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My last appeal to ZOS: Make your game easier, let every gamer take part in content!

  • Sharmony
    Sharmony
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    Shunravi wrote: »
    Sharmony wrote: »
    Shunravi wrote: »
    Sharmony wrote: »
    Why not try to improve as a player within the already easy content? I think it is not the game that is hard, it's the lack of supporting community from good players to help newer players. This is particularly highlighted by a stigma from old players who don't want to run 1 year old trials content or spend hours wiping in the latest veteran dungeons which are face roll with a group of good players (I've run it very easily with a group of 300-400 CP per person). Moreover in my experience, many old good players still playing have lost a lot of patience and would prefer to run with friends to get something done effectively than educate newer players. Same goes both ways though, maybe if newer players also learnt the ropes in the same way those who have played since beta had to with optimizing dps setups, theorycrafting etc, rather than just calling for nerfs on the forums the overall skill level of the player base would improve.

    Well, there is also another side. Many experienced players have created a ton of easy access resources, guides, videos, and the like. They are there. Many good players share their builds on sites like tamrielfoundry. Ask streamers, search YouTube. People can't help everyone who needs it. But they can and do share what they know.

    I agree, as a good a player, 100%. PvE wise however there is definitely a lack of good guides and players (Please don't site Deltia here :P), they do exist but often you have to dig to find them. As a friend of some of the more prominent writers on tamriel foundary I love what they are doing, but I still don't think a guide will help people who would rather cry wolf than try to improve. This is coming from my background as a trials leader for over a year in ESO within a guild that specializes in aiding players to improve their skill level.

    Lest just say i have issues with Deltia.... You may know why ;)

    Yea, there certainly is a difference between active ingame help and searching for it. My guild also specializes in helping players improve. I feel you.

    We didnt actually complete it as well as we hoped, but my guild also spent (and still spends) time making our own guides. But they arent the easiest to find...

    I'm glad we are both islands in an ocean to help players improve still :smiley:
    Hopefully soon I'll be bringing some guides to my youtube channel that will REALLY help players understand bosses etc and help them improve having just fixed an issue where my voice audio was malfunctioning :smile:
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    AngryNord wrote: »
    AngryNord wrote: »
    Saturn wrote: »
    All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.

    The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.

    If we take only active players it will be 400+.

    Nope, they've covered that - average is counted only from those that's been logged on for the past 30 days.

    These are not all active.

    Depends on your definition.

    ZOS also said the numbers only include vet ranked accounts and accounts that have played a while. Didnt include accounts that just log in for a few and log off.
  • Shunravi
    Shunravi
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    Sharmony wrote: »
    Shunravi wrote: »
    Sharmony wrote: »
    Shunravi wrote: »
    Sharmony wrote: »
    Why not try to improve as a player within the already easy content? I think it is not the game that is hard, it's the lack of supporting community from good players to help newer players. This is particularly highlighted by a stigma from old players who don't want to run 1 year old trials content or spend hours wiping in the latest veteran dungeons which are face roll with a group of good players (I've run it very easily with a group of 300-400 CP per person). Moreover in my experience, many old good players still playing have lost a lot of patience and would prefer to run with friends to get something done effectively than educate newer players. Same goes both ways though, maybe if newer players also learnt the ropes in the same way those who have played since beta had to with optimizing dps setups, theorycrafting etc, rather than just calling for nerfs on the forums the overall skill level of the player base would improve.

    Well, there is also another side. Many experienced players have created a ton of easy access resources, guides, videos, and the like. They are there. Many good players share their builds on sites like tamrielfoundry. Ask streamers, search YouTube. People can't help everyone who needs it. But they can and do share what they know.

    I agree, as a good a player, 100%. PvE wise however there is definitely a lack of good guides and players (Please don't site Deltia here :P), they do exist but often you have to dig to find them. As a friend of some of the more prominent writers on tamriel foundary I love what they are doing, but I still don't think a guide will help people who would rather cry wolf than try to improve. This is coming from my background as a trials leader for over a year in ESO within a guild that specializes in aiding players to improve their skill level.

    Lest just say i have issues with Deltia.... You may know why ;)

    Yea, there certainly is a difference between active ingame help and searching for it. My guild also specializes in helping players improve. I feel you.

    We didnt actually complete it as well as we hoped, but my guild also spent (and still spends) time making our own guides. But they arent the easiest to find...

