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You can no longer resurrect an ally while you are hidden or invisible.

LazyLewis
LazyLewis
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NEW PATCH NOTES FROM PTS PATCH TODAY!

"You can no longer resurrect an ally while you are hidden or invisible"

Seriously??? Who is moaning about this? ZoS do you understand the Strategic value of this? This is no minor change and have obviously not thought about it. This is huge. If people cannot guard body's correctly then they should be punished by allowing the enemy to resurrect. People use stuff like Invisible bats to res people and I'm pretty sure using their ultimate to resurrect someone is cost enough. I can actually understand invisible ebing a problem as Nigthblades have an advantage but its DOWN TO YOU ZOS to fix the mechanics and change the coding that could take people out of invisibility/cloak when resurrecting. HIDDEN HOWEVER that is a whole different story! If you guys actually fix the visualisation of the white line you can see when someone is resurrecting from sneak so you can see where someone is when resurrecting maybe people would not be moaning because currently sometimes that white line looks 50 meters long and looks the the hand of god is reaching down and bringing this person back to life! FIX THIS VISUAL AND RESURRECTING IS MORE BALANCED

I refuse to accept this 'change' from ZoS and only see it is as a quick and lazy fix for something they could take an extra 5 minutes to look at rather than just changing the way it works! Exactly how much research did you guys do when deciding to make this change?

You come out of sneak when a resurrection is finished. If the enemy has decided to not guard your body's then that is their problem! If they have guarded your body's you come out of sneak when resurrection has finished and then you have to battle to get everyone else up while the guy is screaming in teamspeak "THEY'RE RESSING OMG GUys THEY ARE REESSING HELP ME!"

I have never ever seen an issue with these mechanics more than Nightbaldes resurrecting from Cloak which YES is Stupid! They should be taken out of cloak and have their hidden status resumed or detected if they are within detection radius!
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  • tinythinker
    tinythinker
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    LazyLewis wrote: »
    NEW PATCH NOTES FROM PTS PATCH TODAY!

    "You can no longer resurrect an ally while you are hidden or invisible"

    Seriously??? Who is moaning about this?
    Maybe no one. But, if they are, why?

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  • revonine
    revonine
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    LazyLewis wrote: »
    NEW PATCH NOTES FROM PTS PATCH TODAY!

    "You can no longer resurrect an ally while you are hidden or invisible"

    Seriously??? Who is moaning about this?
    Maybe no one. But, if they are, why?

    This again benefits zergs Who can rezz players in full view of everyone anyway without any risk to themselves.
    This will hurt small groups the most. Forget about trying to pick everyone up after getting steamrolled best just respawn.
    ZOS is making it harder and harder for small groups while giving more and more advantage however small to zergs that everyone despises.
    Edited by revonine on October 13, 2015 6:04AM
  • SkylarkAU
    SkylarkAU
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    LazyLewis wrote: »
    NEW PATCH NOTES FROM PTS PATCH TODAY!

    "You can no longer resurrect an ally while you are hidden or invisible"

    Seriously??? Who is moaning about this?
    Maybe no one. But, if they are, why?

    There was a thread not long ago about kagrenacs and the reduced rez times being like the new forward camps, might be related.
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  • maxjapank
    maxjapank
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    Personally, I've always found being able to rezzurect from stealth dumb. Reducing the time to rezzurect is also dumb. As a Templar, I can Rez you in 2 seconds. That is just way too fast! Rezzurecting should be something risky. When to rezzurect should also be part of gameplay.
  • Reznique
    Reznique
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    Devs don't plsy the game, neither they can make one. Unless Deltia or Sypher talks about it- it's not a problem.
  • ToRelax
    ToRelax
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    This is about the only thing they could have changed about rezzing that benefits larger numbers... :disappointed:
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  • SneaK
    SneaK
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    This is incredibly stupid.

    Who in this company comes up with this crap? Seriously, who is the wacko steering this ship?
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Xeniph
    Xeniph
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    I know I won't be rezzing outside a group now. On the plus side, it saves me from having to burn a pot :open_mouth:
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • revonine
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    SneaK wrote: »
    This is incredibly stupid.

    Who in this company comes up with this crap? Seriously, who is the wacko steering this ship?

