Word on the street is the "Undeath" fix is going to severely gimp his build.
..And he's going to lose over half of his CPs.
I much preferred this player as emperor compared to an emperor who does a ton of damage. You can just kill all his friends and then either ignore him or focus fire him down (without clumping in his ultimate so you give him bonus mitigation).
I think he's made PvP frustrating and exceeding boring in turns for many players and so I can't respect the style of play he utilizes but I do respect the fact that he was able to figure out the build and take advantage of it for so long without others being able to figure it out.
@blabafat, Divine Force or Cross I forget which and another DC person, Countsquashula and I ran into an EP DK outside of Alessia last night who, when he fell under ~1k health, or even had his health bar at 0 or marked as dead, would not die. He couldn't even be targetted or hit with any ability or bash. Thought at the same time he couldn't do any damage to us either during this period of time.
@Ezareth While some of it is a high mitigation build (exact details of the gear, skills, and champion point distribution he uses are known), that's not the only thing that he is believed to be doing.
We have had demonstrated to us the use of an application that when run, will intercept incoming damage data to the game client, and change the number for incoming damage to whatever one chooses.
It was shown to us set at 50% mitigation, 90% mitigation, and with a dynamic calculation of IF %INCOMINGDAMAGE > %CURRENTHEALTH THEN SET %INCOMINGDAMAGE TO (%CURRENTHEALTH - 1)
In the demonstration, the character using the hack was a level 10 DC toon, and had six VR16 AD toons attacking him to generate data (damage done per attack).
Full details were submitted to ZOS a few days after the IC patch.
The people with full knowledge of it are considering releasing the application for everyone to use in order to force ZOS to fix things (encrypt data in memory using a key that is not stored in clear text would be an easy solution). I've advised against doing so, though contrary to popular belief I don't control everyone in AD.
EDIT: Typo
@Ezareth While some of it is a high mitigation build (exact details of the gear, skills, and champion point distribution he uses are known), that's not the only thing that he is believed to be doing.
We have had demonstrated to us the use of an application that when run, will intercept incoming damage data to the game client, and change the number for incoming damage to whatever one chooses.
It was shown to us set at 50% mitigation, 90% mitigation, and with a dynamic calculation of IF %INCOMINGDAMAGE > %CURRENTHEALTH THEN SET %INCOMINGDAMAGE TO (%CURRENTHEALTH - 1)
In the demonstration, the character using the hack was a level 10 DC toon, and had six VR16 AD toons attacking him to generate data (damage done per attack).
Full details were submitted to ZOS a few days after the IC patch.
The people with full knowledge of it are considering releasing the application for everyone to use in order to force ZOS to fix things (encrypt data in memory using a key that is not stored in clear text would be an easy solution). I've advised against doing so, though contrary to popular belief I don't control everyone in AD.
EDIT: Typo
@Ezareth While some of it is a high mitigation build (exact details of the gear, skills, and champion point distribution he uses are known), that's not the only thing that he is believed to be doing.
We have had demonstrated to us the use of an application that when run, will intercept incoming damage data to the game client, and change the number for incoming damage to whatever one chooses.
It was shown to us set at 50% mitigation, 90% mitigation, and with a dynamic calculation of IF %INCOMINGDAMAGE > %CURRENTHEALTH THEN SET %INCOMINGDAMAGE TO (%CURRENTHEALTH - 1)
In the demonstration, the character using the hack was a level 10 DC toon, and had six VR16 AD toons attacking him to generate data (damage done per attack).
Full details were submitted to ZOS a few days after the IC patch.
The people with full knowledge of it are considering releasing the application for everyone to use in order to force ZOS to fix things (encrypt data in memory using a key that is not stored in clear text would be an easy solution). I've advised against doing so, though contrary to popular belief I don't control everyone in AD.
EDIT: Typo
@Ezareth While some of it is a high mitigation build (exact details of the gear, skills, and champion point distribution he uses are known), that's not the only thing that he is believed to be doing.
We have had demonstrated to us the use of an application that when run, will intercept incoming damage data to the game client, and change the number for incoming damage to whatever one chooses.
It was shown to us set at 50% mitigation, 90% mitigation, and with a dynamic calculation of IF %INCOMINGDAMAGE > %CURRENTHEALTH THEN SET %INCOMINGDAMAGE TO (%CURRENTHEALTH - 1)
In the demonstration, the character using the hack was a level 10 DC toon, and had six VR16 AD toons attacking him to generate data (damage done per attack).
Full details were submitted to ZOS a few days after the IC patch.
The people with full knowledge of it are considering releasing the application for everyone to use in order to force ZOS to fix things (encrypt data in memory using a key that is not stored in clear text would be an easy solution). I've advised against doing so, though contrary to popular belief I don't control everyone in AD.
EDIT: Typo
He's not using a hack Crown. I've observed him and recorded him longer than any other player here and was fighting him before his build made him virtually invulnerable. I haven't bothered testing the mitigation stacking myself as the build itself is extremely boring but I do know several things that make me certain he isn't using a "hack". His build is no longer effective on his sorc which is why he is playing a templar. It has always worked for both Sorc and Templar but not NB or DK. If you fight him properly he can't maintain the high level of mitigation except when he is in undeath range. Undeath is getting fixed and I think that will make his build pretty much useless.
I've killed this guy and the others he runs with too many times and I pay close attention to the numbers being done to him relative to his health and relative to what abilities he is using etc.
I've killed this guy and the others he runs with too many times and I pay close attention to the numbers being done to him relative to his health and relative to what abilities he is using etc.
