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My last appeal to ZOS: Make your game easier, let every gamer take part in content!

  • Hope499
    Hope499
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    What? This game is SO FAR from hard its insane....

    I honestly cannot see someone posting this unless they are being sarcastic.....please tell me sarcasm OP....
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Shadesofkin
    Shadesofkin
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    This is -hands down- the best troll post ever. No one could possibly actually think this, right?
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Flameheart
    Flameheart
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    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.

    As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?

    At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.

    I soloed in there from v9-v14....


    Ok, ill shut up now.

    Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.

    Concerning Caglorn I always suggest:"Do the wasp test !".

    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I welcome the hard content. If it's too easy go to a different zone. If it's too hard go to a different zone. Problem solved.
  • Tessie
    Tessie
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    There is a wide gap between a new player, without any crafted gear, and without any CP on their first play through the game compared to an experienced player. Remember that many players try ESO because there isn't any other new TES available to them.

    What are some possible solutions?
    • Scale a player's armor, health, and resource pools down to the zone they're playing in
    • Provide an option for a player to temporarily disable the effects of their combat related champion points
    • Allow solo players to have combat companions or pets
    • Allow a player to have their own difficulty setting that can reduce their armor, health and resource pools while increasing xp and rewards
    • Allow a group leader in instanced content to be able to set an increased difficulty
    • Allow the difficulty of instanced content to automatically scale to the group

  • Speely
    Speely
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    As a casual player who is fairly competant but far from an expert, I find the difficulty of this game ranges from laughably easy to fairly challenging. The curve between the two is a bit steep, but they would be better served by increasing the difficulty of normal content to encourage socialization and to better prepare players for the more difficult content than to lower the difficulty of high-end stuff. Seriously, normal content could be 30% harder and it would still be very approachable considering how easy it is to outlevel content. Right now, soloing normal, Silver, and Gold PvE content outside group dungeons is rather easy. A few World Bosses are tough at-level. Most aren't.

    I think an ESO game where the current difficulty of Public Dungeons was the norm (just less densely-packed in the overworld maps) would be awesome. Pub Dungeons are currently my favorite solo/duo content and feel just right for non-elite yet competent skill levels.
  • Xjcon
    Xjcon
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    This game is hard? The only challenge is how much faster you can complete something then another group did.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Shadesofkin
    Shadesofkin
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    Tessie wrote: »
    There is a wide gap between a new player, without any crafted gear, and without any CP on their first play through the game compared to an experienced player. Remember that many players try ESO because there isn't any other new TES available to them.

    What are some possible solutions?
    • Scale a player's armor, health, and resource pools down to the zone they're playing in
    • Provide an option for a player to temporarily disable the effects of their combat related champion points
    • Allow solo players to have combat companions or pets
    • Allow a player to have their own difficulty setting that can reduce their armor, health and resource pools while increasing xp and rewards
    • Allow a group leader in instanced content to be able to set an increased difficulty
    • Allow the difficulty of instanced content to automatically scale to the group

    My question is, who does some of this benefit? The new player? He won't have the champion points to worry about, why would he need an option to turn them off? Difficulty slider? I have no doubt that it would become the thing to do to set it to the lowest difficulty and farm for your gear and any attempts to fix that would immediately make it so that everyone ran it at the hardest (thus making it new player unfriendly all over again).

    Battle leveling (what you mentioned as the first thing) is an interesting idea, but I'm not convinced it will help bad players who are usually complaining that it's hard because they do next to zero research when they design their characters (or they expect their builds at VR1 to be equivalent to what someone who's done the work at VR16 is). They don't ask questions about what they might doing wrong (yes, I know broad generalization, apologies to those it doesn't apply to) and even if they do, they don't actually correct it, they expect the content to be easier. I had someone in guild chat whining that World Bosses were too hard....For crying out loud, nearly every world boss can be killed solo at level or at bare minimum with a single other player.

    Instances to do scale to the leader of the group...that's called scaling, I can run VCOA at VR1 if I make the VR1 the leader. Same thing with the hardest of the dungeons at this point (ICP WGT).

    Nothing you've listed truly benefits or even really works the way that you might intend, just like the meta that the development team creates is usually ignored by a large number of players in favor of the most optimized meta.

