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My last appeal to ZOS: Make your game easier, let every gamer take part in content!

  • newtinmpls
    newtinmpls
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    There's only one thing I'd really like to see in this game, and that is an auction house (AH), similar to the one in WoW. I love selling and buying stuff, but I'll not join a guild in this game that tells me how much money/items I have to sell per month. I like to do things at my pace.

    I'm in five guilds (actually more considering I play two accounts and a few EU characters) and none of them tell me how much money/items I have to sell per anything. A couple have requested minimum numbers of listings, and requests to log in at least every 10 days, but that's it.

    I'm not a big seller, but I do like to sell some stuff and there are things (like found stamina potions) that I will just never use.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • tordr86b16_ESO
    tordr86b16_ESO
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    I vote for DOWNVOTE. Shame on the OP, and shame on ZOS if they ever nerf dungeons so toddlers can finish them.
    Edited by tordr86b16_ESO on October 24, 2015 6:43AM
  • BorrawinTheWarrior
    Please DO NOT make this game easier.
  • Rosveen
    Rosveen
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    The average CP among forum-goers only is approximately 397 CPs
    (sample size: 439 respondents --- 5% margin of error)

    source:
    http://forums.elderscrollsonline.com/en/discussion/220315/champion-point-cap-how-much-cp-do-you-have-now-september-october-2015/p1
    How did you calculate it? I can't find any reasonable way to reach this average from the current poll results.
  • Lyrander
    Lyrander
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    1. You will make MORE **$$ money $$** if you make the game "easy going", that includes: not-so-complicated IC/gold-dungeons, better undaunted (gold) boss drop chances for helmets, etc etc..
    --> If you make ESO well accessible to more players (including casual players, guildless players, solo-players, UNORGANIZED players, etc.), the chances to sell more in your store will raise, the more players have access to the ESO contents (beside zone leveling, Cyrondil and normal dungeons). The chance to find a customer, who will spend hundreds of dollars in your store, are higher, if the game is appealing to all types of customers, not just the PvE-powergamers
    --> If you make ESO a hardcore-pve-game you will maintain all that farmers/powergamers but, by doing so, ESO will die slowly.
    --> PvP is much more interesting if PvP stays full of players, who are consciuous that "they have more or less the same chances" (combat the real "sources" of 1/2-shot builds, your 50% less damage does not help!)

    2. You will please more players, if you keep this game interesting for random groups, that do not use TeamSpeak (!), I mean the guys that do not spend more than 2 hours in the game every day. Actually, especially IC-dungeons are not doable for random groups. That content of the game should not be suited just for powergamers but for everybody. Normal mode should be "easy mode", while in gold mode errors should not lead to instant death. You can still keep it difficult by less penalizing of player errors.

    3. Put VR 15 and 16 Items together, as it has been the TRADITION in Eso before 1.7 / to have easily obtainable and farmable item sets THAT can compete with "raid dungeon stuff". Not long ago, I could buy a full purple item set for 10k from any crafter. Doing that raised my interest in the game much more, as I was able to play with set-combinations, etc... That way of optimizing your character was a part of the ESO-game experience and because of the affordability it was accessible to everybody, even the ones without much gold /or/ time /or/ connections in the game.
    --> Getting VR 16 items (and all relative goodies), instead, is a pain in the A... There is also a consistent gap between players who own VR 16 items + glyphs and sets as Molag Kena for PvP and players who use VR 14 armors. (That gap was not existant before, when comparing vr12- to vr14 items). The reason lies also in the new golde4 n-gylphs, why did you change them!

    4. Bring real auction houses in the game. The current guild-based system lead to "Berlusconi players" controlling the markets, or lets call them Donald-Trump players. They can dictate prices, as well as they do apply market-control (complicated topic, I'll not explain it). Often they lead the trading guilds, with all consequences! (less well game experience)
    I do not want other players (powergamers) that control their own auction houses (often they make arbitrary decisions, or guild-rules, etc.)!

    5. Reduce the PvE-powergamer/guild content to raid-dungeons, as it has been before the introduction of IC! Actually, the game has too many areas which are described as "too difficult"...! (not good!) Do not give that many goodies just to powergamers (if you want to continue to be a pvp-based game..), that goodies are Molag-Kena set, golden glyphs, etc. You know what I mean!


    1. and 2.
    HAHAHAHAH!
    The very first sentence of your opening post: You will make MORE **$$ money $$** if you..

    How do you know that? I think a lot of people will leave and wont be interested anymore if the game becomes easier.
    And then: How often do player communities complain about how the game industry is ruining games for profit!

