Sixsixsix161 wrote: »There's only one thing I'd really like to see in this game, and that is an auction house (AH), similar to the one in WoW. I love selling and buying stuff, but I'll not join a guild in this game that tells me how much money/items I have to sell per month. I like to do things at my pace.
How did you calculate it? I can't find any reasonable way to reach this average from the current poll results.MisterBigglesworth wrote: »The average CP among forum-goers only is approximately 397 CPs
(sample size: 439 respondents --- 5% margin of error)
source:
http://forums.elderscrollsonline.com/en/discussion/220315/champion-point-cap-how-much-cp-do-you-have-now-september-october-2015/p1
Francescolg wrote: »1. You will make MORE **$$ money $$** if you make the game "easy going", that includes: not-so-complicated IC/gold-dungeons, better undaunted (gold) boss drop chances for helmets, etc etc..
--> If you make ESO well accessible to more players (including casual players, guildless players, solo-players, UNORGANIZED players, etc.), the chances to sell more in your store will raise, the more players have access to the ESO contents (beside zone leveling, Cyrondil and normal dungeons). The chance to find a customer, who will spend hundreds of dollars in your store, are higher, if the game is appealing to all types of customers, not just the PvE-powergamers
--> If you make ESO a hardcore-pve-game you will maintain all that farmers/powergamers but, by doing so, ESO will die slowly.
--> PvP is much more interesting if PvP stays full of players, who are consciuous that "they have more or less the same chances" (combat the real "sources" of 1/2-shot builds, your 50% less damage does not help!)
2. You will please more players, if you keep this game interesting for random groups, that do not use TeamSpeak (!), I mean the guys that do not spend more than 2 hours in the game every day. Actually, especially IC-dungeons are not doable for random groups. That content of the game should not be suited just for powergamers but for everybody. Normal mode should be "easy mode", while in gold mode errors should not lead to instant death. You can still keep it difficult by less penalizing of player errors.
3. Put VR 15 and 16 Items together, as it has been the TRADITION in Eso before 1.7 / to have easily obtainable and farmable item sets THAT can compete with "raid dungeon stuff". Not long ago, I could buy a full purple item set for 10k from any crafter. Doing that raised my interest in the game much more, as I was able to play with set-combinations, etc... That way of optimizing your character was a part of the ESO-game experience and because of the affordability it was accessible to everybody, even the ones without much gold /or/ time /or/ connections in the game.
--> Getting VR 16 items (and all relative goodies), instead, is a pain in the A... There is also a consistent gap between players who own VR 16 items + glyphs and sets as Molag Kena for PvP and players who use VR 14 armors. (That gap was not existant before, when comparing vr12- to vr14 items). The reason lies also in the new golde4 n-gylphs, why did you change them!
4. Bring real auction houses in the game. The current guild-based system lead to "Berlusconi players" controlling the markets, or lets call them Donald-Trump players. They can dictate prices, as well as they do apply market-control (complicated topic, I'll not explain it). Often they lead the trading guilds, with all consequences! (less well game experience)
I do not want other players (powergamers) that control their own auction houses (often they make arbitrary decisions, or guild-rules, etc.)!
5. Reduce the PvE-powergamer/guild content to raid-dungeons, as it has been before the introduction of IC! Actually, the game has too many areas which are described as "too difficult"...! (not good!) Do not give that many goodies just to powergamers (if you want to continue to be a pvp-based game..), that goodies are Molag-Kena set, golden glyphs, etc. You know what I mean!
YurtTheSilentChief wrote: »for the love of god just go get a single player game and get it over with.... good grief. Leave SOMETHING for the rest of us who actually want to take more than 5 seconds to clear a dungeon.... except of course for @timidobserver, he can haz his insta-kill nova, he deserves it : P
I guess you are right!!! /sarcasm.
So,in other words, let's Ditch this game for good(for the new players).
Zos, must listen to this and make it easier or just make IC very difficult like hell(all NPC can do 1hit ko and unkillable bosses). So, that there will a reason to come back to IC.
Shadesofkin wrote: »There is a wide gap between a new player, without any crafted gear, and without any CP on their first play through the game compared to an experienced player. Remember that many players try ESO because there isn't any other new TES available to them.
