Well, I as we won't get an answer in this forum section I asked the German CM about this in another thread and he is forwarding this question to Eric Wroble.
So as I assumed, it's the combat team that is responsible for this change, not the PvP team (if it still exists, tough) so they may have just forgotten about PvP once more.
Looking forward to Wroble's answer on this one...
You won't see an answer from Wrobel - he doesn't even have a forum account!
You made a nice comment about that guy once. If i only could remember what that was...
LOL....they fix an exploit/bug and the forum erupts into conspiracy about promoting zerg play. Comical....
LOL....they fix an exploit/bug and the forum erupts into conspiracy about promoting zerg play. Comical....
This game is filled with clueless people who call you exploiter/cheater everytime they outnumber you and you still manage to run them down. People who aren't willing to accept that they suck will always find the dumbest/illogical excuses
At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
ZOS_KaiSchober wrote: »Hier ist die Aussage, dich ich bekommen habe:
es gab einen alten Fehler, durch den bei getarnten Spielern die Wiederbelebungsstrahlen angezeigt wurden, wenn auch teilweise ausgehend von falschen Orten, wodurch Strahlen sich manchmal über den ganzen Bildschirm erstreckten. Dies war die Absicht der Korrektur.
Ich habe eure Bedenken, was dies fürs PvP kleiner Gruppen bedeutet, aber verdeutlicht und es wird nun diskutiert, ob/wie man es ändern kann.
ZOS_KaiSchober wrote: »This is the statement I got:
It existed an old error which caused the revive-beams of hidden players to be visible, sometimes even from false spots where the player wasn't even located at which resulted in beams crossing nearly your whole screen.
The reason to disable hidden rezzes was to get rid of this error.
I forwarded your concerns regarding smaller groups in PvP and it started a discussion if and how we are able to change this.
So this is the original response our German CM got from Eric Wrobel:ZOS_KaiSchober wrote: »Hier ist die Aussage, dich ich bekommen habe:
es gab einen alten Fehler, durch den bei getarnten Spielern die Wiederbelebungsstrahlen angezeigt wurden, wenn auch teilweise ausgehend von falschen Orten, wodurch Strahlen sich manchmal über den ganzen Bildschirm erstreckten. Dies war die Absicht der Korrektur.
Ich habe eure Bedenken, was dies fürs PvP kleiner Gruppen bedeutet, aber verdeutlicht und es wird nun diskutiert, ob/wie man es ändern kann.
Translation:ZOS_KaiSchober wrote: »This is the statement I got:
It existed an old error which caused the revive-beams of hidden players to be visible, sometimes even from false spots where the player wasn't even located at which resulted in beams crossing nearly your whole screen.
The reason to disable hidden rezzes was to get rid of this error.
I forwarded your concerns regarding smaller groups in PvP and it started a discussion if and how we are able to change this.
So basically what I read is:
We had a very old error in game and instead of fixing the error itself, we are disabling the ability causing the error and we completely forgot about the consequences in PvP while doing this.
This fits just the picture ZOS is drawing from its own company during the last couple of months... Lazy fixes and what the hell is PvP?
I'm fairly certain from all the changes over the past few months that they don't want highly skilled small groups of players kicking the butts of zergs of paying customers that play horribly.
FireCowCommando wrote: »
Good lord talk about lazy.So this is the original response our German CM got from Eric Wrobel:ZOS_KaiSchober wrote: »Hier ist die Aussage, dich ich bekommen habe:
es gab einen alten Fehler, durch den bei getarnten Spielern die Wiederbelebungsstrahlen angezeigt wurden, wenn auch teilweise ausgehend von falschen Orten, wodurch Strahlen sich manchmal über den ganzen Bildschirm erstreckten. Dies war die Absicht der Korrektur.
Ich habe eure Bedenken, was dies fürs PvP kleiner Gruppen bedeutet, aber verdeutlicht und es wird nun diskutiert, ob/wie man es ändern kann.
Translation:ZOS_KaiSchober wrote: »This is the statement I got:
It existed an old error which caused the revive-beams of hidden players to be visible, sometimes even from false spots where the player wasn't even located at which resulted in beams crossing nearly your whole screen.
The reason to disable hidden rezzes was to get rid of this error.
I forwarded your concerns regarding smaller groups in PvP and it started a discussion if and how we are able to change this.
So basically what I read is:
We had a very old error in game and instead of fixing the error itself, we are disabling the ability causing the error and we completely forgot about the consequences in PvP while doing this.
This fits just the picture ZOS is drawing from its own company during the last couple of months... Lazy fixes and what the hell is PvP?
So basically what I read is:
We had a very old error in game and instead of fixing the error itself, we are disabling the ability causing the error and we completely forgot about the consequences in PvP while doing this.
This fits just the picture ZOS is drawing from its own company during the last couple of months... Lazy fixes and what the hell is PvP?
I really do not get what they were thinking once more.
"Ok guys, Cyrodiil has a lot of issues right now we need to fix. Any approach on how to do so?"
"Let's nerf stealth ressing!"
"That's it! Good job Joe!"
*** this, I cancel my sub. I do not see any reason anymore to support this.
Got my hopes on CU.
So basically what I read is:
We had a very old error in game and instead of fixing the error itself, we are disabling the ability causing the error and we completely forgot about the consequences in PvP while doing this.
This fits just the picture ZOS is drawing from its own company during the last couple of months... Lazy fixes and what the hell is PvP?
Well, it could also be because some groups are using multiple nightblade dedicated rezzers. These groups usually need to be killed 3 or 4 times.