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surprise attack: this is why pvp is overrun by faceroll stamblades (multiple images)

  • rfennell_ESO
    rfennell_ESO
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    There are more than a couple reasons why stamblades are so effective.

    -getting the "jump" on you with ambush.
    -surprise attack for major fracture.
    -Soul harvest for increased damage and healing debuff.
    -No CP counter to mighty (or to be precise no offsetting CP ability, the armor buffs are a counter but are very ineffective)
    -having a very reliable cc (mass hysteria)
    -20% dodge chance (double take)
    -Rally/vigor
    -dark cloak.
    -Sharpened maces

    Keep in mind all damage sources above are physical damage, to which you will have extremely lowered resistance to once they are on you.

    Also keep in mind that's 8 of 12 ability slots as well. It's not a "sypher" build, but for the most part you won't see too much variance from stamblades having all those abilities slotted.

    Take all that and add vampire and you have the most effective single target "assassin" in pvp.

    Is it a bit much? It's single minded in it's goal of "ganking" people. It's certainly extremely powerful bordering on overpowered in the environment of IC where it has the ability to avoid all pve content and just take out other players. It's certainly not OP in cyro, where it's strength is often not very important (killing single targets).

    If pressed for an opinion on whether or not it's really OP, I'd retort with it's synergies are a bit much; I guess in a nutshell, it's a build built around synergy of abilities. All physical damage with the ability to cripple physical resistance. Even soul harvest, which reads as magic damage is actually on physical... The biggest obstacle to surviving or winning versus a stamblade is post-soul harvest, and a stamblade has to tools to be pretty certain of getting it on you and finishing you while you are debuffed to hell for their damage, coupled with increased damage from soul harvest and decreased healing.

    PS the fact that soul harvest costs 50 ultimate is another "problem" when facing a nightblade that's focusing you.
  • Lava_Croft
    Lava_Croft
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    Look at the Cyrodiil population to get an indication of what is overpowered and what is not.

    After you've done that, you will come back to this thread and nod at OP.
  • kadar
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    I will always be in favor of high damage single target attacks, Magicka or Stamina.

    Reduce damage on single target attacks? Then there will be even less point in running anything besides Steel Tornado. And there is already little point, unless the only PVP you do is ganking in IC. Please, let's not make single target damage obsolete! I don't wanna spin to win!

    The hardest single target hit I've taken (that I remember), was a 9.7k Crystal Frag just the other night. I remember because I was surprised how fast I died. That's how rare it is these days...
  • AshTal
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    I had a very similar situation got feared (didn't have stamina to break it) and then just got hit with 4 attacks in a couple of seconds which killed me. Fear has brought back the 1 shot kill, its not one shot its 4 but often cant break out and unlike nearly every other CC fear is not broken on damage,
  • Darnathian
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    The number of NB this patch is insane. The last few nights I've had multiple groups of NB attacking me. I'm talking two or three on me spamming Ambush over and over together til they either kill me or the rest of their group catches up. Meanwhile, you can't move or cast anything.

    The class definitely needs to be looked at and brought in line with the others. Last patch sorcs had the best offense and defense and without a doubt that is now what NB have.

    With sorcs a close second and DKS and temps distant last
  • Darnathian
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    Levo18 wrote: »
    What about L2P? Press block, dodge, walk trough him , anything just dont stand there and eat one attack after another. If u cant out-dps your opponent change the tactic.

    Omg these scrubs telling Xylena to L2P. Who else needs to learn? cinn? Ezareth? Sypher? .... Lol
  • Korah_Eaglecry
    Korah_Eaglecry
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    Alucardo wrote: »
    Sometimes it feels like these forums are just used by people to vent their anger after losing a fight #SayNoToNerfs

    Pretty much. There is nothing at all about those images that scream broken. The fact the guy was spamming surprise attack and just about nothing else and got a kill speaks volumes about the OP.