What are some possible solutions?
- Scale a player's armor, health, and resource pools down to the zone they're playing in
- Provide an option for a player to temporarily disable the effects of their combat related champion points
- Allow solo players to have combat companions or pets
- Allow a player to have their own difficulty setting that can reduce their armor, health and resource pools while increasing xp and rewards
- Allow a group leader in instanced content to be able to set an increased difficulty
- Allow the difficulty of instanced content to automatically scale to the group
My question is, who does some of this benefit? The new player? He won't have the champion points to worry about, why would he need an option to turn them off? Difficulty slider? I have no doubt that it would become the thing to do to set it to the lowest difficulty and farm for your gear and any attempts to fix that would immediately make it so that everyone ran it at the hardest (thus making it new player unfriendly all over again).
Battle leveling (what you mentioned as the first thing) is an interesting idea, but I'm not convinced it will help bad players who are usually complaining that it's hard because they do next to zero research when they design their characters (or they expect their builds at VR1 to be equivalent to what someone who's done the work at VR16 is). They don't ask questions about what they might doing wrong (yes, I know broad generalization, apologies to those it doesn't apply to) and even if they do, they don't actually correct it, they expect the content to be easier. I had someone in guild chat whining that World Bosses were too hard....For crying out loud, nearly every world boss can be killed solo at level or at bare minimum with a single other player.
Instances to do scale to the leader of the group...that's called scaling, I can run VCOA at VR1 if I make the VR1 the leader. Same thing with the hardest of the dungeons at this point (ICP WGT).
Nothing you've listed truly benefits or even really works the way that you might intend, just like the meta that the development team creates is usually ignored by a large number of players in favor of the most optimized meta.
I appreciate the feedback though, because it got me to ask the same questions and come up with why I don't support the OP's argument beyond the simple "lol, no".
It benefits all players. Some people want it harder. Some people want it easier. Some think its just right. So there won't be a single solution that satisfies them all.
For instance, overall game difficulty can be increased to satisfy those who want it harder. Then using battle leveling or scaling, companions, or difficulty adjustments people may set the difficulty down (or even up higher) to the level that is appropriate for their play style.
There are some people who will never want to group. There are some people who will never be able to "learn to play" to the degree others have. A solution that is inclusive will be better for the longevity of the game.
How did you calculate it? I can't find any reasonable way to reach this average from the current poll results.MisterBigglesworth wrote: »The average CP among forum-goers only is approximately 397 CPs
(sample size: 439 respondents --- 5% margin of error)
source:
http://forums.elderscrollsonline.com/en/discussion/220315/champion-point-cap-how-much-cp-do-you-have-now-september-october-2015/p1
All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.
The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.
I disagree with the OP. The game does not need to be made easier.
Thats said you should pretty much ignore anyone who says "there is no challenge every thing is ez stoopid cazuals blahblahblah"
Because either 1)they're lying 2) they got carried through difficult content 3) they have so many CPs that the game is trivialized for them now.
ESO has a good level of challenge. There are parts that are easy. There are parts that are difficult.but the difficult parts are no so difficult as to be impossible,I can get past them with a little bit of adjustment and study of the encounter.
Shadesofkin wrote: »Veteran content and certain other things are supposed to be hard, they're for *veterans* not just people at Veteran Rank but for people who've done the easy content and are good at it.
cosmic_niklas_93b16_ESO wrote: »If anything should be nerfed it's vICP, as I've been trying to get a group for that for ages, and noone wants to do it, because they think it's too difficult, and I've yet to try it out because of it.... I'd take a nerf to it if only to be able to actually do the dungeon on vet mode...
MisterBigglesworth wrote: »The average CP among forum-goers only is approximately 397 CPs
(sample size: 439 respondents --- 5% margin of error)
source:
http://forums.elderscrollsonline.com/en/discussion/220315/champion-point-cap-how-much-cp-do-you-have-now-september-october-2015/p1
How did you calculate it? I can't find any reasonable way to reach this average from the current poll results.
MisterBigglesworth wrote: »Oops! It's more like 220CP (low end) - 319CP (high end)
btw, I'm leaving out the 8 votes for "901 CP and more (how much?)" as it's too vague