POLL: CAST A VOTE FOR FUTURE TRIALS!!

Tegah
Tegah
Hopefully the devs will get a general idea of what there players want. My personal opinion will be left out of this discussion and hopefully this forum community will give some insight to if there should or shouldn't be new 10/12/20/25 man raids.

BE SURE TO VOICE YOUR OPINON BELOW. After all we are the lifeblood for this game and our voices deserve to be heard.
Edited by Tegah on October 29, 2015 7:25AM

POLL: CAST A VOTE FOR FUTURE TRIALS!! 147 votes

Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
66%
NobleNerdmattlarsonmdl_ESOph4l_ESOThymosConquersMisterBigglesworthPetrossfpiesb14_ESOShadesofkinTheBullwoodgolemb14_ESOSharkyto1b16_ESOKilaralolo_01b16_ESOstevvvob16_ESOTaonnorsilentgeckoLeglessUKAimoraLark82 98 votes
No, I think progression raiding will take away from vital content that should not be ignored.
33%
vailjohn_ESOjnjdun_ESONewBlacksmurfGreevirRelmynakupacmacphtony06b14_ESOBugCollectorMujambeeOlysjasebbanIronMaiden_burnoutb92303008rwb17_ESOPaulhewhewriaDaraughinf.toniceb17_ESODarkeusnickreb17_ESOpcripper39ub17_ESOelias.stormneb18_ESO 49 votes
  • Volkodav
    Volkodav
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    I'm probably going to sound dumb,but may I ask what "progression raiding" is? :}
  • Tegah
    Tegah
    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    I'm probably going to sound dumb,but may I ask what "progression raiding" is? :}

    Not dumb at all! Progression raiding is the concept of getting the best gear through raids that you will have to slowly progress through with friends/guild mates.
  • Xendyn
    Xendyn
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Tegah wrote: »
    I'm probably going to sound dumb,but may I ask what "progression raiding" is? :}

    Not dumb at all! Progression raiding is the concept of getting the best gear through raids that you will have to slowly progress through with friends/guild mates.

    And to elaborate a bit, the current version of it is the trials...Aetherian Archive>>Hel Ra Citadel>>Sactum Ophidium.

    There is a new one being worked on @Tegah, if you didn't catch that.
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  • Tegah
    Tegah
    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Xendyn wrote: »
    Tegah wrote: »
    I'm probably going to sound dumb,but may I ask what "progression raiding" is? :}

    Not dumb at all! Progression raiding is the concept of getting the best gear through raids that you will have to slowly progress through with friends/guild mates.

    And to elaborate a bit, the current version of it is the trials...Aetherian Archive>>Hel Ra Citadel>>Sactum Ophidium.

    There is a new one being worked on @Tegah, if you didn't catch that.

    I actually did not hear about that. Regardless It would be nice to see what the community thinks
  • Volkodav
    Volkodav
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    I'm probably going to sound dumb,but may I ask what "progression raiding" is? :}
    Tegah wrote: »
    I'm probably going to sound dumb,but may I ask what "progression raiding" is? :}

    Not dumb at all! Progression raiding is the concept of getting the best gear through raids that you will have to slowly progress through with friends/guild mates.

    Ahh,now I know! Thank you for telling me and for not flaming me to death.lol.
  • Cuyler
    Cuyler
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    I'm curious to hear from the players who voted no about why they think raids aren't important?
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  • Tegah
    Tegah
    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Cuyler wrote: »
    I'm curious to hear from the players who voted no about why they think raids aren't important?

    Theres a good amount of people who dont agree with raids and im curious to learn why as well.
  • Conquers
    Conquers
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    so just curious, do you mean like how in WoW, we would run heroics to get gear for Naxx to get gear for ulduar to get gear for ICC? i loved that progression, especially since it made Naxx a cakewalk when super geared

    but then we would need there to be progression of crafting, where BoP recipes drop in those areas, that allow you to craft gear to get ready for next raid. that gear that you craft is BoP because it is only meant to give the crafters some love
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  • Conquers
    Conquers
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    to be honest, as my post above i mention crafting. they try to make crafting relevant and so if we do progressive gear then crafting becomes irrelevant does it not?
    VR 16 Orc Stamina Dragonknight

    We need a loot currency system in this game!
    forums.elderscrollsonline.com/en/discussion/230549/currency-system-for-dungeons#latest
  • Tegah
    Tegah
    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Conquers wrote: »
    so just curious, do you mean like how in WoW, we would run heroics to get gear for Naxx to get gear for ulduar to get gear for ICC? i loved that progression, especially since it made Naxx a cakewalk when super geared

    but then we would need there to be progression of crafting, where BoP recipes drop in those areas, that allow you to craft gear to get ready for next raid. that gear that you craft is BoP because it is only meant to give the crafters some love

