I do have the feeling that there's hardly any real tanks left. So I know I'm in a minority here. Even if it's a cookie cutter build, I'm curious to hear about those and maybe test them out, try different things. Thing is, I haven't seen any real info on tanking since I started playing, I'm new to poking about at Reddit, but the eso stuff there seems so old, it's necromantic at best. I'm hoping to hear from players who may have tanked in the past or may be tanking now. I am sad about sta regen nerfs, because tanks -do- have to rely primarily at the whim of a healer for shards in a long fight. Champ point reduction to blocking cost helps I find, but like I said, looking for more meat and discussion on the topic. I intend to continue tanking through the nerf and come out stronger for it on the other side.
BeanBagGamer wrote: »All points in Stamina and the Tower Mundus stone.
I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.
5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.
1st Bar
Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor
2nd Bar
Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.
Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.
The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.
Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.
Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.
Hope this helps
BeanBagGamer wrote: »All points in Stamina and the Tower Mundus stone.
I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.
5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.
1st Bar
Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor
2nd Bar
Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.
Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.
The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.
Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.
Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.
Hope this helps
I have a question about this. If I'm not mistaken 1 att point gives you 222 health or 111 stamina. I just checked about the glyphs (v14 gold as an example). One gives you 664 stamina or 730 health (without infused effect). Doesn't that mean it's more beneficial to use all stamina glyphs and then tone your health with attribute points?
paulsimonps wrote: »BeanBagGamer wrote: »All points in Stamina and the Tower Mundus stone.
I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.
5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.
1st Bar
Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor
2nd Bar
Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.
Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.
The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.
Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.
Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.
Hope this helps
I have a question about this. If I'm not mistaken 1 att point gives you 222 health or 111 stamina. I just checked about the glyphs (v14 gold as an example). One gives you 664 stamina or 730 health (without infused effect). Doesn't that mean it's more beneficial to use all stamina glyphs and then tone your health with attribute points?
its 122 hp and 111 stam/mag but its still more beneficial as you say to use the stam glyphs and then change out the attributes into as much hp as you need to get to 30k and then the rest into stamina.
BeanBagGamer wrote: »All points in Stamina and the Tower Mundus stone.
I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.
5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.
1st Bar
Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor
2nd Bar
Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.
Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.
The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.
Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.
Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.
Hope this helps
BeanBagGamer wrote: »All points in Stamina and the Tower Mundus stone.
I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.
5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.
1st Bar
Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor
2nd Bar
Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.
Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.
The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.
Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.
Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.
Hope this helps
I have a question about this. If I'm not mistaken 1 att point gives you 222 health or 111 stamina. I just checked about the glyphs (v14 gold as an example). One gives you 664 stamina or 730 health (without infused effect). Doesn't that mean it's more beneficial to use all stamina glyphs and then tone your health with attribute points?
paulsimonps wrote: »BeanBagGamer wrote: »All points in Stamina and the Tower Mundus stone.
I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.
5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.
1st Bar
Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor
2nd Bar
Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.
Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.
The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.
Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.
Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.
Hope this helps
The footman can very much be missed, diminishing returns on the dmg mitigation makes this set a lot less effective than what everyone seem to think it is. Is a sub par set at best.
http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks
BeanBagGamer wrote: »paulsimonps wrote: »BeanBagGamer wrote: »All points in Stamina and the Tower Mundus stone.
I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.
5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.
1st Bar
Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor
2nd Bar
Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.
Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.
The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.
Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.
Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.
Hope this helps
The footman can very much be missed, diminishing returns on the dmg mitigation makes this set a lot less effective than what everyone seem to think it is. Is a sub par set at best.
http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks
The whole point of this is to retain as much stamina as possible to keep your shield up, so for me footsman is a must for reduced cost. The whole time that shield is up you'll take a lot less damage than if its down.
paulsimonps wrote: »BeanBagGamer wrote: »paulsimonps wrote: »BeanBagGamer wrote: »All points in Stamina and the Tower Mundus stone.
I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.
5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.
1st Bar
Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor
2nd Bar
Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.
Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.
The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.
Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.
Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.
Hope this helps
The footman can very much be missed, diminishing returns on the dmg mitigation makes this set a lot less effective than what everyone seem to think it is. Is a sub par set at best.
http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks
The whole point of this is to retain as much stamina as possible to keep your shield up, so for me footsman is a must for reduced cost. The whole time that shield is up you'll take a lot less damage than if its down.
But dmg mitigation has nothing to do with cost. You are 9 times out of 10 not the one to heal you and the mitigation difference is so small anyway. You will not lose more resources from not having it and you will not lose less if you have it. It does not change the cost.
BeanBagGamer wrote: »paulsimonps wrote: »BeanBagGamer wrote: »paulsimonps wrote: »BeanBagGamer wrote: »All points in Stamina and the Tower Mundus stone.
I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.
5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.
1st Bar
Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor
2nd Bar
Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.
Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.
The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.
Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.
Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.
Hope this helps
The footman can very much be missed, diminishing returns on the dmg mitigation makes this set a lot less effective than what everyone seem to think it is. Is a sub par set at best.
http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks
The whole point of this is to retain as much stamina as possible to keep your shield up, so for me footsman is a must for reduced cost. The whole time that shield is up you'll take a lot less damage than if its down.
But dmg mitigation has nothing to do with cost. You are 9 times out of 10 not the one to heal you and the mitigation difference is so small anyway. You will not lose more resources from not having it and you will not lose less if you have it. It does not change the cost.
Sorry, I corrected it. Didn't mean cost.
paulsimonps wrote: »BeanBagGamer wrote: »paulsimonps wrote: »BeanBagGamer wrote: »paulsimonps wrote: »BeanBagGamer wrote: »All points in Stamina and the Tower Mundus stone.
I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.
5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.
1st Bar
Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor
2nd Bar
Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.
Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.
The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.
Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.
Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.
Hope this helps
The footman can very much be missed, diminishing returns on the dmg mitigation makes this set a lot less effective than what everyone seem to think it is. Is a sub par set at best.
http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks
The whole point of this is to retain as much stamina as possible to keep your shield up, so for me footsman is a must for reduced cost. The whole time that shield is up you'll take a lot less damage than if its down.
But dmg mitigation has nothing to do with cost. You are 9 times out of 10 not the one to heal you and the mitigation difference is so small anyway. You will not lose more resources from not having it and you will not lose less if you have it. It does not change the cost.
Sorry, I corrected it. Didn't mean cost.
Even so my point still stands, a 3-4% mitigation increase is not enough to warrant the use of a 5 piece bonus, it can be spent on other sets that could work better, as well not using it gives you the opportunity to get all v16 and not be limited to v14. The footman will not help you keep your block up in anyway. Resource management is what will help with that.