The beauty of ESO is/should be that both options are viable.Lava_Croft wrote: »And to be honest, sometimes it's just fun to choo choo over some loner, it feels like payback!
Some people like to pull the wings off of flys for fun too. Never really saw the point in that sort of thing.
Lava_Croft wrote: »The beauty of ESO is/should be that both options are viable.Lava_Croft wrote: »And to be honest, sometimes it's just fun to choo choo over some loner, it feels like payback!
Some people like to pull the wings off of flys for fun too. Never really saw the point in that sort of thing.
Darnathian wrote: »I shouldn't have even said what I did, I'm not trying to dog on Crown but it was distracting to me and I wanted to provide some feedback to Spyher and the guys hosting the podcast. Anyone appearing on the podcast should have very thick skin and treat everyone else as equals and with the respect they are due regardless of differences in opinion.
Agree with most of what you said. However, the only one who has treated everyone as equals has been Sypher. The other three have at times voiced there, "displeasure", at other playstyles and opinions.
HighT3chR3dn3ck wrote: »So to those of you who commented on what I had to say, it seemed what you were saying is, "I want to be able to kill large groups of people by myself and have them penalized for working as team, as was intended."
I remember, when I first started playing people were always, I mean ALWAYS complaining about how there were just a few elite players in PvP that could take out entire groups because they dealt to much damage and had to much resistance. I really haven't seen this be problem in a while. I play on Hedarus btw, so lots of people, very little problems with lag.
Beyond this, I have played some incredibly ineffective 24-(wo)man groups that would get steamrolled by smaller groups because there was no communication, teamwork, and/or no healer. The problem is that all those "elite" players, now with the caps and champion cap to come, just aren't as "elite" as they used to be because the gaps are getting closed to make PvP MORE competitive for everyone. As it stands, I couldn't be happier. The battles are longer and drawn out. It really gives a battlefield, army vs. army feel to it. Thus causing group leaders to have to coordinate. As I said, I play on Hedarus server. Currently AD. I have to say, for the most part the "main group leaders" for AD are terrible (not calling anyone out, it's just a common belief amongst most the grunts). They do not coordinate with each other at all and when DF or EP are on and they are working in groups(as they often are), we get steamed rolled.
Although I've never played it, so I could be 100% wrong but I did Google it, is that World of Warrant has an Arena system and it has in no way broken the PvP in the game. People can go do their duels, and people can fight in a war. In fact, ZOS should consider putting in a new area just for Arena play, where people can queue in for 1v1, 2v2, etc., as well as just challenge each other to practice duels. THERE EVERYONE'S HAPPY... just kidding, it's the internet.
Lava_Croft wrote: »And to be honest, sometimes it's just fun to choo choo over some loner, it feels like payback!
mike.gaziotisb16_ESO wrote: »Lava_Croft wrote: »And to be honest, sometimes it's just fun to choo choo over some loner, it feels like payback!
You can certainly do whatever you enjoy, I even enjoy getting chased personally, but payback? Payback for what? For trying to do solo/small-scale? For trying something very challenging in today's PvP meta? For daring to be on the same map as your almighty train? (you used the word choo-choo, not me)
You definitely used the right word there, payback. The reaction of a 20-man group chasing individuals for 5 minutes across half the map and then teabagging them does certainly resemble something like payback.
Maybe you can share with us why you have such feelings, I'd be interested to know. What you're exactly paying them back for, you know?
mike.gaziotisb16_ESO wrote: »Lava_Croft wrote: »And to be honest, sometimes it's just fun to choo choo over some loner, it feels like payback!
You can certainly do whatever you enjoy, I even enjoy getting chased personally, but payback? Payback for what? For trying to do solo/small-scale? For trying something very challenging in today's PvP meta? For daring to be on the same map as your almighty train? (you used the word choo-choo, not me)
You definitely used the right word there, payback. The reaction of a 20-man group chasing individuals for 5 minutes across half the map and then teabagging them does certainly resemble something like payback.
Maybe you can share with us why you have such feelings, I'd be interested to know. What you're exactly paying them back for, you know?
You know what he´s gonna write? Abusing bugs.
After that i´ll post the screenshots where he admits bugoiling ppl on top of a milegate.
mike.gaziotisb16_ESO wrote: »Lava_Croft wrote: »And to be honest, sometimes it's just fun to choo choo over some loner, it feels like payback!