    In my opinon that layout is better than nothing. I would like to see them throw a Elder Scrolls twist on it but if they dont have the resources anything would make me stick around and play this game.
  • Shadesofkin
    Shadesofkin
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    I believe that progression raiding is a good thing *BUT* only when coupled with the crafting system. The Best stuff should be either craftable or dropped, and if it is dropped it shouldn't be instantly BiS, but require upgrading to become BiS.
    @shadesofkin -NA Server.
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  • mamericus
    mamericus
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Conquers wrote: »
    to be honest, as my post above i mention crafting. they try to make crafting relevant and so if we do progressive gear then crafting becomes irrelevant does it not?

    Not necessarily if it is viewed as a complement. After all, item sets are 5 pieces max so there's still plenty of room to fit crafted gear in, and some of it is very good.
  • Conquers
    Conquers
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    I believe that progression raiding is a good thing *BUT* only when coupled with the crafting system. The Best stuff should be either craftable or dropped, and if it is dropped it shouldn't be instantly BiS, but require upgrading to become BiS.

    so can you craft someone BiS and everyone gets free BiS basically without trying?
    VR 16 Orc Stamina Dragonknight

    We need a loot currency system in this game!
    forums.elderscrollsonline.com/en/discussion/230549/currency-system-for-dungeons#latest
  • PhatGrimReaper
    PhatGrimReaper
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    It's not so much the gear, but the challenge it represents. I started this game with two of my friends, but they have since gone back to WoW. It came down to content. In other games there are raids that take upwards of 3 hours, tonnes of mechanics to master & require a lot of practice. The 'most' challenging group content in this game ended up being stack&burn, over in 15mins.
    To add insult to injury, the three trials and vDSA didn't even scale to v16, so there really is no point revisiting them once completed.
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  • Darkeus
    Darkeus
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    No, I think progression raiding will take away from vital content that should not be ignored.
    sry i dont want to be forced into big raids grp to get best gear, i want to be able to get it solo whenever i have time to play and not waiting for a big full grp
  • Callous2208
    Callous2208
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    No, I think progression raiding will take away from vital content that should not be ignored.
    I voted no but I'm torn. I mean, I like raids, they're great fun. But WoW and some other traditional mmo's really burned me out on the progression system. I also fear this would make crafting irrelevant. I know no matter what happens we are on a gear treadmill in mmo's, this game being no different, but at least here it's not so obvious. I just don't like the thought of having to run raids endlessly for every piece of end game gear. Eventually you find yourself only looking at your ilvl every time you log in and at that point I usually get bored and move on.
  • phtony06b14_ESO
    phtony06b14_ESO
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    No, I think progression raiding will take away from vital content that should not be ignored.
    To those wondering why someone would vote no & asked for a reason why, I'll share mine. I don't care to endgame raid. I've had my fill of it in other games. I prefer to pvp at endgame. I realize this clashes with your idea of what's best for the game, but I was simply answering the question put forth by the poll.

    I do realize many people like progression raiding & am generally OK with it in a game. But if you ask me if I "want" something, then I have to be honest when answering.

    Edit: Also I think the answers should be yes or no & then give your reasons. I don't necessarily agree that no=progression raiding would take away from vital content. So in that respect, it's a bad poll question.
    Edited by phtony06b14_ESO on October 28, 2015 8:47PM
  • Shadesofkin
    Shadesofkin
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Conquers wrote: »
    I believe that progression raiding is a good thing *BUT* only when coupled with the crafting system. The Best stuff should be either craftable or dropped, and if it is dropped it shouldn't be instantly BiS, but require upgrading to become BiS.

    so can you craft someone BiS and everyone gets free BiS basically without trying?

    More like, diverse builds consider certain things BiS depending on their tastes. That being said, raid gear...gear specifically beneficial to the 4-man and 12-man group content would be dropped from those dungeons specifically and could be improved by crafting (making them BiS for those who can upgrade them).

    I might not be clear, but I do think there is a balance we could find and I think that it has to do with the 4-man and 12-man content dropping gear that would help out with 4-man and 12-man content while crafting can do solo, group, and pvp content...
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  • GuyNamedSean
    GuyNamedSean
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    No, I think progression raiding will take away from vital content that should not be ignored.
    Now don't get me wrong, I love dungeoning and Craglorn and Trials and DSA and all that.

    I don't think making it progressive will be all that fun. Maybe it's because Destiny's raid system left a bad taste in my mouth, I don't know. I would prefer all of the Trials provide unique challenges with emphasis on different play styles.

