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(VIDEO) Stamina DK Xeloki - Leap it Up Montage (Take Flight Ultimate)

Alcast
Alcast
Class Representative
Edited by Alcast on October 18, 2015 3:53PM
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  • Master_Kas
    Master_Kas
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    ✭✭
    Lol that intro, love it when that happens xD

    Really nice one, you should've have featured my leap from the milegate :D
    EU | PC
  • Etaniel
    Etaniel
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    ✭✭
    1min 31 please tell me how this work.
    Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?

    Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...
    Noricum | Kitesquad

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    AR 41 DC DK

  • olsborg
    olsborg
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    WTB leap on nb.

    PC EU
    PvP only
  • Master_Kas
    Master_Kas
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    ✭✭
    Btw what UI do you use for combat text? Looks good and not such huge numbers/text
    EU | PC
  • Alcast
    Alcast
    Class Representative
    Master_Kas wrote: »
    Lol that intro, love it when that happens xD

    Really nice one, you should've have featured my leap from the milegate :D

    haha xD
    Etaniel wrote: »
    1min 31 please tell me how this work.
    Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?

    Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...

    Its called L - A - G and "desynct Wblow".
    Sometimes, Wblow hits later than it should making it very hard to know when it actually hits....this started happening in this patch and was reported many times already but yet ZOS was not able or does not care to fix it.
    Master_Kas wrote: »
    Btw what UI do you use for combat text? Looks good and not such huge numbers/text

    LUI combat scroll text, font is Futura Condensed
    Edited by Alcast on October 18, 2015 7:33PM
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  • Yuke
    Yuke
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    that 24k leap T_T

    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    What is this blue glowing round? Looks nice.
  • Yonkit
    Yonkit
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    Etaniel wrote: »
    1min 31 please tell me how this work.
    Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?

    Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...

    @Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.

    @Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.
    Edited by Yonkit on October 18, 2015 9:24PM
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Valindor Magnus
    Valindor Magnus
    ✭✭✭
    I've noticed this bug with wrecking blow as well, sometimes when I spam my light attack during a wrecking blow the animation just stops and like a half second later the damage comes through and the player gets flung away. In the last patch I could crit charge light attack burning embers light attack the wrecking blow light attack and execute light attack very very smoothly and now it's choppy in this patch.
    Vehemence
  • Alucardo
    Alucardo
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    ✭✭✭✭✭
    Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    Etaniel wrote: »
    1min 31 please tell me how this work.
    Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?

    Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...

    It's a bug that has yet to be addressed and makes wrecking blow seem much more deadly than it is.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
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  • Galalin
    Galalin
    ✭✭✭✭✭
    Almost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.

    Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled

    DK SCRUB OUT
    Edited by Galalin on October 19, 2015 3:55AM
  • Legedric
    Legedric
    ✭✭✭✭✭
    Nice video, that's just brutal :)
    Legedric the Flamedancer ► - Redguard Dragon Knight
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  • Alcast
    Alcast
    Class Representative
    Yuke wrote: »
    that 24k leap T_T

    When orsinium launches gonna try 30-35k leaps on enemies, just for the lols.
    Yonkit wrote: »
    Etaniel wrote: »
    1min 31 please tell me how this work.
    Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?

    Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...

    @Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.

    @Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.

    Hm prolly, tho I do NOT see it as a "helpful" bug because it messes your timing up if you do not know when the f...wblow its...its annoying as f.
    Alucardo wrote: »
    Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD

    yes lol xD Lag+when sb right walks out of the leap range you gonna be stuck with the wings. Looks fabulous hahah
    Galalin wrote: »
    Almost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.

    Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled

    DK SCRUB OUT

    I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.
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  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    Yuke wrote: »
    that 24k leap T_T

    When orsinium launches gonna try 30-35k leaps on enemies, just for the lols.
    Yonkit wrote: »
    Etaniel wrote: »
    1min 31 please tell me how this work.
    Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?

    Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...

    @Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.

    @Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.

    Hm prolly, tho I do NOT see it as a "helpful" bug because it messes your timing up if you do not know when the f...wblow its...its annoying as f.
    Alucardo wrote: »
    Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD

    yes lol xD Lag+when sb right walks out of the leap range you gonna be stuck with the wings. Looks fabulous hahah
    Galalin wrote: »
    Almost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.

    Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled

    DK SCRUB OUT

    I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.

    it does advantage you though. Your target should have the time to cc break before your heavy attack lands, because there's a "casting " animation for it, here he has absolutely no opportunity to react. How is this different that regular animation cancelling? You're shortening a cast time here......

    regular animation cancelling : 1second animation, dmg goes through at .5 sec, so you cancel the remaining useless .5 sec animation, here it's a 1 sec animation but the dmg comes at 1 sec, yet you are cutting a .5 sec animation, allowing you to add a heavy attack and both land at 1 sec instead of having the total dmg done in 1.5 sec (not actual numbers, just threw them for example purposes)

    Whether you are doing it on purpose or not, it is definitely to your advantage
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Alcast
    Alcast
    Class Representative
    Etaniel wrote: »
    Alcast wrote: »
    Yuke wrote: »
    that 24k leap T_T

    When orsinium launches gonna try 30-35k leaps on enemies, just for the lols.
    Yonkit wrote: »
    Etaniel wrote: »
    1min 31 please tell me how this work.
    Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?

    Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...

    @Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.

    @Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.

    Hm prolly, tho I do NOT see it as a "helpful" bug because it messes your timing up if you do not know when the f...wblow its...its annoying as f.
    Alucardo wrote: »
    Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD

    yes lol xD Lag+when sb right walks out of the leap range you gonna be stuck with the wings. Looks fabulous hahah
    Galalin wrote: »
    Almost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.

    Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled

    DK SCRUB OUT

    I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.

    it does advantage you though. Your target should have the time to cc break before your heavy attack lands, because there's a "casting " animation for it, here he has absolutely no opportunity to react. How is this different that regular animation cancelling? You're shortening a cast time here......

    regular animation cancelling : 1second animation, dmg goes through at .5 sec, so you cancel the remaining useless .5 sec animation, here it's a 1 sec animation but the dmg comes at 1 sec, yet you are cutting a .5 sec animation, allowing you to add a heavy attack and both land at 1 sec instead of having the total dmg done in 1.5 sec (not actual numbers, just threw them for example purposes)

    Whether you are doing it on purpose or not, it is definitely to your advantage

    I still dont think its good, nor me OR the enemy knows when it hits, and there it was laggy 100%....but ye thank ZOS for not fixing this *** wblow dsync stuff...its not like it hasnt been reported 1023912039x alrdy xD
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  • Erock25
    Erock25
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    ✭✭
    Alcast wrote: »

    I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.

    That 10% boost from HA are only for fully charged HA and that is where I see a ton of advantage with the new way of cancelling WB with a Heavy as brought up in this video. I almost always use partial HA unless I'm cancelling in this manner and then I use fully charged HA. I did not consider this a bug and thought it was ZOS embracing animation cancelling as this one is even tougher to pull off and the timing needs to be just right, but I can 100% reproduce this situation where my WB animation cancels about 20-30% through and gets replaced by a Heavy animation and they both end up hitting and close to the same time frame.
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  • Alcast
    Alcast
    Class Representative
    Erock25 wrote: »
    Alcast wrote: »

    I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.

    That 10% boost from HA are only for fully charged HA and that is where I see a ton of advantage with the new way of cancelling WB with a Heavy as brought up in this video. I almost always use partial HA unless I'm cancelling in this manner and then I use fully charged HA. I did not consider this a bug and thought it was ZOS embracing animation cancelling as this one is even tougher to pull off and the timing needs to be just right, but I can 100% reproduce this situation where my WB animation cancels about 20-30% through and gets replaced by a Heavy animation and they both end up hitting and close to the same time frame.

    Normal Heavy attack Wblow ani canceling is working as intended.

    What not WAI is the bug when Wblow sometimes desyncs.
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  • Ezareth
    Ezareth
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    ✭✭✭✭
    Etaniel wrote: »
    1min 31 please tell me how this work.
    Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?

    Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...

    This happens because ZoS "Fixed" 2 hander Animations in 1.7...and in effect broke them. I reported this bug back in PTS when talking about animation cancelling a wrecking blow with a heavy attack. It isn't something intentionally and it actually hurts you more than it helps you because you can't see the animation to tell if you're even winding up a heavy attack (sometimes you just dont and end up losing damage opportunities).

    Nice video Xeloki!
    Edited by Ezareth on October 19, 2015 2:03PM
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  • Galalin
    Galalin
    ✭✭✭✭✭
    Etaniel wrote: »
    Alcast wrote: »
    Yuke wrote: »
    that 24k leap T_T

    When orsinium launches gonna try 30-35k leaps on enemies, just for the lols.
    Yonkit wrote: »
    Etaniel wrote: »
    1min 31 please tell me how this work.
    Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?

    Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...

    @Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.

    @Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.

    Hm prolly, tho I do NOT see it as a "helpful" bug because it messes your timing up if you do not know when the f...wblow its...its annoying as f.
    Alucardo wrote: »
    Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD

    yes lol xD Lag+when sb right walks out of the leap range you gonna be stuck with the wings. Looks fabulous hahah
    Galalin wrote: »
    Almost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.

    Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled

    DK SCRUB OUT

    I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.

    it does advantage you though. Your target should have the time to cc break before your heavy attack lands, because there's a "casting " animation for it, here he has absolutely no opportunity to react. How is this different that regular animation cancelling? You're shortening a cast time here......

    regular animation cancelling : 1second animation, dmg goes through at .5 sec, so you cancel the remaining useless .5 sec animation, here it's a 1 sec animation but the dmg comes at 1 sec, yet you are cutting a .5 sec animation, allowing you to add a heavy attack and both land at 1 sec instead of having the total dmg done in 1.5 sec (not actual numbers, just threw them for example purposes)

    Whether you are doing it on purpose or not, it is definitely to your advantage

    Isn't that the point of animation canceling? Hell you shave off even more time using light attack + ability + bash/block ... i dont see the problem here.

    DK SCRUB OUT
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Galalin wrote: »
    Etaniel wrote: »
    Alcast wrote: »
    Yuke wrote: »
    that 24k leap T_T

    When orsinium launches gonna try 30-35k leaps on enemies, just for the lols.
    Yonkit wrote: »
    Etaniel wrote: »
    1min 31 please tell me how this work.
    Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?

    Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...

    @Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.

    @Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.

    Hm prolly, tho I do NOT see it as a "helpful" bug because it messes your timing up if you do not know when the f...wblow its...its annoying as f.
    Alucardo wrote: »
    Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD

    yes lol xD Lag+when sb right walks out of the leap range you gonna be stuck with the wings. Looks fabulous hahah
    Galalin wrote: »
    Almost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.

    Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled

    DK SCRUB OUT

    I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.

    it does advantage you though. Your target should have the time to cc break before your heavy attack lands, because there's a "casting " animation for it, here he has absolutely no opportunity to react. How is this different that regular animation cancelling? You're shortening a cast time here......

    regular animation cancelling : 1second animation, dmg goes through at .5 sec, so you cancel the remaining useless .5 sec animation, here it's a 1 sec animation but the dmg comes at 1 sec, yet you are cutting a .5 sec animation, allowing you to add a heavy attack and both land at 1 sec instead of having the total dmg done in 1.5 sec (not actual numbers, just threw them for example purposes)

    Whether you are doing it on purpose or not, it is definitely to your advantage

    Isn't that the point of animation canceling? Hell you shave off even more time using light attack + ability + bash/block ... i dont see the problem here.

    DK SCRUB OUT
    @Galalin No because here you are shortening a cast time that was implemented because the skill is powerful, making sure that you cannot deal the dmg before you have casted the whole thing. Imagine if sorcs started launching instant crystal frags without having the proc and even managing to get a heavy attack in there, or puncturing sweeps dealing all the dmg ticks even without casting it. This doesn't fit into animation cancelling
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  • Maulkin
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    Have to agree with @Etaniel.

    Clipping a light attack is one thing. Clipping a casted skill with a heavy attack is quite another. Getting a WB and a 2H heavy attack to land in the same second is insane burst and CC. And bear in mind none of it can be interrupted.

    I'm not 100% cool with bash-cancelling attacks either, as Derra has said it turns a defensive weapon (S&B) with some fantastic passives and skills into a prime DPS weapon too. But at least that is only viable on S&B which as a setup has less weapon dmg and the total damage of the combo is about the same as 1 wrecking blow, but without the CC.

    Is it a randomly occurring thing or is it reproducible 100% of the time?
    Edited by Maulkin on October 19, 2015 2:47PM
    EU | PC | AD
  • Etaniel
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    Have to agree with @Etaniel.

    Clipping a light attack is one thing. Clipping a casted skill with a heavy attack is quite another. Getting a WB and a 2H heavy attack to land in the same second is insane burst and CC. And bear in mind none of it can be interrupted.

