DatNutrient wrote: »I am curious to see where everyone else stands on this.
IC madena huge amount of the player base quit. I personally enjoy it, but many did not. My guild is almost empty as a result of the patch.
So now that Orsinium is closing it it is being called the PVE patch.
Am I the only one frustrated by the lack of group content being released? Why is it that we need to release content in pieces instead of a patch that addresses a lot of things and really refreshes the game.
To me, Orsinium is looking like a bear, some armor styles, maelstrom, and a questing area.
I do not enjoy questing for the most part. Most people I play with don't either. White gold is challenging for mny ps4 players but not unachievable but its apparently getting ANOTHER nerf.
Where is the challenging end game content besides maelstrom? Many of us are accustomed to running with a group of friends and now we won't be anymore unless.were running old dungeons.
I know trials don't appeal to the masses to some extent but it really enriches the game when they get to them after leveling to max level!
I'm not going to quit over it but it would be nice to get some real new content instead of a solo version of DSA, some new armor styles, a bear, and snowy craglorn.
People arguing over content and here I am wishing ZoS would publicly shame and announce the bans of exploiters and cheaters...... too many well known ones still running rampant in the game since early access......... priorities though I suppose
A way to address the lack of group content would be to scale Trials and DSA up to V16
NewBlacksmurf wrote: »A way to address the lack of group content would be to scale Trials and DSA up to V16
I have to disagree...who in their right mind would want to have to do stuff over and over again that they've already done just to get a higher gear stat base on the same item they've already obtained and prob by now destroyed.
DatNutrient wrote: »I am curious to see where everyone else stands on this.
IC madena huge amount of the player base quit. I personally enjoy it, but many did not. My guild is almost empty as a result of the patch.
So now that Orsinium is closing it it is being called the PVE patch.
Am I the only one frustrated by the lack of group content being released? Why is it that we need to release content in pieces instead of a patch that addresses a lot of things and really refreshes the game.
To me, Orsinium is looking like a bear, some armor styles, maelstrom, and a questing area.
I do not enjoy questing for the most part. Most people I play with don't either. White gold is challenging for mny ps4 players but not unachievable but its apparently getting ANOTHER nerf.
Where is the challenging end game content besides maelstrom? Many of us are accustomed to running with a group of friends and now we won't be anymore unless.were running old dungeons.
I know trials don't appeal to the masses to some extent but it really enriches the game when they get to them after leveling to max level!
I'm not going to quit over it but it would be nice to get some real new content instead of a solo version of DSA, some new armor styles, a bear, and snowy craglorn.
NewBlacksmurf wrote: »A way to address the lack of group content would be to scale Trials and DSA up to V16
I have to disagree...who in their right mind would want to have to do stuff over and over again that they've already done just to get a higher gear stat base on the same item they've already obtained and prob by now destroyed.
OK. So your friends quit because of IC (which had group content), and are not coming back because of Orsinium (which in your opinion doesn't have group content, even though there are two public dungeons there)?
As for the direction, from IC to Orsinium, I'd say North, North-Eastish?
DatNutrient wrote: »I'm glad it is pleasing some players. I just wish they would scale some of the old content at the very least
DLCs to be released once in 4 months idea is why I said this game is rated M for milking. They need to stop selling us the actual game bit by bit and release a full scaled expansion once a year with true game improvements and additional stuff to improve the core game. yes I'm talking about stuff like housing, random events, guild vs guild or arenas. Or even underwater content. This will be the first TES game that we'll be paying extra for thieves guild and dark brotherhood. You'll see that.
Korah_Eaglecry wrote: »DLCs to be released once in 4 months idea is why I said this game is rated M for milking. They need to stop selling us the actual game bit by bit and release a full scaled expansion once a year with true game improvements and additional stuff to improve the core game. yes I'm talking about stuff like housing, random events, guild vs guild or arenas. Or even underwater content. This will be the first TES game that we'll be paying extra for thieves guild and dark brotherhood. You'll see that.
And youd be back in here in four months time to complain about a lack of content with the rest of the people demanding content.
Its about time you caught up with the times. MMOs launched after WoW are expected to drop new content regularly. Every 4 months is actually an amazingly fast turn around. Other MMOs, youd be lucky to see new content twice a year. And with ESO you dont even have to outright buy the DLC. Simply sub up.
Korah_Eaglecry wrote: »DLCs to be released once in 4 months idea is why I said this game is rated M for milking. They need to stop selling us the actual game bit by bit and release a full scaled expansion once a year with true game improvements and additional stuff to improve the core game. yes I'm talking about stuff like housing, random events, guild vs guild or arenas. Or even underwater content. This will be the first TES game that we'll be paying extra for thieves guild and dark brotherhood. You'll see that.
And youd be back in here in four months time to complain about a lack of content with the rest of the people demanding content.
Its about time you caught up with the times. MMOs launched after WoW are expected to drop new content regularly. Every 4 months is actually an amazingly fast turn around. Other MMOs, youd be lucky to see new content twice a year. And with ESO you dont even have to outright buy the DLC. Simply sub up.
You either sub up or pay equal amont of money to DLCs once in 4 months.
And I repeat, these DLCs are not expansions. Imperial city is a circular map, you kill each other, camp gates and grief other players + 2 dungeons. No real base game improvement and additional mechanics.
Orsinium is a questing area focused on single player experience gives you 1 solo dungeon. PC players get console controls. Other than that still no base game improvements.
