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v16 Tanking

amybunny
amybunny
Soul Shriven
Hey everyone,

I'm here today to pose the question of what makes a great tank in terms of gear and abilities? I play a V16 Imperial DK that I enjoy, but I'm also looking to improve my play and stats as an end game tank. I'll post some skills and proposed items, and I'd love some feedback. What makes these things good/bad.

ESO Head loadout - Damage and stuff doesn't show correctly, and only scales to lvl 50, but hey, this is the best loadout site I know of.

http://preview.tinyurl.com/q8ff29u

I've debated a few things:
1) Draconic Power skill: Hardened Armor VS Heavy Armor skill: Unstoppable
2) Equipment trait/enchantment priorities: Max stam pool, vs sta regen, vs reduce feat cost
3) Equipment set focuses: I'm thinking 5 pc Armor Master, 2 pc Engine Guardian, Agility necklace and ring, Endurance ring and sword and shield, and 2 1H Hundings Rage set weapons for Dual Wield.

With food buff, my Health is about 23K, my Stam about 27-28K. Damage mitigation is presently about 40% Spell, 35% Physical.

NOTE: I'm not currently equipped with the above, so my health/stam/etc isn't reflected in these sets. I just am leaning this way presently and wondered if other skilled tanks approve of this build, would tweak it in certain ways, and their reasoning. Whether it's gear goals that should be tweaked, or skills.

When suggesting things for gear at least, please include set if applicable, which enchantment/trait and in terms of enchantment whether you're suggesting a blue/purple or yellow enchantment so I can account for that. I've not had much/any trouble tanking presently with what I've got, but that said, always looking for ways to improve and get better. This build is intended strongly for PVE and not to worry about PVP as much. Look forward to discussion and trying stuff out with you guys :smile:
NA/PC server - @amybunny - VR 16 Imperial Dragonknight Tank - The last ESO real tank?

Best Answer

  • Tilawin
    Tilawin
    Soul Shriven
    I am a DK tank and it feels okay (beside the "shard!" "shard!!" yelling to my husband who plays templar ^^). But it won`t work without 2x Sword+Shield for me.

    You don`t need Green Dragon Blood on both weapons (take Defensive Stance on your Sword/Shield bar). Also I would take Magma Shell and the undaunted range magicka taunt.

    Greetings :)
    Answer ✓
  • aialghannam_ESO
    aialghannam_ESO
    ✭✭✭
    Only advice I can give is wait until they fix the tank, i.e. remove the stamina nerf that utterly destroyed tanking. Otherwise there isn't much room for creativity now since they nerfed the stamina regen while blocking. Expect to see the same version of stamina-based tanks everywhere, if they still exist that is.

    Just be a DD like 99.9% of the rest of ESO players.
    Edited by aialghannam_ESO on October 21, 2015 6:56AM
    R.I.P. Tanks
  • amybunny
    amybunny
    Soul Shriven
    I do have the feeling that there's hardly any real tanks left. So I know I'm in a minority here. Even if it's a cookie cutter build, I'm curious to hear about those and maybe test them out, try different things. Thing is, I haven't seen any real info on tanking since I started playing, I'm new to poking about at Reddit, but the eso stuff there seems so old, it's necromantic at best. I'm hoping to hear from players who may have tanked in the past or may be tanking now. I am sad about sta regen nerfs, because tanks -do- have to rely primarily at the whim of a healer for shards in a long fight. Champ point reduction to blocking cost helps I find, but like I said, looking for more meat and discussion on the topic. I intend to continue tanking through the nerf and come out stronger for it on the other side.
    NA/PC server - @amybunny - VR 16 Imperial Dragonknight Tank - The last ESO real tank?
  • amybunny
    amybunny
    Soul Shriven
    Do you run or think the proposed armor/jewelry sets I suggested should be what we run? Also, it sounds like it'd be useful to pick up a Templar husband lol. I do agree that the undaunted inner fire taunt may be better, because of range and it costs magicka, and not stam.
    NA/PC server - @amybunny - VR 16 Imperial Dragonknight Tank - The last ESO real tank?
  • caperon
    caperon
    ✭✭✭✭
    amybunny wrote: »
    I do have the feeling that there's hardly any real tanks left. So I know I'm in a minority here. Even if it's a cookie cutter build, I'm curious to hear about those and maybe test them out, try different things. Thing is, I haven't seen any real info on tanking since I started playing, I'm new to poking about at Reddit, but the eso stuff there seems so old, it's necromantic at best. I'm hoping to hear from players who may have tanked in the past or may be tanking now. I am sad about sta regen nerfs, because tanks -do- have to rely primarily at the whim of a healer for shards in a long fight. Champ point reduction to blocking cost helps I find, but like I said, looking for more meat and discussion on the topic. I intend to continue tanking through the nerf and come out stronger for it on the other side.

