Why not try to improve as a player within the already easy content? I think it is not the game that is hard, it's the lack of supporting community from good players to help newer players. This is particularly highlighted by a stigma from old players who don't want to run 1 year old trials content or spend hours wiping in the latest veteran dungeons which are face roll with a group of good players (I've run it very easily with a group of 300-400 CP per person). Moreover in my experience, many old good players still playing have lost a lot of patience and would prefer to run with friends to get something done effectively than educate newer players. Same goes both ways though, maybe if newer players also learnt the ropes in the same way those who have played since beta had to with optimizing dps setups, theorycrafting etc, rather than just calling for nerfs on the forums the overall skill level of the player base would improve.
Well, there is also another side. Many experienced players have created a ton of easy access resources, guides, videos, and the like. They are there. Many good players share their builds on sites like tamrielfoundry. Ask streamers, search YouTube. People can't help everyone who needs it. But they can and do share what they know.
I agree, as a good a player, 100%. PvE wise however there is definitely a lack of good guides and players (Please don't site Deltia here :P), they do exist but often you have to dig to find them. As a friend of some of the more prominent writers on tamriel foundary I love what they are doing, but I still don't think a guide will help people who would rather cry wolf than try to improve. This is coming from my background as a trials leader for over a year in ESO within a guild that specializes in aiding players to improve their skill level.
Lest just say i have issues with Deltia.... You may know why
Yea, there certainly is a difference between active ingame help and searching for it. My guild also specializes in helping players improve. I feel you.
We didnt actually complete it as well as we hoped, but my guild also spent (and still spends) time making our own guides. But they arent the easiest to find...
Helgi_Skotina wrote: »Helgi_Skotina wrote: »All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.
The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.
If we take only active players it will be 400+.
Nope, they've covered that - average is counted only from those that's been logged on for the past 30 days.
These are not all active.
Why not try to improve as a player within the already easy content? I think it is not the game that is hard, it's the lack of supporting community from good players to help newer players. This is particularly highlighted by a stigma from old players who don't want to run 1 year old trials content or spend hours wiping in the latest veteran dungeons which are face roll with a group of good players (I've run it very easily with a group of 300-400 CP per person). Moreover in my experience, many old good players still playing have lost a lot of patience and would prefer to run with friends to get something done effectively than educate newer players. Same goes both ways though, maybe if newer players also learnt the ropes in the same way those who have played since beta had to with optimizing dps setups, theorycrafting etc, rather than just calling for nerfs on the forums the overall skill level of the player base would improve.
Well, there is also another side. Many experienced players have created a ton of easy access resources, guides, videos, and the like. They are there. Many good players share their builds on sites like tamrielfoundry. Ask streamers, search YouTube. People can't help everyone who needs it. But they can and do share what they know.
I agree, as a good a player, 100%. PvE wise however there is definitely a lack of good guides and players (Please don't site Deltia here :P), they do exist but often you have to dig to find them. As a friend of some of the more prominent writers on tamriel foundary I love what they are doing, but I still don't think a guide will help people who would rather cry wolf than try to improve. This is coming from my background as a trials leader for over a year in ESO within a guild that specializes in aiding players to improve their skill level.
Lest just say i have issues with Deltia.... You may know why
Yea, there certainly is a difference between active ingame help and searching for it. My guild also specializes in helping players improve. I feel you.
We didnt actually complete it as well as we hoped, but my guild also spent (and still spends) time making our own guides. But they arent the easiest to find...
I'm glad we are both islands in an ocean to help players improve still
Hopefully soon I'll be bringing some guides to my youtube channel that will REALLY help players understand bosses etc and help them improve having just fixed an issue where my voice audio was malfunctioning
Helgi_Skotina wrote: »All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.
The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.
If we take only active players it will be 400+.
myrrrorb14_ESO wrote: »Flameheart wrote: »Flameheart wrote: »Flameheart wrote: »I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.
