I really don't care how long it will take for them to bring content to me. I care how much money I spent and what did I get. Regarding that point of view, which is the most of the gamers don't really care, I'm sorry to say but ZoS is ripping us off compared to other games' expansions' pricing. And they got some nerve to appear on ESO live stuff and say, nope we can't do this. We can't do that to players demanding basic requests like brining text chat to console.
    Edited by Artheiron on October 30, 2015 2:44AM
  • Artemiisia
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    Aimora wrote: »
    A way to address the lack of group content would be to scale Trials and DSA up to V16 :)

    that wont even work for me anymore, after doing all trials for so long and there aint anything in erm anymore, it just bahhhh.

    I have 5 vr16 chars, and right now osinium is win or break it for me.
  • Elsonso
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    Imperial City is good content. I misses the mark, and expectations, for what some people wanted for Imperial City, but it is actually good content. I think the two core things that are rubbing people wrong are mixed mode play (PVE/PVP) and that there are no Alliance War objectives for PVP. The mixed mode is a matter of preference and tuning, some people will like it, some will not, but it is a valid and interesting style of play that I completely support. It just does not fit into Cyrodiil or the Alliance War as implemented. Great idea and design, wrong location, but the Imperial City is not fatal to the game.

    Orsinium is obviously PVE with a heavy emphasis on content that can be completed by ungrouped players, but also offers light PVE group play. The Arena will satisfy quite a large segment of the population, but as people master it, it will become less satisfying. It will be the place to grind XP and CP for at least the next 6 months, for many players, so hopefully it has some depth to it.

    I think that both DLCs contribute positively to the game. I think all of the DLC for this game will appeal to players unevenly, with some players liking it, others not so much.


    Edited by Elsonso on October 30, 2015 12:11AM
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Artheiron wrote: »
    Artheiron wrote: »
    DLCs to be released once in 4 months idea is why I said this game is rated M for milking. They need to stop selling us the actual game bit by bit and release a full scaled expansion once a year with true game improvements and additional stuff to improve the core game. yes I'm talking about stuff like housing, random events, guild vs guild or arenas. Or even underwater content. This will be the first TES game that we'll be paying extra for thieves guild and dark brotherhood. You'll see that.

    And youd be back in here in four months time to complain about a lack of content with the rest of the people demanding content.

    Its about time you caught up with the times. MMOs launched after WoW are expected to drop new content regularly. Every 4 months is actually an amazingly fast turn around. Other MMOs, youd be lucky to see new content twice a year. And with ESO you dont even have to outright buy the DLC. Simply sub up.

    You either sub up or pay equal amont of money to DLCs once in 4 months.

    And I repeat, these DLCs are not expansions. Imperial city is a circular map, you kill each other, camp gates and grief other players + 2 dungeons. No real base game improvement and additional mechanics.

    Orsinium is a questing area focused on single player experience gives you 1 solo dungeon. PC players get console controls. Other than that still no base game improvements.

    So far we paid about 40 euros. (I know imperial city is 2500 crowns, good luck buying 2500 crowns you have only option to buy 3000)

    Guild wars 2 expansion heart of thorns is 45 euros.

    gigantic open world.
    new ways to travels gliders and stuff.
    guild halls that you can even decide what music theme would play in it.
    new class
    new ways to communicate with guildies.
    update to class system
    pvp pve stuff.
    I really can't count everything they gave because it's ridiculously big + made the base game free for everyone.

    https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Heart_of_Thorns


    At this point, I really don't care how long it will take for them to bring content to me. I care how much money I spend and what did I get. Regarding that point of view, which is the most of the gamers don't really care, I'm sorry to say but ZoS is ripping us off compared to other games' expansions' pricing. And they got some nerve to appear on ESO live stuff and say, nope we can't do this. We can't do that to players demanding basic requests like brining text chat to console.

    LMAO. Orsinium isnt even out so how did you pay for it already? Oh thats right. You didnt. It literally takes 2 months of subs to pay for IC and same goes for Orsinium. And each of them are over the span of 3 months (thats how long a Quarter is). So you sub up for two months, use the advantage of accessing the content for those two months, use the Crowns to buy the DLC and take advantage of the Extra Gold/Extra EXP/Extra Crafting and at the end of two months. Bam, you have the content with another month to go.