You can certainly do whatever you enjoy, I even enjoy getting chased personally, but payback? Payback for what? For trying to do solo/small-scale? For trying something very challenging in today's PvP meta? For daring to be on the same map as your almighty train? (you used the word choo-choo, not me)
You definitely used the right word there, payback. The reaction of a 20-man group chasing individuals for 5 minutes across half the map and then teabagging them does certainly resemble something like payback.
Maybe you can share with us why you have such feelings, I'd be interested to know. What you're exactly paying them back for, you know?
You know what he´s gonna write? Abusing bugs.
After that i´ll post the screenshots where he admits bugoiling ppl on top of a milegate.
Kris will always tell you to respect other people's playstyles, but he thinks it's ok for 20 people to run after 1 solo guy. I'll respect your playstyle if you respect mine yeah?
How does removing AOE caps discourage ball tactics? If a group of 4-5 runs into a death ball of 16-20 and starts spamming steel tornado, the small group is going to be obliterated all the same. The only thing this does is give similar sized groups more tools. Be it another ball group or a critical mass of random people playing solo.
As long as AOE healing and defensive abilities exist, people are going to ball up. AOE defensive abilities are way too strong and need to be heavily nerfed. AKA heals shields purges speed and other buffs.
How does removing AOE caps discourage ball tactics? If a group of 4-5 runs into a death ball of 16-20 and starts spamming steel tornado, the small group is going to be obliterated all the same. The only thing this does is give similar sized groups more tools. Be it another ball group or a critical mass of random people playing solo.
As long as AOE healing and defensive abilities exist, people are going to ball up. AOE defensive abilities are way too strong and need to be heavily nerfed. AKA heals shields purges speed and other buffs.
Darnathian wrote: »How does removing AOE caps discourage ball tactics? If a group of 4-5 runs into a death ball of 16-20 and starts spamming steel tornado, the small group is going to be obliterated all the same. The only thing this does is give similar sized groups more tools. Be it another ball group or a critical mass of random people playing solo.
As long as AOE healing and defensive abilities exist, people are going to ball up. AOE defensive abilities are way too strong and need to be heavily nerfed. AKA heals shields purges speed and other buffs.
Because.... If they remove AOE caps they will post these uber 4 v 24 videos of them stealth bombing, I mean flanking, videos. Lol
I am still for AOE cap removal.
Darnathian wrote: »How does removing AOE caps discourage ball tactics? If a group of 4-5 runs into a death ball of 16-20 and starts spamming steel tornado, the small group is going to be obliterated all the same. The only thing this does is give similar sized groups more tools. Be it another ball group or a critical mass of random people playing solo.
As long as AOE healing and defensive abilities exist, people are going to ball up. AOE defensive abilities are way too strong and need to be heavily nerfed. AKA heals shields purges speed and other buffs.
Because.... If they remove AOE caps they will post these uber 4 v 24 videos of them stealth bombing, I mean flanking, videos. Lol
I am still for AOE cap removal.
Well I'm for it too, but I'm very skeptical that it will fix ball groups.
Darnathian wrote: »How does removing AOE caps discourage ball tactics? If a group of 4-5 runs into a death ball of 16-20 and starts spamming steel tornado, the small group is going to be obliterated all the same. The only thing this does is give similar sized groups more tools. Be it another ball group or a critical mass of random people playing solo.
As long as AOE healing and defensive abilities exist, people are going to ball up. AOE defensive abilities are way too strong and need to be heavily nerfed. AKA heals shields purges speed and other buffs.
Because.... If they remove AOE caps they will post these uber 4 v 24 videos of them stealth bombing, I mean flanking, videos. Lol
I am still for AOE cap removal.
You´ll never be able to win these kind of engagements against competent players.
The people you´re going to win this against are the ones where it´s possible now too.
mike.gaziotisb16_ESO wrote: »Darnathian wrote: »How does removing AOE caps discourage ball tactics? If a group of 4-5 runs into a death ball of 16-20 and starts spamming steel tornado, the small group is going to be obliterated all the same. The only thing this does is give similar sized groups more tools. Be it another ball group or a critical mass of random people playing solo.
