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@ZOS Why is Cyrodil forced PvP with a queue for a PvE'er but Cadwell silver n gold is ref PvE?

  • Helgi_Skotina
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    AshTal wrote: »
    I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.

    Why dont they add ann opportunity to gank in all 17 pve zones for people wwho want kill everyone?

    The whole game is designed for pve, in all Tamriel we can kill only mobs and no players - which is against realism. And pveers want that all game will be another skyrim.

    Because from level 10- VR16 that already exists so you literally have an entire path via PvP but PvE players have a broken path due to Cyrodil
    Then just defend yourselves when you are attacked - or die. Just like IRL
  • LiquidZ
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    Why would you rather play a co-op game than take advantage of the full capabilities of an MMO. You're only limiting yourself.
  • NewBlacksmurf
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    Frawr wrote: »
    AshTal wrote: »
    I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.

    Why dont they add ann opportunity to gank in all 17 pve zones for people wwho want kill everyone?

    The whole game is designed for pve, in all Tamriel we can kill only mobs and no players - which is against realism. And pveers want that all game will be another skyrim.


    Agree, this argument is just as valid.

    The quests and skyshards in cyrodiil are specifically there to reward people who take the risk.

    By making it a PVE environment, that very risk is removed.

    Also, it really isn't so scary. sure, perhaps occasional gank but mostly, you will find other people from other factions doing the same as you. Often they won't even attack because they are also minding their own business.

    I would really go check it out, rather than stressing about a PVE version. It is not the awful gankfest that you envisage.

    It's not as valid. PvP has a direct path to VR 14 from level 10 all in one zone. You never have to do anything else.
    PvE however does not and requires a forced interaction into PvP to complete some parts.

    PvE for PvP players is for the most part either optional and always uncontested but for PvE we are forced into content zones with no alternatives.

    There is no threat.....ppl who refuse to PvP just don't get Cyrodil or IC content. So the risk is ppl may quit after figuring out they have to PvP. All RP games require PvE so to me that comment isn't the same or valid.

    But back to the idea....who is hurt by this and how?
    No one is commenting with specifics of what is harmed. It's just opinions that something could be harmed with no mention of such things.

    Regarding check it out...I'm doing it but it's odd to me why I have to go queue into PvP. It seems silly
    So silly that I can do Cadwell silver and gold without queue into war zones and it not be contested but Cyrodil is somehow different

    Very silly
    Edited by NewBlacksmurf on October 18, 2015 3:45PM
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  • NewBlacksmurf
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    I'm editing the thread for clarity
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  • mr_wazzabi
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    laced wrote: »
    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic

    Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.

    This isn't a request to have different instances nor is it a request for any IC attachments.
    It's just a request to be able to go to Cyrodil without a queue but as such it'd be PvE only and just Cyrodil as a zone
    You're looking at his like it hurts PvP or will negatively impact PvP

    It only offers the PvE oriented players access to the shards, dolmens and delves. That's it.
    Very simple just like any other PvE zone.

    No queue isn't required as it's just one faction

    Pick a campaign that is totally populated and dominated by your faction.
    Go in and quest with only a 5-10% chance of being ganked by enemy players.
    Btw one sided campaigns usually have little to no queue time as pvp'ers goto campaigns that have high pop for all factions. They go in expecting a fight.

    Problem solved.
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  • J2JMC
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    laced wrote: »
    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic

    Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.


    Let's be real. IC is a pve expansion with a side of pvp. Grinding mobs for trophies and tv stones is the last thing pvp players want to do.
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  • NewBlacksmurf
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    J2JMC wrote: »
    laced wrote: »
    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic

    Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.


    Let's be real. IC is a pve expansion with a side of pvp. Grinding mobs for trophies and tv stones is the last thing pvp players want to do.

    No IC per ZOS is a PvP expansion
    It's very different than Cyrodil but on PTS it was suppose to require each faction to own 5 keeps to gain access to IC and then upon loosing X amount of keeps the factions would face off over and over again.

    ZOS changed it cause instead of making it free they placed it as paid DLC and ppl were put off by paying for something that they could be extremely limited to access based on poor Cyrodil keep design and layout

    So my whole point is now because they decided not to do it that way Cyrodil isn't as valuable thus why not allow PvE elements be without PvP
    Edited by NewBlacksmurf on October 18, 2015 4:27PM
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  • Xjcon
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    Trying to understand what it is your trying to get at. You want to join a campaign without a que? Join a less populated capmaign. Or are you referring to non vet campaign?

    Cyrodiil is PVP and asking them to change one side of the game Is just as bad as people asking to open up the rest of the world to pvp.
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  • RDMyers65b14_ESO
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    Oooooh, I am not a ZOS employee but I can answer the question.

    You have to queue for Cyrodil but not for Cadwell's gold because Cyrodil is a PVP zone and Cadwell's gold is not.