    I'm glad we are both islands in an ocean to help players improve still :smiley:
    Hopefully soon I'll be bringing some guides to my youtube channel that will REALLY help players understand bosses etc and help them improve having just fixed an issue where my voice audio was malfunctioning :smile:

    Them little tecnical dificulties :)
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    AngryNord wrote: »
    Saturn wrote: »
    All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.

    The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.

    If we take only active players it will be 400+.

    It would not be 400+. That is well above average even for daily players. I agree that 92 seems low, but most active players aren't above 400.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.

    As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?

    At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.

    I soloed in there from v9-v14....


    Ok, ill shut up now.

    Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.

    Concerning Caglorn I always suggest:"Do the wasp test !".

    What is a "wasp test"?

    Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.

    I might try doing the quests now, since I had some success in the overworld encounters.

    It's basically if your build can survive a wasp swarm.

    Not sure if thats a good test any more. At vet 1 I survived wasps. Took forever to kill them though.

  • Shunravi
    Shunravi
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    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.

    As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?

    At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.

    I soloed in there from v9-v14....


    Ok, ill shut up now.

    Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.

    Concerning Caglorn I always suggest:"Do the wasp test !".

    What is a "wasp test"?

    Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.

    I might try doing the quests now, since I had some success in the overworld encounters.

    It's basically if your build can survive a wasp swarm.

    Not sure if thats a good test any more. At vet 1 I survived wasps. Took forever to kill them though.

    Well, thats simply what it is. I was honestly a little supprised when i heard people were using them as a test. Similar reasons as you.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Caligamy_ESO
    Caligamy_ESO
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    Probably a troll post..

    But in all seriousness this game has a lack of difficulty in most content.. I don't think I would refer to myself as hard-core but I do remember a little game called FFXI that had a massive player base for well over a decade and was arguably one of the more punishing MMOs out there, then rapidly alienated and destroyed it by making the game way too easy.

    When something is legitimately difficult to beat the sense of accomplishment attached to it is a lot more substantial and meaningful. There is jubilation from the party members over how they struggled with certain mechanics and overcame them in the end. If exclusive rewards are obtained from difficult tasks people wear them like an earned trophy that has a meaning to them. However when its just easy and nonchalant the entire task feels a lot more mundane, pointless, and when finally over you question to yourself, "That was it?" It makes everything mentioned above non-existent, and quite frankly extremely boring.

    This kind of logic today is why for the first time in gaming for 25-30 years I rent or demo games instead of buying them to see if they're boring once you scrape past the shiny surface. Honestly this game tends to walk a fine line on that from time to time (to me) but it has potential to become something great if not ruined by parts of its own community.
    love is love
  • Sixsixsix161
    Sixsixsix161
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    I started playing in June and just got my first two characters to vr1. I mainly play solo due to medical reasons, although I've grouped with some other players when they asked me. However, most players race from point A to Point B as fast as possible, and that's not my playstyle.

    This game has some very easy, and some hard(er) areas. The only thing I don't care for is that a lot of NAMED NPCs are hard to kill (and I mean HARD), and can kill you easily, but that's mostly my problem. Otherwise, this game seemed, to me, pretty balanced (PvE that is, I'm about to start PvP today).

    At least the company has not yet started what Blizzard did to WoW a few years ago when suddenly, almost all the blue elite NPCs were downgraded to normal status. By doing that, they made a great game suddenly very easy to play.

    So, I think this game is ok, so far. I'm a little disappointed by the drops at the higher levels. I finished Coldharbour (solo sorceress) a few days ago, and didn't get anything special at the end, and I think that quest line is as important as the "vestige" quest. I finished the "vestige" quest yesterday and got a purple healing staff - not what I wanted, but it was purple and least gave me a sense of accomplishment.

    There's only one thing I'd really like to see in this game, and that is an auction house (AH), similar to the one in WoW. I love selling and buying stuff, but I'll not join a guild in this game that tells me how much money/items I have to sell per month. I like to do things at my pace.

    I'm wondering if the Real Money Auction House disaster in Blizzard's Diablo 3 drove this game not to have one. Guess we'll never know.








