ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
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Combat & Gameplay
General
[*]You can no longer resurrect an ally while you are hidden or invisible.
I don't understand how this nerfs small scale?
The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.
I don't understand how this nerfs small scale?
The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.
Salmonleap wrote: »I presume posters above me mean Camelot Unchained (http://camelotunchained.com) by "CU". Honestly, I hope that CU is the DAOC successor people are hoping it will be, but realistically, I think anyone pinning their hopes on CU should be prepared for disappointment even though Mark Jacobs and company are correctly focusing on "Tri-Realm" PvP before all else.
I don't understand how this nerfs small scale?
The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.
I don't understand how this nerfs small scale?
The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.
And i don't understand how it doesn't make it harder for small scale? Alot of healers use invisbats as a technique to get of a smart res without drawing attention to yourself if you are outnumbered which you usually are in a smaller group facing more numbers. It's not like a zerg has to invis res in their friendly zerg..? Also, this shouldn't be under ''fixes and improvements'' it should be under ''Unnessecary and unexplainable nerfs''
Master_Kas wrote: »Where are these patch notes? Not finding them.
I don't understand how this nerfs small scale?
The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.
And i don't understand how it doesn't make it harder for small scale? Alot of healers use invisbats as a technique to get of a smart res without drawing attention to yourself if you are outnumbered which you usually are in a smaller group facing more numbers. It's not like a zerg has to invis res in their friendly zerg..? Also, this shouldn't be under ''fixes and improvements'' it should be under ''Unnessecary and unexplainable nerfs''
Invis bat ress. Great against terrible players.....terrible waste of ult against good players IMO.
I just don't understand how "Small Scale" PvP effectiveness somehow revolves around being dead.
I recall one time I wiped a group of 5 or 6 players in a keep...only to have a magicka NB escape. By staying invis he was able to ress 3 or 4 of his players before I could even get in range to "reveal" him. With this change he would have been able to get maybe 1 ress off before I could interrupt him.
Battle Ressing in this game is too strong. This is a great change to a cheesy mechanic that just made no sense.
Once again, if your whole strategy revolves around how best to resurrect your dead....you're doing it wrong.
I don't understand how this nerfs small scale?
The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.
And i don't understand how it doesn't make it harder for small scale? Alot of healers use invisbats as a technique to get of a smart res without drawing attention to yourself if you are outnumbered which you usually are in a smaller group facing more numbers. It's not like a zerg has to invis res in their friendly zerg..? Also, this shouldn't be under ''fixes and improvements'' it should be under ''Unnessecary and unexplainable nerfs''
Invis bat ress. Great against terrible players.....terrible waste of ult against good players IMO.
I just don't understand how "Small Scale" PvP effectiveness somehow revolves around being dead.
I recall one time I wiped a group of 5 or 6 players in a keep...only to have a magicka NB escape. By staying invis he was able to ress 3 or 4 of his players before I could even get in range to "reveal" him. With this change he would have been able to get maybe 1 ress off before I could interrupt him.
Battle Ressing in this game is too strong. This is a great change to a cheesy mechanic that just made no sense.
Once again, if your whole strategy revolves around how best to resurrect your dead....you're doing it wrong.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
[
Combat & Gameplay
General
[*]You can no longer resurrect an ally while you are hidden or invisible.
RIP smallscale this was the last change needed to turn eso in a total zergfest.
cu on CU guys.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
[
Combat & Gameplay
General
[*]You can no longer resurrect an ally while you are hidden or invisible.
RIP smallscale this was the last change needed to turn eso in a total zergfest.
cu on CU guys.
I understand being upset. It was an unnecessary change. But why is everybody so crazy about CU? That game is being set up to be a huge zerg-fest, and there are so many promises being lined-up I can't help but feel an overwhelming sense of impending disappointment.
I feel like I should go around taking screenshots of all the promo screens on the website just so a year after release I can go back and reference what was suppose to be delivered.
I don't understand how this nerfs small scale?
The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.
And i don't understand how it doesn't make it harder for small scale? Alot of healers use invisbats as a technique to get of a smart res without drawing attention to yourself if you are outnumbered which you usually are in a smaller group facing more numbers. It's not like a zerg has to invis res in their friendly zerg..? Also, this shouldn't be under ''fixes and improvements'' it should be under ''Unnessecary and unexplainable nerfs''
Invis bat ress. Great against terrible players.....terrible waste of ult against good players IMO.
I just don't understand how "Small Scale" PvP effectiveness somehow revolves around being dead.
I recall one time I wiped a group of 5 or 6 players in a keep...only to have a magicka NB escape. By staying invis he was able to ress 3 or 4 of his players before I could even get in range to "reveal" him. With this change he would have been able to get maybe 1 ress off before I could interrupt him.
Battle Ressing in this game is too strong. This is a great change to a cheesy mechanic that just made no sense.
Once again, if your whole strategy revolves around how best to resurrect your dead....you're doing it wrong.