Master_Kas wrote: »Lol that intro, love it when that happens xD
Really nice one, you should've have featured my leap from the milegate
1min 31 please tell me how this work.
Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?
Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...
Master_Kas wrote: »Btw what UI do you use for combat text? Looks good and not such huge numbers/text
1min 31 please tell me how this work.
Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?
Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...
1min 31 please tell me how this work.
Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?
Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...
that 24k leap T_T
1min 31 please tell me how this work.
Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?
Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...
@Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.
@Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.
Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD
Almost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.
Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled
DK SCRUB OUT
that 24k leap T_T
When orsinium launches gonna try 30-35k leaps on enemies, just for the lols.1min 31 please tell me how this work.
Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?
Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...
@Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.
@Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.
Hm prolly, tho I do NOT see it as a "helpful" bug because it messes your timing up if you do not know when the f...wblow its...its annoying as f.Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD
yes lol xD Lag+when sb right walks out of the leap range you gonna be stuck with the wings. Looks fabulous hahahAlmost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.
Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled
DK SCRUB OUT
I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.
that 24k leap T_T
When orsinium launches gonna try 30-35k leaps on enemies, just for the lols.1min 31 please tell me how this work.
Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?
Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...
@Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.
@Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.
Hm prolly, tho I do NOT see it as a "helpful" bug because it messes your timing up if you do not know when the f...wblow its...its annoying as f.Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD
yes lol xD Lag+when sb right walks out of the leap range you gonna be stuck with the wings. Looks fabulous hahahAlmost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.
Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled
DK SCRUB OUT
I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.
it does advantage you though. Your target should have the time to cc break before your heavy attack lands, because there's a "casting " animation for it, here he has absolutely no opportunity to react. How is this different that regular animation cancelling? You're shortening a cast time here......
regular animation cancelling : 1second animation, dmg goes through at .5 sec, so you cancel the remaining useless .5 sec animation, here it's a 1 sec animation but the dmg comes at 1 sec, yet you are cutting a .5 sec animation, allowing you to add a heavy attack and both land at 1 sec instead of having the total dmg done in 1.5 sec (not actual numbers, just threw them for example purposes)
Whether you are doing it on purpose or not, it is definitely to your advantage
I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.
I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.
That 10% boost from HA are only for fully charged HA and that is where I see a ton of advantage with the new way of cancelling WB with a Heavy as brought up in this video. I almost always use partial HA unless I'm cancelling in this manner and then I use fully charged HA. I did not consider this a bug and thought it was ZOS embracing animation cancelling as this one is even tougher to pull off and the timing needs to be just right, but I can 100% reproduce this situation where my WB animation cancels about 20-30% through and gets replaced by a Heavy animation and they both end up hitting and close to the same time frame.
1min 31 please tell me how this work.
Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?
Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...
that 24k leap T_T
When orsinium launches gonna try 30-35k leaps on enemies, just for the lols.1min 31 please tell me how this work.
Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?
Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...
@Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.
@Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.
Hm prolly, tho I do NOT see it as a "helpful" bug because it messes your timing up if you do not know when the f...wblow its...its annoying as f.Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD
yes lol xD Lag+when sb right walks out of the leap range you gonna be stuck with the wings. Looks fabulous hahahAlmost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.
Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled
DK SCRUB OUT
I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.
it does advantage you though. Your target should have the time to cc break before your heavy attack lands, because there's a "casting " animation for it, here he has absolutely no opportunity to react. How is this different that regular animation cancelling? You're shortening a cast time here......
regular animation cancelling : 1second animation, dmg goes through at .5 sec, so you cancel the remaining useless .5 sec animation, here it's a 1 sec animation but the dmg comes at 1 sec, yet you are cutting a .5 sec animation, allowing you to add a heavy attack and both land at 1 sec instead of having the total dmg done in 1.5 sec (not actual numbers, just threw them for example purposes)
Whether you are doing it on purpose or not, it is definitely to your advantage
@Galalin No because here you are shortening a cast time that was implemented because the skill is powerful, making sure that you cannot deal the dmg before you have casted the whole thing. Imagine if sorcs started launching instant crystal frags without having the proc and even managing to get a heavy attack in there, or puncturing sweeps dealing all the dmg ticks even without casting it. This doesn't fit into animation cancellingthat 24k leap T_T
When orsinium launches gonna try 30-35k leaps on enemies, just for the lols.1min 31 please tell me how this work.
Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?
Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...
@Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.
@Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.
Hm prolly, tho I do NOT see it as a "helpful" bug because it messes your timing up if you do not know when the f...wblow its...its annoying as f.Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD
yes lol xD Lag+when sb right walks out of the leap range you gonna be stuck with the wings. Looks fabulous hahahAlmost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.
Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled
DK SCRUB OUT
I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.
it does advantage you though. Your target should have the time to cc break before your heavy attack lands, because there's a "casting " animation for it, here he has absolutely no opportunity to react. How is this different that regular animation cancelling? You're shortening a cast time here......
regular animation cancelling : 1second animation, dmg goes through at .5 sec, so you cancel the remaining useless .5 sec animation, here it's a 1 sec animation but the dmg comes at 1 sec, yet you are cutting a .5 sec animation, allowing you to add a heavy attack and both land at 1 sec instead of having the total dmg done in 1.5 sec (not actual numbers, just threw them for example purposes)
Whether you are doing it on purpose or not, it is definitely to your advantage
Isn't that the point of animation canceling? Hell you shave off even more time using light attack + ability + bash/block ... i dont see the problem here.
DK SCRUB OUT
mike.gaziotisb16_ESO wrote: »Have to agree with @Etaniel.
Clipping a light attack is one thing. Clipping a casted skill with a heavy attack is quite another. Getting a WB and a 2H heavy attack to land in the same second is insane burst and CC. And bear in mind none of it can be interrupted.
I'm not 100% cool with bash-cancelling attacks either, as Derra has said it turns a defensive weapon (S&B) with some fantastic passives and skills into a prime DPS weapon too. But at least that is only viable on S&B which as a setup has less weapon dmg and the total damage of the combo is about the same as 1 wrecking blow, but without the CC.
Is it a randomly occurring thing or is it reproducible 100% of the time?
mike.gaziotisb16_ESO wrote: »Have to agree with @Etaniel.
Clipping a light attack is one thing. Clipping a casted skill with a heavy attack is quite another. Getting a WB and a 2H heavy attack to land in the same second is insane burst and CC. And bear in mind none of it can be interrupted.
I'm not 100% cool with bash-cancelling attacks either, as Derra has said it turns a defensive weapon (S&B) with some fantastic passives and skills into a prime DPS weapon too. But at least that is only viable on S&B which as a setup has less weapon dmg and the total damage of the combo is about the same as 1 wrecking blow, but without the CC.
Is it a randomly occurring thing or is it reproducible 100% of the time?
According to people in this thread it is 100% reproductible if you know what you are doing. It also explains some of the oneshot death recaps I used to get in 1.6 from a certain sneaky AD player who always gets accused of macroing. He was pulling off this combo at every engagement from stealth
mike.gaziotisb16_ESO wrote: »Have to agree with @Etaniel.
Clipping a light attack is one thing. Clipping a casted skill with a heavy attack is quite another. Getting a WB and a 2H heavy attack to land in the same second is insane burst and CC. And bear in mind none of it can be interrupted.
I'm not 100% cool with bash-cancelling attacks either, as Derra has said it turns a defensive weapon (S&B) with some fantastic passives and skills into a prime DPS weapon too. But at least that is only viable on S&B which as a setup has less weapon dmg and the total damage of the combo is about the same as 1 wrecking blow, but without the CC.
Is it a randomly occurring thing or is it reproducible 100% of the time?
According to people in this thread it is 100% reproductible if you know what you are doing. It also explains some of the oneshot death recaps I used to get in 1.6 from a certain sneaky AD player who always gets accused of macroing. He was pulling off this combo at every engagement from stealth
I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.
That 10% boost from HA are only for fully charged HA and that is where I see a ton of advantage with the new way of cancelling WB with a Heavy as brought up in this video. I almost always use partial HA unless I'm cancelling in this manner and then I use fully charged HA. I did not consider this a bug and thought it was ZOS embracing animation cancelling as this one is even tougher to pull off and the timing needs to be just right, but I can 100% reproduce this situation where my WB animation cancels about 20-30% through and gets replaced by a Heavy animation and they both end up hitting and close to the same time frame.