    As someone mentioned above this is probably a rushed response to the complaints about Kagnernac's Hope. Without considering the consequences :(

    With the changes lately to skills and gameplay towards favoring zergs I'm had pressed to believe these are coincidences anymore.
  • SneaK
    SneaK
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    revonine wrote: »
    SneaK wrote: »
    This is incredibly stupid.

    Who in this company comes up with this crap? Seriously, who is the wacko steering this ship?

    As someone mentioned above this is probably a rushed response to the complaints about Kagnernac's Hope. Without considering the consequences :(

    With the changes lately to skills and gameplay towards favoring zergs I'm had pressed to believe these are coincidences anymore.

    Then they need to come and defend it. It's a one bad decision after another. There are so many things being brought up for ZOS to improve or change, and to my knowledge this was never ever mentioned by anyone in this community. Why do it?

    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Hawco10
    Hawco10
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    Gotta agree, the smaller gank squads have no chance with this change.
    Lat's say your heading to Brindle for example and your closet spawn is Aleswell, your in a squad of about 5/6 and just going down for some fun and see what you can stir up. We've all done this before right? long rides to somewhere for a bit of fun.
    Well, lets say, 1 guy is left alive, then what? we all have to ress back in Aleswell and the alive guy can wait for us?
    Yup, sounds like a real winner to me......
  • booksmcread
    booksmcread
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    People were complaining that it was too easy to stack passives together with the 5-piece set bonus from Kagrenac's Hope, so ZOS removes the ability to rez people from stealth. Yet another example of just how out of touch the developers are with the playerbase.
  • Garion
    Garion
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    People were complaining that it was too easy to stack passives together with the 5-piece set bonus from Kagrenac's Hope, so ZOS removes the ability to rez people from stealth. Yet another example of just how out of touch the developers are with the playerbase.

    It's actually getting comical now how bad they are with these changes...
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  • Xexpo
    Xexpo
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    Surprising change.

    But do we all think rezzing while hidden was 'working as intended'?
    Dubious at best
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  • Shaggygaming
    Shaggygaming
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    I run Kagrenac's with 2/2 Battle Resurrection on my Templar and using invis bats to resurrect someone can be a game changer for my small group. I've turned a wipe into a victory by using this tactic alone during battle and by removing this from the game will make PVP even more stale.
  • Garion
    Garion
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    kaer426 wrote: »
    Surprising change.

    But do we all think rezzing while hidden was 'working as intended'?
    Dubious at best

    It's been like that tor a year and a half with absolutely no indication otherwise, so yes it clearly was. This is evidently a response to the Kags QQ. It's the wrong way to fix that, however.
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  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    This is a non-issue, and I honestly don't see why people are making such a huge deal out of it. Don't get me wrong, I've rabble roused about many other changes, but this seems much ado about nothing.

    Why you ask? Because there are already other animation effects that reveal that someone is being resurrected, such as the blue ray coming from the hidden rezzer and blue aura around the person being rezzed. Even as it is right now, if enemies are camping a body, the rezzer being hidden is not going to make a difference because those effects will still go off and give away the fact that someone is being rezzed. Not to mention, the person being rezzed still has to restealth once they are alive again. I've killed plenty of people trying to rez while hidden by just dropping some kind of AoE on them (the rez radius is small, so you know pretty much here the rezzer is). People are acting like this is some kind of death blow to small group PvP, when in reality it will be the same as it always has been: wait until the enemies move away before trying to rez.

    You also can't loot chests, heavy bags, or other containers while hidden either (you can view their contents, but actually pick the lock or looting temporarily brings you out of being hidden).

    If I had to guess, I think this change is more about consistency, not a response to Kagernac (why wouldn't they just reduce rez time or how rez time bonuses stacked, like they would for any other bonus?). Much of the overhauls and tweaks ZOS does revolve around internal consistency of game mechanics and systems (remember the consolidation of buffs in the Major/Minor system and the revamping of provisioning with update 1.6?). This change may have been on their to do list for months, but just now is getting implemented, who knows. They have to have consistent rules about things, such as what you can do while stealthed, in order to better balance and plan future development.
    Edited by ThatNeonZebraAgain on October 13, 2015 9:56PM
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  • Mr_Nobody
    Mr_Nobody
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    Someone contact Marc Jacobs and tell him that theres a couple thousand of hungry PvP'ers waiting for UC open alfa/beta.
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  • WebBull
    WebBull
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    Change the set, not the game.
  • GreenSoup2HoT
    GreenSoup2HoT
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    The change is stupid. Not something Zos need's to be fixing. If anything nothing changed, you can still see when someone is being resurrected whether he is stealth or not. However you now are just at risk of getting marked and destroyed by nightblade's. Even after you complete your Resurrection, you become visible for a moment before you re-stealth.