    What was OP doing during all of that? I guess we'll never know.
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  • KenaPKK
    KenaPKK
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    The number of NB this patch is insane. The last few nights I've had multiple groups of NB attacking me. I'm talking two or three on me spamming Ambush over and over together til they either kill me or the rest of their group catches up. Meanwhile, you can't move or cast anything.

    The class definitely needs to be looked at and brought in line with the others. Last patch sorcs had the best offense and defense and without a doubt that is now what stamina NB have.

    Fixed that for you.
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  • dday3six
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    Is it really that NB or Sorc are OP, or is that DK's and to a lesser extent Templars are out-dated and need to be reworked to be more current?

    It's not what people want to hear, but update after next is claimed by ZOS to have a strong focus on class balance. Asking for nerfs based on what the meta is like now is counter intuitive. We don't know what will change with that update.

    Nerfing Surprise Attack's damage by 15% will cause NB's to be near useless in PVE since it's their main damage skill there too, like it is in PVP. Interestingly enough DK and Templar might not get the help they need, since NB will not be as strong. This would leave Sorc holding the bag and the likely candidate for the next round of nerfs.

    The answer is to update DK and Templar, then re-examine NB and Sorc if needed.
  • Alucardo
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    You know what, ZOS should hold duelling and 2v2, 3v3 competitions so they can watch every class in action right before their eyes, instead of basing their changes on ridiculous screenshots like the ones in the OP.
    Basically, if a stamblade hits me with nothing but SA, they'd be dead. It is not an I-win button. It's their basic attack for crying out loud.
    I won't deny they are very strong right now, but maybe do you think that might be because other classes are behind? Nerfing is not always the only solution. It's usually better to assess other classes and bring them up to speed.
    The more I see this post show up in the forums the angrier I get. Sorry.
  • Alucardo
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    dday3six wrote: »
    Is it really that NB or Sorc are OP, or is that DK's and to a lesser extent Templars are out-dated and need to be reworked to be more current?

    It's not what people want to hear, but update after next is claimed by ZOS to have a strong focus on class balance. Asking for nerfs based on what the meta is like now is counter intuitive. We don't know what will change with that update.

    Nerfing Surprise Attack's damage by 15% will cause NB's to be near useless in PVE since it's their main damage skill there too, like it is in PVP. Interestingly enough DK and Templar might not get the help they need, since NB will not be as strong. This would leave Sorc holding the bag and the likely candidate for the next round of nerfs.

    The answer is to update DK and Templar, then re-examine NB and Sorc if needed.
    This guy gets it.
  • Lutallo
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    I main a Templar and I can't kill good Stam Nightblades, so i've stopped playing PvP because 9/10 people are Stam Nightblades lol.
    They out-dps my healing, plus one Soul Harvest and i'm completely done.
    I can't out-dps their attacks with my jabs, most of them are too maneuverable anyway.
    In my squishy light armour I can't defend against their physical attacks, plus my regen/cost is too low in heavy armour.
    I don't have enough stamina to block or dodge roll.
    Magicka Templars have no AoE CC or even a good single target CC. Spears Shards take too long to hit the ground and Javelin is a stamina morph.
    If this was any other game there would be a valid counter, but I can't find a counter for Magick Templar vs Stam NB.

    Are NB's OP or are Templars garbage? Maybe a bit of both.
    "Rock is too OP, please nerf"
    Sincerely, Scissors.
  • newtinmpls
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    The weirdest thing to me about these death recaps are that the "characters" seem to have just numbers and not names.

    So.... 36, 31, 19 and 8 got together for a kill fest?

    Or is this some kind of editing thing?


    So... secret AGENT [NB] they've given him a number and they've taken away his name....
    Edited by newtinmpls on October 25, 2015 7:05AM
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Docmandu
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    dday3six wrote: »
    Nerfing Surprise Attack's damage by 15% will cause NB's to be near useless in PVE since it's their main damage skill there too, like it is in PVP. Interestingly enough DK and Templar might not get the help they need, since NB will not be as strong. This would leave Sorc holding the bag and the likely candidate for the next round of nerfs.

