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Last but not least nerf that will kill smallscale

  • Mr_Nobody
    Mr_Nobody
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    I shall unleash my Odin's power and smash some heads with Laghammers - Thane

    I hope theres Warden and/or Thane in CU ~ Cant wait for it. ZoS may remove Cyrodiil before CU is actually released :neutral:
    ~ @Niekas ~




  • Garion
    Garion
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    Derra wrote: »
    Garion wrote: »
    Legedric wrote: »
    Well, I as we won't get an answer in this forum section I asked the German CM about this in another thread and he is forwarding this question to Eric Wroble.

    So as I assumed, it's the combat team that is responsible for this change, not the PvP team (if it still exists, tough) so they may have just forgotten about PvP once more.

    Looking forward to Wroble's answer on this one...

    You won't see an answer from Wrobel - he doesn't even have a forum account!

    You made a nice comment about that guy once. If i only could remember what that was... :joy:

    Oh yes, and said 'compliment' is very applicable here also!
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
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    Member of Banana Squad | Officer of Arena
  • Xeven
    Xeven
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    It's "Res" goddamnit. There are two r's not two s's.

    Battle resurrection is stupid anyway. You shouldnt be able to do it while in combat, period.

    Edited by Xeven on October 13, 2015 9:05PM
  • Raizin
    Raizin
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    Sureshawt wrote: »
    LOL....they fix an exploit/bug and the forum erupts into conspiracy about promoting zerg play. Comical....

    ressin from stealth is exploit/bug?

    ppl like u, need to die out.
    HellSeesYou = v16/AD/Rank 37-Former emp/EU TB-AZura(Old Auriels Bow badass) ___ Vampire Templar/Resto/Destro staff user from Banana squad
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  • blabafat
    blabafat
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    Yep this is absolutely ridiculous
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  • WebBull
    WebBull
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    Zero thought went into this change. Just plain stupid.
  • Cody
    Cody
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    Sureshawt wrote: »
    LOL....they fix an exploit/bug and the forum erupts into conspiracy about promoting zerg play. Comical....

    Exploit?? So rezzing one player at a time from stealth while being easily detectable in the process is exploiting? Well, its been confirmed everyone! Playing as a team player is exploiting!!!
    Edited by Cody on October 13, 2015 10:09PM
  • Etaniel
    Etaniel
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    Raizin wrote: »
    Sureshawt wrote: »
    LOL....they fix an exploit/bug and the forum erupts into conspiracy about promoting zerg play. Comical....

    ressin from stealth is exploit/bug?

    ppl like u, need to die out.

    This game is filled with clueless people who call you exploiter/cheater everytime they outnumber you and you still manage to run them down. People who aren't willing to accept that they suck will always find the dumbest/illogical excuses
    Noricum | Kitesquad

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  • Raizin
    Raizin
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    Etaniel wrote: »
    Raizin wrote: »
    Sureshawt wrote: »
    LOL....they fix an exploit/bug and the forum erupts into conspiracy about promoting zerg play. Comical....

    ressin from stealth is exploit/bug?

    ppl like u, need to die out.

    This game is filled with clueless people who call you exploiter/cheater everytime they outnumber you and you still manage to run them down. People who aren't willing to accept that they suck will always find the dumbest/illogical excuses

    well this goes beyond me now anyways... i think i gave up on the game, i ll pop here and there to check out whats goin on, but theres no reason to sub up for Orsinium (or buy it - jesus f*** no) - nor therers a reason to play pvp as the original issues that are 20 months old and still persist.

    I think today was the breaking point :D .... Came from work, logged on, queue for pvp on Azura: ups no misstake, so i went TrueFlame: ups no misstake, only blues there:D, ok so i went Spellbreaker: ups no misstake....

    Just fak this man :D... my gf will surely be happier now :D (i mean till CU beta starts, or BDO EU/RU)
    HellSeesYou = v16/AD/Rank 37-Former emp/EU TB-AZura(Old Auriels Bow badass) ___ Vampire Templar/Resto/Destro staff user from Banana squad
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  • Itoq
    Itoq
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    A player sees dead player being res'ed. The res beam leads from the dead guy to a pretty far off spot.

    It is, at least, somewhat reasonable for a player, especially a player who hasn't devoted his life to ESO and has about 98 CP, to think that some shenanigans are going on.

    The other conclusion would be that such a thing is normal and somehow still exists in a two year old game - which would be, of course, a preposterous conclusion.

    And then that observing player makes a bug report of what they think it an exploit.

    ZOS gets many of these exploit reports and figures it is time to take action and has two options.

    A. Make some fixes the net code. This option could take hours upon hours of time and require teamwork and interdepartmental communication. On the up side this kind of fix could result in a substantially better game experience for customers.

