Cinnamon_Spider wrote: »The number of NB this patch is insane. The last few nights I've had multiple groups of NB attacking me. I'm talking two or three on me spamming Ambush over and over together til they either kill me or the rest of their group catches up. Meanwhile, you can't move or cast anything.
The class definitely needs to be looked at and brought in line with the others. Last patch sorcs had the best offense and defense and without a doubt that is now what NB have.
Sometimes it feels like these forums are just used by people to vent their anger after losing a fight #SayNoToNerfs
Cinnamon_Spider wrote: »The number of NB this patch is insane. The last few nights I've had multiple groups of NB attacking me. I'm talking two or three on me spamming Ambush over and over together til they either kill me or the rest of their group catches up. Meanwhile, you can't move or cast anything.
The class definitely needs to be looked at and brought in line with the others. Last patch sorcs had the best offense and defense and without a doubt that is now what stamina NB have.
This guy gets it.Is it really that NB or Sorc are OP, or is that DK's and to a lesser extent Templars are out-dated and need to be reworked to be more current?
It's not what people want to hear, but update after next is claimed by ZOS to have a strong focus on class balance. Asking for nerfs based on what the meta is like now is counter intuitive. We don't know what will change with that update.
Nerfing Surprise Attack's damage by 15% will cause NB's to be near useless in PVE since it's their main damage skill there too, like it is in PVP. Interestingly enough DK and Templar might not get the help they need, since NB will not be as strong. This would leave Sorc holding the bag and the likely candidate for the next round of nerfs.
The answer is to update DK and Templar, then re-examine NB and Sorc if needed.
Nerfing Surprise Attack's damage by 15% will cause NB's to be near useless in PVE since it's their main damage skill there too, like it is in PVP. Interestingly enough DK and Templar might not get the help they need, since NB will not be as strong. This would leave Sorc holding the bag and the likely candidate for the next round of nerfs.
Nerfing Surprise Attack's damage by 15% will cause NB's to be near useless in PVE since it's their main damage skill there too, like it is in PVP. Interestingly enough DK and Templar might not get the help they need, since NB will not be as strong. This would leave Sorc holding the bag and the likely candidate for the next round of nerfs.
That's easy to fix.. since the NBs in this thread bring up jabs as being just as powerful, just turn SA in a channeled attack, then you keep your PvE / PvP damage. I'd be funny to read the cries when that would happen.. so maybe they're not exactly equal as some claim, else why would anyone be against it, right?
RoxyPhoenix wrote: »I think the problem is that all of those high damage skills are spammable. If you got a skill that does tons of damage, is instant and adds some cool effects on top of that, why wouldnt you use it again and again. Yes its stupid, yes it hurts gameplay but every one who plays pvp knows it works too good to be simply ignored.
Personally i think EVERY skill in game should have a penalty implied for extensive using. It could be anything from increased cost to increased cast time, whatever, the point is that it would stop mindless spamming skills.
I main a Templar and I can't kill good Stam Nightblades, so i've stopped playing PvP because 9/10 people are Stam Nightblades lol.
They out-dps my healing, plus one Soul Harvest and i'm completely done.
I can't out-dps their attacks with my jabs, most of them are too maneuverable anyway.
In my squishy light armour I can't defend against their physical attacks, plus my regen/cost is too low in heavy armour.
I don't have enough stamina to block or dodge roll.
Magicka Templars have no AoE CC or even a good single target CC. Spears Shards take too long to hit the ground and Javelin is a stamina morph.
If this was any other game there would be a valid counter, but I can't find a counter for Magick Templar vs Stam NB.
Are NB's OP or are Templars garbage? Maybe a bit of both.
Please, no more nerfing.
How about this, if someone has a problem with an ability, why not propose a positive solution to it, so rather than a negative (nerfing) instead, propose to strengthen a weak or useless move that the other classes have to compensate?
I main a Templar and I can't kill good Stam Nightblades, so i've stopped playing PvP because 9/10 people are Stam Nightblades lol.
They out-dps my healing, plus one Soul Harvest and i'm completely done.
I can't out-dps their attacks with my jabs, most of them are too maneuverable anyway.
In my squishy light armour I can't defend against their physical attacks, plus my regen/cost is too low in heavy armour.
I don't have enough stamina to block or dodge roll.
Magicka Templars have no AoE CC or even a good single target CC. Spears Shards take too long to hit the ground and Javelin is a stamina morph.
If this was any other game there would be a valid counter, but I can't find a counter for Magick Templar vs Stam NB.
