newtinmpls wrote: »Sigh. Why, ZOS?
I was discussing this with a friend, and he came up with a comment that showed a lot of insight.
Why are people in "a zerg" anyway? Generally it's a group of smaller players who are grouped together to stay alive. They are scared, and this "smaller group" would be composed of more highly skilled players.
That this change would benefit the "larger group" means that it is in defense of the less skilled players, and so it functions to further dismantle the "1vX" disparity between highly skilled (and sometimes highly CP'ed) players and groups of less skilled players.
So ZoS is working to assist the "average" player.
I guess that it does make sense to me when looked at from that perspective.
Salmonleap wrote: »I presume posters above me mean Camelot Unchained (http://camelotunchained.com) by "CU". Honestly, I hope that CU is the DAOC successor people are hoping it will be, but realistically, I think anyone pinning their hopes on CU should be prepared for disappointment even though Mark Jacobs and company are correctly focusing on "Tri-Realm" PvP before all else.
McSwaggins wrote: »How is this that much of a problem? Even when you stealth res, there's a giant beam going to the body. It's still pretty obvious that you're ressing someone...
McSwaggins wrote: »How is this that much of a problem? Even when you stealth res, there's a giant beam going to the body. It's still pretty obvious that you're ressing someone...
Salmonleap wrote: »I presume posters above me mean Camelot Unchained (http://camelotunchained.com) by "CU". Honestly, I hope that CU is the DAOC successor people are hoping it will be, but realistically, I think anyone pinning their hopes on CU should be prepared for disappointment even though Mark Jacobs and company are correctly focusing on "Tri-Realm" PvP before all else.
Really agree with this. I have zero trust in Marc Jacobs after all his failures.
Classic Emain Macha ftwSalmonleap wrote: »I presume posters above me mean Camelot Unchained (http://camelotunchained.com) by "CU". Honestly, I hope that CU is the DAOC successor people are hoping it will be, but realistically, I think anyone pinning their hopes on CU should be prepared for disappointment even though Mark Jacobs and company are correctly focusing on "Tri-Realm" PvP before all else.
Really agree with this. I have zero trust in Marc Jacobs after all his failures.
What failures are you speaking of exactly? The only thing i can think of as a failure would be warhammer online on which EA supposedly interfered with the development process when they bought mythic entertainment.
Still warhammer online pvp was much more enjoyable than esos imho.
Edit: One could argue new frontiers was a failure - god i hated those.

ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
[
Combat & Gameplay
General
[*]You can no longer resurrect an ally while you are hidden or invisible.
RIP smallscale this was the last change needed to turn eso in a total zergfest.
cu on CU guys.
Can still be bashed even with CC immunity during a rez, it's no different than casting or channeling something. I don't think combat rezzing rewards failure.. I mean.. It'd be kind of stupid not to allow it and it'd just add more horse simulator time.
You can already tell when someone is rezzing someone when they are invisible (even if the beam isn't in the right place).
The issue of stealth-res-beam being in the wrong place is likely closely tied to the multiple 'insta' hits from a player from an invisible states(s.)
It would have been better if ZOS had put some real effort into fixing that issue rather than this easy to implement/low yield nerf.
I don't understand how this nerfs small scale?
The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.
And i don't understand how it doesn't make it harder for small scale? Alot of healers use invisbats as a technique to get of a smart res without drawing attention to yourself if you are outnumbered which you usually are in a smaller group facing more numbers. It's not like a zerg has to invis res in their friendly zerg..? Also, this shouldn't be under ''fixes and improvements'' it should be under ''Unnessecary and unexplainable nerfs''
Invis bat ress. Great against terrible players.....terrible waste of ult against good players IMO.
I just don't understand how "Small Scale" PvP effectiveness somehow revolves around being dead.
I recall one time I wiped a group of 5 or 6 players in a keep...only to have a magicka NB escape. By staying invis he was able to ress 3 or 4 of his players before I could even get in range to "reveal" him. With this change he would have been able to get maybe 1 ress off before I could interrupt him.
Battle Ressing in this game is too strong. This is a great change to a cheesy mechanic that just made no sense.
Once again, if your whole strategy revolves around how best to resurrect your dead....you're doing it wrong.
"only against terrible players" I have seen groups of coordinated players get decimated by my teammates all because I played the game LIKE A TEAM GAME and rezzed my dead teammates.
