My last review of the
item sets that were added with the Imperial City patch seemed to be appreciated, so I wanted to do a feedback post about my initial impressions of the new
Orsinium sets after I have looked at them.
Please note that I am not going super in-depth to theorycraft the ultimate potential of these sets, but am instead looking at the general expected effectiveness of these sets. I am willing to test each set in more depth if people express explicit interest in me testing them. These sets come with a specific armor type as well as jewelry (if they are drops, not crafted). I have not evaluated the Maelstrom Weapons in this post, although I could do a follow up if that is desired.
Really quickly, I wanted to point out my major thoughts about what I do and do not like:
- These sets are each unique in their own way. Most try to fill niche playstyles and could be very effective in the right hands. I personally would buff the proc's damage/healing, increase the proc chance, or reduce the cooldown for many of these sets.
- The Hunt Leader set is a joke. Please change it.
- The strongest sets of this patch (in my opinion) will be Briarheart, Elemental Succession, Julianos, and possibly Trial by Fire for tanking.
Okay! The sets are ordered by Crafted, Light, Medium, and Heavy. I also included pretty (although poorly cropped and small) pictures at the top of each category so you can set the bonuses information. Without further ado...
Crafted

Law of Julianos: The magicka user's equivalent of Hunding's Rage. It is a solid set, the 5 piece bonus makes up for the mediocre 2 and 4 piece spell critical bonuses. Probably more for PvE than PvP in my personal opinion. Asayre has a
great post here about how Twice-Born Star is potentially better than Julianos with the correct setup.
Morkuldin: Another extremely unique set. Solid 2, 3, 4 bonuses. I am liking how ZOS has decided to stray away from the simple 5 piece bonuses in favor of interesting effects. The animated weapon does move slow though!
Trial by Fire: A tanky set. Mediocre 2, 3, 4 bonuses. Reducing one type of elemental damage is a bit weak, especially compared to a set like the Pariah which reduces overall Spell Resistance by potentially more. This set could be extremely useful against fights like City of Ash's bosses who love their fire.
Light

Elemental Succession: Very good 2, 3, 4 bonuses. I have a strong feeling that players whose primary DPS is crushing shock weave will have great success with this set. Although this set doesn't play to certain one-element builds as well (read fire DK), if a build finds a way to implement multiple magicka elements (Sorcerer with lightning and crushing shock or fire DK?), this set could be very good.
Trinimac's Valor: Good 2, 3, 4 bonuses. I am conflicted about this set, much like I was conflicted with Spell Power Cure and Combat Physician. A 10% chance to proc when giving players a damage shield resulting in healing/damage is obviously very strong in this meta (barrier anyone?) Still, the damage and healing procced are extremely low, and this set suffers from cooldown-itis (3 second cooldown to proc a 1 in 10 chance to do 4000 healing/damage?).
- @IxSTALKERxI has mentioned that the radius of this proc is very small (around 4m). @CP5 has also noted that there seems to be a delay in the healing/damage (similar to Nerienth's perhaps?).
Winterborn: Very good 2, 3, 4 bonuses. This set looks extremely cool, a 5% proc chance (fairly low) for a 2 second pillar that damages enemies and more importantly snares them 60%. I like that this is a cold damage set bonus, but want to point out that if you're using cold you probably already have access to several snares.
Also, ZOS needs to put in more cold damage skills for this to be viable (imagine a DK using this set if it procc'ed off fire damage!). I will say that Elemental Blockade procs this set a LOT on AoE, although the ice pillar seems to have a small radius.
- @ToRelax and @andypappb16_ESO generously contributed the facts that this set seems to have a hidden cool down as well as is only one damage burst (not over the 2 seconds).
Medium

Briarheart: Mediocre 2, 3, 4 bonuses.
This set in its current state is insane. This set has a 10% chance on critical damage (easy for a stamina build) to give 450 weapon damage and have your critical damage heal you for 600 health. It is possible to have a 66% uptime on this set. The reason I'm finding this set insane is that
this proc chance is currently working off of vigor/rally/healing criticals, which I think makes proccing this set way too easy.
Hunt Leader: Good 2, 3, 4 bonuses.
The 5 piece bonus is easily the most useless set bonus of this item list. This set is not only another pet set (Necropotence being the other major one), it is a STAMINA pet set. Many magicka sorcs detest the toggle-pet-mancer build as it is. Adding a set that gives a hilariously low amount of stamina and health back (1216 in PvE...) when you attack the same enemy as a pet did, with a 5 second cooldown.
I highly recommend this set be revamped (increase the heal/damage, make it magicka based, change the way pets work to allow stamina pets, or just scrap the idea), or I highly recommend that players trash this item the second they get it.Para Bellum: Decent 2, 3, 4 bonuses. The 5 piece is very unique, and could be good in boss fights, or when charging into a fight. I think this is a niche set that could prove very effective for certain playstyles and be neglected otherwise.
Heavy

Glorious Defender: Decent 2, 3, 4 bonuses. I personally would like to see a higher chance for this set to proc, as 8% is pretty low for something that only dodge's one attack. This 5 piece is neat and could be extremely cool in a build that weaves light attacks if you had a better chance to proc the dodge.
Mark of the Pariah: Mediocre 2, 3, 4 bonuses. I tested this set a bit, and got some numbers to show how the scaling plays out. These numbers are all rough estimates as it's hard to get exact percentage health missing. 25% missing health = 1892 resistance. 50% missing = 4128 resistance. 75% missing health = 7740 resistance. 100% missing health = 8300 resistance. So, sets like the Armor Master are probably a better bet to get extra resistance unless you like running around with 25% health!
Permafrost: Good 2, 3, 4 bonuses. This set is a magicka tank's friend. Heavy armor aiming to give magicka bonuses, followed by health recovery when you have a damage shield up. I would love to see something like Patrick Scott's
Regenerator build with this. Just a note: I briefly put together a build that used Major Fortitude, a damage shield, health recovery Champion Points, drink, regen enchants, and this heavy armor set, and had 3932 health recovery!
- @Xsorus has mentioned comboing this set alongside the Orsinium set could result in insane health recovery!
mDK will rise again.
Rebuild Necromancer pet AI.
@Glorious since I have too many characters to list
Ádamant
Strongly against Faction Lock