So far we paid about 40 euros. (I know imperial city is 2500 crowns, good luck buying 2500 crowns you have only option to buy 3000)
Guild wars 2 expansion heart of thorns is 45 euros.
gigantic open world.
new ways to travels gliders and stuff.
guild halls that you can even decide what music theme would play in it.
new class
new ways to communicate with guildies.
update to class system
pvp pve stuff.
I really can't count everything they gave because it's ridiculously big + made the base game free for everyone.
https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Heart_of_Thorns
At this point, I really don't care how long it will take for them to bring content to me. I care how much money I spend and what did I get. Regarding that point of view, which is the most of the gamers don't really care, I'm sorry to say but ZoS is ripping us off compared to other games' expansions' pricing. And they got some nerve to appear on ESO live stuff and say, nope we can't do this. We can't do that to players demanding basic requests like brining text chat to console.
DatNutrient wrote: »I am curious to see where everyone else stands on this.
IC madena huge amount of the player base quit. I personally enjoy it, but many did not. My guild is almost empty as a result of the patch.
So now that Orsinium is closing it it is being called the PVE patch.
Am I the only one frustrated by the lack of group content being released? Why is it that we need to release content in pieces instead of a patch that addresses a lot of things and really refreshes the game.
To me, Orsinium is looking like a bear, some armor styles, maelstrom, and a questing area.
I do not enjoy questing for the most part. Most people I play with don't either. White gold is challenging for mny ps4 players but not unachievable but its apparently getting ANOTHER nerf.
Where is the challenging end game content besides maelstrom? Many of us are accustomed to running with a group of friends and now we won't be anymore unless.were running old dungeons.
I know trials don't appeal to the masses to some extent but it really enriches the game when they get to them after leveling to max level!
I'm not going to quit over it but it would be nice to get some real new content instead of a solo version of DSA, some new armor styles, a bear, and snowy craglorn.
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »DLCs to be released once in 4 months idea is why I said this game is rated M for milking. They need to stop selling us the actual game bit by bit and release a full scaled expansion once a year with true game improvements and additional stuff to improve the core game. yes I'm talking about stuff like housing, random events, guild vs guild or arenas. Or even underwater content. This will be the first TES game that we'll be paying extra for thieves guild and dark brotherhood. You'll see that.
And youd be back in here in four months time to complain about a lack of content with the rest of the people demanding content.
Its about time you caught up with the times. MMOs launched after WoW are expected to drop new content regularly. Every 4 months is actually an amazingly fast turn around. Other MMOs, youd be lucky to see new content twice a year. And with ESO you dont even have to outright buy the DLC. Simply sub up.
You either sub up or pay equal amont of money to DLCs once in 4 months.
And I repeat, these DLCs are not expansions. Imperial city is a circular map, you kill each other, camp gates and grief other players + 2 dungeons. No real base game improvement and additional mechanics.
Orsinium is a questing area focused on single player experience gives you 1 solo dungeon. PC players get console controls. Other than that still no base game improvements.
So far we paid about 40 euros. (I know imperial city is 2500 crowns, good luck buying 2500 crowns you have only option to buy 3000)
Guild wars 2 expansion heart of thorns is 45 euros.
gigantic open world.
new ways to travels gliders and stuff.
guild halls that you can even decide what music theme would play in it.
new class
new ways to communicate with guildies.
update to class system
pvp pve stuff.
I really can't count everything they gave because it's ridiculously big + made the base game free for everyone.
https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Heart_of_Thorns
At this point, I really don't care how long it will take for them to bring content to me. I care how much money I spend and what did I get. Regarding that point of view, which is the most of the gamers don't really care, I'm sorry to say but ZoS is ripping us off compared to other games' expansions' pricing. And they got some nerve to appear on ESO live stuff and say, nope we can't do this. We can't do that to players demanding basic requests like brining text chat to console.
LMAO. Orsinium isnt even out so how did you pay for it already? Oh thats right. You didnt. It literally takes 2 months of subs to pay for IC and same goes for Orsinium. And each of them are over the span of 3 months (thats how long a Quarter is). So you sub up for two months, use the advantage of accessing the content for those two months, use the Crowns to buy the DLC and take advantage of the Extra Gold/Extra EXP/Extra Crafting and at the end of two months. Bam, you have the content with another month to go.
If they keep up the pricing at this rate youre literally paying for 3/4ths of what you would have to pay per year in the Sub model. If thats too much to ask. You can just go without the content. The end result is that youre getting a discount regardless of how you look at it. Any other MMO would take your 15 bucks and give you maybe 5 bucks back in microtransaction tokens and absolutely very little in the way of subscription perks.
If this was WoW, youd have to sub up to access the expansions past the first month. So youd have to pay 11 months out of that year.
You wanna do some math?
ESO Base Game: 60 Bucks
ESO IC DLC: 20 Bucks
ESO Orsinium DLC: 30 Bucks
Total: 110 Bucks
Total if they keep up the pricing so that its the equivielant of two months of subs per DLC: 170 Bucks
If they were to continue to price things at 30 bucks per DLC for 2 years thats still: 290 Bucks
WoW Base Game (At time of Launch: 60 Bucks
Subscription: 165 Bucks for a year x2 (Typically takes two years to launch a new expansion)
WoW The Burning Crusade: 60 Bucks
Total Between base game and first expansion: 450 bucks
But by all means. Keep claiming that youre being ripped off.