    If they keep up the pricing at this rate youre literally paying for 3/4ths of what you would have to pay per year in the Sub model. If thats too much to ask. You can just go without the content. The end result is that youre getting a discount regardless of how you look at it. Any other MMO would take your 15 bucks and give you maybe 5 bucks back in microtransaction tokens and absolutely very little in the way of subscription perks.

    If this was WoW, youd have to sub up to access the expansions past the first month. So youd have to pay 11 months out of that year.

    You wanna do some math?

    ESO Base Game: 60 Bucks
    ESO IC DLC: 20 Bucks
    ESO Orsinium DLC: 30 Bucks

    Total: 110 Bucks

    Total if they keep up the pricing so that its the equivielant of two months of subs per DLC: 170 Bucks

    If they were to continue to price things at 30 bucks per DLC for 2 years thats still: 290 Bucks


    WoW Base Game (At time of Launch: 60 Bucks
    Subscription: 165 Bucks for a year x2 (Typically takes two years to launch a new expansion)
    WoW The Burning Crusade: 60 Bucks


    Total Between base game and first expansion: 450 bucks


    But by all means. Keep claiming that youre being ripped off.
    Edited by Korah_Eaglecry on October 30, 2015 12:50AM
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Personofsecrets
    Personofsecrets
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    I am curious to see where everyone else stands on this.
    IC madena huge amount of the player base quit. I personally enjoy it, but many did not. My guild is almost empty as a result of the patch.
    So now that Orsinium is closing it it is being called the PVE patch.
    Am I the only one frustrated by the lack of group content being released? Why is it that we need to release content in pieces instead of a patch that addresses a lot of things and really refreshes the game.

    To me, Orsinium is looking like a bear, some armor styles, maelstrom, and a questing area.
    I do not enjoy questing for the most part. Most people I play with don't either. White gold is challenging for mny ps4 players but not unachievable but its apparently getting ANOTHER nerf.

    Where is the challenging end game content besides maelstrom? Many of us are accustomed to running with a group of friends and now we won't be anymore unless.were running old dungeons.
    I know trials don't appeal to the masses to some extent but it really enriches the game when they get to them after leveling to max level!

    I'm not going to quit over it but it would be nice to get some real new content instead of a solo version of DSA, some new armor styles, a bear, and snowy craglorn.

    ZOS makes mistake after mistake. Their console microtransaction gambit isn't going to pay off in the long term and the game will be flushed once that is realized and the last cents are milked.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Ok ??? IMO if players are leaving for any reason it's that ZOS is more focused on DLC and the crown store than balancing the game. Seriously ZOS plenty of players have made wonderful suggestions on balancing options. Maybe you guys should look into some of them seeing how you guys truly "listen to us".
  • helediron
    helediron
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    At least ZOS is actually releasing DLCs now on time. They had their internal catastrophy that delayed everything by one year. Hopefully they can put aside their Annus Horribilis and stay on track from now on. There is alot of catching up to do to fill that missed year.

    Personally IC was a disappointment, excluding the two great dungeons, and mostly because of mixing PvE and PvP to cater both and failing in both. ZOS should split it into two. Move sewers into Coldharbour and change to pure PvE. Integrate districts with Cyro and pure PvP.

    I've tested alot Orsinium, and i think it is good that they completely concentrated to single player PvE content and did it well. It is high quality DLC. I prefer group content, but i don't blame Orsinium, but the year of boredom between Craglorn and Orsinium.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Artheiron
    Artheiron
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    Artheiron wrote: »
    Artheiron wrote: »
    DLCs to be released once in 4 months idea is why I said this game is rated M for milking. They need to stop selling us the actual game bit by bit and release a full scaled expansion once a year with true game improvements and additional stuff to improve the core game. yes I'm talking about stuff like housing, random events, guild vs guild or arenas. Or even underwater content. This will be the first TES game that we'll be paying extra for thieves guild and dark brotherhood. You'll see that.

    And youd be back in here in four months time to complain about a lack of content with the rest of the people demanding content.

    Its about time you caught up with the times. MMOs launched after WoW are expected to drop new content regularly. Every 4 months is actually an amazingly fast turn around. Other MMOs, youd be lucky to see new content twice a year. And with ESO you dont even have to outright buy the DLC. Simply sub up.

