mike.gaziotisb16_ESO wrote: »
7k Light Attack in PvP would require ~10k weapon damage and a crit, given that damage is halved by Battle Spirit.
You know yourself having played light armor staff builds, you can't just hold block when someone is in melee range to you now. You will go OOS in 3" flat. Depending on the situation I will block only when I absolutely have to (i.e. many opponents, a CC could kill me before I have time break it and escape) and most often I will Streak through my opponent. If my Streak is on an insane cost stack already and depending on my surroundings I might decide to just shield and CC break it.
All of the above however are reactions to what my opponent is doing. If he's not WBing me, I'll happily sit inside my mines and in melee range my frag procs are harder to dodge/block.
Like I said, it's very important for me to know when I'm about to be hit with a lot of damage + CC and clipping the animation of 1"-cast skill denies me that opportunity.
This was during a Molag Kena fight that I was watching him on (as was my 4-6K medium attack) just to see what his DPS rotation was. Fengrush as far as I know runs with 5K weapon damage.
I agree that the animation of wrecking blow being clipped is stupid, but half the time blocking it gets you knocked back regardless etc, I find myself either canceling it by moving through the player or bolt escaping through them. With my Hardened ward I actually prefer to just eat it and enjoy the CC immunity many times as well.
All I'm arguing that is this isn't some crazy exploit and I doubt people are doing this to try to hide the animation, they're just trying to increase their damage as you do with any other animation cancelled attack.
Actually I think the target takes the damage, but it doesn't show. It creates a health desync where if he reaches 9k health (the dmg your frag should have done) he will die even though his hp bar isn't empty
mike.gaziotisb16_ESO wrote: »Actually I think the target takes the damage, but it doesn't show. It creates a health desync where if he reaches 9k health (the dmg your frag should have done) he will die even though his hp bar isn't empty
We can test this one evening if you want @Etaniel. I'm keen to know what actually happens. If it's an HP bar desync or if the damage is actually completely ignored.
mike.gaziotisb16_ESO wrote: »Actually I think the target takes the damage, but it doesn't show. It creates a health desync where if he reaches 9k health (the dmg your frag should have done) he will die even though his hp bar isn't empty
We can test this one evening if you want @Etaniel. I'm keen to know what actually happens. If it's an HP bar desync or if the damage is actually completely ignored.
I tested it after reading this thread on my sorc against some npcs. Managed to get that frag at the side, and it did desync my target's hp. Couldn't target him anymore yet he still had hp, and then he dropped dead.