    I'm not 100% cool with bash-cancelling attacks either, as Derra has said it turns a defensive weapon (S&B) with some fantastic passives and skills into a prime DPS weapon too. But at least that is only viable on S&B which as a setup has less weapon dmg and the total damage of the combo is about the same as 1 wrecking blow, but without the CC.

    Is it a randomly occurring thing or is it reproducible 100% of the time?

    According to people in this thread it is 100% reproductible if you know what you are doing. It also explains some of the oneshot death recaps I used to get in 1.6 from a certain sneaky AD player who always gets accused of macroing. He was pulling off this combo at every engagement from stealth
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  • Yonkit
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    Etaniel wrote: »
    Have to agree with @Etaniel.

    Clipping a light attack is one thing. Clipping a casted skill with a heavy attack is quite another. Getting a WB and a 2H heavy attack to land in the same second is insane burst and CC. And bear in mind none of it can be interrupted.

    I'm not 100% cool with bash-cancelling attacks either, as Derra has said it turns a defensive weapon (S&B) with some fantastic passives and skills into a prime DPS weapon too. But at least that is only viable on S&B which as a setup has less weapon dmg and the total damage of the combo is about the same as 1 wrecking blow, but without the CC.

    Is it a randomly occurring thing or is it reproducible 100% of the time?

    According to people in this thread it is 100% reproductible if you know what you are doing. It also explains some of the oneshot death recaps I used to get in 1.6 from a certain sneaky AD player who always gets accused of macroing. He was pulling off this combo at every engagement from stealth

    As I said it has nothing to do with lag, it's all about the timing of when you weave your heavy attack methinks, too lazy to actually check it because I don't use 2Her outside of being emp and needing a single target because of dual wield bar as emp becomes dedicated to zerg slaughter. :cry:
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  • Maulkin
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    Etaniel wrote: »
    Have to agree with @Etaniel.

    Clipping a light attack is one thing. Clipping a casted skill with a heavy attack is quite another. Getting a WB and a 2H heavy attack to land in the same second is insane burst and CC. And bear in mind none of it can be interrupted.

    I'm not 100% cool with bash-cancelling attacks either, as Derra has said it turns a defensive weapon (S&B) with some fantastic passives and skills into a prime DPS weapon too. But at least that is only viable on S&B which as a setup has less weapon dmg and the total damage of the combo is about the same as 1 wrecking blow, but without the CC.

    Is it a randomly occurring thing or is it reproducible 100% of the time?

    According to people in this thread it is 100% reproductible if you know what you are doing. It also explains some of the oneshot death recaps I used to get in 1.6 from a certain sneaky AD player who always gets accused of macroing. He was pulling off this combo at every engagement from stealth

    Well with these beautiful blanket nerfs Lord Wrobel has bestowed upon us you can now enjoy your Flame Whips hitting for 2k safe in the knowledge you'll never get one-shot from stealth ever ag.... oh wait :|
    EU | PC | AD
  • Erock25
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    Alcast wrote: »
    Erock25 wrote: »
    Alcast wrote: »

    I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.

    That 10% boost from HA are only for fully charged HA and that is where I see a ton of advantage with the new way of cancelling WB with a Heavy as brought up in this video. I almost always use partial HA unless I'm cancelling in this manner and then I use fully charged HA. I did not consider this a bug and thought it was ZOS embracing animation cancelling as this one is even tougher to pull off and the timing needs to be just right, but I can 100% reproduce this situation where my WB animation cancels about 20-30% through and gets replaced by a Heavy animation and they both end up hitting and close to the same time frame.

    Normal Heavy attack Wblow ani canceling is working as intended.

    What not WAI is the bug when Wblow sometimes desyncs.

    Normal HA WB cancelling is where you start the WB and hold your HA immediately and the full WB animation plays followed a very quick partial heavy. Basically the WB animation hides the HA animation but it counts as a partial heavy and not a full heavy. You could get a full heavy in here but it would significantly add time between your WBs. Is that what you consider normal HA - WB animation cancelling?
    Etaniel wrote: »
    Galalin wrote: »
    Etaniel wrote: »
    Alcast wrote: »
    Yuke wrote: »
    that 24k leap T_T

    When orsinium launches gonna try 30-35k leaps on enemies, just for the lols.
    Yonkit wrote: »
    Etaniel wrote: »
    1min 31 please tell me how this work.
    Clearly the animation for the wrecking blow stops, and yet the wrecking blow doesn't hit until you've charged your heavy attack. There's something very fishy that I don't understand?

