Maybe no one. But, if they are, why?NEW PATCH NOTES FROM PTS PATCH TODAY!
"You can no longer resurrect an ally while you are hidden or invisible"
Seriously??? Who is moaning about this?
tinythinker wrote: »
tinythinker wrote: »
This is incredibly stupid.
Who in this company comes up with this crap? Seriously, who is the wacko steering this ship?
This is incredibly stupid.
Who in this company comes up with this crap? Seriously, who is the wacko steering this ship?
As someone mentioned above this is probably a rushed response to the complaints about Kagnernac's Hope. Without considering the consequences
With the changes lately to skills and gameplay towards favoring zergs I'm had pressed to believe these are coincidences anymore.
booksmcread wrote: »People were complaining that it was too easy to stack passives together with the 5-piece set bonus from Kagrenac's Hope, so ZOS removes the ability to rez people from stealth. Yet another example of just how out of touch the developers are with the playerbase.
Surprising change.
But do we all think rezzing while hidden was 'working as intended'?
Dubious at best
ThatNeonZebraAgain wrote: »This is a non-issue, and I honestly don't see why people are making such a huge deal out of it. Don't get me wrong, I've rabble roused about many other changes, but this seems much ado about nothing.
Why you ask? Because there are already other animation effects that reveal that someone is being resurrected, such as the blue ray coming from the hidden rezzer and blue aura around the person being rezzed. Even as it is right now, if enemies are camping a body, the rezzer being hidden is not going to make a difference because those effects will still go off and give away the fact that someone is being rezzed. Not to mention, the person being rezzed still has to restealth once they are alive again. I've killed plenty of people trying to rez while hidden by just dropping some kind of AoE on them (the rez radius is small, so you know pretty much here the rezzer is). People are acting like this is some kind of death blow to small group PvP, when in reality it will be the same as it always has been: wait until the enemies move away before trying to rez.
You also can't loot chests, heavy bags, or other containers while hidden either (you can view their contents, but actually pick the lock or looting temporarily brings you out of being hidden).
If I had to guess, I think this change is more about consistency, not a response to Kagernac (why wouldn't they just reduce rez time or how rez time bonuses stacked, like they would for any other bonus?). Much of the overhauls and tweaks ZOS does revolve around internal consistency of game mechanics and systems (remember the consolidation of buffs in the Major/Minor system and the revamping of provisioning with update 1.6?). This change may have been on their to do list for months, but just now is getting implemented, who knows. They have to have consistent rules about things, such as what you can do while stealthed, in order to better balance and plan future development.
There was a thread not long ago about kagrenacs and the reduced rez times being like the new forward camps, might be related.
ThatNeonZebraAgain wrote: »This is a non-issue, and I honestly don't see why people are making such a huge deal out of it. Don't get me wrong, I've rabble roused about many other changes, but this seems much ado about nothing.
Why you ask? Because there are already other animation effects that reveal that someone is being resurrected, such as the blue ray coming from the hidden rezzer and blue aura around the person being rezzed. Even as it is right now, if enemies are camping a body, the rezzer being hidden is not going to make a difference because those effects will still go off and give away the fact that someone is being rezzed. Not to mention, the person being rezzed still has to restealth once they are alive again. I've killed plenty of people trying to rez while hidden by just dropping some kind of AoE on them (the rez radius is small, so you know pretty much here the rezzer is). People are acting like this is some kind of death blow to small group PvP, when in reality it will be the same as it always has been: wait until the enemies move away before trying to rez.
You also can't loot chests, heavy bags, or other containers while hidden either (you can view their contents, but actually pick the lock or looting temporarily brings you out of being hidden).
If I had to guess, I think this change is more about consistency, not a response to Kagernac (why wouldn't they just reduce rez time or how rez time bonuses stacked, like they would for any other bonus?). Much of the overhauls and tweaks ZOS does revolve around internal consistency of game mechanics and systems (remember the consolidation of buffs in the Major/Minor system and the revamping of provisioning with update 1.6?). This change may have been on their to do list for months, but just now is getting implemented, who knows. They have to have consistent rules about things, such as what you can do while stealthed, in order to better balance and plan future development.