    I appreciate the feedback though, because it got me to ask the same questions and come up with why I don't support the OP's argument beyond the simple "lol, no".
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.

    As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?

    At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.

    I soloed in there from v9-v14....


    Ok, ill shut up now.

    Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.

    Concerning Caglorn I always suggest:"Do the wasp test !".

    What is a "wasp test"?

    Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.

    I might try doing the quests now, since I had some success in the overworld encounters.
  • DRXHarbinger
    DRXHarbinger
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    I don't agree with any of this, the game isn't hard at all, it's just not COD where simply putting hours in yields the better gear etc, Strategy is a huge part of this game, no one is god at all and anyone can be killed by near enough everyone (except one beast sorc on DC at the moment, stupidly powerful )

    I used to think that about the guild stores controlling it all, but in reality they are killing themselves off, Tamriel traders have held the same prime spot since launch in Rawlkha, but now they have one person right now selling Glass Chests for 250k and someone else selling them for 50K, they are all undercutting themselves in the stores now and a bit of searching around lands you the same gear for far less.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Shunravi
    Shunravi
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    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.

    As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?

    At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.

    I soloed in there from v9-v14....


    Ok, ill shut up now.

    Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.

    Concerning Caglorn I always suggest:"Do the wasp test !".

    What is a "wasp test"?

    Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.

    I might try doing the quests now, since I had some success in the overworld encounters.

    It's basically if your build can survive a wasp swarm.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • DenMoria
    DenMoria
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    Leifnier wrote: »
    Wait, what content in this game is hard? Besides the loading screen final boss of course

    All of it, especially the prison at the beginning. :wink:
  • Weberda
    Weberda
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    The OP has been around since beta and this topic has been discussed 100's of times in various ways. I'd be willing to bet that he's laughing his tail off at all the reactions.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Sharmony
    Sharmony
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    Why not try to improve as a player within the already easy content? I think it is not the game that is hard, it's the lack of supporting community from good players to help newer players. This is particularly highlighted by a stigma from old players who don't want to run 1 year old trials content or spend hours wiping in the latest veteran dungeons which are face roll with a group of good players (I've run it very easily with a group of 300-400 CP per person). Moreover in my experience, many old good players still playing have lost a lot of patience and would prefer to run with friends to get something done effectively than educate newer players. Same goes both ways though, maybe if newer players also learnt the ropes in the same way those who have played since beta had to with optimizing dps setups, theorycrafting etc, rather than just calling for nerfs on the forums the overall skill level of the player base would improve.
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.

    As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?

    At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.

    I soloed in there from v9-v14....


    Ok, ill shut up now.

    Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.

    Concerning Caglorn I always suggest:"Do the wasp test !".

    What is a "wasp test"?

    Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.

    I might try doing the quests now, since I had some success in the overworld encounters.

    Someone else uses the wasp test? Haha. That's great. Assuming that we mean it the same way, you can tell if you got a good build if you can solo a group of wasps in Craglorn. My buddy I play with first invited me to Craglorn at, I think, VR 3. He was about VR 12 at the time. He told me to sneak past everything or I'd die. I ignored him, found some overland mobs (which happened to be wasps) and I cleared them with my absurdly OP'd Templar. My buddy imediately decided that he needed to reroll a new character. Haha. Hence, the wasp test was born. I love that other people use it.

  • andreasv
    andreasv
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    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.

    As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?

    At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.

    I soloed in there from v9-v14....


    Ok, ill shut up now.

    Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.

    Concerning Caglorn I always suggest:"Do the wasp test !".

    What is a "wasp test"?

    Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.

    I might try doing the quests now, since I had some success in the overworld encounters.