    Now, if it's a range of Trials that are partially progressive, that would be alright. If there's one group of Trials that are easier and pave the path to more difficult ones later on I would enjoy the system. I just want a greater variety more than a greater difficulty.
    Cuyler wrote: »
    I'm curious to hear from the players who voted no about why they think raids aren't important?

    To answer you, it's not that I think they're unimportant. Not at all. I just think that progressive raiding shouldn't be prioritised over more variety in the system.
    Former Guildmaster of the Legion of Mournhold
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  • Sidney
    Sidney
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    I voted yes, however, I would only want it if it was done in a way that it is more focused on making the content fun than making someone have to turn the game into a job. The raids should be completable within a few hours and able to be reset to go again should people want to. I'm thinking more like extended trials without the souls.
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  • Conquers
    Conquers
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Darkeus wrote: »
    sry i dont want to be forced into big raids grp to get best gear, i want to be able to get it solo whenever i have time to play and not waiting for a big full grp

    skyrim? fallout? anything that isn't a Massive Multiplayer Online Role Playing Game? maybe you should move to a solo RPG?
    Edited by Conquers on October 28, 2015 8:50PM
    VR 16 Orc Stamina Dragonknight

    We need a loot currency system in this game!
    forums.elderscrollsonline.com/en/discussion/230549/currency-system-for-dungeons#latest
  • Tegah
    Tegah
    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.

    I
    Darkeus wrote: »
    sry i dont want to be forced into big raids grp to get best gear, i want to be able to get it solo whenever i have time to play and not waiting for a big full grp

    No reason to be sorry this is an open discussion I want you yo express your thoughts on the subject.
  • NewBlacksmurf
    NewBlacksmurf
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    No, I think progression raiding will take away from vital content that should not be ignored.
    This is hard for me to say.....I really enjoy these types of games for raiding BUT

    and this is a BIG BUTT <insert whatever meme pops in your head>

    -This game is taking from TES, a single player game and right now levels 1 - VR10 are by design single player with some group content. Even the newest DLC is single player motivated so, I'd like to be able to do some larger group things but until ZOS comes up with a grouping tool that solves many issues, I'd rather now see group content.

    NOW...if and when the grouping tools (suggested fixes) work....sure...bring it on
    but right now, it ends up upsetting more ppl than offering fun adventures and content because that type of content requires that you complete the last grouping area to be viable in the next and this game doesn't meet that design at all so far.
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  • Tegah
    Tegah
    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    This is hard for me to say.....I really enjoy these types of games for raiding BUT

    and this is a BIG BUTT <insert whatever meme pops in your head>

    -This game is taking from TES, a single player game and right now levels 1 - VR10 are by design single player with some group content. Even the newest DLC is single player motivated so, I'd like to be able to do some larger group things but until ZOS comes up with a grouping tool that solves many issues, I'd rather now see group content.

    NOW...if and when the grouping tools (suggested fixes) work....sure...bring it on
    but right now, it ends up upsetting more ppl than offering fun adventures and content because that type of content requires that you complete the last grouping area to be viable in the next and this game doesn't meet that design at all so far.


    I understand where you are coming from but this is an MMO. Players are everywhere and guilds recruit all the time even now for trials. If you cant find a group its due to you not looking for a group of players to join.

    That being said I do agree that the LFG system is long overdue on console and its one of the major changes they need to fix right away. Sometimes it makes you wonder how many people are even working on the game we all love so much.
  • Shadesofkin
    Shadesofkin
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    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Tegah wrote: »
    This is hard for me to say.....I really enjoy these types of games for raiding BUT

    and this is a BIG BUTT <insert whatever meme pops in your head>

    -This game is taking from TES, a single player game and right now levels 1 - VR10 are by design single player with some group content. Even the newest DLC is single player motivated so, I'd like to be able to do some larger group things but until ZOS comes up with a grouping tool that solves many issues, I'd rather now see group content.

    NOW...if and when the grouping tools (suggested fixes) work....sure...bring it on
    but right now, it ends up upsetting more ppl than offering fun adventures and content because that type of content requires that you complete the last grouping area to be viable in the next and this game doesn't meet that design at all so far.


    I understand where you are coming from but this is an MMO. Players are everywhere and guilds recruit all the time even now for trials. If you cant find a group its due to you not looking for a group of players to join.

    That being said I do agree that the LFG system is long overdue on console and its one of the major changes they need to fix right away. Sometimes it makes you wonder how many people are even working on the game we all love so much.

