LeoTheBatiamigo wrote: »Didn't even know this was an issue
So what you're saying is that you are bad at the game, probably have T-Rex arms IRL and need extra hardware/software in order to automate certain in game functions? Well said, spoken like a true macro user.FriedEggSandwich wrote: »Chill. As someone who has pvp'd fairly constantly for well over a year I can assure you that macro users are the least of your problems, and are certainly not the main reason you die. As @Yonkit pointed out; macros are more likely to gimp you in pvp. If you want to actually survive in pvp then the buttons you press should depend on the animations and particle effects you see from your opponent. You react to what you see. Macros can't read the battlefield or your opponent and therefore are too rigid to be useful in pvp. The only macro I can think of that might be useful in pvp would be 'light attack > skill' but this is so easy to do manually that you'd not be gaining a real advantage by using that macro.
What you're probably experiencing are people animation cancelling with mmo mice such as the razer naga. Combine this with all the types of latency you get in cyro and it can look like your opponent is doing something abnormal. I have been asked by opponents if I used macros, and my Templar guildie who uses a lot of channels has also been asked if he macros lol. We don't. We just have all our skills under our right thumb and know our rotations and game mechanics better than we know our own family.
Get yourself an mmo mouse and teach yourself to animation cancel, and once the muscle memory is there you will be able to compete.
So what you're saying is that you are bad at the game, probably have T-Rex arms IRL and need extra hardware/software in order to automate certain in game functions? Well said, spoken like a true macro user.FriedEggSandwich wrote: »Chill. As someone who has pvp'd fairly constantly for well over a year I can assure you that macro users are the least of your problems, and are certainly not the main reason you die. As @Yonkit pointed out; macros are more likely to gimp you in pvp. If you want to actually survive in pvp then the buttons you press should depend on the animations and particle effects you see from your opponent. You react to what you see. Macros can't read the battlefield or your opponent and therefore are too rigid to be useful in pvp. The only macro I can think of that might be useful in pvp would be 'light attack > skill' but this is so easy to do manually that you'd not be gaining a real advantage by using that macro.
What you're probably experiencing are people animation cancelling with mmo mice such as the razer naga. Combine this with all the types of latency you get in cyro and it can look like your opponent is doing something abnormal. I have been asked by opponents if I used macros, and my Templar guildie who uses a lot of channels has also been asked if he macros lol. We don't. We just have all our skills under our right thumb and know our rotations and game mechanics better than we know our own family.
Get yourself an mmo mouse and teach yourself to animation cancel, and once the muscle memory is there you will be able to compete.
Pushing buttons on your mouse doesn't somehow make them faster then pushing them on your keyboard.
Seriously, anybody that feels the need to automate gameplay for PvP...smh. Just uninstall already.
DannyLV702 wrote: »Wow i never knew this existed. Is it exclusive to PC?
FriedEggSandwich wrote: »So what you're saying is that you are bad at the game, probably have T-Rex arms IRL and need extra hardware/software in order to automate certain in game functions? Well said, spoken like a true macro user.FriedEggSandwich wrote: »Chill. As someone who has pvp'd fairly constantly for well over a year I can assure you that macro users are the least of your problems, and are certainly not the main reason you die. As @Yonkit pointed out; macros are more likely to gimp you in pvp. If you want to actually survive in pvp then the buttons you press should depend on the animations and particle effects you see from your opponent. You react to what you see. Macros can't read the battlefield or your opponent and therefore are too rigid to be useful in pvp. The only macro I can think of that might be useful in pvp would be 'light attack > skill' but this is so easy to do manually that you'd not be gaining a real advantage by using that macro.
What you're probably experiencing are people animation cancelling with mmo mice such as the razer naga. Combine this with all the types of latency you get in cyro and it can look like your opponent is doing something abnormal. I have been asked by opponents if I used macros, and my Templar guildie who uses a lot of channels has also been asked if he macros lol. We don't. We just have all our skills under our right thumb and know our rotations and game mechanics better than we know our own family.
Get yourself an mmo mouse and teach yourself to animation cancel, and once the muscle memory is there you will be able to compete.
Pushing buttons on your mouse doesn't somehow make them faster then pushing them on your keyboard.
Seriously, anybody that feels the need to automate gameplay for PvP...smh. Just uninstall already.
/facepalm
FriedEggSandwich wrote: »So what you're saying is that you are bad at the game, probably have T-Rex arms IRL and need extra hardware/software in order to automate certain in game functions? Well said, spoken like a true macro user.FriedEggSandwich wrote: »Chill. As someone who has pvp'd fairly constantly for well over a year I can assure you that macro users are the least of your problems, and are certainly not the main reason you die. As @Yonkit pointed out; macros are more likely to gimp you in pvp. If you want to actually survive in pvp then the buttons you press should depend on the animations and particle effects you see from your opponent. You react to what you see. Macros can't read the battlefield or your opponent and therefore are too rigid to be useful in pvp. The only macro I can think of that might be useful in pvp would be 'light attack > skill' but this is so easy to do manually that you'd not be gaining a real advantage by using that macro.
