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Too Much Magic!

  • BaldusMageezack
    BaldusMageezack
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    Tarum wrote: »
    Even if many skills now works on Stamina, you simply can't be a non mage.
    What if I would play a ignorant warrior that doesn't shine in bright sparks during fight?
    What if I would be a stealthy rogue that's just a thief-duelis, not a nightblade, dragonknight, templar or sorcerer?
    I really would like to have a class that simply get rid of any magical effect on my character.
    Once again, even if all my skills are stamina based, my character is not phisical, it's always glowing in magical colors, spitting flames and so on.

    You sir could not play a non magicka related class, as you are clearly a necromancer:)

    Yeah total necromancer. Can revive things that have been dead a long time
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Every one uses magic ? Sounds like there s a content wide civil war going on or a all powerful daedric prince is invading .

    Look what you want from ZOS huh ? The class skills are of course gonna be magical and the only "physical" skills are that of the weapons and the silver bolts and beast trap.
  • Tarum
    Tarum
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    You sir could not play a non magicka related class, as you are clearly a necromancer:)

    I was about to create a new topic related to this, than I saw this old post.
    This issue has yet not been resolved my Zenimax, maybe it's the right time it pops out to their eyes.
    Making one or two phisical class could be a great idea for many players, or even making a "neutral" class like "adventurer", that start without classes and can choose later if morph to Dragonknight, Nightblade, Templar or Sorcerer.
    Honestly I would play that kind of adventurer without chosing any class, I don't care if I'm not good for Dungeons or Trials.
    Sorry for my poor English, not really my best language :)
    Some of my sculpts (the ones i'm allowed to share, not under copyright)
    andreatarabella.blogspot.com.es/
  • ZioGio
    ZioGio
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    I agree with OP. In every fantasy MMO or single-player game, at least one of my characters is as magic-free as I can make him. TESO obviously wanted everyone to tap into the magic. A lot.
    PC NA
  • Kemosabe2point0
    mjsegaline wrote: »
    I think they put so many spells in the game...because, honestly, they cannot do proper combat moves: look at the animations we have got for 2handed or dual-wield!
    I think they are not the moves that a master assassin would do, they're just...dunno...swinging swords like a farmer does with a pitchfork.
    But fireworks...evryone can create fireworks, yay!

    Honestly, they should have just kept it simple. If they insisted on making classes at all, which I think was a dumb idea to begin with, they should have just made generic templates. Mage, thief, and warrior and let players expand upon their characters from there. You want to play a warrior who dabbles a bit in the magical arts? Great, pick your warrior class which has various passive to support your broadsword skills and tanking, and take some training at the mages guild to learn some magic. Become a battlemage if you wish. But there should be some investment in any skill lines that you choose.

    Forcing everyone into these terrible unimaginative classes with boring skills, and forcing them to play a magic class is ridiculous. I don't care that my mage can use a bow, who the hell really wants to do that? JimBOB86 who doesn't give a rats ass about the lore or the character he is playing and just wants to be LEET? Just make it make sense. The battlefield is riddled with the same attacks on every single player you come across. The idea of using whatever weapon you want is just an illusion to try and take you away from the fact that you are forced into these ridiculous classes that make zero sense.

    So much lore to support character progression through this method. Every game since Arena has had a skill based progression and mostly used classes as a progression guideline. Not a shoehorn. Seemed like such a no brainer after the constellation system was introduced in Skyrim.

    Combat
    Heavy Armor
    Two Hand
    Dual Wield
    One Hand
    Shield/Block
    Stealth
    Medium Armor
    Sneak/Security
    Athletics/Acrobatics
    Speech/Mercantile
    Bow
    Magic
    Light Armor
    Destruction
    Restoration
    Conjuration
    Alteration/Illusion
    Staff

    Pick three starting skill lines from among the three starting constellations at creation. Every skill levels upon use. Add in the racial, crafting, and world skill lines. You could even add the class skill lines for further customization once you meet certain requirements or quest lines. Keep the action bars but let us progress as we like and create our own builds and play styles. You could even add stamina/magicka morphs that are dependent on skill level in another class line for more customization. Would it be tough to balance? Probably. Doubtful it would be more difficult than the class system in place though.

    Sorry for the long post and yeah that was pretty rough draft of skill lines mostly based off the last three Elder Scrolls titles. I'm sure someone could do a much better job than me.
    Edited by Kemosabe2point0 on October 13, 2015 11:10PM
  • Rayste
    Rayste
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    Magdalina wrote: »
    Haha, I think your main problem is that unlike other TES games, this one is an MMO. So while in previous game you were one and special hero for whom having OP magic powers was completely fine, now EVERYONE is a special hero.

    I can see where you come from, but honestly don't think there's any possible way out of that. Just...try not to focus on the abilities and their visuals so much maybe? They're all just means to an end after all;)

    Nah I don't think that's it. I've played a lot of MMO's and this is the only one where I can't play (effectively) my favorite playstyle. A pure two handed dps warrior that uses no magic at all. Sure, you can essentially do what you want, but that doesn't mean it will serve you well at endgame. There's a reason you see light armor and staves everywhere you look. Look at the light armor "tanks" out there.

    Dunno about you but I have been seeing a lot more Legolas clones lately rather than light armor tanks.