    That's easy to fix.. since the NBs in this thread bring up jabs as being just as powerful, just turn SA in a channeled attack, then you keep your PvE / PvP damage. I'd be funny to read the cries when that would happen.. so maybe they're not exactly equal as some claim, else why would anyone be against it, right?

  • dday3six
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    Docmandu wrote: »
    dday3six wrote: »
    Nerfing Surprise Attack's damage by 15% will cause NB's to be near useless in PVE since it's their main damage skill there too, like it is in PVP. Interestingly enough DK and Templar might not get the help they need, since NB will not be as strong. This would leave Sorc holding the bag and the likely candidate for the next round of nerfs.

    That's easy to fix.. since the NBs in this thread bring up jabs as being just as powerful, just turn SA in a channeled attack, then you keep your PvE / PvP damage. I'd be funny to read the cries when that would happen.. so maybe they're not exactly equal as some claim, else why would anyone be against it, right?

    You get that jabs is an aoe, right?
  • RoxyPhoenix
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    I think the problem is that all of those high damage skills are spammable. If you got a skill that does tons of damage, is instant and adds some cool effects on top of that, why wouldnt you use it again and again. Yes its stupid, yes it hurts gameplay but every one who plays pvp knows it works too good to be simply ignored.

    Personally i think EVERY skill in game should have a penalty implied for extensive using. It could be anything from increased cost to increased cast time, whatever, the point is that it would stop mindless spamming skills.
  • AshTal
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    I suspect the issue is if I get killed because of fear and spamming an attack within seconds I feel cheated if I have a battle and appear to be holding my own but lose in a close match I feel his just better than me
  • Farorin
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    Please, no more nerfing.

    How about this, if someone has a problem with an ability, why not propose a positive solution to it, so rather than a negative (nerfing) instead, propose to strengthen a weak or useless move that the other classes have to compensate?
  • dday3six
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    I think the problem is that all of those high damage skills are spammable. If you got a skill that does tons of damage, is instant and adds some cool effects on top of that, why wouldnt you use it again and again. Yes its stupid, yes it hurts gameplay but every one who plays pvp knows it works too good to be simply ignored.

    Personally i think EVERY skill in game should have a penalty implied for extensive using. It could be anything from increased cost to increased cast time, whatever, the point is that it would stop mindless spamming skills.

    This is really not an answer that can be applied to the game without completely reworking combat.

    Barring certain ultimates, most players have 10 slots to work with. They need to find room for not only damage skills but also utility like mitigation, buffs, healing, CC, etc. Typically this leaves 2-4 slots remaining for damage skills. Commonly players use a gap closer and/or execute, both of which are highly situational. This leaves very few slots for damage dealing skills. Players use few strictly damage skills because that is all they have room for.

    A death reel is only a small glimpse of a fight. It's barely a sentence of a story. Blank out the names and we don't know if it was 1 player spamming a skill or 4+ were steamrolling someone. Think about it logically for a moment. If it was 4 or more numbers were the real victor. If it's 1 player using a single skill and nothing else. No heals, no CC, nothing. Why did the person being attacked put up no resistence? Why was a player able to crank one skill over and over unopposed?
  • Elara_Northwind
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    Lutallo wrote: »
    I main a Templar and I can't kill good Stam Nightblades, so i've stopped playing PvP because 9/10 people are Stam Nightblades lol.
    They out-dps my healing, plus one Soul Harvest and i'm completely done.
    I can't out-dps their attacks with my jabs, most of them are too maneuverable anyway.
    In my squishy light armour I can't defend against their physical attacks, plus my regen/cost is too low in heavy armour.
    I don't have enough stamina to block or dodge roll.
    Magicka Templars have no AoE CC or even a good single target CC. Spears Shards take too long to hit the ground and Javelin is a stamina morph.
    If this was any other game there would be a valid counter, but I can't find a counter for Magick Templar vs Stam NB.

    Are NB's OP or are Templars garbage? Maybe a bit of both.