    Animation cancelling is usually done as soon as the dmg hits so that the useless animation is cut out, here it's something that I don't understand...

    @Etaniel It's a known, or at least I thought it was, known bug. @Alcast it isn't lag buddy, if you time it right you can desync the WB whenever you want, not calling you out but it has nothing to do with lag lol. Just another reason Wrecking Blow needs to be looked at. It's also another reason I refuse to use 2H as my main source of damage as a Stamina DK, aside from the obvious cheese of it, pop rally, swap to Sword n Board, don't even use executioner but don't really need it either.

    @Etaniel it has something to do with charging a heavy attack either during or right before the WB, too lazy to test it but out of every 4 WBs that I use when grinding it probably happens once. Just some odd bug that's involved with weaving heavy attacks with WB, it's also why if you stack weapon damage and use molten armaments with a fully charged WB and this bug happens anyone you hit with it, is pretty much dead, instantly.

    Hm prolly, tho I do NOT see it as a "helpful" bug because it messes your timing up if you do not know when the f...wblow its...its annoying as f.
    Alucardo wrote: »
    Nice vid again (I always enjoy watching yours for some reason). Ever had that weird leap bug where the wings get stuck at your feet? It looks ridiculous xD

    yes lol xD Lag+when sb right walks out of the leap range you gonna be stuck with the wings. Looks fabulous hahah
    Galalin wrote: »
    Almost nothing has changed with the heavy atttack WB in the last patch... you could always start a heavy attack then WB and have them land at almost the same time.... so what has changed you ask? The animation order....before your heavy attack animation would be the one to be canceled and now the WB animation is the one that is canceled.... this happened last patch...you can also if within about 8-10 meters of a player start a heavy attack the crit ruah and land both.... its always been this way it just looks different now.

    Added: it depends on the timing of starting your WB after your heavy attack which animation gets canceled

    DK SCRUB OUT

    I mainly weave HA+Wblow against close enemies and both buff each other...wblow buffs HA by 20% and the HA buffs Wblow by 10% and you can Anicancel both so every 1s you get a hit on the enemy.

    it does advantage you though. Your target should have the time to cc break before your heavy attack lands, because there's a "casting " animation for it, here he has absolutely no opportunity to react. How is this different that regular animation cancelling? You're shortening a cast time here......

    regular animation cancelling : 1second animation, dmg goes through at .5 sec, so you cancel the remaining useless .5 sec animation, here it's a 1 sec animation but the dmg comes at 1 sec, yet you are cutting a .5 sec animation, allowing you to add a heavy attack and both land at 1 sec instead of having the total dmg done in 1.5 sec (not actual numbers, just threw them for example purposes)

    Whether you are doing it on purpose or not, it is definitely to your advantage

    Isn't that the point of animation canceling? Hell you shave off even more time using light attack + ability + bash/block ... i dont see the problem here.

    DK SCRUB OUT
    @Galalin No because here you are shortening a cast time that was implemented because the skill is powerful, making sure that you cannot deal the dmg before you have casted the whole thing. Imagine if sorcs started launching instant crystal frags without having the proc and even managing to get a heavy attack in there, or puncturing sweeps dealing all the dmg ticks even without casting it. This doesn't fit into animation cancelling

    But really nothing has changed with WB -> HA animation cancelling besides the fact that in certain cases, the animation that is being cancelled/hidden is now WB instead of the HA. You always could hide your HA under a WB but now you can sometimes if you get the timing right (or wrong depending on if you want it or not) you can hide your WB animation in front of a HA. THe only difference as far as I'm concerned is the standard WB - HA ani cancel always gave me partial heavies unless I wanted to extend the downtime between my WBs. With the new way, I can manage full HA and only add a tiny bit of time between my WB intervals. This comes at the cost of it being much more difficult to land your WB as you have no animation for it so distance and aiming becomes trickier and if you are planning on using the new WB - HA animation cancel and screw up (which is pretty easy especially in PVP) you are going to lose either a WB or a HA and be much worse off than if you just continued the old system of WB - HA cancel.

    Is it a randomly occurring thing or is it reproducible 100% of the time?