    I tank with a magicka DK. I find magicka DK more fun because i can use our iconic skills. Going stamina you cant chain the whole room or spam talons.

    370 CP

    With tri-stat food 24k magicka - 26k HP - 19k stamina with tower mundus

    7 heavy, reinforced-defending all crafted pieces. 33k resists with volatile armor up (allways)

    I use 5 footman + 5 hist bark + 2 engine guardian.

    2 tri stats, some hp, and some magicka enchants.

    1 block cost reduction - 1 magicka cost reduction - 1 stamina cost reduction enchants on jewelry (i use piercing armor as main taunt)

    With pots and ultimates (magma armor basically) its self sustainable. I think any DK tank can be it with engine guardian, battle roar and pots. Magma armor alone lets you drop block and heavy atack for 8 seconds, thats a lot of stamina.

    Only place im not sure about this build is in the axes of aetherial, but my guild doesn't go there anymore... For most of the content im overtanked. Im thinking in get rid of footman's and use willpower jewelry, and find a decent 2 pieces bonus or just go vamp and have chance in pvp.

    You want the magicka taunt even being a stamina character. Its very usefull in some fights where the boss is far or you lose agro or are low on stamina... But its quite expensive.

    I would go 3 agility instead of 2 endurance, 180 weapon damage seems better to me that 1.5k hp. HP is easy to get with atributes and enchants. Then would be 2 engine + 5 armor master + 3 agility + 2 at your choice for weapons. Im pretty sure you can do well in most content with that setting.

    If you use 5 armor master you want 1 armor skill, so i gues innamovible would be better than spiked armor. Inamovible is not cheap tho.
    Edited by caperon on October 21, 2015 9:32AM
  • Tilawin
    Tilawin
    Soul Shriven
    I take as many stam as I can get. Respecced to full stamina and eat tri-stat-food for a while. More stamina let me feel saver than more health.
    For more magicka I use the Mageguild Health-/Magicka-Skill "Balance". This works very well for me :-) With this skill you can (with a prepared healer) spam Talons and all the nice Magicka stuff we have.

    Actually I wear Histbark and mixed juwelry (1x max magicka, 1x max stamina, 1x max health). I am only VR12 yet and sadly don`t have Engine Guardian. But I work on it... ;-) My armor is enchanted with max health.

    Edited by Tilawin on October 21, 2015 9:54AM
  • Jura23
    Jura23
    ✭✭✭✭✭
    Just run around like crazy and spam taunt. Block heavy attacks, dont stand in red, buff your teammates. That's pretty much it. :p
    Georgion - Bosmer/Templar - PC/EU
  • uso245
    uso245
    ✭✭✭
    Came back to the game last week and will admit that stamina tanking is a bit more difficult and sad to see that Green Dragon's Blood doesn't work while blocking but it can be done. During the times the bosses were winding up for attacks you have a brief moment of popping GDB and applying block again after. I plan on going back to stamina tanking on my DK after getting some gear as I am currently working towards gathering atm. This method of no stamina regen was a measure against perma-blockers in PvP and thus PvE has felt the blow as well however this also shows that Templars shards are a more required skill in any grp since it helps greatly for tanks. I know when I'm healing I have it on one bar. Another skill that can help if you have a Temp in the grp is Repentance especially for adds and trash mobs, not as useful when fighting a single boss but at least when fighting multiple trash mobs it doesn't consume resources.
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  • BeanBagGamer
    BeanBagGamer
    ✭✭
    All points in Stamina and the Tower Mundus stone.