    I personally find NB the easiest class to kill, just after DK. Another Templar or a Sorc and we could be there for a while... If any class needs a nerf then its Sorcerers imo, not that I would ever want that but I feel that if any class is OP, its them and definitely not NB. Also, Templars are not garbage. I always choose to play my templar in PvP above my other class characters, and always will :smile:
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  • CP5
    CP5
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    Farorin wrote: »
    Please, no more nerfing.

    How about this, if someone has a problem with an ability, why not propose a positive solution to it, so rather than a negative (nerfing) instead, propose to strengthen a weak or useless move that the other classes have to compensate?

    Nerfing isn't negative. If you have one class that's outperforming all others, but everywhere else in the game the other classes are right in line with the games intended difficulty, you either nerf the one class that's out of line, or buff all the other classes, and then all the content that those other classes were balanced within. Essentially you either lower one variable or raise everything else, but the end result is the same. Which do you think is the more sane option?
  • Alucardo
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    SadieJoan wrote: »
    I personally find NB the easiest class to kill, just after DK
    Duel?
  • Master_Kas
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    Lutallo wrote: »
    I main a Templar and I can't kill good Stam Nightblades, so i've stopped playing PvP because 9/10 people are Stam Nightblades lol.
    They out-dps my healing, plus one Soul Harvest and i'm completely done.
    I can't out-dps their attacks with my jabs, most of them are too maneuverable anyway.
    In my squishy light armour I can't defend against their physical attacks, plus my regen/cost is too low in heavy armour.
    I don't have enough stamina to block or dodge roll.
    Magicka Templars have no AoE CC or even a good single target CC. Spears Shards take too long to hit the ground and Javelin is a stamina morph.
    If this was any other game there would be a valid counter, but I can't find a counter for Magick Templar vs Stam NB.

    Are NB's OP or are Templars garbage? Maybe a bit of both.

    Soul harvest healdebuff = Purge.
    You can purge way more than he can healdebuff you.
    CP5 wrote: »
    Farorin wrote: »
    Please, no more nerfing.

    How about this, if someone has a problem with an ability, why not propose a positive solution to it, so rather than a negative (nerfing) instead, propose to strengthen a weak or useless move that the other classes have to compensate?

    Nerfing isn't negative. If you have one class that's outperforming all others, but everywhere else in the game the other classes are right in line with the games intended difficulty, you either nerf the one class that's out of line, or buff all the other classes, and then all the content that those other classes were balanced within. Essentially you either lower one variable or raise everything else, but the end result is the same. Which do you think is the more sane option?

    I would prefer buffing the lacking classes instead of nerfing all into the boring state of magicka dk.
    Edited by Master_Kas on October 25, 2015 5:34PM
    EU | PC
  • Dyride
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    Lutallo wrote: »
    I main a Templar and I can't kill good Stam Nightblades, so i've stopped playing PvP because 9/10 people are Stam Nightblades lol.
    They out-dps my healing, plus one Soul Harvest and i'm completely done.
    I can't out-dps their attacks with my jabs, most of them are too maneuverable anyway.
    In my squishy light armour I can't defend against their physical attacks, plus my regen/cost is too low in heavy armour.
    I don't have enough stamina to block or dodge roll.
    Magicka Templars have no AoE CC or even a good single target CC. Spears Shards take too long to hit the ground and Javelin is a stamina morph.
    If this was any other game there would be a valid counter, but I can't find a counter for Magick Templar vs Stam NB.

    Are NB's OP or are Templars garbage? Maybe a bit of both.

    Nightblade Ambushes+Surprise Attacks (SA) you cause NBs are predictable. You are stunned. You CC break.

    Nightblade SAs you and attempts to throw Soul Harvest at you cause NBs are predictable. You Purifying Ritual animation cancelled with roll dodge of Soul Harvest.
    You Breath of Life heal inside your Purifying Ritual as NB Ambushes you cause they are predictable.