    You may be capable of taking on the biggest foes in Craglorn. But you won't be able to stand in four different locations at the same time. Hence, don't bother with the quests there.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    If this game gets any easier, there will be a mass exodus from the game. vWGT, vICP and vDSA(barely made the list) are the only places that require any semblance of a well organized group to complete. I will concede that it can be a bit frustrating getting a group together sometimes, but there needs to be some place in ESO that pushes the upper limits on difficulty. As it stands now:

    -Trials have effectively been nerfed to non-existance (scale them to V16 at least guys).
    -Public dungeons and all worlds bosses can be soloed by any class, usually with about 3 skills.
    -Group dungeons can be 2-3 manned on normal mode.
    -Group vet dungeons can all be 3 manned and stacked and burned with no regards to mechanics (save the 3 mentioned above, and maybe vCoA)

    I get that this game does not exist without casuals, but it also needs hardcore players as well. I consider myself somewhere between casual and hardcore. If this game gets any easier, what are the serious gamers going to do? You can only speedrun Wayrest Sewers so many times. This game needs content that pushes the limits otherwise there will be no evolution or progression. I can get on board with outcries for a better grouping tools, buff trackers, DPS meters, etc. that make the harder content more accessible, but an outright game-wide difficulty nerf is frankly a terrible idea.
  • Shunravi
    Shunravi
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    Sharmony wrote: »
    Why not try to improve as a player within the already easy content? I think it is not the game that is hard, it's the lack of supporting community from good players to help newer players. This is particularly highlighted by a stigma from old players who don't want to run 1 year old trials content or spend hours wiping in the latest veteran dungeons which are face roll with a group of good players (I've run it very easily with a group of 300-400 CP per person). Moreover in my experience, many old good players still playing have lost a lot of patience and would prefer to run with friends to get something done effectively than educate newer players. Same goes both ways though, maybe if newer players also learnt the ropes in the same way those who have played since beta had to with optimizing dps setups, theorycrafting etc, rather than just calling for nerfs on the forums the overall skill level of the player base would improve.

    Well, there is also another side. Many experienced players have created a ton of easy access resources, guides, videos, and the like. They are there. Many good players share their builds on sites like tamrielfoundry. Ask streamers, search YouTube. People can't help everyone who needs it. But they can and do share what they know.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • CapnPhoton
    CapnPhoton
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    I disagree. I prefer the challenge and the sense of accomplishment that comes with defeating something difficult. If everything was too easy, I think it would cause more people to check out and head to other games.

    Yeah this. If you get owned by something in a public dungeon just wait another level and come back or hang out near it and wait for someone else to also attack it. Other than designated group content, the game is very soloable.

    Xbox One NA Aldmeri Dominion
  • Marcusito
    Marcusito
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    1. You will make MORE **$$ money $$** if you make the game "easy going", that includes: not-so-complicated IC/gold-dungeons, better undaunted (gold) boss drop chances for helmets, etc etc..
    --> If you make ESO well accessible to more players (including casual players, guildless players, solo-players, UNORGANIZED players, etc.), the chances to sell more in your store will raise, the more players have access to the ESO contents (beside zone leveling, Cyrondil and normal dungeons). The chance to find a customer, who will spend hundreds of dollars in your store, are higher, if the game is appealing to all types of customers, not just the PvE-powergamers
    --> If you make ESO a hardcore-pve-game you will maintain all that farmers/powergamers but, by doing so, ESO will die slowly.
    --> PvP is much more interesting if PvP stays full of players, who are consciuous that "they have more or less the same chances" (combat the real "sources" of 1/2-shot builds, your 50% less damage does not help!)

    There is more solo content in this game than WoW, GW2 and Vanilla Skyrim combined. I takes me longer to 1 level alt without powerleveling in ESO in the time I could get 5 world completions in GW2. Grouping tool for cross faction groups is coming next patch. Causal gamers have more dungeons in the game a availible to them in Normal Mode than than Veteran Mode. You have Ledgerdemian, Mages guild, Fighters guild main story, Cadwells Silver and Gold, delves, dolmens, skyshards, achievements to unlock dyes. Crafting? You have days, weeks if not months of stuff to do in crafting.

    2. You will please more players, if you keep this game interesting for random groups, that do not use TeamSpeak (!), I mean the guys that do not spend more than 2 hours in the game every day. Actually, especially IC-dungeons are not doable for random groups. That content of the game should not be suited just for powergamers but for everybody. Normal mode should be "easy mode", while in gold mode errors should not lead to instant death. You can still keep it difficult by less penalizing of player errors.

    Wrong, IC in normal mode is quite easy to do. Again there are more normal mode dungeons then Veteran Mode ones. There is more causal content availible than so called hardcore. Cake and eat it too?

