Then just defend yourselves when you are attacked - or die. Just like IRLNewBlacksmurf wrote: »Helgi_Skotina wrote: »I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.
Why dont they add ann opportunity to gank in all 17 pve zones for people wwho want kill everyone?
The whole game is designed for pve, in all Tamriel we can kill only mobs and no players - which is against realism. And pveers want that all game will be another skyrim.
Because from level 10- VR16 that already exists so you literally have an entire path via PvP but PvE players have a broken path due to Cyrodil
Helgi_Skotina wrote: »I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.
Why dont they add ann opportunity to gank in all 17 pve zones for people wwho want kill everyone?
The whole game is designed for pve, in all Tamriel we can kill only mobs and no players - which is against realism. And pveers want that all game will be another skyrim.
Agree, this argument is just as valid.
The quests and skyshards in cyrodiil are specifically there to reward people who take the risk.
By making it a PVE environment, that very risk is removed.
Also, it really isn't so scary. sure, perhaps occasional gank but mostly, you will find other people from other factions doing the same as you. Often they won't even attack because they are also minding their own business.
I would really go check it out, rather than stressing about a PVE version. It is not the awful gankfest that you envisage.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic
Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.
This isn't a request to have different instances nor is it a request for any IC attachments.
It's just a request to be able to go to Cyrodil without a queue but as such it'd be PvE only and just Cyrodil as a zone
You're looking at his like it hurts PvP or will negatively impact PvP
It only offers the PvE oriented players access to the shards, dolmens and delves. That's it.
Very simple just like any other PvE zone.
No queue isn't required as it's just one faction
NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic
Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.
NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic
Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.
Let's be real. IC is a pve expansion with a side of pvp. Grinding mobs for trophies and tv stones is the last thing pvp players want to do.
RDMyers65b14_ESO wrote: »Oooooh, I am not a ZOS employee but I can answer the question.
You have to queue for Cyrodil but not for Cadwell's gold because Cyrodil is a PVP zone and Cadwell's gold is not.
Everyone has to queue for Cyrodil, no matter who they are. If you just want to PVE in Cyrodil, as others have said, then choose a non active campaign. If you find out the campaign has a queue, then choose a different one. It is that easy.
Cyrodil is not going to be made into a strictly PVE area as that is not how the game is designed. If you want to play in Cyrodil, you either deal with the queue and the PVP there, or you can play Oblivion (which is a great game).
There is nothing that says that you have to go to Cyrodil in the first place, if you are a PVE. If you are an achievement hunter, just remember that they are account wide and you can finish them on an EP alt on one of their red campaigns with little chance of getting killed.
Keep in mind that Cyrodil is NOT the PVE endgame. That honor belongs to Craglorn. If you are wanting to play in Cyrodil, be prepared to PVP. It is that simple.
Yes, the OP won't like it, but not everything is going to be how you want. No amount of whining is going to change things. Learn to deal with it as it is the way things are. If you don't want to have to deal with it, the door is over there. The choice is yours.
And, BTW, when ZOS announced IC, I was just like the OP. I didn't want to PVP in Cyrodil and in IC, but I realized that it was not my decision to make. Mick is right. You can't always get what you want, but if you try sometimes, you might find you get what you need.
NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic
Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.
Let's be real. IC is a pve expansion with a side of pvp. Grinding mobs for trophies and tv stones is the last thing pvp players want to do.
NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic
Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.
Let's be real. IC is a pve expansion with a side of pvp. Grinding mobs for trophies and tv stones is the last thing pvp players want to do.
Just join a buff server like everyone else
Prof_Bawbag wrote: »NewBlacksmurf wrote: »statisticalanomaly13ub17_ESO wrote: »I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.
No thank you. You already have 17 PvE zones to play, just leave this one alone.NewBlacksmurf wrote: »Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?
I want to be able to PvP in all the zones, but that isn't happening.
@Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.
my thoughts exactly.
I foresee that either my title or how ppl associate Cyrodil is causing some other interpretations.
I thought this was 100% an idea for PvE that had no adverse impact on Cyrodil, IC or PvP
Up until very recently (like the beginning of this week), I was predominantly a PvE player, yet i always enjoyed the risks involved. It's about the only place in the game that gives you a little sense of achievement. That you didn't get ganked, run into a zerg and actually have to be aware of your surroundings. Although some of those who are arguing against you are doing the usual - things have to be either black or white, can't be grey, there is some truth in their argument.
I have always said though, I think ZoS could have handled the whole PvE/PVP thing better. Take IC for example, it would have been nice to have had some PvE only parts (even just a single delve or a small part of the sewer, nothing major) and by the same token, the upcoming dlc could have catered a little for the PvPers. Even if it was something like a single arena to duel. As things stand, one side has been completely omitted from each dlc.
Prof_Bawbag wrote: »NewBlacksmurf wrote: »statisticalanomaly13ub17_ESO wrote: »I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.
No thank you. You already have 17 PvE zones to play, just leave this one alone.NewBlacksmurf wrote: »Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?
I want to be able to PvP in all the zones, but that isn't happening.
@Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.
my thoughts exactly.
I foresee that either my title or how ppl associate Cyrodil is causing some other interpretations.
I thought this was 100% an idea for PvE that had no adverse impact on Cyrodil, IC or PvP
Up until very recently (like the beginning of this week), I was predominantly a PvE player, yet i always enjoyed the risks involved. It's about the only place in the game that gives you a little sense of achievement. That you didn't get ganked, run into a zerg and actually have to be aware of your surroundings. Although some of those who are arguing against you are doing the usual - things have to be either black or white, can't be grey, there is some truth in their argument.
I have always said though, I think ZoS could have handled the whole PvE/PVP thing better. Take IC for example, it would have been nice to have had some PvE only parts (even just a single delve or a small part of the sewer, nothing major) and by the same token, the upcoming dlc could have catered a little for the PvPers. Even if it was something like a single arena to duel. As things stand, one side has been completely omitted from each dlc.
There are two PvE dungeons in IC. Isn't that something?