    You Toppling Charge CC them, block cancel into Puncturing Sweep. They CC break as you hit them with Puncturing Sweep.

    They Surprise Attack you cause NBs are predictable. You hit them with Reflective Light. They Cloak to purge Dot cause NBs are predictable.

    You throw Blazing Spear to reveal them since NBs are predictable. They try to cloak again cause they are bad or try to regain offence. You Dark Flare them. Or just continue Puncturing Sweep spam since they are snared. Your CC immunity wear off. They pop potion and attempt to regain initiative. They are heal debuffed. They die.

    Purifying Ritual, Breath of Life,Toppling Charge. Puncturing Sweep. Keep them snared. Keep them dead.
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    1. CP5
      CP5
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      Master_Kas wrote: »
      Lutallo wrote: »
      I main a Templar and I can't kill good Stam Nightblades, so i've stopped playing PvP because 9/10 people are Stam Nightblades lol.
      They out-dps my healing, plus one Soul Harvest and i'm completely done.
      I can't out-dps their attacks with my jabs, most of them are too maneuverable anyway.
      In my squishy light armour I can't defend against their physical attacks, plus my regen/cost is too low in heavy armour.
      I don't have enough stamina to block or dodge roll.
      Magicka Templars have no AoE CC or even a good single target CC. Spears Shards take too long to hit the ground and Javelin is a stamina morph.
      If this was any other game there would be a valid counter, but I can't find a counter for Magick Templar vs Stam NB.

      Are NB's OP or are Templars garbage? Maybe a bit of both.

      Soul harvest healdebuff = Purge.
      You can purge way more than he can healdebuff you.
      CP5 wrote: »
      Farorin wrote: »
      Please, no more nerfing.

      How about this, if someone has a problem with an ability, why not propose a positive solution to it, so rather than a negative (nerfing) instead, propose to strengthen a weak or useless move that the other classes have to compensate?

      Nerfing isn't negative. If you have one class that's outperforming all others, but everywhere else in the game the other classes are right in line with the games intended difficulty, you either nerf the one class that's out of line, or buff all the other classes, and then all the content that those other classes were balanced within. Essentially you either lower one variable or raise everything else, but the end result is the same. Which do you think is the more sane option?

      I would prefer buffing the lacking classes instead of nerfing all into the boring state of magicka dk.

      I agree, and I don't believe the game is at a point where there is only one thing that stands out so significantly over everything else that a nerf would bring much to balance, so many things are slightly over or under preforming for that. But nerfs have their place, no matter ones feelings after the nerf passes. That is unless people don't personally mind number inflation.
    2. kendellking_chaosb14_ESO
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      Suprise Attack needs to hit hard the class lacks heals and shields. With the 50% damage debuff more health and armor will go much farther then before the biggest problem is Glass Canons run around with 18k health and more VR16s have 20.

      When you have 2k more then people geared for pure damage it's your fault Cyrodiil is a War Zone. That said people don't care much about about health and want to be mad when they die.

      Yes if you have 20k health and 35k magic or stamina you can't blame anyone cause you died. Health and armor is needed.
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    3. Cody
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      eliisra wrote: »
      tist wrote: »
      Yeah stam blades hit like a truck right now but they should.. The problem is they have too much survivability and sustain.

      Yeah, compared to other classes rocking stamina dmg oriented builds, you have superior survivability, better sustain and magicka dumps as stamblade. Also why majority of the Cyrodiil population plays it.

      Other stamina builds cant use their main class defensive skills and mechanics as frequently or even at all, since to costly, scaling of magicka or health. While everyone, including NB's, has access to Vigor + Rally.

      But the dmg itself is similar to stamina builds. I use to eat 12-14k Surprise Attacks on a daily basis back in 1.6, basically 2 shot if you didn't perma block + stack shields. So this isn't so bad.

      superior survivalbility? No. Definitely not, damage? yes.