Normal Heavy attack Wblow ani canceling is working as intended.
What not WAI is the bug when Wblow sometimes desyncs.
@Galalin No because here you are shortening a cast time that was implemented because the skill is powerful, making sure that you cannot deal the dmg before you have casted the whole thing. Imagine if sorcs started launching instant crystal frags without having the proc and even managing to get a heavy attack in there, or puncturing sweeps dealing all the dmg ticks even without casting it. This doesn't fit into animation cancellingthat 24k leap T_T
When orsinium launches gonna try 30-35k leaps on enemies, just for the lols.1min 31 please tell me how this work.
Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?
Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...
@Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.
@Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.
Hm prolly, tho I do NOT see it as a "helpful" bug because it messes your timing up if you do not know when the f...wblow its...its annoying as f.Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD
yes lol xD Lag+when sb right walks out of the leap range you gonna be stuck with the wings. Looks fabulous hahahAlmost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.
Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled
DK SCRUB OUT
I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.
it does advantage you though. Your target should have the time to cc break before your heavy attack lands, because there's a "casting " animation for it, here he has absolutely no opportunity to react. How is this different that regular animation cancelling? You're shortening a cast time here......
regular animation cancelling : 1second animation, dmg goes through at .5 sec, so you cancel the remaining useless .5 sec animation, here it's a 1 sec animation but the dmg comes at 1 sec, yet you are cutting a .5 sec animation, allowing you to add a heavy attack and both land at 1 sec instead of having the total dmg done in 1.5 sec (not actual numbers, just threw them for example purposes)
Whether you are doing it on purpose or not, it is definitely to your advantage
Isn't that the point of animation canceling? Hell you shave off even more time using light attack + ability + bash/block ... i dont see the problem here.
DK SCRUB OUT
mike.gaziotisb16_ESO wrote: »
Is it a randomly occurring thing or is it reproducible 100% of the time?
mike.gaziotisb16_ESO wrote: »Have to agree with @Etaniel.
Clipping a light attack is one thing. Clipping a casted skill with a heavy attack is quite another. Getting a WB and a 2H heavy attack to land in the same second is insane burst and CC. And bear in mind none of it can be interrupted.
I'm not 100% cool with bash-cancelling attacks either, as Derra has said it turns a defensive weapon (S&B) with some fantastic passives and skills into a prime DPS weapon too. But at least that is only viable on S&B which as a setup has less weapon dmg and the total damage of the combo is about the same as 1 wrecking blow, but without the CC.
Is it a randomly occurring thing or is it reproducible 100% of the time?
But really nothing has changed with WB -> HA animation cancelling besides the fact that in certain cases, the animation that is being cancelled/hidden is now WB instead of the HA. You always could hide your HA under a WB but now you can sometimes if you get the timing right (or wrong depending on if you want it or not) you can hide your WB animation in front of a HA. THe only difference as far as I'm concerned is the standard WB - HA ani cancel always gave me partial heavies unless I wanted to extend the downtime between my WBs. With the new way, I can manage full HA and only add a tiny bit of time between my WB intervals. This comes at the cost of it being much more difficult to land your WB as you have no animation for it so distance and aiming becomes trickier and if you are planning on using the new WB - HA animation cancel and screw up (which is pretty easy especially in PVP) you are going to lose either a WB or a HA and be much worse off than if you just continued the old system of WB - HA cancel.
mike.gaziotisb16_ESO wrote: »Have to agree with @Etaniel.
Clipping a light attack is one thing. Clipping a casted skill with a heavy attack is quite another. Getting a WB and a 2H heavy attack to land in the same second is insane burst and CC. And bear in mind none of it can be interrupted.
I'm not 100% cool with bash-cancelling attacks either, as Derra has said it turns a defensive weapon (S&B) with some fantastic passives and skills into a prime DPS weapon too. But at least that is only viable on S&B which as a setup has less weapon dmg and the total damage of the combo is about the same as 1 wrecking blow, but without the CC.
Is it a randomly occurring thing or is it reproducible 100% of the time?
If they're landing at the same time the heavy attack can't be fully charged. I only get 4-6K heavies to land with my Wrecking blows which is no different than light attacks. There is no major advantage to doing this, it's just a bugged animation.