Flameheart wrote: »Flameheart wrote: »I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.
Was a good training for the upcoming solo arena.
It's a fun place.
As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?
At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.
I soloed in there from v9-v14....
Ok, ill shut up now.
There is a wide gap between a new player, without any crafted gear, and without any CP on their first play through the game compared to an experienced player. Remember that many players try ESO because there isn't any other new TES available to them.
What are some possible solutions?
- Scale a player's armor, health, and resource pools down to the zone they're playing in
- Provide an option for a player to temporarily disable the effects of their combat related champion points
- Allow solo players to have combat companions or pets
- Allow a player to have their own difficulty setting that can reduce their armor, health and resource pools while increasing xp and rewards
- Allow a group leader in instanced content to be able to set an increased difficulty
- Allow the difficulty of instanced content to automatically scale to the group
Flameheart wrote: »Flameheart wrote: »Flameheart wrote: »I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.
Was a good training for the upcoming solo arena.
It's a fun place.
As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?
At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.
I soloed in there from v9-v14....
Ok, ill shut up now.
Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.
Concerning Caglorn I always suggest:"Do the wasp test !".
myrrrorb14_ESO wrote: »Flameheart wrote: »Flameheart wrote: »Flameheart wrote: »I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.
Was a good training for the upcoming solo arena.
It's a fun place.
As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?
At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.
I soloed in there from v9-v14....
Ok, ill shut up now.
Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.
Concerning Caglorn I always suggest:"Do the wasp test !".
What is a "wasp test"?
Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.
I might try doing the quests now, since I had some success in the overworld encounters.
myrrrorb14_ESO wrote: »Flameheart wrote: »Flameheart wrote: »Flameheart wrote: »I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.
Was a good training for the upcoming solo arena.
It's a fun place.
As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?
At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.
I soloed in there from v9-v14....
Ok, ill shut up now.
Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.
Concerning Caglorn I always suggest:"Do the wasp test !".
What is a "wasp test"?
Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.
I might try doing the quests now, since I had some success in the overworld encounters.
myrrrorb14_ESO wrote: »Flameheart wrote: »Flameheart wrote: »Flameheart wrote: »I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.
Was a good training for the upcoming solo arena.
It's a fun place.
As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?
At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.
I soloed in there from v9-v14....
Ok, ill shut up now.
Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.
Concerning Caglorn I always suggest:"Do the wasp test !".
What is a "wasp test"?
Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.
I might try doing the quests now, since I had some success in the overworld encounters.
Why not try to improve as a player within the already easy content? I think it is not the game that is hard, it's the lack of supporting community from good players to help newer players. This is particularly highlighted by a stigma from old players who don't want to run 1 year old trials content or spend hours wiping in the latest veteran dungeons which are face roll with a group of good players (I've run it very easily with a group of 300-400 CP per person). Moreover in my experience, many old good players still playing have lost a lot of patience and would prefer to run with friends to get something done effectively than educate newer players. Same goes both ways though, maybe if newer players also learnt the ropes in the same way those who have played since beta had to with optimizing dps setups, theorycrafting etc, rather than just calling for nerfs on the forums the overall skill level of the player base would improve.
Cillion3117 wrote: »I disagree. I prefer the challenge and the sense of accomplishment that comes with defeating something difficult. If everything was too easy, I think it would cause more people to check out and head to other games.
Francescolg wrote: »1. You will make MORE **$$ money $$** if you make the game "easy going", that includes: not-so-complicated IC/gold-dungeons, better undaunted (gold) boss drop chances for helmets, etc etc..
--> If you make ESO well accessible to more players (including casual players, guildless players, solo-players, UNORGANIZED players, etc.), the chances to sell more in your store will raise, the more players have access to the ESO contents (beside zone leveling, Cyrondil and normal dungeons). The chance to find a customer, who will spend hundreds of dollars in your store, are higher, if the game is appealing to all types of customers, not just the PvE-powergamers
--> If you make ESO a hardcore-pve-game you will maintain all that farmers/powergamers but, by doing so, ESO will die slowly.
--> PvP is much more interesting if PvP stays full of players, who are consciuous that "they have more or less the same chances" (combat the real "sources" of 1/2-shot builds, your 50% less damage does not help!)