  • ItsGlaive
    ItsGlaive
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    Game is easy enough as it is. What it lacks is any tension to keep the story and gameplay interesting. That and features - new quests can only do so much, features like housing, naval combat etc have a much longer shelf life for holding peoples' interest.
    Allow cross-platform transfers and merges
  • Tholian1
    Tholian1
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    Everyone has different abilities and reflexes when it comes to gaming. I find the PvE content in ESO to be quite challenging most of the time while playing solo, but I wouldn't call it hardcore. PvP is the "Legendary" difficulty level for me. That type of gameplay is just too fast paced for me to handle.

    I think the Devs have found a nice middle ground with the difficulty.
    PS4 Pro NA
  • DenMoria
    DenMoria
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    This thread makes me remember why I rarely play ESO and then only as a solo.

    The last thing I want is "Social Gaming". Oh please. I've got better single player games to play.

    As to difficulty, I don't play a game for a "challenge". Sure it's fun at first when you're learning, but, when you know how it works, you shouldn't still be dying all the time because your opponents do massive amounts of damage that you have no defense from.

    Maybe I truly never will play my V2 again (it was WAAAYYYYY too much work to get there and WAAAYYYY too much stress).

    Oh well. I'll keep ESO around because it's a beautiful game with excellent character customization tools and interesting story lines and I'll just keep playing the lower 50 levels over and over and helping out other players as I go along. I enjoy helping out low level players by lowering their opponent's HP's so they can have the kill and healing the arbitrary person that is obviously on their last legs in a battle I just happen to be passing by. One of my favorites is to anchor a bad guy in place and watch somebody else decimate them. I know it doesn't teach the other player anything, but, hey, at least they got the kill and experience. That's what matters to me.
  • Eleusian
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    I would like to see the % of players that get a gold key at their VR level. I bet 99% of the time it's one of the four since most groups game the difficulty level. I'm all about difficult but on console there is not a good performance measure for DPS. Most players unfortunately do not research builds & attack rotations.
    PS4 NA
  • Matem
    Matem
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    DenMoria wrote: »
    This thread makes me remember why I rarely play ESO and then only as a solo.

    The last thing I want is "Social Gaming". Oh please. I've got better single player games to play.

    It's good that you're rarely playing eso because it sounds like you shouldn't even have it installed anyway.
  • Elder_III
    Elder_III
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    The game is too ****** easy and has been nerfed difficulty wise multiple times since release. NO way to making it easier.
    Semi retired from the trading aspects of the game.
  • DenMoria
    DenMoria
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    Matem wrote: »
    DenMoria wrote: »
    This thread makes me remember why I rarely play ESO and then only as a solo.

    The last thing I want is "Social Gaming". Oh please. I've got better single player games to play.

    It's good that you're rarely playing eso because it sounds like you shouldn't even have it installed anyway.

    Agreed. I enjoy it for what I use it for. That's good enough for me.
  • Van_0S
    Van_0S
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    ItsRejectz wrote: »
    Please ZOS ignore this topic and make the game significantly harder. Its about time we have chalenging content

    All the more reason to quit this game.

    New players need to learn and understand this game, if they make it harder like no stamina regen , no weapon DMG and stamina scaling for some abilities, no stamina recovery for 10 mins when once dogde roll, NPC are 10 times stronger to you and can often lead to instant death.

    If you want difficult content go to IC and do it solo.
    Edited by Van_0S on October 23, 2015 9:39PM
  • Bhakura
    Bhakura
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    Give us a difficulty slider :smile:
    full easy like it is now, full hard like it used to be, where you almost needed a raid to kill that Peldatarn storm atronach worldboss.

    Everybody happy.
  • Kuroinu
    Kuroinu
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    Since this thread is very similar to another thread that also popped up many weeks back, I'm going to requote what I said in that one. It was more centered on the grouping tool as you'll see when you read. But it may also be why a lot of players in ESO today feel that content is too hard. They aren't given the proper opportunities to improve their own player skills.
    Before you start ripping into the OPs somewhat accurate but misguided post:

    What I have found initially when using the grouping tool for other games. Is that at first it is used for practice in many respects and was good to practice due to the anonymity of it since it pulled players from other servers(or in this case other factions).

    Soon we will be seeing the beginning of some serious improvements for ESOs Grouping Tool, the first is that it'll be able to pull characters from all factions, like I hinted at above. I'm speculating here, but if ESO does have a large amount of players that do not understand the Dungeons as well as others, then it's partially to do with the Grouping Tool not really existing as a valid choice.