As long as AOE healing and defensive abilities exist, people are going to ball up. AOE defensive abilities are way too strong and need to be heavily nerfed. AKA heals shields purges speed and other buffs.
Because.... If they remove AOE caps they will post these uber 4 v 24 videos of them stealth bombing, I mean flanking, videos. Lol
I am still for AOE cap removal.
So jumping on other groups with your own 20 man group is cool and doing it right, but doing it with 4-man groups is lol-worthy? #Logic
Darnathian wrote: »Darnathian wrote: »How does removing AOE caps discourage ball tactics? If a group of 4-5 runs into a death ball of 16-20 and starts spamming steel tornado, the small group is going to be obliterated all the same. The only thing this does is give similar sized groups more tools. Be it another ball group or a critical mass of random people playing solo.
As long as AOE healing and defensive abilities exist, people are going to ball up. AOE defensive abilities are way too strong and need to be heavily nerfed. AKA heals shields purges speed and other buffs.
Because.... If they remove AOE caps they will post these uber 4 v 24 videos of them stealth bombing, I mean flanking, videos. Lol
I am still for AOE cap removal.
You´ll never be able to win these kind of engagements against competent players.
The people you´re going to win this against are the ones where it´s possible now too.
Come on. We both know thats not true. When you can unleash hell in a second, they will just stealth approach all the way up to a group and bomb them.
Like i said I am for it, I just know what will happen.
mike.gaziotisb16_ESO wrote: »Darnathian wrote: »Darnathian wrote: »How does removing AOE caps discourage ball tactics? If a group of 4-5 runs into a death ball of 16-20 and starts spamming steel tornado, the small group is going to be obliterated all the same. The only thing this does is give similar sized groups more tools. Be it another ball group or a critical mass of random people playing solo.
As long as AOE healing and defensive abilities exist, people are going to ball up. AOE defensive abilities are way too strong and need to be heavily nerfed. AKA heals shields purges speed and other buffs.
Because.... If they remove AOE caps they will post these uber 4 v 24 videos of them stealth bombing, I mean flanking, videos. Lol
I am still for AOE cap removal.
You´ll never be able to win these kind of engagements against competent players.
The people you´re going to win this against are the ones where it´s possible now too.
Come on. We both know thats not true. When you can unleash hell in a second, they will just stealth approach all the way up to a group and bomb them.
Like i said I am for it, I just know what will happen.
You can already do that with a 20-man group. You can hide in a corner of a keep and when another force comes in, you stealth bomb them with ult/cc coordination. You do that right? And you enjoy it too? So what's wrong with a small group having a crack without being impeded by the AoE caps?
The 4-man group has significantly less damage than a 20+ range. If they feck up their timing or if the opposition catches wind of what's going on it's almost certain the small group will wipe. Even if they play it perfectly they are very likely to still wipe.
I just don't see why they have to butt against AoE caps too on top of all the odds being against them.
Darnathian wrote: »Darnathian wrote: »How does removing AOE caps discourage ball tactics? If a group of 4-5 runs into a death ball of 16-20 and starts spamming steel tornado, the small group is going to be obliterated all the same. The only thing this does is give similar sized groups more tools. Be it another ball group or a critical mass of random people playing solo.
As long as AOE healing and defensive abilities exist, people are going to ball up. AOE defensive abilities are way too strong and need to be heavily nerfed. AKA heals shields purges speed and other buffs.
Because.... If they remove AOE caps they will post these uber 4 v 24 videos of them stealth bombing, I mean flanking, videos. Lol
I am still for AOE cap removal.
You´ll never be able to win these kind of engagements against competent players.
The people you´re going to win this against are the ones where it´s possible now too.
Come on. We both know thats not true. When you can unleash hell in a second, they will just stealth approach all the way up to a group and bomb them.
Like i said I am for it, I just know what will happen.
Well I'm for it too, but I'm very skeptical that it will fix ball groups.
AOE caps is the first step.
If that´s not enough. Let rapid maneuver break on heals.
Still not enough? Limit purgespam in some way.
Not enough? Limit barrier.
What not to do? Introduce all of the above at once...
HighT3chR3dn3ck wrote: »So to those of you who commented on what I had to say, it seemed what you were saying is, "I want to be able to kill large groups of people by myself and have them penalized for working as team, as was intended."
