Haha, I think your main problem is that unlike other TES games, this one is an MMO. So while in previous game you were one and special hero for whom having OP magic powers was completely fine, now EVERYONE is a special hero.
I can see where you come from, but honestly don't think there's any possible way out of that. Just...try not to focus on the abilities and their visuals so much maybe? They're all just means to an end after all;)
Wicked_Wolf wrote: »Haha, I think your main problem is that unlike other TES games, this one is an MMO. So while in previous game you were one and special hero for whom having OP magic powers was completely fine, now EVERYONE is a special hero.
I can see where you come from, but honestly don't think there's any possible way out of that. Just...try not to focus on the abilities and their visuals so much maybe? They're all just means to an end after all;)
Nah I don't think that's it. I've played a lot of MMO's and this is the only one where I can't play (effectively) my favorite playstyle. A pure two handed dps warrior that uses no magic at all. Sure, you can essentially do what you want, but that doesn't mean it will serve you well at endgame. There's a reason you see light armor and staves everywhere you look. Look at the light armor "tanks" out there.
Yes, yes, I know in Tamriel magic was a more reclusive art. Sometimes feared and detested in one region while coveted in others. But even then magic was still 'rare' in comparison to non-magic users none the less.
But could you imagine the uproar if magic was hard to achieve? Among the reasons ESO is set in this timeline is so they could have a sort 'lore excuse' to make magic widely available, with Vanus Galerion making magic much more available to the public via the mage's guild who provided public services.
I know even class skills rely on magic rather than stamina (I want that changed too...just a little) , but tinkering with bits of lore for general enjoy-ability is actually highly beneficial to the game.
So what will we do when spell crafting comes along and everyone has a store of spell tablets they are constantly using (this is my understanding of how it will work based off video presentations I have seen ESO make)
Agree and what concerns me is how little has been done about it. All the new content seems to be designed primarily for magicka based builds.david.haypreub18_ESO wrote: »I had the same criticisms since beta.
There is no good reason why all class skills have to use magicka, nor why we can't have stamina ultimates. This was just a poor design decision that is unfortunately undermining the popularity of the game.
mjsegaline wrote: »So what will we do when spell crafting comes along and everyone has a store of spell tablets they are constantly using (this is my understanding of how it will work based off video presentations I have seen ESO make)
The way spellcrafting will work is like this. Spellcrafting can only be done when you are done with the mages guild and mastered the mages guild skill line. However, spellcrafters can make tablets for other people who have not done the mages guild quests. When these tablets are used, you learn that version of the spell permanently. There will also be the new schools added to your list. So if I learn someone's version of fireball, it will make the destruction tree available to me. Which I can level up for various benefits and what not, just like any other skill line.
However, what I am not sure about is whether there will be requirements for learning or using spells that you may have learned from someone else's tablet. For example, if I have absolutely no points in magicka and have not done a single mages guild quest, will I be able to learn someone's powerful conjure flame atronarch tablet, or will I be able to learn it but just not use it?
Frenkthevile wrote: »I think they put so many spells in the game...because, honestly, they cannot do proper combat moves: look at the animations we have got for 2handed or dual-wield!
I think they are not the moves that a master assassin would do, they're just...dunno...swinging swords like a farmer does with a pitchfork.
But fireworks...evryone can create fireworks, yay!
mjsegaline wrote: »So what will we do when spell crafting comes along and everyone has a store of spell tablets they are constantly using (this is my understanding of how it will work based off video presentations I have seen ESO make)
The way spellcrafting will work is like this. Spellcrafting can only be done when you are done with the mages guild and mastered the mages guild skill line. However, spellcrafters can make tablets for other people who have not done the mages guild quests. When these tablets are used, you learn that version of the spell permanently. There will also be the new schools added to your list. So if I learn someone's version of fireball, it will make the destruction tree available to me. Which I can level up for various benefits and what not, just like any other skill line.
However, what I am not sure about is whether there will be requirements for learning or using spells that you may have learned from someone else's tablet. For example, if I have absolutely no points in magicka and have not done a single mages guild quest, will I be able to learn someone's powerful conjure flame atronarch tablet, or will I be able to learn it but just not use it?