    Practice is very easy to do if you can join a group of "randoms" via a reliable grouping tool. Even if it's not practice, just having that option is like giving a helping hand to those that don't usually wait around in zones for "shout groups" or do not feel confident enough to make a group themselves. A grouping tool can alleviate this initial hurdle players may have, I hope other players can understand this.

    I have played within MMO worlds for a very long time and even in my most favored one that didn't have any automated grouping tool I still managed to learn due to that game having a vast amount of group activities on the way to max level, in fact you had to group to level or it was incredibly slow lol. This wasn't a bad thing for me, but I'm not going to get into detail about how another game worked.

    So anyway, ESO is the very first MMO I have played all the way to max level and felt no need to group up for anything. Yes I done the Group Dungeons, but I didn't need to. For me this is a problem, not personally since past experience in other MMOs has made me aware of how to fulfill my role in a group, but for this games communities. When you have no need to group for anything, players can tend to not learn how they can improve themselves and figure out what role they want to be fulfilling within a group and in the end when they want to do this end game content it's overwhelming.

    Many may disagree with me, but forcing people into a group at many stages on the way to max level is a really good way for people to improve and at the very least begin to understand what they want to be within a group and what type of role they like playing.

    Your best teacher is yourself. But if you don't give yourself any experiences(good and bad), then you won't be able teach yourself.
  • AfkNinja
    AfkNinja
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    No, no, no, no, no. I would favor a difficulty slider though.
  • icontested
    icontested
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    Since this thread is very similar to another thread that also popped up many weeks back, I'm going to requote what I said in that one. It was more centered on the grouping tool as you'll see when you read. But it may also be why a lot of players in ESO today feel that content is too hard. They aren't given the proper opportunities to improve their own player skills.
    Before you start ripping into the OPs somewhat accurate but misguided post:

    What I have found initially when using the grouping tool for other games. Is that at first it is used for practice in many respects and was good to practice due to the anonymity of it since it pulled players from other servers(or in this case other factions).

    Soon we will be seeing the beginning of some serious improvements for ESOs Grouping Tool, the first is that it'll be able to pull characters from all factions, like I hinted at above. I'm speculating here, but if ESO does have a large amount of players that do not understand the Dungeons as well as others, then it's partially to do with the Grouping Tool not really existing as a valid choice.

    Practice is very easy to do if you can join a group of "randoms" via a reliable grouping tool. Even if it's not practice, just having that option is like giving a helping hand to those that don't usually wait around in zones for "shout groups" or do not feel confident enough to make a group themselves. A grouping tool can alleviate this initial hurdle players may have, I hope other players can understand this.

    I have played within MMO worlds for a very long time and even in my most favored one that didn't have any automated grouping tool I still managed to learn due to that game having a vast amount of group activities on the way to max level, in fact you had to group to level or it was incredibly slow lol. This wasn't a bad thing for me, but I'm not going to get into detail about how another game worked.

    So anyway, ESO is the very first MMO I have played all the way to max level and felt no need to group up for anything. Yes I done the Group Dungeons, but I didn't need to. For me this is a problem, not personally since past experience in other MMOs has made me aware of how to fulfill my role in a group, but for this games communities. When you have no need to group for anything, players can tend to not learn how they can improve themselves and figure out what role they want to be fulfilling within a group and in the end when they want to do this end game content it's overwhelming.

    Many may disagree with me, but forcing people into a group at many stages on the way to max level is a really good way for people to improve and at the very least begin to understand what they want to be within a group and what type of role they like playing.

    Your best teacher is yourself. But if you don't give yourself any experiences(good and bad), then you won't be able teach yourself.

    Great post.
    Voted and Current reigning champion of most handsome ESO player of 2013-2016
  • Tessie
    Tessie
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    Tessie wrote: »
    There is a wide gap between a new player, without any crafted gear, and without any CP on their first play through the game compared to an experienced player. Remember that many players try ESO because there isn't any other new TES available to them.

