Teargrants wrote: »That was the first thing I could find. There's a number of other dev responses on the forums if you want to look for them. At this point you're just splitting hairs over diction and phraseology, what matters is that ZOS does not deem this a bug or exploit and has not plans to change it.Teargrants wrote: »Perhaps this would enlighten you? From one of the ESO Lives last year:Teargrants wrote: »Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
If you don't like animation cancelling, take it up w/ Eric Wrobel.
Do you have a link for that quote? I seem to remember them saying they didn't have a fix for it, so they weren't going to call it an exploit.
That is a lot different then saying its "emergent gameplay" When something is "Not exactly intended" it is broken gameplay.
Teargrants wrote: »Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
If you don't like animation cancelling, take it up w/ Eric Wrobel.
https://www.youtube.com/watch?v=NEEDKZDRri4First off, your post that I replied to implied you don't approve of animation cancelling, through your sarcasm.stewart.leslie76b16_ESO wrote: »Teargrants wrote: »Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
If you don't like animation cancelling, take it up w/ Eric Wrobel.
Did I say I didn't like it?
I actually think it's pretty pathetic that the devs are effectively endorsing it and makes one wonder why there's animation at all if this is the stance one takes.
Please say you have this in writing somewhere? A lot in my guild are already questioning the value of IC DLC and are pretty upset that another DLC is already coming so soon. I'd love to hear their reaction when I tell them that to be effective at end game and PvP that they have to cancel the animation of their characters.
I loved the bit where you said ZOS stated it was unforeseen yet end game content requires it And they see it as emergent gameplay. The new skill lines are going to be awesome, they will just happen, no silly things like swing your arms in the air anymore. In fact there will be more animation in Pac Man then there will be in this game. Can't wait for the new mounts. I want to ride a 2x4, no chance of animation there.
The action should not be completed until the animation has completed, if the animation is cancelled then the action is cancelled. Try opening a bottle of cool aid to drink but cancel opening the bottle.
Actually, I just thought of a new DLC for you ZOS....
We need more of this....https://www.youtube.com/watch?v=NEEDKZDRri4
This will end that pesky animation.
Typo, or were you perhaps confused by my use of the word 'emergent'? I'm not calling it immersive gameplay, if that's what you thought.Teargrants wrote: »That was the first thing I could find. There's a number of other dev responses on the forums if you want to look for them. At this point you're just splitting hairs over diction and phraseology, what matters is that ZOS does not deem this a bug or exploit and has not plans to change it.Teargrants wrote: »Perhaps this would enlighten you? From one of the ESO Lives last year:Teargrants wrote: »Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
If you don't like animation cancelling, take it up w/ Eric Wrobel.
Do you have a link for that quote? I seem to remember them saying they didn't have a fix for it, so they weren't going to call it an exploit.
That is a lot different then saying its "emergent gameplay" When something is "Not exactly intended" it is broken gameplay.
I did look for them. And they all say it is unintended, and not a single one says "they approve of animation cancelling and see it as emergent gameplay". Animation canceling ruins the emersion of combat. Instead of parrying and fighting, it just a button mash.
Minnesinger wrote: »
Ever heard of animation cancelling without macros? Just press light attack/ block. Working since BETA.
Tbh, I think many of us have had instances where we were killed before we even became aware we were under attack, and then saw in the death recap a whole series of attacks.
I agree macroing does not explain it. Even animation cancelling can only shave off so much. But latency cannot explain it either. Sometimes even with animation cancelling such a series would take seconds to complete. Latency is a whole order of magnitude less.
I'm not enough of an expert on how mmos handle information streams, but something seems off besides animation cancelling and the latency we're shown in-game.
Tbh, I think many of us have had instances where we were killed before we even became aware we were under attack, and then saw in the death recap a whole series of attacks.
I agree macroing does not explain it. Even animation cancelling can only shave off so much. But latency cannot explain it either. Sometimes even with animation cancelling such a series would take seconds to complete. Latency is a whole order of magnitude less.
I'm not enough of an expert on how mmos handle information streams, but something seems off besides animation cancelling and the latency we're shown in-game.
The thing is different categories of attacks have separate cooldowns. Using an ability triggers a cooldown that will prevent you from using another ability for a certain period of time, but it does not prevent a light attack. Using the light attack does not prevent a followup bash. And using the bash does not prevent a followup ultimate.
So you can do an ability, then a light attack, then a bash, and then an ultimate, all in the fraction of a second. If the first ability has a cast time, you can even do ability+ability(because the CD for first ability will expire by the time the cast finishes)+LA+bash+ult, so 5 attacks landing all virtually at once.