    B. Nerf invisa-res'ing, which will be done before lunch.

    It seems to me that ZOS is pretty well known to go with type B options almost every time.
  • Domander
    Domander
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    After what I saw yesterday, I think it's probably a good change.
  • Forumer-in-Prison
    Forumer-in-Prison
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    On the bright side.

    At least this shows that the new ESO team DOES NOT care about forums QQ. Instead, they will do the opposite and nerf stuff that players don't QQ about.


    Zeni mod: Hey man, just look at the Millions of QQ in the forums to Nerf Cloak! What should we do?

    Zeni Dev: I know, nerf stealth rez, so they have something new to QQ about.

    Zeni boss: Excellent work! Here's a cookie.

    Siblings-in-Prison

    Lore:
    At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.

    Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.

    Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.

    They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
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    • Sureshawt
      Sureshawt
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      Raizin wrote: »
      Sureshawt wrote: »
      LOL....they fix an exploit/bug and the forum erupts into conspiracy about promoting zerg play. Comical....

      ressin from stealth is exploit/bug?

      ppl like u, need to die out.

      Lets see...this item is listed under 'FIXES & IMPROVEMENTS, BASE GAME PATCH'

      So clearly ZoS didn't intend players to resurrect from stealth so it is a bug that was getting exploited and is now getting fixed. Granted they are slow at fixing things and sometimes they just give up and call it a feature but how you can think this is legit game play is beyond me.

      People like you will die out all on their own for obvious reasons....no wishes necessary on my part.
      Edited by Sureshawt on October 14, 2015 7:41PM
    • Legedric
      Legedric
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      So this is the original response our German CM got from Eric Wrobel:
      Hier ist die Aussage, dich ich bekommen habe:
      es gab einen alten Fehler, durch den bei getarnten Spielern die Wiederbelebungsstrahlen angezeigt wurden, wenn auch teilweise ausgehend von falschen Orten, wodurch Strahlen sich manchmal über den ganzen Bildschirm erstreckten. Dies war die Absicht der Korrektur.
      Ich habe eure Bedenken, was dies fürs PvP kleiner Gruppen bedeutet, aber verdeutlicht und es wird nun diskutiert, ob/wie man es ändern kann.

      Translation:
      This is the statement I got:
      It existed an old error which caused the revive-beams of hidden players to be visible, sometimes even from false spots where the player wasn't even located at which resulted in beams crossing nearly your whole screen.
      The reason to disable hidden rezzes was to get rid of this error.
      I forwarded your concerns regarding smaller groups in PvP and it started a discussion if and how we are able to change this.

      So basically what I read is:
      We had a very old error in game and instead of fixing the error itself, we are disabling the ability causing the error and we completely forgot about the consequences in PvP while doing this.

      This fits just the picture ZOS is drawing from its own company during the last couple of months... Lazy fixes and what the hell is PvP?
      Legedric the Flamedancer ► - Redguard Dragon Knight
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      EU | DRUCKWELLE - Retter des Kaiserreiches
    • Erondil
      Erondil
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      Legedric wrote: »
      So this is the original response our German CM got from Eric Wrobel:
      Hier ist die Aussage, dich ich bekommen habe:
      es gab einen alten Fehler, durch den bei getarnten Spielern die Wiederbelebungsstrahlen angezeigt wurden, wenn auch teilweise ausgehend von falschen Orten, wodurch Strahlen sich manchmal über den ganzen Bildschirm erstreckten. Dies war die Absicht der Korrektur.
      Ich habe eure Bedenken, was dies fürs PvP kleiner Gruppen bedeutet, aber verdeutlicht und es wird nun diskutiert, ob/wie man es ändern kann.

      Translation:
      This is the statement I got:
      It existed an old error which caused the revive-beams of hidden players to be visible, sometimes even from false spots where the player wasn't even located at which resulted in beams crossing nearly your whole screen.
      The reason to disable hidden rezzes was to get rid of this error.
      I forwarded your concerns regarding smaller groups in PvP and it started a discussion if and how we are able to change this.

      So basically what I read is:
      We had a very old error in game and instead of fixing the error itself, we are disabling the ability causing the error and we completely forgot about the consequences in PvP while doing this.

      This fits just the picture ZOS is drawing from its own company during the last couple of months... Lazy fixes and what the hell is PvP?

      LOL even if their reasons were half expected already
      ~retired~
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    • xaraan
      xaraan
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      I'm fairly certain from all the changes over the past few months that they don't want highly skilled small groups of players kicking the butts of zergs of paying customers that play horribly.
      -- @xaraan --
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    • FireCowCommando
      FireCowCommando
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      xaraan wrote: »
      I'm fairly certain from all the changes over the past few months that they don't want highly skilled small groups of players kicking the butts of zergs of paying customers that play horribly.