    100% reproducible, but as I said, the outgoing dmg hasn't changed much at all.
    Edited by Erock25 on October 19, 2015 3:03PM
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  • EgoRush
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    Structured Entropy for Empower before you leap, genius. I'm so coming PvP on my stam DK with you more now. I need to swap a couple of morphs again though.
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  • Ezareth
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    Have to agree with @Etaniel.

    Clipping a light attack is one thing. Clipping a casted skill with a heavy attack is quite another. Getting a WB and a 2H heavy attack to land in the same second is insane burst and CC. And bear in mind none of it can be interrupted.

    I'm not 100% cool with bash-cancelling attacks either, as Derra has said it turns a defensive weapon (S&B) with some fantastic passives and skills into a prime DPS weapon too. But at least that is only viable on S&B which as a setup has less weapon dmg and the total damage of the combo is about the same as 1 wrecking blow, but without the CC.

    Is it a randomly occurring thing or is it reproducible 100% of the time?

    If they're landing at the same time the heavy attack can't be fully charged. I only get 4-6K heavies to land with my Wrecking blows which is no different than light attacks. There is no major advantage to doing this, it's just a bugged animation.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • Maulkin
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    Erock25 wrote: »
    But really nothing has changed with WB -> HA animation cancelling besides the fact that in certain cases, the animation that is being cancelled/hidden is now WB instead of the HA. You always could hide your HA under a WB but now you can sometimes if you get the timing right (or wrong depending on if you want it or not) you can hide your WB animation in front of a HA. THe only difference as far as I'm concerned is the standard WB - HA ani cancel always gave me partial heavies unless I wanted to extend the downtime between my WBs. With the new way, I can manage full HA and only add a tiny bit of time between my WB intervals. This comes at the cost of it being much more difficult to land your WB as you have no animation for it so distance and aiming becomes trickier and if you are planning on using the new WB - HA animation cancel and screw up (which is pretty easy especially in PVP) you are going to lose either a WB or a HA and be much worse off than if you just continued the old system of WB - HA cancel.

    You can completely clip a light attack by WB, but a medium or especially a heavy attack will still display and add extra time before your WB starts charging, fiving more time to the target to gtfo.

    Fully masking WB with a heavy attack is much much more potent. First, I don't think I'm about to get CCed, so I'm potentially not blocking. Secondly, you are landing a fully charged heavy by the looks of things, not a medium, which is also getting the Empower from WB.

    I don't really care if it's "difficult" to get right. With either macroing or plenty of practice there will be people that get it right >90% of the time. Like they do with bash-cancel these days. If there's an advantage to be taken you can be sure players will learn to take advantage of it.
    EU | PC | AD
  • Maulkin
    Maulkin
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    Ezareth wrote: »
    Have to agree with @Etaniel.

    Clipping a light attack is one thing. Clipping a casted skill with a heavy attack is quite another. Getting a WB and a 2H heavy attack to land in the same second is insane burst and CC. And bear in mind none of it can be interrupted.

    I'm not 100% cool with bash-cancelling attacks either, as Derra has said it turns a defensive weapon (S&B) with some fantastic passives and skills into a prime DPS weapon too. But at least that is only viable on S&B which as a setup has less weapon dmg and the total damage of the combo is about the same as 1 wrecking blow, but without the CC.

    Is it a randomly occurring thing or is it reproducible 100% of the time?

    If they're landing at the same time the heavy attack can't be fully charged. I only get 4-6K heavies to land with my Wrecking blows which is no different than light attacks. There is no major advantage to doing this, it's just a bugged animation.

    WB is CC. Clipping WB, means I don't know I'm about to get CCed which for me is a major problem. I rarely block a heavy attack but will very frequently react to an incoming WB and clipping the skill denies me that opportunity.

    Also 4k-6k medium attacks are much more damage than 2-3k light attacks (depending on wpn dmg ofc). Though I don't know why you wouldn't take the time to fully charge it especially as a DK with Molten Armaments.

    Fully charged heavy takes ~2" and WB is 1" cast time. If you clip WB perfectly your full heavy will land about 1" after which is unavoidable if the target did not realise he was about to get CCed and has to waste a cooldown on CC break. With molten armaments your fully charged heavies can hit 10k easily (more if on low health) and as with any light/medium/heavy attack it can be followed by an instant skill like Executioner.

    You are still landing 3 attacks in the space of 1", albeit with a 1" charge time for WB.

    Edited by Maulkin on October 19, 2015 3:24PM
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