    Zos your so dumb.... Just leave this mechanic where it is. It was not even a problem.

    Time to stock up on invisibility potion's to revive my Allie's....
    Edited by GreenSoup2HoT on October 14, 2015 1:57PM
    PS4 NA DC
  • ToRelax
    ToRelax
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    This is a non-issue, and I honestly don't see why people are making such a huge deal out of it. Don't get me wrong, I've rabble roused about many other changes, but this seems much ado about nothing.

    Why you ask? Because there are already other animation effects that reveal that someone is being resurrected, such as the blue ray coming from the hidden rezzer and blue aura around the person being rezzed. Even as it is right now, if enemies are camping a body, the rezzer being hidden is not going to make a difference because those effects will still go off and give away the fact that someone is being rezzed. Not to mention, the person being rezzed still has to restealth once they are alive again. I've killed plenty of people trying to rez while hidden by just dropping some kind of AoE on them (the rez radius is small, so you know pretty much here the rezzer is). People are acting like this is some kind of death blow to small group PvP, when in reality it will be the same as it always has been: wait until the enemies move away before trying to rez.

    You also can't loot chests, heavy bags, or other containers while hidden either (you can view their contents, but actually pick the lock or looting temporarily brings you out of being hidden).

    If I had to guess, I think this change is more about consistency, not a response to Kagernac (why wouldn't they just reduce rez time or how rez time bonuses stacked, like they would for any other bonus?). Much of the overhauls and tweaks ZOS does revolve around internal consistency of game mechanics and systems (remember the consolidation of buffs in the Major/Minor system and the revamping of provisioning with update 1.6?). This change may have been on their to do list for months, but just now is getting implemented, who knows. They have to have consistent rules about things, such as what you can do while stealthed, in order to better balance and plan future development.

    You never tried Clouding Swarm, did you?
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  • heystreethawk
    heystreethawk
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    SkylarkAU wrote: »
    There was a thread not long ago about kagrenacs and the reduced rez times being like the new forward camps, might be related.

    Magic 8-ball sez: unlikely. Devs reacting to a PvP related complaint and making an immediate kneejerk adjustment? That's one of those scenarios which Forum PvE'ers imagine happens all the time, like how we're all gankers hiding in stealth outside Cropsford, and that's the only way you can get enough AP to become emperor. Nah, nah. You've been around long enough to know it wasn't that thread ;)
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  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    ToRelax wrote: »
    This is a non-issue, and I honestly don't see why people are making such a huge deal out of it. Don't get me wrong, I've rabble roused about many other changes, but this seems much ado about nothing.

    Why you ask? Because there are already other animation effects that reveal that someone is being resurrected, such as the blue ray coming from the hidden rezzer and blue aura around the person being rezzed. Even as it is right now, if enemies are camping a body, the rezzer being hidden is not going to make a difference because those effects will still go off and give away the fact that someone is being rezzed. Not to mention, the person being rezzed still has to restealth once they are alive again. I've killed plenty of people trying to rez while hidden by just dropping some kind of AoE on them (the rez radius is small, so you know pretty much here the rezzer is). People are acting like this is some kind of death blow to small group PvP, when in reality it will be the same as it always has been: wait until the enemies move away before trying to rez.

    You also can't loot chests, heavy bags, or other containers while hidden either (you can view their contents, but actually pick the lock or looting temporarily brings you out of being hidden).

    If I had to guess, I think this change is more about consistency, not a response to Kagernac (why wouldn't they just reduce rez time or how rez time bonuses stacked, like they would for any other bonus?). Much of the overhauls and tweaks ZOS does revolve around internal consistency of game mechanics and systems (remember the consolidation of buffs in the Major/Minor system and the revamping of provisioning with update 1.6?). This change may have been on their to do list for months, but just now is getting implemented, who knows. They have to have consistent rules about things, such as what you can do while stealthed, in order to better balance and plan future development.

    You never tried Clouding Swarm, did you?