What you're probably experiencing are people animation cancelling with mmo mice such as the razer naga. Combine this with all the types of latency you get in cyro and it can look like your opponent is doing something abnormal. I have been asked by opponents if I used macros, and my Templar guildie who uses a lot of channels has also been asked if he macros lol. We don't. We just have all our skills under our right thumb and know our rotations and game mechanics better than we know our own family.
Get yourself an mmo mouse and teach yourself to animation cancel, and once the muscle memory is there you will be able to compete.
Pushing buttons on your mouse doesn't somehow make them faster then pushing them on your keyboard.
Seriously, anybody that feels the need to automate gameplay for PvP...smh. Just uninstall already.
/facepalm
Yeah you facepalm lol, you might be able to defend yourself against macro accusations, but you cannot say that nobody in this game macros or blame it on latency. There ARE people that macro in this game. Among other unlegit ways to play. FACT.
Most macro users don't string together long macros. They tie animation cancelling into individual attacks, or have follow up abilities after some attacks. Like have cloak macro'd in with ambush.
For the people screaming 'L2P', we know you are desperately trying to deflect and protect your macro use.
FriedEggSandwich wrote: »Most macro users don't string together long macros. They tie animation cancelling into individual attacks, or have follow up abilities after some attacks. Like have cloak macro'd in with ambush.
For the people screaming 'L2P', we know you are desperately trying to deflect and protect your macro use.
I understand how macros work and realise that shorter ones would be more useful for pvp than longer ones. But I still think that to use them is to overcomplicate things. Take your example of the cloak into ambush macro; what if you want to cloak but not ambush? You then have to have a button for cloak, a button for ambush and a button for the cloak>ambush macro. The more of these little macros you have the more buttons you have to include into your rotation and the more scope there is for mistake. Not useful imo. If you programmed a light attack before every skill you could avoid having extra buttons, but sometimes I want skill into skill with no weapon attack in between, what then? PvP is too dynamic for even simple macros to give you any advantage imo. Now if you could program a macro to break-free whenever you were cc'd I would say that would give you an unfair advantage, but I don't think that's possible without hacking the game in some way.
FriedEggSandwich wrote: »Most macro users don't string together long macros. They tie animation cancelling into individual attacks, or have follow up abilities after some attacks. Like have cloak macro'd in with ambush.
For the people screaming 'L2P', we know you are desperately trying to deflect and protect your macro use.
I understand how macros work and realise that shorter ones would be more useful for pvp than longer ones. But I still think that to use them is to overcomplicate things. Take your example of the cloak into ambush macro; what if you want to cloak but not ambush? You then have to have a button for cloak, a button for ambush and a button for the cloak>ambush macro. The more of these little macros you have the more buttons you have to include into your rotation and the more scope there is for mistake. Not useful imo. If you programmed a light attack before every skill you could avoid having extra buttons, but sometimes I want skill into skill with no weapon attack in between, what then? PvP is too dynamic for even simple macros to give you any advantage imo. Now if you could program a macro to break-free whenever you were cc'd I would say that would give you an unfair advantage, but I don't think that's possible without hacking the game in some way.
You don't have to macro every ability you have. With the number of buttons available on gaming mice, you can have your 'I win' button and 'run away' button, and still have the standard setup for you abilities.
Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
Teargrants wrote: »Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
If you don't like animation cancelling, take it up w/ Eric Wrobel.
Perhaps this would enlighten you? From one of the ESO Lives last year:Teargrants wrote: »Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
If you don't like animation cancelling, take it up w/ Eric Wrobel.
Do you have a link for that quote? I seem to remember them saying they didn't have a fix for it, so they weren't going to call it an exploit.
Teargrants wrote: »Perhaps this would enlighten you? From one of the ESO Lives last year:Teargrants wrote: »Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
If you don't like animation cancelling, take it up w/ Eric Wrobel.
Do you have a link for that quote? I seem to remember them saying they didn't have a fix for it, so they weren't going to call it an exploit.
Teargrants wrote: »Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
If you don't like animation cancelling, take it up w/ Eric Wrobel.
SleepyTroll wrote: »Teargrants wrote: »Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
If you don't like animation cancelling, take it up w/ Eric Wrobel.
But macros are not aloud.
That was the first thing I could find. There's a number of other dev responses on the forums if you want to look for them. At this point you're just splitting hairs over diction and phraseology, what matters is that ZOS does not deem this a bug or exploit and has not plans to change it.Teargrants wrote: »Perhaps this would enlighten you? From one of the ESO Lives last year:Teargrants wrote: »Let's not get our panties in a bunch. The ZOS devs have specifically stated that while unforeseen during development, they approve of animation cancelling and see it as emergent gameplay. They have no plans to remove or alter it in the future, not to mention, end game PvE content is balanced around DPS checks that require animation cancelling so...stewart.leslie76b16_ESO wrote: »Animation cancelling is legitimate? Sweet, tomorrow I'm going to win the Grand Prix, I'll just cancel the animation of me driving the car.
If you don't like animation cancelling, take it up w/ Eric Wrobel.
Do you have a link for that quote? I seem to remember them saying they didn't have a fix for it, so they weren't going to call it an exploit.
That is a lot different then saying its "emergent gameplay" When something is "Not exactly intended" it is broken gameplay.