I remember, when I first started playing people were always, I mean ALWAYS complaining about how there were just a few elite players in PvP that could take out entire groups because they dealt to much damage and had to much resistance. I really haven't seen this be problem in a while. I play on Hedarus btw, so lots of people, very little problems with lag.
Beyond this, I have played some incredibly ineffective 24-(wo)man groups that would get steamrolled by smaller groups because there was no communication, teamwork, and/or no healer. The problem is that all those "elite" players, now with the caps and champion cap to come, just aren't as "elite" as they used to be because the gaps are getting closed to make PvP MORE competitive for everyone. As it stands, I couldn't be happier. The battles are longer and drawn out. It really gives a battlefield, army vs. army feel to it. Thus causing group leaders to have to coordinate. As I said, I play on Hedarus server. Currently AD. I have to say, for the most part the "main group leaders" for AD are terrible (not calling anyone out, it's just a common belief amongst most the grunts). They do not coordinate with each other at all and when DF or EP are on and they are working in groups(as they often are), we get steamed rolled.
Although I've never played it, so I could be 100% wrong but I did Google it, is that World of Warrant has an Arena system and it has in no way broken the PvP in the game. People can go do their duels, and people can fight in a war. In fact, ZOS should consider putting in a new area just for Arena play, where people can queue in for 1v1, 2v2, etc., as well as just challenge each other to practice duels. THERE EVERYONE'S HAPPY... just kidding, it's the internet.
With your first sentence you make very clear that you understood absolutely nothing about the concerns of the people playing with smaller grps.
Please do yourself and all of us the favor to actually try to understand what smallgrp players want instead of posting such nonsense.
Darnathian wrote: »mike.gaziotisb16_ESO wrote: »Darnathian wrote: »Darnathian wrote: »How does removing AOE caps discourage ball tactics? If a group of 4-5 runs into a death ball of 16-20 and starts spamming steel tornado, the small group is going to be obliterated all the same. The only thing this does is give similar sized groups more tools. Be it another ball group or a critical mass of random people playing solo.
As long as AOE healing and defensive abilities exist, people are going to ball up. AOE defensive abilities are way too strong and need to be heavily nerfed. AKA heals shields purges speed and other buffs.
Because.... If they remove AOE caps they will post these uber 4 v 24 videos of them stealth bombing, I mean flanking, videos. Lol
I am still for AOE cap removal.
You´ll never be able to win these kind of engagements against competent players.
The people you´re going to win this against are the ones where it´s possible now too.
Come on. We both know thats not true. When you can unleash hell in a second, they will just stealth approach all the way up to a group and bomb them.
Like i said I am for it, I just know what will happen.
You can already do that with a 20-man group. You can hide in a corner of a keep and when another force comes in, you stealth bomb them with ult/cc coordination. You do that right? And you enjoy it too? So what's wrong with a small group having a crack without being impeded by the AoE caps?
The 4-man group has significantly less damage than a 20+ range. If they feck up their timing or if the opposition catches wind of what's going on it's almost certain the small group will wipe. Even if they play it perfectly they are very likely to still wipe.
I just don't see why they have to butt against AoE caps too on top of all the odds being against them.
You are right. Valid points made. I said I was with you. I personally dislike constantly looking over your shoulder for a stealth ambush.
It is a good tactic.
I watched the second video and was glad to see you included a couple of group (zerg; ha ha joking) leads. I felt that you guys did a nice job on inclusion which is what you need to continue doing. However, I have to ask, since in both video's you have continued to lobby for 1. removal of AOE caps, and 2. the return of some form of dynamic ultimate generation, is this the solution you want? I hear the message as I am certain others did as well. However, do you honestly think ZOS will do that? I'm just not sure if the message you are sending is actually reaching the desired person who makes the choice or if you have proven why this has to happen.
If you believe so strongly, as I believe you do, please do not give up. Take your message to the next level. Prove your point with pure logic. Debate it with 2 of you taking the pro position and 2 of you taking the con position. Spend 2 hours on debating AOE caps. Argue it amongst yourselves from every possible position. Prove to ZOS why it has to happen and not just because 3500 players in a poll said so or because you 4 say so, but because the logic of the game and its combat mechanics say so. Then do another episode for the ulti gen.
I believe you can do this and achieve your results. If ZOS doesn't change then everyone will know its time to move on. If they are listening as they say they are then simply make them see your point of view, as well as the communities, so we can get the changes we need.