"if your whole strategy revolves around how to best resurrect your dead, you're doing it wrong"
This game's PvP is supposed to be based on teamwork. Not everyone can be like you and just waste most of the people they fight. there is more to PvP than simply killing your enemies and sieging a keep. Its all about teamwork; coordinating with your teammates. Do you have any idea how many battles I have seen lost over my ESO lifetime because people refuse to rez their teammates? furthermore, do you have any idea how many battles one can snatch from defeat if even ONE of their teammates rezzed people? chessy tactic? chessy tactic my butt! Its called being a teamplayer!
"i recall I wiped 5-6 players in a keep and they rezzed behind me" You wiped 5-6 players by yourself? With no one elses help? Just you? Well good for you:D I wish I was that good. Most people won't even reach that level of skill and won't have to worry about someone rezzing one of the 6 players they solo killed. Heck the most I can kill by myself is 3, and that's only on occasion. If you can wipe 6 players, surely you can take on that one NB and watch the bodies:/ heck you are in a keep, just call for help, you must have some teammate nearby.
Its not difficult to root out a stealthed rezzer. you are really telling me you have not a single templar that can use shards, or no one with prox detonation, fear, impulse, detection potions, talons, heck, another NB even! I promise you there are NBs out there(heck stealthed based players in general) that are more than willing to watch for stealth rezzers. Some even find it enjoyable. Oh, that's right, the NB is the extremely OP class that we should all avoid because of the 2.5 second cloak, my mistake.
/sigh another nerf over something easily resolved. Why do I even bother complaining, the nerfs will come either way. Its fine, rezzing can still be done after the battle when it has no strategical significance or purpose(save maybe if its far from a friendly keep) but good luck with getting rezzes near enemy keeps now. Enjoy smaller groups/spec op groups being weakened yet again.
@Ezareth
I agree that the current state of combat rezzing is beyond ridiculous. For us as a small group it is often impossible to take objectives nowadays because our opponent which outnumber us by often more than 3 to 1 rez faster than we can kill them / flip flags. Kill 10 people on the upper flag, turn it, push down to maingate flag, kill people there, flip the flag. Oh damn the people on the upper flag are all up again... and so on... until their 20 sieges eventually kill us.
However, this change won't do ANYTHING about that because when you have the numbers, you don't need invisibilty. For our 30 enemies its no problem to rez the dead people. However, if we lose one of our guys because he got stuck or w/e it is very hard to get him up again. I guess it depends on what you determine "smallscale" to be. Since the current state of the game is a zergfest for me smallscale is trying to play with a "small" group to fight outnumbered and for this type of gameplay, this change doesn't do anything good. I would LOVE to see a cooldown on being able to get rezd and rez another player. But giving the outnumbering group the advantage of easier rezzing is just ***.
Well, I as we won't get an answer in this forum section I asked the German CM about this in another thread and he is forwarding this question to Eric Wroble.
So as I assumed, it's the combat team that is responsible for this change, not the PvP team (if it still exists, tough) so they may have just forgotten about PvP once more.
Looking forward to Wroble's answer on this one...
Minnesinger wrote: »We players are a part of problem. I don´t think they would do all these changes if there wasn´t a ton of QQ. Justfied or not. In this case we won´t know how it is supposed to be improving playing Cyrodiil. Doesn´t make any sense.
Well, I as we won't get an answer in this forum section I asked the German CM about this in another thread and he is forwarding this question to Eric Wroble.
So as I assumed, it's the combat team that is responsible for this change, not the PvP team (if it still exists, tough) so they may have just forgotten about PvP once more.
Looking forward to Wroble's answer on this one...
Can still be bashed even with CC immunity during a rez, it's no different than casting or channeling something. I don't think combat rezzing rewards failure.. I mean.. It'd be kind of stupid not to allow it and it'd just add more horse simulator time.
The entire concept of having to watch over the bodies of people you've killed so someone can't come and resurrect them is pretty ridiculous. I have no problem with people ressing after they've won an engagement but with battle ressing the way it exists today, something needs to change to penalize the failure of death period.
Groups these days that aren't even good often don't need to change their tactics to improve or get better, just outnumber their opponents enough that they can ress anyone you kill faster than you can kill them or interrupt their resses.
Nerfing stealth battle ressing is a good first step towards fixing this garbage.