    So there is tons of games out there were they are doing what you want them to.
    Making it easier for $$$. Why not play one of those games then?

    Also - Dungeons on normal ARE the easy mode.
    In veteran is kinda normal mode and if you want a challenge there is hard mode achievements always.

    WGT in normal is totally doable for a group with semi-decent equipment.

    3. idc

    4.
    auction house makes things easier? yes.
    but boring too - i cannot sell my items for 5k more gold anymore. and get items for 5k less and be happy because i found a guild store with that item for the price i wanted to pay. The rest of this post is totally utter *******. A few guilds can not control the market - and this is not happening. For that the players are just too much drama-queens - cant even be polite to each other in zone-chat and you think they are plotting ALL together behind your back? come on!

    5. to whom should they give it? make it easy so everyone can get it?

    And what are powergamers? So if i am in a big trading guild, and am able to farm IC, and can beat vet Dungeons, and have worked hard to get my v16 set - i am a powergamer? am i evil? because it sounds like it.

    And are you calling everyone who dont has all those stuff weak?
    Im pretty sure many people still work to achieve a special goal in this game right now, like many player before them.
    I would feel cheap if i only achieve it when they lower the difficulty.

    But in the end...thank you for pointing out how ZOS can make more money.




  • Soulshine
    Soulshine
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    Soulshine wrote: »
    for the love of god just go get a single player game and get it over with.... good grief. Leave SOMETHING for the rest of us who actually want to take more than 5 seconds to clear a dungeon.... except of course for @timidobserver, he can haz his insta-kill nova, he deserves it : P

    I guess you are right!!! /sarcasm.

    So,in other words, let's Ditch this game for good(for the new players).

    Zos, must listen to this and make it easier or just make IC very difficult like hell(all NPC can do 1hit ko and unkillable bosses). So, that there will a reason to come back to IC.

    Sorry but if the game got any easier it would rank at Hello Kitty level.
  • Mush55
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    Game needs some 8 man dungeons, hard in normal mode and even harder in veteran would keep me happy at least.
  • Shadesofkin
    Shadesofkin
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    Tessie wrote: »
    Tessie wrote: »
    There is a wide gap between a new player, without any crafted gear, and without any CP on their first play through the game compared to an experienced player. Remember that many players try ESO because there isn't any other new TES available to them.

    What are some possible solutions?
    • Scale a player's armor, health, and resource pools down to the zone they're playing in
    • Provide an option for a player to temporarily disable the effects of their combat related champion points
    • Allow solo players to have combat companions or pets
    • Allow a player to have their own difficulty setting that can reduce their armor, health and resource pools while increasing xp and rewards
    • Allow a group leader in instanced content to be able to set an increased difficulty
    • Allow the difficulty of instanced content to automatically scale to the group

    My question is, who does some of this benefit? The new player? He won't have the champion points to worry about, why would he need an option to turn them off? Difficulty slider? I have no doubt that it would become the thing to do to set it to the lowest difficulty and farm for your gear and any attempts to fix that would immediately make it so that everyone ran it at the hardest (thus making it new player unfriendly all over again).

    Battle leveling (what you mentioned as the first thing) is an interesting idea, but I'm not convinced it will help bad players who are usually complaining that it's hard because they do next to zero research when they design their characters (or they expect their builds at VR1 to be equivalent to what someone who's done the work at VR16 is). They don't ask questions about what they might doing wrong (yes, I know broad generalization, apologies to those it doesn't apply to) and even if they do, they don't actually correct it, they expect the content to be easier. I had someone in guild chat whining that World Bosses were too hard....For crying out loud, nearly every world boss can be killed solo at level or at bare minimum with a single other player.

    Instances to do scale to the leader of the group...that's called scaling, I can run VCOA at VR1 if I make the VR1 the leader. Same thing with the hardest of the dungeons at this point (ICP WGT).

    Nothing you've listed truly benefits or even really works the way that you might intend, just like the meta that the development team creates is usually ignored by a large number of players in favor of the most optimized meta.

    I appreciate the feedback though, because it got me to ask the same questions and come up with why I don't support the OP's argument beyond the simple "lol, no".

    It benefits all players. Some people want it harder. Some people want it easier. Some think its just right. So there won't be a single solution that satisfies them all.

    For instance, overall game difficulty can be increased to satisfy those who want it harder. Then using battle leveling or scaling, companions, or difficulty adjustments people may set the difficulty down (or even up higher) to the level that is appropriate for their play style.

    There are some people who will never want to group. There are some people who will never be able to "learn to play" to the degree others have. A solution that is inclusive will be better for the longevity of the game.