We have had demonstrated to us the use of an application that when run, will intercept incoming damage data to the game client, and change the number for incoming damage to whatever one chooses.
spenc_cathb16_ESO wrote: »@Ezareth While some of it is a high mitigation build (exact details of the gear, skills, and champion point distribution he uses are known), that's not the only thing that he is believed to be doing.
We have had demonstrated to us the use of an application that when run, will intercept incoming damage data to the game client, and change the number for incoming damage to whatever one chooses.
It was shown to us set at 50% mitigation, 90% mitigation, and with a dynamic calculation of IF %INCOMINGDAMAGE > %CURRENTHEALTH THEN SET %INCOMINGDAMAGE TO (%CURRENTHEALTH - 1)
In the demonstration, the character using the hack was a level 10 DC toon, and had six VR16 AD toons attacking him to generate data (damage done per attack).
Full details were submitted to ZOS a few days after the IC patch.
The people with full knowledge of it are considering releasing the application for everyone to use in order to force ZOS to fix things (encrypt data in memory using a key that is not stored in clear text would be an easy solution). I've advised against doing so, though contrary to popular belief I don't control everyone in AD.
EDIT: Typo
He's not using a hack Crown. I've observed him and recorded him longer than any other player here and was fighting him before his build made him virtually invulnerable. I haven't bothered testing the mitigation stacking myself as the build itself is extremely boring but I do know several things that make me certain he isn't using a "hack". His build is no longer effective on his sorc which is why he is playing a templar. It has always worked for both Sorc and Templar but not NB or DK. If you fight him properly he can't maintain the high level of mitigation except when he is in undeath range. Undeath is getting fixed and I think that will make his build pretty much useless.
I've killed this guy and the others he runs with too many times and I pay close attention to the numbers being done to him relative to his health and relative to what abilities he is using etc.
Ignorance is ignorance I guess.
When even the best of the best theorycrafters can't figure it out after this long, there's no way in hell it's legit. You yourself should know that math does not lie.
I've killed this guy and the others he runs with too many times and I pay close attention to the numbers being done to him relative to his health and relative to what abilities he is using etc.
@Ezareth I've killed him many times as well, and recorded it more times than I want to remember. The deciding factor on the belief that he's using an application like the one we were shown is his taking zero damage in a 3 (2 magicka NB and 1 stamplar) vs 1 (him) when he's at 1 health for more than 30 seconds continuous (more time than the skills he uses should be able to mitigate damage). Over the course of said 30 seconds, his mitigation was 100% for everything (including ults) maintaining that 1 health.
There was a Templar with the same bug last night on Had at Aleswell. It is a bugged Phoenix set. That set should just be removed or the five piece changed, since bad players refuse to take the fifth piece off.@blabafat, Divine Force or Cross I forget which and another DC person, Countsquashula and I ran into an EP DK outside of Alessia last night who, when he fell under ~1k health, or even had his health bar at 0 or marked as dead, would not die. He couldn't even be targetted or hit with any ability or bash. Thought at the same time he couldn't do any damage to us either during this period of time.
c.gregoryb14_ESO wrote: »
http://forums.elderscrollsonline.com/en/discussion/224097/exploit-inmortal-player-imperial-city#latest
Not the only invincible(ish) apparently. Actually stuff like this needs to spread to force ZOS to fix it.
c.gregoryb14_ESO wrote: »
c.gregoryb14_ESO wrote: »
Have you helped ZOS by explaining how you achieve this mitigation?
c.gregoryb14_ESO wrote: »
Have you helped ZOS by explaining how you achieve this mitigation?
Of course not.
On an unrelated note, GoS is going for a diverse roster of really good players, decent players, and ex sorcs that switch to a v8 templar and take double digit damage from full raids. I'm literally baffled why people like this aren't guildless pariahs, but I guess some people are just more open-minded eh?
I'd say just go spam twitch chat on the next ESO live asking why this guy can still log in, but the devs will probably see all of those questions and respond by telling us there are new lighting features coming in the next patch.
timidobserver wrote: »c.gregoryb14_ESO wrote: »
Have you helped ZOS by explaining how you achieve this mitigation?
Of course not.
On an unrelated note, GoS is going for a diverse roster of really good players, decent players, and ex sorcs that switch to a v8 templar and take double digit damage from full raids. I'm literally baffled why people like this aren't guildless pariahs, but I guess some people are just more open-minded eh?
I'd say just go spam twitch chat on the next ESO live asking why this guy can still log in, but the devs will probably see all of those questions and respond by telling us there are new lighting features coming in the next patch.
Eh, many guild leaders are pretty prideful. The fact that a bunch non-members are demanding that they kick someone is often a good enough reason not to.
c.gregoryb14_ESO wrote: »
There's a difference between claim and fact.
Fact: 6 AD stood in front of a level 10 DC who was naked in Trueflame.
Fact: We all tested how much our light attack and one spell did to him.
Fact: We were then told to wait 30 seconds and test damage again.
Fact: Attacks that previously did thousands of damage per hit then did 1 single damage per hit (in my case Funnel Health that previously did about 6k did 1 damage).
There's nothing you can dispute about it. It was recorded and sent to ZOS as evidence of such a hack existing.
This is the same way that other people have unlimited resources. All the calculations for resource pools are local to the game client. There are currently four people that I'm aware of who are actively using this method to have unlimited magicka and stamina in PvE.
When the coders change how this information is handled (not just obfuscation), then it will fix the issue globally.
EDIT: Now, whether you use this or not (or something else) is another question.