I just watched the video presentation from Quake Con. That is not what I took from it. Basically once you find the tablet you take a charcoal imprint of it then go to the guy who transcribes it on to your personal version of that tablet which makes the knowledge of how to craft that spell permanent. Then you can make versions of the tablets for other to use but not learn so they will cast the spell to get the effect that will last for an unspecified amount of time. It is tied it to the champion system in that you can raise passives of a specific school of magic making the spell you get from the spell crafter more effective. But you don't learn the school of magic by using the tablet, you have to use a champion point to open up that constellation. Anyway maybe another thread as this has to do with magic and it's prevalence in this version of Tamriel.
Have any of you read what ZOS said they are doing to Magic and stamina? I think you get your wish.....
I personally don't care, I like a game for what it is not for what I think the games before it were....
mjsegaline wrote: »mjsegaline wrote: »So what will we do when spell crafting comes along and everyone has a store of spell tablets they are constantly using (this is my understanding of how it will work based off video presentations I have seen ESO make)
The way spellcrafting will work is like this. Spellcrafting can only be done when you are done with the mages guild and mastered the mages guild skill line. However, spellcrafters can make tablets for other people who have not done the mages guild quests. When these tablets are used, you learn that version of the spell permanently. There will also be the new schools added to your list. So if I learn someone's version of fireball, it will make the destruction tree available to me. Which I can level up for various benefits and what not, just like any other skill line.
However, what I am not sure about is whether there will be requirements for learning or using spells that you may have learned from someone else's tablet. For example, if I have absolutely no points in magicka and have not done a single mages guild quest, will I be able to learn someone's powerful conjure flame atronarch tablet, or will I be able to learn it but just not use it?
I just watched the video presentation from Quake Con. That is not what I took from it. Basically once you find the tablet you take a charcoal imprint of it then go to the guy who transcribes it on to your personal version of that tablet which makes the knowledge of how to craft that spell permanent. Then you can make versions of the tablets for other to use but not learn so they will cast the spell to get the effect that will last for an unspecified amount of time. It is tied it to the champion system in that you can raise passives of a specific school of magic making the spell you get from the spell crafter more effective. But you don't learn the school of magic by using the tablet, you have to use a champion point to open up that constellation. Anyway maybe another thread as this has to do with magic and it's prevalence in this version of Tamriel.
Interesting, I thought they said you would actually learn the ability rather then the tablet be a one time use consumable item. I thought the tablet was consumed but the spell on it was learned.
mjsegaline wrote: »Frenkthevile wrote: »I think they put so many spells in the game...because, honestly, they cannot do proper combat moves: look at the animations we have got for 2handed or dual-wield!
I think they are not the moves that a master assassin would do, they're just...dunno...swinging swords like a farmer does with a pitchfork.
But fireworks...evryone can create fireworks, yay!
Honestly, they should have just kept it simple. If they insisted on making classes at all, which I think was a dumb idea to begin with, they should have just made generic templates. Mage, thief, and warrior and let players expand upon their characters from there. You want to play a warrior who dabbles a bit in the magical arts? Great, pick your warrior class which has various passive to support your broadsword skills and tanking, and take some training at the mages guild to learn some magic. Become a battlemage if you wish. But there should be some investment in any skill lines that you choose.
Forcing everyone into these terrible unimaginative classes with boring skills, and forcing them to play a magic class is ridiculous. I don't care that my mage can use a bow, who the hell really wants to do that? JimBOB86 who doesn't give a rats ass about the lore or the character he is playing and just wants to be LEET? Just make it make sense. The battlefield is riddled with the same attacks on every single player you come across. The idea of using whatever weapon you want is just an illusion to try and take you away from the fact that you are forced into these ridiculous classes that make zero sense.
Even if many skills now works on Stamina, you simply can't be a non mage.
What if I would play a ignorant warrior that doesn't shine in bright sparks during fight?
What if I would be a stealthy rogue that's just a thief-duelis, not a nightblade, dragonknight, templar or sorcerer?
I really would like to have a class that simply get rid of any magical effect on my character.
Once again, even if all my skills are stamina based, my character is not phisical, it's always glowing in magical colors, spitting flames and so on.