Don't be afraid to use real game footage or groups, set it up, get those groups to help you, take them to a dead server or a campaign and show ZOS why. Use a whiteboard to graph or do the math so the players can see it. Don't just get on twitch and talk about it, show it!
I also think that you need to do some positive things. No one wants to hear all the bad that they have done. Look for the good in what ZOS has accomplished and use that to soften the podcast so it doesn't seem to be a 2 hour attack ZOS rant. I know you can do this if you set your minds to it. All 4 of you are very smart players and can accomplish this if you continue to work together.
Remember this is about the message you are sending and every message has to be clear and with purpose.
(PS) Jules came across very well verbally, and obviously she can hang with the big boys (great job by the way) however, Crown came across as too aloft and a bit too techno. Don't get me wrong, Crown is very good at what he does, He simply is not the poster voice you want on the "AIR". Yes you probably want him consulting or filling in the techno aspects but for his sake turn off his mic.
And remember, viewers are watching, and what they see can be spoken as well as unspoken, so King try not to roll those eyes so much even when we all know what's being said is pointless.
(this is free advice based on experience it is also my opinion on how to help you achieve your goal. you are free to take it or leave it, as all opinions are simple points of few or perspectives from the observer.)
Darnathian wrote: »I watched the second video and was glad to see you included a couple of group (zerg; ha ha joking) leads. I felt that you guys did a nice job on inclusion which is what you need to continue doing. However, I have to ask, since in both video's you have continued to lobby for 1. removal of AOE caps, and 2. the return of some form of dynamic ultimate generation, is this the solution you want? I hear the message as I am certain others did as well. However, do you honestly think ZOS will do that? I'm just not sure if the message you are sending is actually reaching the desired person who makes the choice or if you have proven why this has to happen.
If you believe so strongly, as I believe you do, please do not give up. Take your message to the next level. Prove your point with pure logic. Debate it with 2 of you taking the pro position and 2 of you taking the con position. Spend 2 hours on debating AOE caps. Argue it amongst yourselves from every possible position. Prove to ZOS why it has to happen and not just because 3500 players in a poll said so or because you 4 say so, but because the logic of the game and its combat mechanics say so. Then do another episode for the ulti gen.
I believe you can do this and achieve your results. If ZOS doesn't change then everyone will know its time to move on. If they are listening as they say they are then simply make them see your point of view, as well as the communities, so we can get the changes we need.
Don't be afraid to use real game footage or groups, set it up, get those groups to help you, take them to a dead server or a campaign and show ZOS why. Use a whiteboard to graph or do the math so the players can see it. Don't just get on twitch and talk about it, show it!
I also think that you need to do some positive things. No one wants to hear all the bad that they have done. Look for the good in what ZOS has accomplished and use that to soften the podcast so it doesn't seem to be a 2 hour attack ZOS rant. I know you can do this if you set your minds to it. All 4 of you are very smart players and can accomplish this if you continue to work together.
Remember this is about the message you are sending and every message has to be clear and with purpose.
(PS) Jules came across very well verbally, and obviously she can hang with the big boys (great job by the way) however, Crown came across as too aloft and a bit too techno. Don't get me wrong, Crown is very good at what he does, He simply is not the poster voice you want on the "AIR". Yes you probably want him consulting or filling in the techno aspects but for his sake turn off his mic.
And remember, viewers are watching, and what they see can be spoken as well as unspoken, so King try not to roll those eyes so much even when we all know what's being said is pointless.
(this is free advice based on experience it is also my opinion on how to help you achieve your goal. you are free to take it or leave it, as all opinions are simple points of few or perspectives from the observer.)
The combat lead, Mr Wrobel, claims he reads the forums but has not acknowledged the literally biggest two topics for pvp right now. To be honest can't remembercthe last time he posted. Gina told us she would do what she could
They say it's because they don't want all the fuss that would come if they posted. I believe this is a extremely bad decision. That's what the customer/company relationship is suppose to be. Provide a product and listen and discuss it with customer. Whether that be positive or negative.
You cannot tell me you don't have 5 minutes each day to put a post or two about we hear you guys. This is how we feel a of it and why.
The customer service needs a dramatic improvement.
It may be a game to us, but it's a business for them. So better customer service would be appreciated.