    Everyone has to queue for Cyrodil, no matter who they are. If you just want to PVE in Cyrodil, as others have said, then choose a non active campaign. If you find out the campaign has a queue, then choose a different one. It is that easy.

    Cyrodil is not going to be made into a strictly PVE area as that is not how the game is designed. If you want to play in Cyrodil, you either deal with the queue and the PVP there, or you can play Oblivion (which is a great game).

    There is nothing that says that you have to go to Cyrodil in the first place, if you are a PVE. If you are an achievement hunter, just remember that they are account wide and you can finish them on an EP alt on one of their red campaigns with little chance of getting killed.

    Keep in mind that Cyrodil is NOT the PVE endgame. That honor belongs to Craglorn. If you are wanting to play in Cyrodil, be prepared to PVP. It is that simple.

    Yes, the OP won't like it, but not everything is going to be how you want. No amount of whining is going to change things. Learn to deal with it as it is the way things are. If you don't want to have to deal with it, the door is over there. The choice is yours.

    And, BTW, when ZOS announced IC, I was just like the OP. I didn't want to PVP in Cyrodil and in IC, but I realized that it was not my decision to make. Mick is right. You can't always get what you want, but if you try sometimes, you might find you get what you need.
  • Shad0wfire99
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    Wow. All this "you don't like it, then you can get out" sounds awfully familiar.


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  • NewBlacksmurf
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    Oooooh, I am not a ZOS employee but I can answer the question.

    You have to queue for Cyrodil but not for Cadwell's gold because Cyrodil is a PVP zone and Cadwell's gold is not.

    Everyone has to queue for Cyrodil, no matter who they are. If you just want to PVE in Cyrodil, as others have said, then choose a non active campaign. If you find out the campaign has a queue, then choose a different one. It is that easy.

    Cyrodil is not going to be made into a strictly PVE area as that is not how the game is designed. If you want to play in Cyrodil, you either deal with the queue and the PVP there, or you can play Oblivion (which is a great game).

    There is nothing that says that you have to go to Cyrodil in the first place, if you are a PVE. If you are an achievement hunter, just remember that they are account wide and you can finish them on an EP alt on one of their red campaigns with little chance of getting killed.

    Keep in mind that Cyrodil is NOT the PVE endgame. That honor belongs to Craglorn. If you are wanting to play in Cyrodil, be prepared to PVP. It is that simple.

    Yes, the OP won't like it, but not everything is going to be how you want. No amount of whining is going to change things. Learn to deal with it as it is the way things are. If you don't want to have to deal with it, the door is over there. The choice is yours.

    And, BTW, when ZOS announced IC, I was just like the OP. I didn't want to PVP in Cyrodil and in IC, but I realized that it was not my decision to make. Mick is right. You can't always get what you want, but if you try sometimes, you might find you get what you need.

    Thanks for your opinions but the why isn't why do I need to queue for Cyrodil PvP.
    The question is considering silver and gold are enemy zones and IC access doesn't require Cyrodil keeps, why can't a PvE player access PvE only Cyrodil if they don't want to PvP. Queues don't apply to PvE only

    Your response is mixing realizes that don't apply like (Cyrodil is not going to be made PvE). It's already PvE but the campaigns add a PvP element with PvP rules. (Cyrodil is not the endgame) well anything VR14-VR16 as far as content can be anyone's endgame as we all play and enjoy different facets of the game. A solo focused PvE player wouldn't find themselves in Craglorn or IC so Cyrodil PvE elements would be their endgame. (There nothing that says you have to go to Cyrodil) Actually you do have to go to Cyrodil if you desire to unlock the dyes, finish Dolmens and delves and quests.


    As logic applies to what could be for PvP both Cyrodil and IC should require Cyrodil play for IC access but due to poor placement order of paid DLC this caused an issue. So if IC were just a base game download and VR16, crafting above VR14 were the DLC then my perspective on Cyrodil would change.

    Prior to IC Cyrodil made sense but when ZOS intentionally removed the point of IC that technically makes the PvP story of Cyrodil pointless. The factions were fighting for access to the IC but now apparently the fight results in Daedric invasion and all faction access other than a specific campaign.

    ZOS has positioned the story to not make sense to make everyone PvP in Cyrodil as now we aren't fighting for anything. We are back to a PvE focused Cyrodil with PvP campaign options chosen by user preference.
    Edited by NewBlacksmurf on October 18, 2015 6:24PM
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  • Prof_Bawbag
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    J2JMC wrote: »
    laced wrote: »
    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic

    Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.


    Let's be real. IC is a pve expansion with a side of pvp. Grinding mobs for trophies and tv stones is the last thing pvp players want to do.