      When all the peasants become Emperor, the rest of us become @Yonkit
      Edited by FireCowCommando on October 16, 2015 10:22PM
    • Yonkit
      Yonkit
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      xaraan wrote: »
      I'm fairly certain from all the changes over the past few months that they don't want highly skilled small groups of players kicking the butts of zergs of paying customers that play horribly.

      When all the peasants become Emperor, the rest of us become @Yonkit

      For we are Yonkit, we are Legion. :neutral:
      Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
    • Scyantific
      Scyantific
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      Legedric wrote: »
      So this is the original response our German CM got from Eric Wrobel:
      Hier ist die Aussage, dich ich bekommen habe:
      es gab einen alten Fehler, durch den bei getarnten Spielern die Wiederbelebungsstrahlen angezeigt wurden, wenn auch teilweise ausgehend von falschen Orten, wodurch Strahlen sich manchmal über den ganzen Bildschirm erstreckten. Dies war die Absicht der Korrektur.
      Ich habe eure Bedenken, was dies fürs PvP kleiner Gruppen bedeutet, aber verdeutlicht und es wird nun diskutiert, ob/wie man es ändern kann.

      Translation:
      This is the statement I got:
      It existed an old error which caused the revive-beams of hidden players to be visible, sometimes even from false spots where the player wasn't even located at which resulted in beams crossing nearly your whole screen.
      The reason to disable hidden rezzes was to get rid of this error.
      I forwarded your concerns regarding smaller groups in PvP and it started a discussion if and how we are able to change this.

      So basically what I read is:
      We had a very old error in game and instead of fixing the error itself, we are disabling the ability causing the error and we completely forgot about the consequences in PvP while doing this.

      This fits just the picture ZOS is drawing from its own company during the last couple of months... Lazy fixes and what the hell is PvP?
      Good lord talk about lazy.

      I mean, I know this is baby's first MMO but damn, this is like a lesson in game design 101 right here.
      Edited by Scyantific on October 16, 2015 10:42PM
    • Jeuynh
      Jeuynh
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      I do not see any reason why to get rid of stealth-resurrection. Large groups do not benefit from stealth-resurrection anyway since they can just keep resurrecting all their members. Small groups gain the most from this and it is going to be taken away?! Zenimax Online is crippling small-scale PvP slowly over and over. This last change may make small-scale groups completely INFERIOR to larger groups. There are already many ways to stop stealth-resurrection such as standing on the body/bodies for one, AoE on the body/bodies, detection potions, skills such as Radiant Magelight, Revealing Flare, ect., and waiting for the people to just respawn. I love this game and do not wish for it to go downhill. I just want them to think twice about every change that they make because it may or may not affect things they didn't expect or did to change.
      Jeuynh
      AD V16 Nightblade
      RÁGE Core | Venatus Member
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    • Domander
      Domander
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      Legedric wrote: »
      So basically what I read is:
      We had a very old error in game and instead of fixing the error itself, we are disabling the ability causing the error and we completely forgot about the consequences in PvP while doing this.

      This fits just the picture ZOS is drawing from its own company during the last couple of months... Lazy fixes and what the hell is PvP?

      Well, it could also be because some groups are using multiple nightblade dedicated rezzers. These groups usually need to be killed 3 or 4 times.
    • Angarato
      Angarato
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      Wollust wrote: »
      I really do not get what they were thinking once more.

      "Ok guys, Cyrodiil has a lot of issues right now we need to fix. Any approach on how to do so?"
      "Let's nerf stealth ressing!"
      "That's it! Good job Joe!"


      *** this, I cancel my sub. I do not see any reason anymore to support this.
      Got my hopes on CU.

      can i have your stuff? also what is CU?

      edit: just looked up camalot unchained. it has some cool features but the combat looks horribly slow and boring. its only alpha tho so ill keep my eye on it. i do love sandbox so i hope they will make combat exciting.
      Edited by Angarato on October 18, 2015 9:06AM
    • Erondil
      Erondil
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      Domander wrote: »
      Legedric wrote: »
      So basically what I read is:
      We had a very old error in game and instead of fixing the error itself, we are disabling the ability causing the error and we completely forgot about the consequences in PvP while doing this.

      This fits just the picture ZOS is drawing from its own company during the last couple of months... Lazy fixes and what the hell is PvP?

      Well, it could also be because some groups are using multiple nightblade dedicated rezzers. These groups usually need to be killed 3 or 4 times.

      Big group don't need 3-4 dedicated nightblades to rezz since they have templars running kagrenac and ressing in 1 second. And small groups can't afford to have multiple dedicated nightblades to rezz.
      ~retired~
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