hedna123b14_ESO wrote: »Even if many skills now works on Stamina, you simply can't be a non mage.
What if I would play a ignorant warrior that doesn't shine in bright sparks during fight?
What if I would be a stealthy rogue that's just a thief-duelis, not a nightblade, dragonknight, templar or sorcerer?
I really would like to have a class that simply get rid of any magical effect on my character.
Once again, even if all my skills are stamina based, my character is not phisical, it's always glowing in magical colors, spitting flames and so on.
You sir could not play a non magicka related class, as you are clearly a necromancer:)
hedna123b14_ESO wrote: »You sir could not play a non magicka related class, as you are clearly a necromancer:)
mjsegaline wrote: »Frenkthevile wrote: »I think they put so many spells in the game...because, honestly, they cannot do proper combat moves: look at the animations we have got for 2handed or dual-wield!
I think they are not the moves that a master assassin would do, they're just...dunno...swinging swords like a farmer does with a pitchfork.
But fireworks...evryone can create fireworks, yay!
Honestly, they should have just kept it simple. If they insisted on making classes at all, which I think was a dumb idea to begin with, they should have just made generic templates. Mage, thief, and warrior and let players expand upon their characters from there. You want to play a warrior who dabbles a bit in the magical arts? Great, pick your warrior class which has various passive to support your broadsword skills and tanking, and take some training at the mages guild to learn some magic. Become a battlemage if you wish. But there should be some investment in any skill lines that you choose.
Forcing everyone into these terrible unimaginative classes with boring skills, and forcing them to play a magic class is ridiculous. I don't care that my mage can use a bow, who the hell really wants to do that? JimBOB86 who doesn't give a rats ass about the lore or the character he is playing and just wants to be LEET? Just make it make sense. The battlefield is riddled with the same attacks on every single player you come across. The idea of using whatever weapon you want is just an illusion to try and take you away from the fact that you are forced into these ridiculous classes that make zero sense.
SienneYviete wrote: »Wicked_Wolf wrote: »Haha, I think your main problem is that unlike other TES games, this one is an MMO. So while in previous game you were one and special hero for whom having OP magic powers was completely fine, now EVERYONE is a special hero.
I can see where you come from, but honestly don't think there's any possible way out of that. Just...try not to focus on the abilities and their visuals so much maybe? They're all just means to an end after all;)
Nah I don't think that's it. I've played a lot of MMO's and this is the only one where I can't play (effectively) my favorite playstyle. A pure two handed dps warrior that uses no magic at all. Sure, you can essentially do what you want, but that doesn't mean it will serve you well at endgame. There's a reason you see light armor and staves everywhere you look. Look at the light armor "tanks" out there.
Dunno about you but I have been seeing a lot more Legolas clones lately rather than light armor tanks.
Kemosabe2point0 wrote: »mjsegaline wrote: »Frenkthevile wrote: »I think they put so many spells in the game...because, honestly, they cannot do proper combat moves: look at the animations we have got for 2handed or dual-wield!
I think they are not the moves that a master assassin would do, they're just...dunno...swinging swords like a farmer does with a pitchfork.
But fireworks...evryone can create fireworks, yay!
Honestly, they should have just kept it simple. If they insisted on making classes at all, which I think was a dumb idea to begin with, they should have just made generic templates. Mage, thief, and warrior and let players expand upon their characters from there. You want to play a warrior who dabbles a bit in the magical arts? Great, pick your warrior class which has various passive to support your broadsword skills and tanking, and take some training at the mages guild to learn some magic. Become a battlemage if you wish. But there should be some investment in any skill lines that you choose.
Forcing everyone into these terrible unimaginative classes with boring skills, and forcing them to play a magic class is ridiculous. I don't care that my mage can use a bow, who the hell really wants to do that? JimBOB86 who doesn't give a rats ass about the lore or the character he is playing and just wants to be LEET? Just make it make sense. The battlefield is riddled with the same attacks on every single player you come across. The idea of using whatever weapon you want is just an illusion to try and take you away from the fact that you are forced into these ridiculous classes that make zero sense.
So much lore to support character progression through this method. Every game since Arena has had a skill based progression and mostly used classes as a progression guideline. Not a shoehorn. Seemed like such a no brainer after the constellation system was introduced in Skyrim.
Combat
Heavy Armor
Two Hand
Dual Wield
One Hand
Shield/Block
Stealth
Medium Armor
Sneak/Security
Athletics/Acrobatics
Speech/Mercantile
Bow
Magic
Light Armor
Destruction
Restoration
Conjuration
Alteration/Illusion
Staff
Pick three starting skill lines from among the three starting constellations at creation. Every skill levels upon use. Add in the racial, crafting, and world skill lines. You could even add the class skill lines for further customization once you meet certain requirements or quest lines. Keep the action bars but let us progress as we like and create our own builds and play styles. You could even add stamina/magicka morphs that are dependent on skill level in another class line for more customization. Would it be tough to balance? Probably. Doubtful it would be more difficult than the class system in place though.
Sorry for the long post and yeah that was pretty rough draft of skill lines mostly based off the last three Elder Scrolls titles. I'm sure someone could do a much better job than me.
Don't play Sorc then? Mag Sorc is fine for obvious reasons and Stam Sorc is super broken right now.