Don't take me wrong here, I'm not butthurt over battle ressing or raging about it because I've been screwed by it so often. I benefit from it as much as anyone, I was stealth battle ressed in a zerg v zerg fight last night. My view is that personally I feel that I should have stayed dead, I made a mistake, miscalculated my position and was killed for it. Death was my reward. Instead I was ressed and a tri-pot later back at max health and stats as if nothing every happened.You can already tell when someone is rezzing someone when they are invisible (even if the beam isn't in the right place).
The issue of stealth-res-beam being in the wrong place is likely closely tied to the multiple 'insta' hits from a player from an invisible states(s.)
It would have been better if ZOS had put some real effort into fixing that issue rather than this easy to implement/low yield nerf.
That's actually a good point. It is possible they couldn't figure out a way to fix the beam across the area issue and simply nerfed stealth ressing to eliminate the possibility of the bug existing. Personally, I hope they did it for balance reasons.I don't understand how this nerfs small scale?
The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.
And i don't understand how it doesn't make it harder for small scale? Alot of healers use invisbats as a technique to get of a smart res without drawing attention to yourself if you are outnumbered which you usually are in a smaller group facing more numbers. It's not like a zerg has to invis res in their friendly zerg..? Also, this shouldn't be under ''fixes and improvements'' it should be under ''Unnessecary and unexplainable nerfs''
Invis bat ress. Great against terrible players.....terrible waste of ult against good players IMO.
I just don't understand how "Small Scale" PvP effectiveness somehow revolves around being dead.
I recall one time I wiped a group of 5 or 6 players in a keep...only to have a magicka NB escape. By staying invis he was able to ress 3 or 4 of his players before I could even get in range to "reveal" him. With this change he would have been able to get maybe 1 ress off before I could interrupt him.
Battle Ressing in this game is too strong. This is a great change to a cheesy mechanic that just made no sense.
Once again, if your whole strategy revolves around how best to resurrect your dead....you're doing it wrong.
"only against terrible players" I have seen groups of coordinated players get decimated by my teammates all because I played the game LIKE A TEAM GAME and rezzed my dead teammates.
"if your whole strategy revolves around how to best resurrect your dead, you're doing it wrong"
This game's PvP is supposed to be based on teamwork. Not everyone can be like you and just waste most of the people they fight. there is more to PvP than simply killing your enemies and sieging a keep. Its all about teamwork; coordinating with your teammates. Do you have any idea how many battles I have seen lost over my ESO lifetime because people refuse to rez their teammates? furthermore, do you have any idea how many battles one can snatch from defeat if even ONE of their teammates rezzed people? chessy tactic? chessy tactic my butt! Its called being a teamplayer!
"i recall I wiped 5-6 players in a keep and they rezzed behind me" You wiped 5-6 players by yourself? With no one elses help? Just you? Well good for you:D I wish I was that good. Most people won't even reach that level of skill and won't have to worry about someone rezzing one of the 6 players they solo killed. Heck the most I can kill by myself is 3, and that's only on occasion. If you can wipe 6 players, surely you can take on that one NB and watch the bodies:/ heck you are in a keep, just call for help, you must have some teammate nearby.
Its not difficult to root out a stealthed rezzer. you are really telling me you have not a single templar that can use shards, or no one with prox detonation, fear, impulse, detection potions, talons, heck, another NB even! I promise you there are NBs out there(heck stealthed based players in general) that are more than willing to watch for stealth rezzers. Some even find it enjoyable. Oh, that's right, the NB is the extremely OP class that we should all avoid because of the 2.5 second cloak, my mistake.
/sigh another nerf over something easily resolved. Why do I even bother complaining, the nerfs will come either way. Its fine, rezzing can still be done after the battle when it has no strategical significance or purpose(save maybe if its far from a friendly keep) but good luck with getting rezzes near enemy keeps now. Enjoy smaller groups/spec op groups being weakened yet again.
This was in 1.6 and killing 6 players by myself was a rarity even then. I'm not against battle ressing in general, and I ress every player I see whenever at all possible. I'm not against team play or team work but I think failure should have consequences, that is all. I'm admittedly far from the best team player in the game, it's just not one of my strengths. That's why I prefer small scale.
If they're going to keep battle ressing how it exists then there needs to be some form of lasting consequence for death. A Ress timer, "ress sickness", or anything else of that nature to make it so that if one "Team" wins an engagement they don't end up losing the entire battle because they didn't feel like camping corpses for 10 minutes waiting for a NB who may or may not be there to ress his teammates.