    I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.

    5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.

    1st Bar
    Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor

    2nd Bar
    Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.

    Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.


    The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.

    Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.


    Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.




    Hope this helps :)
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    http://forums.elderscrollsonline.com/en/discussion/223879/enduring-dragon-pve-tank-by-luna-hlaalu

    some pointer for ya there if you are interested. If you can try and get warhorn, it is one of the best ultimates to use as a tank, its more support based then the other ultimates which is what you want. Only fight I need to use magma armor is if I tank lower SO manti boss. Defensive posture and its morph is a must have on any bar that is sword and board, and I would recommend that be both. I would not waste my dragon blood on green dragon blood since the extra stam regen is not used that much since you will be blocking a lot. Coagulating blood and its extra healing received is a much better morph for tanks.

    I would recommend at least 30k hp, some mobs and enemies in end game hit way to hard to have any less. Also you cant count your mitigation that way. Those numbers are for when you are not blocking, but what is more important to know is your mitigation while blocking and using abilities. I know that my build that I linked is not for everyone but if I want to go max stamina build with DK Imperial than its very good. I have completed All HM trials and all HM veteran dungeons including vWGT and vICP with this set up and so I know it works, but again if it doesnt work for you than use it more as inspiration for your own set up.
  • Jura23
    Jura23
    ✭✭✭✭✭
    All points in Stamina and the Tower Mundus stone.

    I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.

    5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.

    1st Bar
    Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor

    2nd Bar
    Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.

    Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.


    The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.

    Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.


    Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.




    Hope this helps :)

    I have a question about this. If I'm not mistaken 1 att point gives you 222 health or 111 stamina. I just checked about the glyphs (v14 gold as an example). One gives you 664 stamina or 730 health (without infused effect). Doesn't that mean it's more beneficial to use all stamina glyphs and then tone your health with attribute points?
    Georgion - Bosmer/Templar - PC/EU
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Jura23 wrote: »
    All points in Stamina and the Tower Mundus stone.

    I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.

    5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.

    1st Bar
    Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor

    2nd Bar
    Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.

    Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.


    The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.

    Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.


    Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.




    Hope this helps :)

    I have a question about this. If I'm not mistaken 1 att point gives you 222 health or 111 stamina. I just checked about the glyphs (v14 gold as an example). One gives you 664 stamina or 730 health (without infused effect). Doesn't that mean it's more beneficial to use all stamina glyphs and then tone your health with attribute points?

    its 122 hp and 111 stam/mag but its still more beneficial as you say to use the stam glyphs and then change out the attributes into as much hp as you need to get to 30k and then the rest into stamina.
  • Jura23
    Jura23
    ✭✭✭✭✭
    Jura23 wrote: »
    All points in Stamina and the Tower Mundus stone.

    I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.

    5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.

    1st Bar
    Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor

    2nd Bar
    Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.

    Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.


    The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.

    Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.


    Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.




    Hope this helps :)

    I have a question about this. If I'm not mistaken 1 att point gives you 222 health or 111 stamina. I just checked about the glyphs (v14 gold as an example). One gives you 664 stamina or 730 health (without infused effect). Doesn't that mean it's more beneficial to use all stamina glyphs and then tone your health with attribute points?

    its 122 hp and 111 stam/mag but its still more beneficial as you say to use the stam glyphs and then change out the attributes into as much hp as you need to get to 30k and then the rest into stamina.