    You either sub up or pay equal amont of money to DLCs once in 4 months.

    And I repeat, these DLCs are not expansions. Imperial city is a circular map, you kill each other, camp gates and grief other players + 2 dungeons. No real base game improvement and additional mechanics.

    Orsinium is a questing area focused on single player experience gives you 1 solo dungeon. PC players get console controls. Other than that still no base game improvements.

    So far we paid about 40 euros. (I know imperial city is 2500 crowns, good luck buying 2500 crowns you have only option to buy 3000)

    Guild wars 2 expansion heart of thorns is 45 euros.

    gigantic open world.
    new ways to travels gliders and stuff.
    guild halls that you can even decide what music theme would play in it.
    new class
    new ways to communicate with guildies.
    update to class system
    pvp pve stuff.
    I really can't count everything they gave because it's ridiculously big + made the base game free for everyone.

    https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Heart_of_Thorns


    At this point, I really don't care how long it will take for them to bring content to me. I care how much money I spend and what did I get. Regarding that point of view, which is the most of the gamers don't really care, I'm sorry to say but ZoS is ripping us off compared to other games' expansions' pricing. And they got some nerve to appear on ESO live stuff and say, nope we can't do this. We can't do that to players demanding basic requests like brining text chat to console.

    LMAO. Orsinium isnt even out so how did you pay for it already? Oh thats right. You didnt. It literally takes 2 months of subs to pay for IC and same goes for Orsinium. And each of them are over the span of 3 months (thats how long a Quarter is). So you sub up for two months, use the advantage of accessing the content for those two months, use the Crowns to buy the DLC and take advantage of the Extra Gold/Extra EXP/Extra Crafting and at the end of two months. Bam, you have the content with another month to go.

    If they keep up the pricing at this rate youre literally paying for 3/4ths of what you would have to pay per year in the Sub model. If thats too much to ask. You can just go without the content. The end result is that youre getting a discount regardless of how you look at it. Any other MMO would take your 15 bucks and give you maybe 5 bucks back in microtransaction tokens and absolutely very little in the way of subscription perks.

    If this was WoW, youd have to sub up to access the expansions past the first month. So youd have to pay 11 months out of that year.

    You wanna do some math?

    ESO Base Game: 60 Bucks
    ESO IC DLC: 20 Bucks
    ESO Orsinium DLC: 30 Bucks

    Total: 110 Bucks

    Total if they keep up the pricing so that its the equivielant of two months of subs per DLC: 170 Bucks

    If they were to continue to price things at 30 bucks per DLC for 2 years thats still: 290 Bucks


    WoW Base Game (At time of Launch: 60 Bucks
    Subscription: 165 Bucks for a year x2 (Typically takes two years to launch a new expansion)
    WoW The Burning Crusade: 60 Bucks


    Total Between base game and first expansion: 450 bucks


    But by all means. Keep claiming that youre being ripped off.



    I just showed you a basic math there. Indeed English isn't my main language but I believe I didn't say that in French.

    It doesn't make their pricing policy innocent just because I haven't paid for it yet. I played orsinium, I've seen enough. You simply can't compare this game with Wow. Wow is like ancient and has like 50x more stuff than eso has. But oh guess what? they made all previous expansion packs for 20 bucks. lol. So your funny 450 BUCKS pricing is invalid.

    Btw, your pricings are still wrong 100 crown = 1 buck. IC is still 21 EUROS - 25 USBUCKS (FYI: EURO>USBUCKS).
    Also, you can't directly buy 2500 crowns. <---- IMPERIAL CITY crown price. (you can only purchase 3000 crowns)
    Dawnguard DLC (which is a a very well developed satisfying dlc for skyrim) is 19 USbucks.

    There's an alternative way of course. Instead, I can pay 156 euros per year and access all DLCs. and recieve 1500 crown per month so once in 2 months I can purchase a DLC pack for free. So let's do the math right here, 2x sub fee, 30 dollars 3000 crowns free right? right. Subbed or not price is still the same. (Access to DLC isn't owning dlc.) then there's nothing wrong here.

    Nothing is wrong except you paid 60 bucks and bought two bicycles a gw2 guy paid 60 bucks and bought a car.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_Alex on October 30, 2015 3:54PM
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