Was a good training for the upcoming solo arena.
It's a fun place.
As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?
At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.
I soloed in there from v9-v14....
Ok, ill shut up now.
Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.
Concerning Caglorn I always suggest:"Do the wasp test !".
What is a "wasp test"?
Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.
I might try doing the quests now, since I had some success in the overworld encounters.
It's basically if your build can survive a wasp swarm.
myrrrorb14_ESO wrote: »myrrrorb14_ESO wrote: »Flameheart wrote: »Flameheart wrote: »Flameheart wrote: »I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.
Was a good training for the upcoming solo arena.
It's a fun place.
As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?
At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.
I soloed in there from v9-v14....
Ok, ill shut up now.
Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.
Concerning Caglorn I always suggest:"Do the wasp test !".
What is a "wasp test"?
Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.
I might try doing the quests now, since I had some success in the overworld encounters.
It's basically if your build can survive a wasp swarm.
Not sure if thats a good test any more. At vet 1 I survived wasps. Took forever to kill them though.
This thread makes me remember why I rarely play ESO and then only as a solo.
The last thing I want is "Social Gaming". Oh please. I've got better single player games to play.
This thread makes me remember why I rarely play ESO and then only as a solo.
The last thing I want is "Social Gaming". Oh please. I've got better single player games to play.
It's good that you're rarely playing eso because it sounds like you shouldn't even have it installed anyway.
ItsRejectz wrote: »Please ZOS ignore this topic and make the game significantly harder. Its about time we have chalenging content
Riko_Futatabi wrote: »Before you start ripping into the OPs somewhat accurate but misguided post:
What I have found initially when using the grouping tool for other games. Is that at first it is used for practice in many respects and was good to practice due to the anonymity of it since it pulled players from other servers(or in this case other factions).
Soon we will be seeing the beginning of some serious improvements for ESOs Grouping Tool, the first is that it'll be able to pull characters from all factions, like I hinted at above. I'm speculating here, but if ESO does have a large amount of players that do not understand the Dungeons as well as others, then it's partially to do with the Grouping Tool not really existing as a valid choice.
Practice is very easy to do if you can join a group of "randoms" via a reliable grouping tool. Even if it's not practice, just having that option is like giving a helping hand to those that don't usually wait around in zones for "shout groups" or do not feel confident enough to make a group themselves. A grouping tool can alleviate this initial hurdle players may have, I hope other players can understand this.
Riko_Futatabi wrote: »Since this thread is very similar to another thread that also popped up many weeks back, I'm going to requote what I said in that one. It was more centered on the grouping tool as you'll see when you read. But it may also be why a lot of players in ESO today feel that content is too hard. They aren't given the proper opportunities to improve their own player skills.Riko_Futatabi wrote: »Before you start ripping into the OPs somewhat accurate but misguided post:
What I have found initially when using the grouping tool for other games. Is that at first it is used for practice in many respects and was good to practice due to the anonymity of it since it pulled players from other servers(or in this case other factions).
Soon we will be seeing the beginning of some serious improvements for ESOs Grouping Tool, the first is that it'll be able to pull characters from all factions, like I hinted at above. I'm speculating here, but if ESO does have a large amount of players that do not understand the Dungeons as well as others, then it's partially to do with the Grouping Tool not really existing as a valid choice.
Practice is very easy to do if you can join a group of "randoms" via a reliable grouping tool. Even if it's not practice, just having that option is like giving a helping hand to those that don't usually wait around in zones for "shout groups" or do not feel confident enough to make a group themselves. A grouping tool can alleviate this initial hurdle players may have, I hope other players can understand this.
I have played within MMO worlds for a very long time and even in my most favored one that didn't have any automated grouping tool I still managed to learn due to that game having a vast amount of group activities on the way to max level, in fact you had to group to level or it was incredibly slow lol. This wasn't a bad thing for me, but I'm not going to get into detail about how another game worked.