    Thx for correction. Yeah I think it's better also for the case you want to change something it's much easier and cheaper to change your attributes than to change your armor enchants.
    Georgion - Bosmer/Templar - PC/EU
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    All points in Stamina and the Tower Mundus stone.

    I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.

    5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.

    1st Bar
    Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor

    2nd Bar
    Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.

    Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.


    The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.

    Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.


    Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.




    Hope this helps :)

    The footman can very much be missed, diminishing returns on the dmg mitigation makes this set a lot less effective than what everyone seem to think it is. Is a sub par set at best.

    http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks
  • BeanBagGamer
    BeanBagGamer
    ✭✭
    Jura23 wrote: »
    All points in Stamina and the Tower Mundus stone.

    I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.

    5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.

    1st Bar
    Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor

    2nd Bar
    Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.

    Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.


    The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.

    Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.


    Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.




    Hope this helps :)

    I have a question about this. If I'm not mistaken 1 att point gives you 222 health or 111 stamina. I just checked about the glyphs (v14 gold as an example). One gives you 664 stamina or 730 health (without infused effect). Doesn't that mean it's more beneficial to use all stamina glyphs and then tone your health with attribute points?

    It's 122 I think not 222 for health, either or will work there isn't that much in it, maybe about 500 points with maxed out gear. I went with Stamina attributes because I already had the health glyphs but there is always room for improvement.
  • BeanBagGamer
    BeanBagGamer
    ✭✭
    All points in Stamina and the Tower Mundus stone.

    I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.

    5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.

    1st Bar
    Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor

    2nd Bar
    Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.

    Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.


    The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.

    Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.


    Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.




    Hope this helps :)

    The footman can very much be missed, diminishing returns on the dmg mitigation makes this set a lot less effective than what everyone seem to think it is. Is a sub par set at best.

    http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks

    The whole point of this is to retain as much stamina as possible to keep your shield up, so for me footsman is a must for reduced DMG mitigation. The whole time that shield is up you'll take a lot less damage than if its down and every little bit helps keep you alive.
    Edited by BeanBagGamer on October 22, 2015 2:52PM
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    All points in Stamina and the Tower Mundus stone.

    I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.

    5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.

    1st Bar
    Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor

    2nd Bar
    Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.

    Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.


    The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.

    Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.


    Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.




    Hope this helps :)

    The footman can very much be missed, diminishing returns on the dmg mitigation makes this set a lot less effective than what everyone seem to think it is. Is a sub par set at best.

    http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks

    The whole point of this is to retain as much stamina as possible to keep your shield up, so for me footsman is a must for reduced cost. The whole time that shield is up you'll take a lot less damage than if its down.

    But dmg mitigation has nothing to do with cost. You are 9 times out of 10 not the one to heal you and the mitigation difference is so small anyway. You will not lose more resources from not having it and you will not lose less if you have it. It does not change the cost.
  • BeanBagGamer
    BeanBagGamer
    ✭✭
    All points in Stamina and the Tower Mundus stone.

    I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.

    5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.

    1st Bar
    Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor

    2nd Bar
    Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.

    Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.


    The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.

    Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.


    Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.




    Hope this helps :)

    The footman can very much be missed, diminishing returns on the dmg mitigation makes this set a lot less effective than what everyone seem to think it is. Is a sub par set at best.

    http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks

    The whole point of this is to retain as much stamina as possible to keep your shield up, so for me footsman is a must for reduced cost. The whole time that shield is up you'll take a lot less damage than if its down.

    But dmg mitigation has nothing to do with cost. You are 9 times out of 10 not the one to heal you and the mitigation difference is so small anyway. You will not lose more resources from not having it and you will not lose less if you have it. It does not change the cost.

    Sorry, I corrected it. Didn't mean cost.
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    All points in Stamina and the Tower Mundus stone.

    I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.

    5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.

    1st Bar
    Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor

    2nd Bar
    Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.

    Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.