Well, I as we won't get an answer in this forum section I asked the German CM about this in another thread and he is forwarding this question to Eric Wroble.
So as I assumed, it's the combat team that is responsible for this change, not the PvP team (if it still exists, tough) so they may have just forgotten about PvP once more.
Looking forward to Wroble's answer on this one...
You won't see an answer from Wrobel - he doesn't even have a forum account!
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
[
Combat & Gameplay
General
[*]You can no longer resurrect an ally while you are hidden or invisible.
RIP smallscale this was the last change needed to turn eso in a total zergfest.
cu on CU guys.
Guys what is CU? I'm considering moving too with the changes made lately..
I don't understand how this nerfs small scale?
The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.
Well, I as we won't get an answer in this forum section I asked the German CM about this in another thread and he is forwarding this question to Eric Wroble.
So as I assumed, it's the combat team that is responsible for this change, not the PvP team (if it still exists, tough) so they may have just forgotten about PvP once more.
Looking forward to Wroble's answer on this one...
You won't see an answer from Wrobel - he doesn't even have a forum account!
You made a nice comment about that guy once. If i only could remember what that was...
ZOS may not have intended to hurt small groups by doing this, but it will if it goes thru.
and how the heck did you manage to wipe 5-6 people by yourself??? even with the broken resource management of 1.6 that still sounds almost impossible!
Well, I as we won't get an answer in this forum section I asked the German CM about this in another thread and he is forwarding this question to Eric Wroble.
So as I assumed, it's the combat team that is responsible for this change, not the PvP team (if it still exists, tough) so they may have just forgotten about PvP once more.
Looking forward to Wroble's answer on this one...
You won't see an answer from Wrobel - he doesn't even have a forum account!
ZOS may not have intended to hurt small groups by doing this, but it will if it goes thru.
and how the heck did you manage to wipe 5-6 people by yourself??? even with the broken resource management of 1.6 that still sounds almost impossible!
I can see the point you guys are saying about small scale being hurt by this and agree with it. Personally I rarely benefit from invis ressing in small scale combat but I can see how many groups rely on it and agree that it hurts us more than the zergs who dont need to use invis to ress.
Wiping 5-6 people solo in 1.6 as a Sorc is really not much of a feat and it was one of the reasons I got bored with how OP sorc felt at the time. Don't forget 1.6 was release of TU and it flooded the game with a host of bad PvPers that created the easiest 1vX ever seen in this game. There was one day that I literally wiped an entire raid of 25-30 people solo on my sorc with a full bar of overload. My hard drive was full unknown to me at the time so I never got the video but the players were so bad I would have felt guilty for including it. I don't know if you recall watching Sypher play on his Initial console release video as he killed insane groups of people but it felt like that. I just felt dirty afterwards.
I just don't understand how "Small Scale" PvP effectiveness somehow revolves around being dead.
I just don't understand how "Small Scale" PvP effectiveness somehow revolves around being dead.
It's not so much small scale groups that will be effected. It will be the small gank groups that harass transit lines. They rely on one player stealthing away when they get rolled by a large group. That stealther comes back and rezzes so the group can continue ganking without having to run back.
The entire concept of having to watch over the bodies of people you've killed so someone can't come and resurrect them is pretty ridiculous. I have no problem with people ressing after they've won an engagement but with battle ressing the way it exists today, something needs to change to penalize the failure of death period.
Yes, you got it right, and I also find it awful when a raid overswarming us just wait for us to push another blob to ress all their group but it has nothing to do with stealth ress. They don't need invis to ress, we just can't let 2-3 people (1/4 of the group) behind to interupt those resser so they ress in peace and after they spent 40 gems, we die because overswrmed with no ressource nor ultimates left. Thats why ZOS needs to implement a Cooldown : when you get ressed once and die again, cant be ressed for 3-5 mins or whatever, and IMO kagrenac should not stack with others speed ress passives because it makes the interrupt time window too short (I don't use kagrenac if you wanna know). Remove invis ress won't hurt those big groups, but achieve to destroy the last few smallscale groups still around.Groups these days that aren't even good often don't need to change their tactics to improve or get better, just outnumber their opponents enough that they can ress anyone you kill faster than you can kill them or interrupt their resses.