    Yeppers.
    The Teach - AD Templar
  • Prabooo
    Prabooo
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    3 Attribute Stats: Magicka - Health - Stamina ... choose your own merry way between Mag or Stam for DPS, Health for tanking, and the mix of the three for hybrid builds
  • Tarum
    Tarum
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    mjsegaline wrote: »
    I think they put so many spells in the game...because, honestly, they cannot do proper combat moves: look at the animations we have got for 2handed or dual-wield!
    I think they are not the moves that a master assassin would do, they're just...dunno...swinging swords like a farmer does with a pitchfork.
    But fireworks...evryone can create fireworks, yay!

    Honestly, they should have just kept it simple. If they insisted on making classes at all, which I think was a dumb idea to begin with, they should have just made generic templates. Mage, thief, and warrior and let players expand upon their characters from there. You want to play a warrior who dabbles a bit in the magical arts? Great, pick your warrior class which has various passive to support your broadsword skills and tanking, and take some training at the mages guild to learn some magic. Become a battlemage if you wish. But there should be some investment in any skill lines that you choose.

    Forcing everyone into these terrible unimaginative classes with boring skills, and forcing them to play a magic class is ridiculous. I don't care that my mage can use a bow, who the hell really wants to do that? JimBOB86 who doesn't give a rats ass about the lore or the character he is playing and just wants to be LEET? Just make it make sense. The battlefield is riddled with the same attacks on every single player you come across. The idea of using whatever weapon you want is just an illusion to try and take you away from the fact that you are forced into these ridiculous classes that make zero sense.

    So much lore to support character progression through this method. Every game since Arena has had a skill based progression and mostly used classes as a progression guideline. Not a shoehorn. Seemed like such a no brainer after the constellation system was introduced in Skyrim.

    Combat
    Heavy Armor
    Two Hand
    Dual Wield
    One Hand
    Shield/Block
    Stealth
    Medium Armor
    Sneak/Security
    Athletics/Acrobatics
    Speech/Mercantile
    Bow
    Magic
    Light Armor
    Destruction
    Restoration
    Conjuration
    Alteration/Illusion
    Staff

    Pick three starting skill lines from among the three starting constellations at creation. Every skill levels upon use. Add in the racial, crafting, and world skill lines. You could even add the class skill lines for further customization once you meet certain requirements or quest lines. Keep the action bars but let us progress as we like and create our own builds and play styles. You could even add stamina/magicka morphs that are dependent on skill level in another class line for more customization. Would it be tough to balance? Probably. Doubtful it would be more difficult than the class system in place though.

    Sorry for the long post and yeah that was pretty rough draft of skill lines mostly based off the last three Elder Scrolls titles. I'm sure someone could do a much better job than me.

    This!
    Well actually both, as "You want to play a warrior who dabbles a bit in the magical arts? Great, pick your warrior class which has various passive to support your broadsword skills and tanking, and take some training at the mages guild to learn some magic" is great.
    What should we do to have THIS in game? It's lore friendly, it's fun, and in the long way everyone can specialize in the Dragonknight, Templar, Sorcerer or Nightblade. Nothing less, just a clear simple start for who want to be a classical adventurer, or who like me doesn't really care to be that powerful. Outside of Dungeons PVE is more fun without a power-build, If I could be a non-magical adventurer I would gladly pay the double of the ESO PLUS every month.
    It would be the greatest mmo-TES ever for me.

    @ZOS_GinaBruno

    Actually my Orc DK Vet4 is equiped with white equipment of level 50 and making quests in Vet 6 areas. Is that normal? I had to remove every magic skills from my actionbar and use old useless equipment to have fun. This is a mess for a non-powerplayer, and I'm not the only one out there who doesn't like the current class system. I don't care if then the other players specialize in skills that make them the current Class, but give me the choice to be a normal lore-friendly warrior.
    Edited by Tarum on October 14, 2015 8:04AM
    Some of my sculpts (the ones i'm allowed to share, not under copyright)
    andreatarabella.blogspot.com.es/
  • Alucardo
    Alucardo
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    I ran into an Orc stam DK in heavy armour near Ash, and he pulls out a resto staff to start casting rapid regen and blessing of protection then goes back to wrecking blows, while I'm rolling around with Vigor. It was like watching an elephant perform ballet wearing a pink tutu.
  • Salmonoid
    Salmonoid
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    Don't play Sorc then? Mag Sorc is fine for obvious reasons and Stam Sorc is super broken right now.
    Australian - PS4 NA
    VR16 WoodElf Nightblade

    It's not the peel, it's the nana.
  • Tarum
    Tarum
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    Salmonoid wrote: »
    Don't play Sorc then? Mag Sorc is fine for obvious reasons and Stam Sorc is super broken right now.

    this is not the point.
    Every class is a socerer in this game (this is not fun and goes against the lore).
    A Dragonknight is not a warrior, is some kind of eart-dragon priest that use Akaviri's magic. The Nightblade is a shade summoner who can cast fear upon his foes and leech life, the templar can be a paladin-priest-cleric.
    There's not a phisical class, something that is not able to shot sparks and becoming invisible or glowing of power.
    So, even if I don't play the sorcerer, I'm a sorcerer.
    Some of my sculpts (the ones i'm allowed to share, not under copyright)
    andreatarabella.blogspot.com.es/
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