    What are some possible solutions?
    • Scale a player's armor, health, and resource pools down to the zone they're playing in
    • Provide an option for a player to temporarily disable the effects of their combat related champion points
    • Allow solo players to have combat companions or pets
    • Allow a player to have their own difficulty setting that can reduce their armor, health and resource pools while increasing xp and rewards
    • Allow a group leader in instanced content to be able to set an increased difficulty
    • Allow the difficulty of instanced content to automatically scale to the group

    My question is, who does some of this benefit? The new player? He won't have the champion points to worry about, why would he need an option to turn them off? Difficulty slider? I have no doubt that it would become the thing to do to set it to the lowest difficulty and farm for your gear and any attempts to fix that would immediately make it so that everyone ran it at the hardest (thus making it new player unfriendly all over again).

    Battle leveling (what you mentioned as the first thing) is an interesting idea, but I'm not convinced it will help bad players who are usually complaining that it's hard because they do next to zero research when they design their characters (or they expect their builds at VR1 to be equivalent to what someone who's done the work at VR16 is). They don't ask questions about what they might doing wrong (yes, I know broad generalization, apologies to those it doesn't apply to) and even if they do, they don't actually correct it, they expect the content to be easier. I had someone in guild chat whining that World Bosses were too hard....For crying out loud, nearly every world boss can be killed solo at level or at bare minimum with a single other player.

    Instances to do scale to the leader of the group...that's called scaling, I can run VCOA at VR1 if I make the VR1 the leader. Same thing with the hardest of the dungeons at this point (ICP WGT).

    Nothing you've listed truly benefits or even really works the way that you might intend, just like the meta that the development team creates is usually ignored by a large number of players in favor of the most optimized meta.

    I appreciate the feedback though, because it got me to ask the same questions and come up with why I don't support the OP's argument beyond the simple "lol, no".

    It benefits all players. Some people want it harder. Some people want it easier. Some think its just right. So there won't be a single solution that satisfies them all.

    For instance, overall game difficulty can be increased to satisfy those who want it harder. Then using battle leveling or scaling, companions, or difficulty adjustments people may set the difficulty down (or even up higher) to the level that is appropriate for their play style.

    There are some people who will never want to group. There are some people who will never be able to "learn to play" to the degree others have. A solution that is inclusive will be better for the longevity of the game.

  • Appleblade
    Appleblade
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    Casual: a word that has lost all meaning with respect to gaming. To me "casual" gaming is Angry Birds on the train. I have a hard time calling anyone sinking dozens to hundreds of hours into an RPG a casual gamer. We really need new terminology here.
  • Uneed2Stop
    Uneed2Stop
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    I feel like this game definitely shouldnt be easier. MMOs are supposed to have some crazy ass challenges. If lets say WoW raiding was dumbed down and easier, it wouldnt have been fun at all. Beating a super hard boss that took days and days of failure felt so amazing and accomplishing when you and a group of people finally GOT IT. I feel that casual gamers get their share of fun awesome things to do without having to do the harder more challenging stuff, but the more hardcore achievers have to have their content too.
  • pirate3
    pirate3
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    Many may disagree with me, but forcing people into a group at many stages on the way to max level is a really good way for people to improve and at the very least begin to understand what they want to be within a group and what type of role they like playing.

    Your best teacher is yourself. But if you don't give yourself any experiences(good and bad), then you won't be able teach yourself.

    A very good post, eloquent and well-reasoned. It deserves a considered response, but instead I'll be blunt. A game that forces me to group is one not destined for a long sojourn on my hard-drive. By all means create group content for those that want it. But don't block my (solo) path if you want my money. I'm here to play and to have fun either alone or with other similarly relaxed people, as and when I choose. Force me to group in order to progress and it's game over.
  • Kuroinu
    Kuroinu
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    pirate3 wrote: »
    Many may disagree with me, but forcing people into a group at many stages on the way to max level is a really good way for people to improve and at the very least begin to understand what they want to be within a group and what type of role they like playing.

    Your best teacher is yourself. But if you don't give yourself any experiences(good and bad), then you won't be able teach yourself.

    A very good post, eloquent and well-reasoned. It deserves a considered response, but instead I'll be blunt. A game that forces me to group is one not destined for a long sojourn on my hard-drive. By all means create group content for those that want it. But don't block my (solo) path if you want my money. I'm here to play and to have fun either alone or with other similarly relaxed people, as and when I choose. Force me to group in order to progress and it's game over.

    ESO is trying to be 2 different games in one; solo play and group play, and it's a great concept to have. But what I feel they should have done is create a separate story on the way to max level that is focused on group content. Because right now the game is by far too solo focused.