    Yep. This is why I think that the BiS raiding gear should be dropped in 4 and 12 man content but with some craftable available, meanwhile solo and PvP gear could be craftable (with there being a little bit of leeway for things bleeding into each other).
    @shadesofkin -NA Server.
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  • GuyNamedSean
    GuyNamedSean
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    No, I think progression raiding will take away from vital content that should not be ignored.
    Tegah wrote: »
    This is hard for me to say.....I really enjoy these types of games for raiding BUT

    and this is a BIG BUTT <insert whatever meme pops in your head>

    -This game is taking from TES, a single player game and right now levels 1 - VR10 are by design single player with some group content. Even the newest DLC is single player motivated so, I'd like to be able to do some larger group things but until ZOS comes up with a grouping tool that solves many issues, I'd rather now see group content.

    NOW...if and when the grouping tools (suggested fixes) work....sure...bring it on
    but right now, it ends up upsetting more ppl than offering fun adventures and content because that type of content requires that you complete the last grouping area to be viable in the next and this game doesn't meet that design at all so far.


    I understand where you are coming from but this is an MMO. Players are everywhere and guilds recruit all the time even now for trials. If you cant find a group its due to you not looking for a group of players to join.

    That being said I do agree that the LFG system is long overdue on console and its one of the major changes they need to fix right away. Sometimes it makes you wonder how many people are even working on the game we all love so much.

    It's for that exact reason that I wish they would ramp up the group content for lower levels. Really? Craglorn starts at v11? Sure, I can handle that at quite a lower level, but there isn't even good group content for the lower Veteran Ranks, when you're supposed to be done with the regular game and supposedly in the endgame.
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  • Tegah
    Tegah
    Yes, I think progression raiding will improve the over all longevity of the game and grab my interest more.
    Tegah wrote: »
    This is hard for me to say.....I really enjoy these types of games for raiding BUT

    and this is a BIG BUTT <insert whatever meme pops in your head>

    -This game is taking from TES, a single player game and right now levels 1 - VR10 are by design single player with some group content. Even the newest DLC is single player motivated so, I'd like to be able to do some larger group things but until ZOS comes up with a grouping tool that solves many issues, I'd rather now see group content.

    NOW...if and when the grouping tools (suggested fixes) work....sure...bring it on
    but right now, it ends up upsetting more ppl than offering fun adventures and content because that type of content requires that you complete the last grouping area to be viable in the next and this game doesn't meet that design at all so far.


    I understand where you are coming from but this is an MMO. Players are everywhere and guilds recruit all the time even now for trials. If you cant find a group its due to you not looking for a group of players to join.

    That being said I do agree that the LFG system is long overdue on console and its one of the major changes they need to fix right away. Sometimes it makes you wonder how many people are even working on the game we all love so much.

    It's for that exact reason that I wish they would ramp up the group content for lower levels. Really? Craglorn starts at v11? Sure, I can handle that at quite a lower level, but there isn't even good group content for the lower Veteran Ranks, when you're supposed to be done with the regular game and supposedly in the endgame.

    Generally and almost always MMOs follow the format of when you hit max lvl the game begings. Grouping is the essence of MMO's because no other platform allows content to be shared so massively.
  • redspecter23
    redspecter23
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    No, I think progression raiding will take away from vital content that should not be ignored.
    I want raids to be relevant but the idea of being on a treadmill stuck in raid A until the RNG gods smile on me before I can move onto raid B doesn't appeal to me at all.
  • Callous2208
    Callous2208
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    No, I think progression raiding will take away from vital content that should not be ignored.
    Let me add something else to the mix here. I do not wish to see all or even the majority of BiS gear locked behind hard mode raids. I do however, enjoy the challenge and fun of raids. I think it would be cool if going forward there were a few really good things that dropped in raids, like the undaunted pieces. They would be worth the effort but not the ONLY logical option for everyone's end game build. Also, what if non gear related items could be tied to reaching certain plateaus of raid completion. Mounts, crafting styles, pets, costumes. I'd much rather raid for cool rewards to show off, not gear only to complete the next raid in an endless cycle. On a last note, it seems, and this is just my opinion, that hardcore progressive raiding turns the gameplay balance to the side of gear>skill and coordination, which benefits no one in the long run.
  • usmcjdking
    usmcjdking
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    No, I think progression raiding will take away from vital content that should not be ignored.
    I'd like to see some Battle-Leveled raid content TBH.

    I love grouping with guildies of ALL levels and going around blowing stuff to pieces, which is why I'm in IC most of the time - because I can grab two guildies level 10+ and get sweet xp and sweet loot.

    If there was legitimate raid content I could put together 24 man groups of level 10+'s for and get DECENT (blue, rare chance at purple @ level item) loot I think that would take this game into the next level.

    City of Heroes had this mechanic where you could exemplar some lowbie buddies to go get killed by the Hamidon and to get sweet loot. ZOS puts that in the game and I'm groovy.
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