Are NB's OP or are Templars garbage? Maybe a bit of both.
Please, no more nerfing.
How about this, if someone has a problem with an ability, why not propose a positive solution to it, so rather than a negative (nerfing) instead, propose to strengthen a weak or useless move that the other classes have to compensate?
Nerfing isn't negative. If you have one class that's outperforming all others, but everywhere else in the game the other classes are right in line with the games intended difficulty, you either nerf the one class that's out of line, or buff all the other classes, and then all the content that those other classes were balanced within. Essentially you either lower one variable or raise everything else, but the end result is the same. Which do you think is the more sane option?
I main a Templar and I can't kill good Stam Nightblades, so i've stopped playing PvP because 9/10 people are Stam Nightblades lol.
They out-dps my healing, plus one Soul Harvest and i'm completely done.
I can't out-dps their attacks with my jabs, most of them are too maneuverable anyway.
In my squishy light armour I can't defend against their physical attacks, plus my regen/cost is too low in heavy armour.
I don't have enough stamina to block or dodge roll.
Magicka Templars have no AoE CC or even a good single target CC. Spears Shards take too long to hit the ground and Javelin is a stamina morph.
If this was any other game there would be a valid counter, but I can't find a counter for Magick Templar vs Stam NB.
Are NB's OP or are Templars garbage? Maybe a bit of both.
Master_Kas wrote: »I main a Templar and I can't kill good Stam Nightblades, so i've stopped playing PvP because 9/10 people are Stam Nightblades lol.
They out-dps my healing, plus one Soul Harvest and i'm completely done.
I can't out-dps their attacks with my jabs, most of them are too maneuverable anyway.
In my squishy light armour I can't defend against their physical attacks, plus my regen/cost is too low in heavy armour.
I don't have enough stamina to block or dodge roll.
Magicka Templars have no AoE CC or even a good single target CC. Spears Shards take too long to hit the ground and Javelin is a stamina morph.
If this was any other game there would be a valid counter, but I can't find a counter for Magick Templar vs Stam NB.
Are NB's OP or are Templars garbage? Maybe a bit of both.
Soul harvest healdebuff = Purge.
You can purge way more than he can healdebuff you.Please, no more nerfing.
How about this, if someone has a problem with an ability, why not propose a positive solution to it, so rather than a negative (nerfing) instead, propose to strengthen a weak or useless move that the other classes have to compensate?
Nerfing isn't negative. If you have one class that's outperforming all others, but everywhere else in the game the other classes are right in line with the games intended difficulty, you either nerf the one class that's out of line, or buff all the other classes, and then all the content that those other classes were balanced within. Essentially you either lower one variable or raise everything else, but the end result is the same. Which do you think is the more sane option?
I would prefer buffing the lacking classes instead of nerfing all into the boring state of magicka dk.
Yeah stam blades hit like a truck right now but they should.. The problem is they have too much survivability and sustain.
Yeah, compared to other classes rocking stamina dmg oriented builds, you have superior survivability, better sustain and magicka dumps as stamblade. Also why majority of the Cyrodiil population plays it.
Other stamina builds cant use their main class defensive skills and mechanics as frequently or even at all, since to costly, scaling of magicka or health. While everyone, including NB's, has access to Vigor + Rally.
But the dmg itself is similar to stamina builds. I use to eat 12-14k Surprise Attacks on a daily basis back in 1.6, basically 2 shot if you didn't perma block + stack shields. So this isn't so bad.
Nightblade Ambushes+Surprise Attacks (SA) you cause NBs are predictable. You are stunned. You CC break.
Nightblade SAs you and attempts to throw Soul Harvest at you cause NBs are predictable. You Purifying Ritual animation cancelled with roll dodge of Soul Harvest
You Breath of Life heal inside your Purifying Ritual as NB Ambushes you cause they are predictable
You Toppling Charge CC them, block cancel into Puncturing Sweep. They CC break as you hit them with Puncturing Sweep
They Surprise Attack you cause NBs are predictable. You hit them with Reflective Light. They Cloak to purge Dot cause NBs are predictable
You throw Blazing Spear to reveal them since NBs are predictable. They try to cloak again cause they are bad or try to regain offence. You Dark Flare them. Or just continue Puncturing Sweep spam since they are snared. Your CC immunity wear off. They pop potion and attempt to regain initiative. They are heal debuffed. They die.
Purifying Ritual, Breath of Life,Toppling Charge. Puncturing Sweep. Keep them snared. Keep them dead.