    That's only because people do that. PvPers can go in and, well, pvp. I've been running IC for the last week and I've encountered lots of PvP. If it catered mostly to PvE, I'd have seen next to no PvP and no one would be able to PvP more often than not. Your experience isn't mine. I spent from 7pm to just before 12am pvping last night. About 30 mins of that was the small group we were in doing other stuff like closing portals. It wasn't long before a group of reds/blues appeared. In fact, I think we only closed 2 portals without others coming in trying to gank us. It wasn't even worth collecting stones due to the amount of PvP. Trophies, they'll drop regardless and nothing much you can do about those.
    Edited by Prof_Bawbag on October 18, 2015 6:39PM
  • Tholian1
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    J2JMC wrote: »
    laced wrote: »
    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic

    Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.


    Let's be real. IC is a pve expansion with a side of pvp. Grinding mobs for trophies and tv stones is the last thing pvp players want to do.

    That would mostly be true if there was gated access as originally planned. Now it sounds like nothing but a FFA gankfest PvP battle arena.
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  • MrGrimey
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    Just join a buff server like everyone else
  • NewBlacksmurf
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    MrGrimey wrote: »
    Just join a buff server like everyone else

    That's what I do...it's just silly.
    Maybe everyone things I'm complaining...I'm not. But I am asking because to
    Me it's silly. If nothing changes...il keep doing what I do but there are a lot of PvE ppl I meet in dungeons who just won't go to Cyrodil after going once or twice cause thy say they don't want to PvP.

    I get it...whatever...

    Now when IC was coming I was excited becaus I felt like Cyrodil would now have a larger purpose and pull some PvE focused players into Cyrodil for PvE/PvP Imperial City but....ZOS felt otherwise

    So now Cyrodil is dead compared to pre-IC on most campaigns.

    There are those like the true IC focused but I can still join any guest campaign and jump to IC as anyone else so it makes Cyrodil "silly"

    I'm mean even Tel-Var stones are only in IC so why even do Cyrodil if you've done it already....AP doesn't matter and even when Orsinium drops with AP motifs for all if I'm not into PvP I would just buy them from players or Ah guild stores.

    Cyrodil has lost its draw for PvE if your not into PvP so just remove the queue for ppl who just quest there and shard and then move on to other PvE zones
    Edited by NewBlacksmurf on October 18, 2015 7:11PM
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  • tplink3r1
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    They won't change this, casual. Give up.
    Edited by tplink3r1 on October 18, 2015 8:56PM
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  • Thymos
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    Thymos wrote: »
    I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.

    No thank you. You already have 17 PvE zones to play, just leave this one alone.
    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?

    I want to be able to PvP in all the zones, but that isn't happening.




    @Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.

    my thoughts exactly.
    I foresee that either my title or how ppl associate Cyrodil is causing some other interpretations.
    I thought this was 100% an idea for PvE that had no adverse impact on Cyrodil, IC or PvP

    Up until very recently (like the beginning of this week), I was predominantly a PvE player, yet i always enjoyed the risks involved. It's about the only place in the game that gives you a little sense of achievement. That you didn't get ganked, run into a zerg and actually have to be aware of your surroundings. Although some of those who are arguing against you are doing the usual - things have to be either black or white, can't be grey, there is some truth in their argument.

    I have always said though, I think ZoS could have handled the whole PvE/PVP thing better. Take IC for example, it would have been nice to have had some PvE only parts (even just a single delve or a small part of the sewer, nothing major) and by the same token, the upcoming dlc could have catered a little for the PvPers. Even if it was something like a single arena to duel. As things stand, one side has been completely omitted from each dlc.

    There are two PvE dungeons in IC. Isn't that something?
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  • NewBlacksmurf
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    Thymos wrote: »
    Thymos wrote: »
    I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.

    No thank you. You already have 17 PvE zones to play, just leave this one alone.
    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?

    I want to be able to PvP in all the zones, but that isn't happening.




    @Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.

    my thoughts exactly.
    I foresee that either my title or how ppl associate Cyrodil is causing some other interpretations.
    I thought this was 100% an idea for PvE that had no adverse impact on Cyrodil, IC or PvP

    Up until very recently (like the beginning of this week), I was predominantly a PvE player, yet i always enjoyed the risks involved. It's about the only place in the game that gives you a little sense of achievement. That you didn't get ganked, run into a zerg and actually have to be aware of your surroundings. Although some of those who are arguing against you are doing the usual - things have to be either black or white, can't be grey, there is some truth in their argument.

    I have always said though, I think ZoS could have handled the whole PvE/PVP thing better. Take IC for example, it would have been nice to have had some PvE only parts (even just a single delve or a small part of the sewer, nothing major) and by the same token, the upcoming dlc could have catered a little for the PvPers. Even if it was something like a single arena to duel. As things stand, one side has been completely omitted from each dlc.

    There are two PvE dungeons in IC. Isn't that something?

    No as those two don't require anyone to play the PvP part of IC. Jump teleport over like the rest of PvE zones which is exactly my point
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