    The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.

    Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.


    Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.




    Hope this helps :)

    The footman can very much be missed, diminishing returns on the dmg mitigation makes this set a lot less effective than what everyone seem to think it is. Is a sub par set at best.

    http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks

    The whole point of this is to retain as much stamina as possible to keep your shield up, so for me footsman is a must for reduced cost. The whole time that shield is up you'll take a lot less damage than if its down.

    But dmg mitigation has nothing to do with cost. You are 9 times out of 10 not the one to heal you and the mitigation difference is so small anyway. You will not lose more resources from not having it and you will not lose less if you have it. It does not change the cost.

    Sorry, I corrected it. Didn't mean cost.

    Even so my point still stands, a 3-4% mitigation increase is not enough to warrant the use of a 5 piece bonus, it can be spent on other sets that could work better, as well not using it gives you the opportunity to get all v16 and not be limited to v14. The footman will not help you keep your block up in anyway. Resource management is what will help with that.
  • BeanBagGamer
    BeanBagGamer
    ✭✭
    All points in Stamina and the Tower Mundus stone.

    I would farm yourself the vet 16 Engine Guardian set if you don't have it along with a 5 piece Footman's although this is still only max VET 14 it cant be missed due to the 12% block mitigation. (why all sets don't drop at VET 16 is for a whole other thread, lets just say its dumb lol). You can play around with the second set a bit but I still prefer 5 piece Hist bark, if its not broke don't fix it, Although I have thought about playing around with twice born star to see if I can get some extra magicka recovery.

    5 Heavy - 1 light - 1 medium Mundus on small pieces and infused on Large all pretty standard. Use health glyphs.

    1st Bar
    Ransack or Piece Armour, Defence Stance, Hardened armour, Igneous Shields, and chocking Talons. - Corrosive Armor

    2nd Bar
    Inner Rage, Extended Chains, .Burning Embers, Eruption and Coagulating blood. - Standard of Might or War Horn.

    Champion points in reduces cost of stam abilities, Blocking expert, hardy, spell resistance, maybe some in heavy armour and Blessed.


    The aim is to have a large stamina pool with at least 25k health and use potions to restore magicka for buffs.

    Spam Igneous shield for stamina and ultimate, make sure defensive stance and hardened armour are always up this will all prox engine guardian to restore stamina. Burning Embers & Eruption to control mobs and use chains to bring them to you.


    Unfortunately tanking with the stamina recovery changes you will sometimes still find yourself low on stamina so just make sure the healer is running shards and can throw you one, any good healer should be doing this anyway.




    Hope this helps :)

    The footman can very much be missed, diminishing returns on the dmg mitigation makes this set a lot less effective than what everyone seem to think it is. Is a sub par set at best.

    http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks

    The whole point of this is to retain as much stamina as possible to keep your shield up, so for me footsman is a must for reduced cost. The whole time that shield is up you'll take a lot less damage than if its down.

    But dmg mitigation has nothing to do with cost. You are 9 times out of 10 not the one to heal you and the mitigation difference is so small anyway. You will not lose more resources from not having it and you will not lose less if you have it. It does not change the cost.

    Sorry, I corrected it. Didn't mean cost.

    Even so my point still stands, a 3-4% mitigation increase is not enough to warrant the use of a 5 piece bonus, it can be spent on other sets that could work better, as well not using it gives you the opportunity to get all v16 and not be limited to v14. The footman will not help you keep your block up in anyway. Resource management is what will help with that.

    I never said it would help keep my block up, I changed that incorrect statement about cost as it was a typo. The point I was trying to make and clearly badly as you didn't get it was... The point of a stamina build is to keep the shield up, you keep the shield up to mitigate damage so any help I can get with that I like. Its been working for me, and I have no problem doing any content, actually I'm pretty sure its still one of the favoured sets. I do agree with you on the not VET 16 problem though, Hopefully this will change soon.
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