    4. Put VR 15 and 16 Items together, as it has been the TRADITION in Eso before 1.7 / to have easily obtainable and farmable item sets THAT can compete with "raid dungeon stuff". Not long ago, I could buy a full purple item set for 10k from any crafter. Doing that raised my interest in the game much more, as I was able to play with set-combinations, etc... That way of optimizing your character was a part of the ESO-game experience and because of the affordability it was accessible to everybody, even the ones without much gold /or/ time /or/ connections in the game.
    --> Getting VR 16 items (and all relative goodies), instead, is a pain in the A... There is also a consistent gap between players who own VR 16 items + glyphs and sets as Molag Kena for PvP and players who use VR 14 armors. (That gap was not existant before, when comparing vr12- to vr14 items). The reason lies also in the new golde4 n-gylphs, why did you change them!

    Run normal dungeons at V16. You'll have more to decon then you know what to do with. Make a VR15 set first, 1/10th the mats to make and replace with V16 as you get the mats.

    4. Bring real auction houses in the game. The current guild-based system lead to "Berlusconi players" controlling the markets, or lets call them Donald-Trump players. They can dictate prices, as well as they do apply market-control (complicated topic, I'll not explain it). Often they lead the trading guilds, with all consequences! (less well game experience)
    I do not want other players (powergamers) that control their own auction houses (often they make arbitrary decisions, or guild-rules, etc.)!

    Dead horse. It is a trade off, ( no pun intended ) this is not going to change nor is it going to. No one can control every kiosk in he game. I find great deals in the stores all the time. I would either spend time farming the gold for inflated global AH prices or spend time shopping around. If you complete Cadwells Silver and Gold you have access to all the kiosk. The loading screens hamper this system and the default interface needs work but there are awesome mode out there for guild store purchases.

    5. Reduce the PvE-powergamer/guild content to raid-dungeons, as it has been before the introduction of IC! Actually, the game has too many areas which are described as "too difficult"...! (not good!) Do not give that many goodies just to powergamers (if you want to continue to be a pvp-based game..), that goodies are Molag-Kena set, golden glyphs, etc. You know what I mean!

    Sounds like you need to stick with where you belong. Normal mode.
    Edited by Marcusito on October 23, 2015 3:56PM
  • Marrtha
    Marrtha
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    I didnt even read this thread beyond the title, but I must say equipping hard to get items and stunting in public is my favorite way to spend time in Tamriel. My daily routine goes:
    1) Horse upgrade
    2) Six Craglorn Writs
    3) Posing in public
    4) Daily Vet Pledge
    5) Buy underpriced items from traders and resell them
    6) Posing in public
    7) Log off

    :cookie: for you. There is obviously a lot of things to do in-game!
    Use @Marrtha when replying!
  • Sharmony
    Sharmony
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    Shunravi wrote: »
    Sharmony wrote: »
    Why not try to improve as a player within the already easy content? I think it is not the game that is hard, it's the lack of supporting community from good players to help newer players. This is particularly highlighted by a stigma from old players who don't want to run 1 year old trials content or spend hours wiping in the latest veteran dungeons which are face roll with a group of good players (I've run it very easily with a group of 300-400 CP per person). Moreover in my experience, many old good players still playing have lost a lot of patience and would prefer to run with friends to get something done effectively than educate newer players. Same goes both ways though, maybe if newer players also learnt the ropes in the same way those who have played since beta had to with optimizing dps setups, theorycrafting etc, rather than just calling for nerfs on the forums the overall skill level of the player base would improve.

    Well, there is also another side. Many experienced players have created a ton of easy access resources, guides, videos, and the like. They are there. Many good players share their builds on sites like tamrielfoundry. Ask streamers, search YouTube. People can't help everyone who needs it. But they can and do share what they know.

    I agree, as a good a player, 100%. PvE wise however there is definitely a lack of good guides and players (Please don't site Deltia here :P), they do exist but often you have to dig to find them. As a friend of some of the more prominent writers on tamriel foundary I love what they are doing, but I still don't think a guide will help people who would rather cry wolf than try to improve. This is coming from my background as a trials leader for over a year in ESO within a guild that specializes in aiding players to improve their skill level.
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    ItsRejectz wrote: »
    Please ZOS ignore this topic and make the game significantly harder. Its about time we have chalenging content

    Enjoy a dead game when 90% of the playerbase has quit.
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    Saturn wrote: »
    All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.