    You could argue that Group Dungeons fulfill this, but not quite. I'm thinking more along the lines of how Craglorn works. If we had "Craglorn" type group content for each zone as we leveled up this would be a great alternate path to take as you make your way to max level.

    Saying this, with how they are implementing Orsinium in that you can be "battle leveled" so that no matter what level you are you can always have a decent challenge and not be overwhelmed due to level differences. With this style of implementing content, perhaps future Group Content focused zones will also take this path? This might work for me as a reasonable solution, but I still think the base game areas should get some additional group content upgrades.

    Personally, the Main Story would have been a lot more fun for me if they also had an alternate way to challenge those solo instance as a group, with an increased difficulty of course.
  • BippNasty
    BippNasty
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    I think what would make a world of difference is just giving more experience through pvp. I think if a player wanted to level all the way to 50 or even vet16 just pvping then he should be able to. This game makes you do pve if you want to get to make level before you turn 50 and personally I don't care so much for pvp but I know A LOT of people love it.
  • Vrienda
    Vrienda
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    No doubt you've gotten a lot of hate for this post. But I agree. I'd like more accessible content, I'm hard core (Put a lot of free time into the game) but unorganised and all my real life friends don't like ESO because they expected Skyrim online, (despite me telling them it wasn't that).
    I don't really have anyone to play the game with and info about it online is pretty scarce, so I'm probably not playing an optimal class. Solo content or random groups are the only things I can really do. Fortunately wrothgar is fixing most of this by adding a real LFD tool and a solo zone, but far too much of the content remains painfully unsoloable. Namely Craglron which is groups or extremely skilled players only. Which is a damn shame because the zone looks pretty damn awesome and lore heavy. Even If I could find a group to do the quests with me I doubt they'd wait for me to listen to all the dialogue and take in the scenery, besides I'd be forced to stop playing when they did due to the content being so damn hard to solo, not to mention the rewards being bloody terrible, making grouping even less likely.

    I enjoy group content, don't get me wrong. I just don't want it in the open world, world bosses should be made easier to solo (In vet areas, non vet is easy) like they did with dolmens and public dungeons should be easier to do alone.

    Adventure zones are an abomination. I'm fine with group delves, dungeons and trials being the main focus, but making all the lore and questing group forced? No no no. If they'd made the questing soloable and kept it out of delves then Craglorn would have been perfect for me.

    Trials are fine as they are though, those should be organised. Besides, they're not very hard. WoW more or less had the perfect system (Back when they had content), ESO doesn't need to fear becoming a wow clone, it's already fundamentally different. But that game had some ideas that should be baseline for every MMO. The random dungeon finder is one such thing and I'm glad ESO is putting that in the game at last in a true format.
    So long as ESO doesn't fall into the trap of focusing entirely on raids (trials) or group-only content (Craglorn) as the de facto end game it has the ability to become a truly amazing MMO, surpassing WoW by miles in my opinion.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Soulshine
    Soulshine
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    for the love of god just go get a single player game and get it over with.... good grief. Leave SOMETHING for the rest of us who actually want to take more than 5 seconds to clear a dungeon.... except of course for @timidobserver, he can haz his insta-kill nova, he deserves it : P
  • MisterBigglesworth
    MisterBigglesworth
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    The average CP among forum-goers only is approximately 397 220 to 319 CPs
    (sample size: 440 respondents --- 5% margin of error)

    source:
    http://forums.elderscrollsonline.com/en/discussion/220315/champion-point-cap-how-much-cp-do-you-have-now-september-october-2015/p1

    EDIT: learned how to Google Docs properly. numbers fixed :tongue:
    Edited by MisterBigglesworth on October 24, 2015 6:21PM
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Van_0S
    Van_0S
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    Soulshine wrote: »
    for the love of god just go get a single player game and get it over with.... good grief. Leave SOMETHING for the rest of us who actually want to take more than 5 seconds to clear a dungeon.... except of course for @timidobserver, he can haz his insta-kill nova, he deserves it : P

    I guess you are right!!! /sarcasm.

    So,in other words, let's Ditch this game for good(for the new players).

    Zos, must listen to this and make it easier or just make IC very difficult like hell(all NPC can do 1hit ko and unkillable bosses). So, that there will a reason to come back to IC.
    Edited by Van_0S on October 24, 2015 6:29AM
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