CavalierPrime wrote: »I didnt even read this thread beyond the title, but I must say equipping hard to get items and stunting in public is my favorite way to spend time in Tamriel. My daily routine goes:
1) Horse upgrade
2) Six Craglorn Writs
3) Posing in public
4) Daily Vet Pledge
5) Buy underpriced items from traders and resell them
6) Posing in public
7) Log off
Why not try to improve as a player within the already easy content? I think it is not the game that is hard, it's the lack of supporting community from good players to help newer players. This is particularly highlighted by a stigma from old players who don't want to run 1 year old trials content or spend hours wiping in the latest veteran dungeons which are face roll with a group of good players (I've run it very easily with a group of 300-400 CP per person). Moreover in my experience, many old good players still playing have lost a lot of patience and would prefer to run with friends to get something done effectively than educate newer players. Same goes both ways though, maybe if newer players also learnt the ropes in the same way those who have played since beta had to with optimizing dps setups, theorycrafting etc, rather than just calling for nerfs on the forums the overall skill level of the player base would improve.
Well, there is also another side. Many experienced players have created a ton of easy access resources, guides, videos, and the like. They are there. Many good players share their builds on sites like tamrielfoundry. Ask streamers, search YouTube. People can't help everyone who needs it. But they can and do share what they know.
ItsRejectz wrote: »Please ZOS ignore this topic and make the game significantly harder. Its about time we have chalenging content
All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.
All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.
The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.
Helgi_Skotina wrote: »All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.
The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.
If we take only active players it will be 400+.
Helgi_Skotina wrote: »All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.
The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.
If we take only active players it will be 400+.
Nope, they've covered that - average is counted only from those that's been logged on for the past 30 days.
myrrrorb14_ESO wrote: »Flameheart wrote: »Flameheart wrote: »Flameheart wrote: »I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.
Was a good training for the upcoming solo arena.
It's a fun place.
As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?
At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.
I soloed in there from v9-v14....
Ok, ill shut up now.
Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.
Concerning Caglorn I always suggest:"Do the wasp test !".
What is a "wasp test"?
Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.
I might try doing the quests now, since I had some success in the overworld encounters.
It's basically if your build can survive a wasp swarm.
myrrrorb14_ESO wrote: »Flameheart wrote: »Flameheart wrote: »Flameheart wrote: »I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.
Was a good training for the upcoming solo arena.
It's a fun place.
As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?
At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.
I soloed in there from v9-v14....
Ok, ill shut up now.
Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.
Concerning Caglorn I always suggest:"Do the wasp test !".
What is a "wasp test"?
Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.
I might try doing the quests now, since I had some success in the overworld encounters.
You may be capable of taking on the biggest foes in Craglorn. But you won't be able to stand in four different locations at the same time. Hence, don't bother with the quests there.
Why not try to improve as a player within the already easy content? I think it is not the game that is hard, it's the lack of supporting community from good players to help newer players. This is particularly highlighted by a stigma from old players who don't want to run 1 year old trials content or spend hours wiping in the latest veteran dungeons which are face roll with a group of good players (I've run it very easily with a group of 300-400 CP per person). Moreover in my experience, many old good players still playing have lost a lot of patience and would prefer to run with friends to get something done effectively than educate newer players. Same goes both ways though, maybe if newer players also learnt the ropes in the same way those who have played since beta had to with optimizing dps setups, theorycrafting etc, rather than just calling for nerfs on the forums the overall skill level of the player base would improve.
Well, there is also another side. Many experienced players have created a ton of easy access resources, guides, videos, and the like. They are there. Many good players share their builds on sites like tamrielfoundry. Ask streamers, search YouTube. People can't help everyone who needs it. But they can and do share what they know.
I agree, as a good a player, 100%. PvE wise however there is definitely a lack of good guides and players (Please don't site Deltia here :P), they do exist but often you have to dig to find them. As a friend of some of the more prominent writers on tamriel foundary I love what they are doing, but I still don't think a guide will help people who would rather cry wolf than try to improve. This is coming from my background as a trials leader for over a year in ESO within a guild that specializes in aiding players to improve their skill level.