    But you cannot escape the very obvious exploit of having people run dungeons on easy mode to farm their gear and that doesn't help the game in the least. Any attempts to correct that clearly exploitable system would then force everyone to run it on hard mode and it would ruin it for the players who can't.

    Normal Dungeons, current World Bosses (not Orsinium or IC) are the easy mode, they're the slide content alongside the level scaling of dungeons to the leader.

    Veteran content and certain other things are supposed to be hard, they're for *veterans* not just people at Veteran Rank but for people who've done the easy content and are good at it.

    Now, like I said earlier, battle leveling might be the correct choice here, it may create a way for the scrubs of Tamriel (and I mean that only in comparison) with the heavyweights, but that is the only one of the solutions I could ever get on board with. Scaling dungeons with a difficulty slider is a bad bad bad idea that will get exploited (you're fooling yourself if you think otherwise) and it's already done with scaling to the group leader. If you're terrible at Veteran Content, you scale it to your friend who's VR1 and you go figure it out until you've got it down.

    As for the people who will never want to group, they're out of luck if they want to do group content. That is their fault. Actions and choices have clear consequences and that is the price one pays for playing a lone wolf. The player who builds his character with the sole intention of group content is likely to struggle with some solo content because he's used to support, that is *his* fault, he suffers because his build relied on 3 other folks.

    The game should try to create inclusive content (I agree with you) but I'm skeptical that any of the OP's solutions, or the suggested slider scale would ever make things better.

    Thanks for the chat though, I enjoy hearing from you.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • MisterBigglesworth
    MisterBigglesworth
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    Rosveen wrote: »
    The average CP among forum-goers only is approximately 397 CPs
    (sample size: 439 respondents --- 5% margin of error)

    source:
    http://forums.elderscrollsonline.com/en/discussion/220315/champion-point-cap-how-much-cp-do-you-have-now-september-october-2015/p1
    How did you calculate it? I can't find any reasonable way to reach this average from the current poll results.

    Oops! It's more like 220CP (low end) - 319CP (high end)
    btw, I'm leaving out the 8 votes for "901 CP and more (how much?)" as it's too vague
    Edited by MisterBigglesworth on October 24, 2015 6:18PM
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • JMadFour
    JMadFour
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    I disagree with the OP. The game does not need to be made easier.

    Thats said you should pretty much ignore anyone who says "there is no challenge every thing is ez stoopid cazuals blahblahblah"

    Because either 1)they're lying 2) they got carried through difficult content 3) they have so many CPs that the game is trivialized for them now.

    ESO has a good level of challenge. There are parts that are easy. There are parts that are difficult.but the difficult parts are no so difficult as to be impossible,I can get past them with a little bit of adjustment and study of the encounter.
    Edited by JMadFour on October 24, 2015 7:14PM
  • Saturn
    Saturn
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    AngryNord wrote: »
    Saturn wrote: »
    All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.

    The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.

    You make the same *** argument everywhere on the forums. Champion points do not make you a better player. If you suck, having 400 champion points won't make you awesome. If you are really good, 100 champion points won't make you better. They allow you to specialise in certain fields, but in no way do they enhance your gameplay skills. I saw your post on one of the quest bosses in the upcoming Orsinium DLC and you said you couldn't beat him.. that boss has a little over 100k HP and took everybody else who posted under a minute to defeat. It is safe to say you aren't the average player, I am quite sure you are probably in the extreme spectrum of |BAD --- GOOD|, not inbetween. I play with a lot of different players, the average CP of people (between the 50+ I talk to) that log in at least once a week is 250-300.
    Stop using stupid statistics as an excuse for being a *** player. If ZOS starts listening to you, they will make the game so easy that players will start being able to solo trials.
    Here is my advice: Stop whining on the forums, find players that are better than you at the game and learn what they are doing.
    Edited by Saturn on October 25, 2015 5:57PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Soulshine
    Soulshine
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    JMadFour wrote: »
    I disagree with the OP. The game does not need to be made easier.

    Thats said you should pretty much ignore anyone who says "there is no challenge every thing is ez stoopid cazuals blahblahblah"

    Because either 1)they're lying 2) they got carried through difficult content 3) they have so many CPs that the game is trivialized for them now.

    ESO has a good level of challenge. There are parts that are easy. There are parts that are difficult.but the difficult parts are no so difficult as to be impossible,I can get past them with a little bit of adjustment and study of the encounter.

    Quite the most disgusting reply I have seen in a while. Nobody has to lie about something this ridiculous. The game was in EZ mode long before the Champion System was implemented. If you don't agree, that is your business but there is no need to start accusing people of lying and other crud like the above.
  • newtinmpls
    newtinmpls
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    Veteran content and certain other things are supposed to be hard, they're for *veterans* not just people at Veteran Rank but for people who've done the easy content and are good at it.