And while this is possible to do without a macro if you are really fast at pushing buttons, a macro will do it perfectly, everytime, no matter how distracted, sleepy, drunk, under pressure etc. you happen to be at that moment. That's the problem with macros. Not that you can do 5 attacks at once perfectly, but that you can do 5 attacks at once perfectly everytime.
Teargrants wrote: »Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
If you don't like animation cancelling, take it up w/ Eric Wrobel.
Nobody? Lol dont be so naive. Adding that la+skill+bash cancel to your mouse is like child toy. And if there are no huge lag spikes, it works just fine and fluent.Almost Nobody uses macros, its always animation canceling...its faster..macros get f up due to delay/lag
So you're saying one person using one single button to chain command 3 buttons, and the other guy manually pressing all 3 buttons as the way it is supposed to be, and you call that l2p issue? /facepalmThe moral of the story is, stop crying about "macros are bad". Understand what the technology is, how it works, and what it's used for. If you want to cry about people who apparently chain macros to get multiple skills off without having to hit the buttons, that's really a "learn to play" issue. If an opponent hits you with a salvo of one skill after the other, roll, put up a shield, hit them back, cc them, do something. If you're just going to whine and complain, then all that you're going to get from your peers is contempt.
So you're saying one person using one single button to chain command 3 buttons, and the other guy manually pressing all 3 buttons as the way it is supposed to be, and you call that l2p issue? /facepalm
Macros dont make bad players to be any good, right. But they give advantages when a skilled player use them. And they arent slow like some of you said.
They dont require 3.5 seconds to get off. Where did you see that?
ZOS has a mechanic in place to prevent abuse of this. You cannot cast another spell instantly after animation cancelling your previous spell. Why is this? Every time you cast a spell or light attack your character performs an animation that you can cancel, but you are also put on an internal global cooldown. Only three things I can think of are actually usable during this cooldown: block, bash, dodge roll.
If you adjust them right, they work perfectly clear and fast. So what the hell are you talking about seriously, dont defend this ***.
And btw, you dont need to pay 500 bucks for 12 buttons Razer mouse. Even cheap ones are more than enough.

I'm sorry but I haven't born yesterday. I know Zos has a mechanic to prevent skill spam. And I know at the end of the 3-way animation canceling (after bash) there is a global cooldown to prevent you start off your next 3-way animation cancel that you cannot bypass with any ingame mechanic. But that cooldown is only for a second as the every other skill and action. Macros have nothing to do with this issue. I think you are the only one who doesn't understand how they work.So you're saying one person using one single button to chain command 3 buttons, and the other guy manually pressing all 3 buttons as the way it is supposed to be, and you call that l2p issue? /facepalm
There is no "supposed to be". If you're lazy and want to macro three buttons together, I'll probably see what the combo is, and time my interrupt just right to get in the middle of your first and second spell, likely killing you as you couldn't react in time being dependent on your macro finishing. Talk to ANY skilled player (duellists are better candidates than large group players) and I'm sure they'll tell you the same.Macros dont make bad players to be any good, right. But they give advantages when a skilled player use them. And they arent slow like some of you said.
They hinder skilled players in PvP where split second decisions make the difference. In PvE where in many fights you can move a bit and use the exact same rotation, they can increase your damage. Note the difference between PvE and PvP.They dont require 3.5 seconds to get off. Where did you see that?
Note what @Manoekin wrote:ZOS has a mechanic in place to prevent abuse of this. You cannot cast another spell instantly after animation cancelling your previous spell. Why is this? Every time you cast a spell or light attack your character performs an animation that you can cancel, but you are also put on an internal global cooldown. Only three things I can think of are actually usable during this cooldown: block, bash, dodge roll.
They take the amount of time that each of the skills take per the GCD (global cool down) with light attacks inter spaced. The light attacks (1-2k damage for most magicka classes) add about a quarter of a second for each instead of the 3/4 second full cast time.If you adjust them right, they work perfectly clear and fast. So what the hell are you talking about seriously, dont defend this ***.
I'm not defending macro users, I'm attacking the people who complain about macros without understanding them. Macros work in the time it would normally take a skilled player to get off the same skills, though limit the player to the specific set of skills in the macro. In the case where the macro is only 1-2 skills (such as a light attack weave), it makes no difference. In the case where it's 4-5 skills in a row, see my above comments - it can only hinder a skilled player.And btw, you dont need to pay 500 bucks for 12 buttons Razer mouse. Even cheap ones are more than enough.
$50 for a refurb at Newegg. I personally find the Razer mice to be the best. If there's something better, I'd be happy to try it.
Consider that just about every single person using a Razer product is using macros. Technically, mapping the letter Q to button #12 on a Razer Naga Epic is a macro.