So anyway, ESO is the very first MMO I have played all the way to max level and felt no need to group up for anything. Yes I done the Group Dungeons, but I didn't need to. For me this is a problem, not personally since past experience in other MMOs has made me aware of how to fulfill my role in a group, but for this games communities. When you have no need to group for anything, players can tend to not learn how they can improve themselves and figure out what role they want to be fulfilling within a group and in the end when they want to do this end game content it's overwhelming.
Many may disagree with me, but forcing people into a group at many stages on the way to max level is a really good way for people to improve and at the very least begin to understand what they want to be within a group and what type of role they like playing.
Your best teacher is yourself. But if you don't give yourself any experiences(good and bad), then you won't be able teach yourself.
Shadesofkin wrote: »There is a wide gap between a new player, without any crafted gear, and without any CP on their first play through the game compared to an experienced player. Remember that many players try ESO because there isn't any other new TES available to them.
What are some possible solutions?
- Scale a player's armor, health, and resource pools down to the zone they're playing in
- Provide an option for a player to temporarily disable the effects of their combat related champion points
- Allow solo players to have combat companions or pets
- Allow a player to have their own difficulty setting that can reduce their armor, health and resource pools while increasing xp and rewards
- Allow a group leader in instanced content to be able to set an increased difficulty
- Allow the difficulty of instanced content to automatically scale to the group
My question is, who does some of this benefit? The new player? He won't have the champion points to worry about, why would he need an option to turn them off? Difficulty slider? I have no doubt that it would become the thing to do to set it to the lowest difficulty and farm for your gear and any attempts to fix that would immediately make it so that everyone ran it at the hardest (thus making it new player unfriendly all over again).
Battle leveling (what you mentioned as the first thing) is an interesting idea, but I'm not convinced it will help bad players who are usually complaining that it's hard because they do next to zero research when they design their characters (or they expect their builds at VR1 to be equivalent to what someone who's done the work at VR16 is). They don't ask questions about what they might doing wrong (yes, I know broad generalization, apologies to those it doesn't apply to) and even if they do, they don't actually correct it, they expect the content to be easier. I had someone in guild chat whining that World Bosses were too hard....For crying out loud, nearly every world boss can be killed solo at level or at bare minimum with a single other player.
Instances to do scale to the leader of the group...that's called scaling, I can run VCOA at VR1 if I make the VR1 the leader. Same thing with the hardest of the dungeons at this point (ICP WGT).
Nothing you've listed truly benefits or even really works the way that you might intend, just like the meta that the development team creates is usually ignored by a large number of players in favor of the most optimized meta.
I appreciate the feedback though, because it got me to ask the same questions and come up with why I don't support the OP's argument beyond the simple "lol, no".
Riko_Futatabi wrote: »Many may disagree with me, but forcing people into a group at many stages on the way to max level is a really good way for people to improve and at the very least begin to understand what they want to be within a group and what type of role they like playing.
Your best teacher is yourself. But if you don't give yourself any experiences(good and bad), then you won't be able teach yourself.
Riko_Futatabi wrote: »Many may disagree with me, but forcing people into a group at many stages on the way to max level is a really good way for people to improve and at the very least begin to understand what they want to be within a group and what type of role they like playing.
Your best teacher is yourself. But if you don't give yourself any experiences(good and bad), then you won't be able teach yourself.
A very good post, eloquent and well-reasoned. It deserves a considered response, but instead I'll be blunt. A game that forces me to group is one not destined for a long sojourn on my hard-drive. By all means create group content for those that want it. But don't block my (solo) path if you want my money. I'm here to play and to have fun either alone or with other similarly relaxed people, as and when I choose. Force me to group in order to progress and it's game over.
for the love of god just go get a single player game and get it over with.... good grief. Leave SOMETHING for the rest of us who actually want to take more than 5 seconds to clear a dungeon.... except of course for @timidobserver, he can haz his insta-kill nova, he deserves it : P