    Yes.

    I've played since a few months after PC release, I have two accounts and many characters ... and my highest is vet 4. This means there are many skills that I've never been able to use. As a consequence of simply not being experienced in vet play, I (and the group I game with) have yet to finish a vet undaunted.

    And that's okay. We are getting "better", making it a little farther and (slowly) learning from our mistakes. This is not a grind, it's work and a slowly rewarding adventure.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    If anything should be nerfed it's vICP, as I've been trying to get a group for that for ages, and noone wants to do it, because they think it's too difficult, and I've yet to try it out because of it.... I'd take a nerf to it if only to be able to actually do the dungeon on vet mode...
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Shadesofkin
    Shadesofkin
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    If anything should be nerfed it's vICP, as I've been trying to get a group for that for ages, and noone wants to do it, because they think it's too difficult, and I've yet to try it out because of it.... I'd take a nerf to it if only to be able to actually do the dungeon on vet mode...

    I still think people just need to get out of their own heads with this. It's a matter of mechanics and knowing your builds. The more a player understands about what his stuff does the more likely it is that he'll exceed. Don't get me wrong, neither White Gold or Imperial Prison are cakewalks, but I was able to tank both dungeons at VR14 with the dungeons set to VR16 because I /know/ my tank, I know what is going to reduce damage, what is going to absorb damage and how much blocking I'm going to need to do and how long it will be before my next Ultimate (to be fair, gaining ult for me is a breeze since I'm a DK).

    Tank, Healer, or DPS it's all the same, you just need to know your build and maybe take a look at some of the videos of players who've made it past the bosses.

    Don't get me wrong, these are not easy dungeons, but the intimidation is something players can and should get past.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • newtinmpls
    newtinmpls
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    Warning: longish post with lots of numbers. Quicky summary - using a forum poll, as of this posting time the average CP among poll respondents was 283.
    The average CP among forum-goers only is approximately 397 CPs
    (sample size: 439 respondents --- 5% margin of error)

    source:
    http://forums.elderscrollsonline.com/en/discussion/220315/champion-point-cap-how-much-cp-do-you-have-now-september-october-2015/p1
    Rosveen wrote: »
    How did you calculate it? I can't find any reasonable way to reach this average from the current poll results.
    Oops! It's more like 220CP (low end) - 319CP (high end)
    btw, I'm leaving out the 8 votes for "901 CP and more (how much?)" as it's too vague

    I went back to check. Granted, I had to use some estimates, and this is only valid for tonight (as even now more people could have responded) and for each category I used a middle value. So this is going to be off. Calculations are below, but to make a long story short, my best rough guessimate at the average (mean) number of 283 CP among responders to the poll in question.

    Because that is higher than the average reported by ZoS, who had a slightly more representative data collection method, I'm going to suspect that the posters on the forum are more likely to have and play vet characters more often than non-posters. But again, that speculation doesn't mean much.

    I had to do this on a calculator app on my 'puter, so my math certainly could be off.

    Here is how I did it:

    As of 1149pm Central Standard Time 10/25

    0-100: 66

    101-200: 108

    201-300: 92

    301-400: 91

    401-500: 39

    501-600: 28

    601-700: 8

    701-800: 6

    801-900: 2

    901+: 8 = 448 responses (at the moment I checked them)

    66 * [0+100/2=50] 50 = 3300

    108 * [101+200/2=150.5] 150.5 = 16,254

    92 * [201+300/2=250.5] 250.5 = 23,046

    91 * [301+400/2=350.5] = 31,895.5

    39 * [401+500/2=450.5] = 17,569.5

    28 * [501+600/2=550.5] = 15,414

    8 * [601+700/2=650.5] = 5204

    6 * [701+800/2=750.5] = 4503

    2 * [801+900/2=850.5] = 1701

    8 * [arbitrarily set at 1000] = 8000 - 126887

    126,887 / 448 = 283 (again, at the moment I checked)

    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Keepercraft
    Keepercraft
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    You want game even more easy? For derps and baby?
    On_internet_nobody_knows_you_re_a_dog_Nobody_Img01.jpg
    Still waiting for Sithis.
  • Prometheus33
    Prometheus33
    Soul Shriven
    Simply, no...

    For casual players like me, that's why we like this game, it's not "bing-bang-2 click gank-stand on aoe doesn't matter-I have lvl 787 sword can go anywhere" game.

    And I don't think ZOS will do that so, no worries!
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