      The spamming needs to be dealt with, for sure. I am tired of this game favoring one playstyle over the other. First it was perma block LA magicka builds, now its "spam X ability" stamina builds. Balance needs to be as close as possible, this certainly is nowhere near as close as possible.
    4. Lutallo
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      Dyride wrote: »

      Nightblade Ambushes+Surprise Attacks (SA) you cause NBs are predictable. You are stunned. You CC break.

      Nightblade SAs you and attempts to throw Soul Harvest at you cause NBs are predictable. You Purifying Ritual animation cancelled with roll dodge of Soul Harvest

      You Breath of Life heal inside your Purifying Ritual as NB Ambushes you cause they are predictable

      You Toppling Charge CC them, block cancel into Puncturing Sweep. They CC break as you hit them with Puncturing Sweep

      They Surprise Attack you cause NBs are predictable. You hit them with Reflective Light. They Cloak to purge Dot cause NBs are predictable

      You throw Blazing Spear to reveal them since NBs are predictable. They try to cloak again cause they are bad or try to regain offence. You Dark Flare them. Or just continue Puncturing Sweep spam since they are snared. Your CC immunity wear off. They pop potion and attempt to regain initiative. They are heal debuffed. They die.

      Purifying Ritual, Breath of Life,Toppling Charge. Puncturing Sweep. Keep them snared. Keep them dead.

      Unfortunately, If I CC break and then dodge roll, i'll be left with 0 stamina and then i'll be screwed.

      My BoL can be out-dpsed by the NB, unfortunately this doesn't work. I even use channeled focus and I get bursted down. Any decent NB will healing debuff too.

      Toppling Charge/Sweeps is pretty much my opening move, however Sweeps is extremely easy to dodge. Any good NB just runs through my body and then the jabs completely miss. Either that or Double-Take and kite me.

      Blazing Spear has a small AoE and a long travel time. Dark Flare is a long cast time, long travel time and can be easily dodged rolled. Puncturing Sweeps grants CC immunity, can't snare forever.

      All these strategies I have tried and they work well against bad NB's. But any half decent Stamina nightblade will easily slaughter me. Before the update, I used to use heavy armour (4 piece elf bane, 2 piece engine guardian, 2 piece adroitness, 2 piece cyrodiil's light) and I only ever had a problem with Magicka Sorcs. But post-update, my recovery is nerfed horribly and heavy armour is unusable in pvp (no good sets, all are for tanking) so i'm too squishy to deal with Stam-builds. Goodbye Magicka Templar!
      "Rock is too OP, please nerf"
      Sincerely, Scissors.
    5. terrasight
      terrasight
      ✭✭✭
      Yeah take our SA, take our cloak...take everything we have... at this time I go fishing only.

      What all the nerf-people have to think of is that many skills not only pvp... so you nerf them, a NB will become near useless in pve for some reason too.

      I'm a stamina nightblade (only char I have since release), and I kill in pvp... and I GET killed in pvp... I've no god-mode like some ppl here thinking NB have. If I get killed, I have done something wrong... and NOT because my enemy is OP (ok...maybe of CP differences a bit... ;) ).

      I've met many templars, dragonknights and mages (sure) in IC they have killed me fast or after a nice fight (I do so too...).

      I'm not a friend of the "L2P", but thats what I do... trying to optimize my setup every day. And that is a point every class can do.

      There good players out there in any class, so sorry to all whiners... if THEY can deal with other classes...ask yourself why you not. I'ts not about "NB OP".

      Sry about my english... I can't hear these crying anymore...
      Edited by terrasight on October 26, 2015 12:54PM
      Hekat'e / Hel'a Niflheim - Sorc / Necro - PS5 EU
    6. iliatha
      iliatha
      ✭✭✭
      why shouldnt the class most players pick for solo pvp (disengage versus zerg) dont have skills with great damage. wrecking blow does more dmg and is available for every class. Stam NBs suffered a lot from 50% dmg in cyrodiil buff, what do you want ? never die again to a solo player ? just zerg vs zerg ? pvping with hand hand and falling asleep every evening ? yea sounds great.

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