    The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.
  • Helgi_Skotina
    Helgi_Skotina
    ✭✭✭
    AngryNord wrote: »
    Saturn wrote: »
    All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.

    The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.

    If we take only active players it will be 400+.
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    AngryNord wrote: »
    Saturn wrote: »
    All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.

    The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.

    If we take only active players it will be 400+.

    Nope, they've covered that - average is counted only from those that's been logged on for the past 30 days.
  • Helgi_Skotina
    Helgi_Skotina
    ✭✭✭
    AngryNord wrote: »
    AngryNord wrote: »
    Saturn wrote: »
    All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.

    The average on PC/Mac servers is 92 Champion Points. That's what ZOS need to balance stuff for.

    If we take only active players it will be 400+.

    Nope, they've covered that - average is counted only from those that's been logged on for the past 30 days.

    These are not all active.
  • Grunim
    Grunim
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    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.

    As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?

    At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.

    I soloed in there from v9-v14....


    Ok, ill shut up now.

    Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.

    Concerning Caglorn I always suggest:"Do the wasp test !".

    What is a "wasp test"?

    Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.

    I might try doing the quests now, since I had some success in the overworld encounters.

    It's basically if your build can survive a wasp swarm.

    And you mean a lower Crag wasp swarm and not upper right? Unless they've made a change, the V11 wasps were tougher than the V13 ones.

    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Flameheart
    Flameheart
    ✭✭✭✭✭
    andreasv wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.

    As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?

    At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.

    I soloed in there from v9-v14....


    Ok, ill shut up now.

    Nah, I believe that asap, maybe some bosses, as in Skyreach for example, weren't possible to kill solo, but the average normal skyshard cave certainly. I just got that idea too late, but ok, I looked at it as a sightseeing tour.

    Concerning Caglorn I always suggest:"Do the wasp test !".

    What is a "wasp test"?

    Was recently in Craglorn gathering mats and was too lazy to run to a shrine. So I decided to suicide into Spellscar. Much to my surprise I was able to kill them all.

    I might try doing the quests now, since I had some success in the overworld encounters.

    You may be capable of taking on the biggest foes in Craglorn. But you won't be able to stand in four different locations at the same time. Hence, don't bother with the quests there.

    Yep, some quests and instances as Shada's Tear for example just need a group because of the mechanics, but you should be able to make the most solo and get all skyhards.

    Edited by Flameheart on October 23, 2015 4:10PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    Sharmony wrote: »
    Shunravi wrote: »
    Sharmony wrote: »
    Why not try to improve as a player within the already easy content? I think it is not the game that is hard, it's the lack of supporting community from good players to help newer players. This is particularly highlighted by a stigma from old players who don't want to run 1 year old trials content or spend hours wiping in the latest veteran dungeons which are face roll with a group of good players (I've run it very easily with a group of 300-400 CP per person). Moreover in my experience, many old good players still playing have lost a lot of patience and would prefer to run with friends to get something done effectively than educate newer players. Same goes both ways though, maybe if newer players also learnt the ropes in the same way those who have played since beta had to with optimizing dps setups, theorycrafting etc, rather than just calling for nerfs on the forums the overall skill level of the player base would improve.

    Well, there is also another side. Many experienced players have created a ton of easy access resources, guides, videos, and the like. They are there. Many good players share their builds on sites like tamrielfoundry. Ask streamers, search YouTube. People can't help everyone who needs it. But they can and do share what they know.

    I agree, as a good a player, 100%. PvE wise however there is definitely a lack of good guides and players (Please don't site Deltia here :P), they do exist but often you have to dig to find them. As a friend of some of the more prominent writers on tamriel foundary I love what they are doing, but I still don't think a guide will help people who would rather cry wolf than try to improve. This is coming from my background as a trials leader for over a year in ESO within a guild that specializes in aiding players to improve their skill level.

    Lest just say i have issues with Deltia.... You may know why ;)

    Yea, there certainly is a difference between active ingame help and searching for it. My guild also specializes in helping players improve. I feel you.

    We didnt actually complete it as well as we hoped, but my guild also spent (and still spends) time making our own guides. But they arent the easiest to find...
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
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