You never tried Clouding Swarm, did you?
ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »This is a non-issue, and I honestly don't see why people are making such a huge deal out of it. Don't get me wrong, I've rabble roused about many other changes, but this seems much ado about nothing.
Why you ask? Because there are already other animation effects that reveal that someone is being resurrected, such as the blue ray coming from the hidden rezzer and blue aura around the person being rezzed. Even as it is right now, if enemies are camping a body, the rezzer being hidden is not going to make a difference because those effects will still go off and give away the fact that someone is being rezzed. Not to mention, the person being rezzed still has to restealth once they are alive again. I've killed plenty of people trying to rez while hidden by just dropping some kind of AoE on them (the rez radius is small, so you know pretty much here the rezzer is). People are acting like this is some kind of death blow to small group PvP, when in reality it will be the same as it always has been: wait until the enemies move away before trying to rez.
You also can't loot chests, heavy bags, or other containers while hidden either (you can view their contents, but actually pick the lock or looting temporarily brings you out of being hidden).
If I had to guess, I think this change is more about consistency, not a response to Kagernac (why wouldn't they just reduce rez time or how rez time bonuses stacked, like they would for any other bonus?). Much of the overhauls and tweaks ZOS does revolve around internal consistency of game mechanics and systems (remember the consolidation of buffs in the Major/Minor system and the revamping of provisioning with update 1.6?). This change may have been on their to do list for months, but just now is getting implemented, who knows. They have to have consistent rules about things, such as what you can do while stealthed, in order to better balance and plan future development.
You never tried Clouding Swarm, did you?
No, never played a vamp. But taking damage, casting abilities, etc don't bring you out of Clouding Swarm's invisibility, does it (tooltip says, "While active, invisibility will be regranted even if it's broken")? So wouldn't rezzing be treated the same way?
ThatNeonZebraAgain wrote: »Why you ask? Because there are already other animation effects that reveal that someone is being resurrected, such as the blue ray coming from the hidden rezzer and blue aura around the person being rezzed. Even as it is right now, if enemies are camping a body, the rezzer being hidden is not going to make a difference because those effects will still go off and give away the fact that someone is being rezzed.
ThatNeonZebraAgain wrote: »This is a non-issue, and I honestly don't see why people are making such a huge deal out of it. Don't get me wrong, I've rabble roused about many other changes, but this seems much ado about nothing.
Why you ask? Because there are already other animation effects that reveal that someone is being resurrected, such as the blue ray coming from the hidden rezzer and blue aura around the person being rezzed. Even as it is right now, if enemies are camping a body, the rezzer being hidden is not going to make a difference because those effects will still go off and give away the fact that someone is being rezzed. Not to mention, the person being rezzed still has to restealth once they are alive again. I've killed plenty of people trying to rez while hidden by just dropping some kind of AoE on them (the rez radius is small, so you know pretty much here the rezzer is). People are acting like this is some kind of death blow to small group PvP, when in reality it will be the same as it always has been: wait until the enemies move away before trying to rez.
You also can't loot chests, heavy bags, or other containers while hidden either (you can view their contents, but actually pick the lock or looting temporarily brings you out of being hidden).
If I had to guess, I think this change is more about consistency, not a response to Kagernac (why wouldn't they just reduce rez time or how rez time bonuses stacked, like they would for any other bonus?). Much of the overhauls and tweaks ZOS does revolve around internal consistency of game mechanics and systems (remember the consolidation of buffs in the Major/Minor system and the revamping of provisioning with update 1.6?). This change may have been on their to do list for months, but just now is getting implemented, who knows. They have to have consistent rules about things, such as what you can do while stealthed, in order to better balance and plan future development.
tinythinker wrote: »