    No, never played a vamp. But taking damage, casting abilities, etc don't bring you out of Clouding Swarm's invisibility, does it (tooltip says, "While active, invisibility will be regranted even if it's broken")? So wouldn't rezzing be treated the same way?
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  • Balinor13
    Balinor13
    Another terrible decision that kills small group PVP.

    I will never zerg. Soon i feel i will not be able to run in small groups or solo. When that day comes.....
  • ToRelax
    ToRelax
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    ToRelax wrote: »
    This is a non-issue, and I honestly don't see why people are making such a huge deal out of it. Don't get me wrong, I've rabble roused about many other changes, but this seems much ado about nothing.

    Why you ask? Because there are already other animation effects that reveal that someone is being resurrected, such as the blue ray coming from the hidden rezzer and blue aura around the person being rezzed. Even as it is right now, if enemies are camping a body, the rezzer being hidden is not going to make a difference because those effects will still go off and give away the fact that someone is being rezzed. Not to mention, the person being rezzed still has to restealth once they are alive again. I've killed plenty of people trying to rez while hidden by just dropping some kind of AoE on them (the rez radius is small, so you know pretty much here the rezzer is). People are acting like this is some kind of death blow to small group PvP, when in reality it will be the same as it always has been: wait until the enemies move away before trying to rez.

    You also can't loot chests, heavy bags, or other containers while hidden either (you can view their contents, but actually pick the lock or looting temporarily brings you out of being hidden).

    If I had to guess, I think this change is more about consistency, not a response to Kagernac (why wouldn't they just reduce rez time or how rez time bonuses stacked, like they would for any other bonus?). Much of the overhauls and tweaks ZOS does revolve around internal consistency of game mechanics and systems (remember the consolidation of buffs in the Major/Minor system and the revamping of provisioning with update 1.6?). This change may have been on their to do list for months, but just now is getting implemented, who knows. They have to have consistent rules about things, such as what you can do while stealthed, in order to better balance and plan future development.

    You never tried Clouding Swarm, did you?

    No, never played a vamp. But taking damage, casting abilities, etc don't bring you out of Clouding Swarm's invisibility, does it (tooltip says, "While active, invisibility will be regranted even if it's broken")? So wouldn't rezzing be treated the same way?

    Invisibility in Clouding Swarm doesn't break on damage, ability use etc. The tooltip seems to indicate that you could purge a Piercing Mark and regain invisibility, though I am not at all sure wether that really works.
    Either way we will have to see how the coming change behaves, or test it on PTS.
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  • ScruffyWhiskers
    ScruffyWhiskers
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    Why you ask? Because there are already other animation effects that reveal that someone is being resurrected, such as the blue ray coming from the hidden rezzer and blue aura around the person being rezzed. Even as it is right now, if enemies are camping a body, the rezzer being hidden is not going to make a difference because those effects will still go off and give away the fact that someone is being rezzed.

    I don't know about this. I've seen plenty of small gank teams rez from stealth even with corpse campers all over the place. By the time you see the white lines, it's often too late to get there and start beating on the stealth rezzer. If the bodies are spread out it's almost impossible to get there in time and you suddenly find yourself 1 v 2. This can be especially difficult when the players hate your guts.

    That said, I think this change is ill advised and should be reversed. It makes for a lot of suspense and fun the way it is now. It will really hurt the small teams where one survivor could be the difference between a fresh start and having to run/ride for 5 minutes to get back into the fight. I don't ever play in small gank squads myself but I do try to help out during siege situations when there a lot of bodies lying around. It will make last ditch saves and reverses a lot harder. The groups should have to make hard choices like whether to guard the corpses (thus diluting their concentration of force) or push ahead.
  • SirDopey
    SirDopey
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    This is a non-issue, and I honestly don't see why people are making such a huge deal out of it. Don't get me wrong, I've rabble roused about many other changes, but this seems much ado about nothing.

    Why you ask? Because there are already other animation effects that reveal that someone is being resurrected, such as the blue ray coming from the hidden rezzer and blue aura around the person being rezzed. Even as it is right now, if enemies are camping a body, the rezzer being hidden is not going to make a difference because those effects will still go off and give away the fact that someone is being rezzed. Not to mention, the person being rezzed still has to restealth once they are alive again. I've killed plenty of people trying to rez while hidden by just dropping some kind of AoE on them (the rez radius is small, so you know pretty much here the rezzer is). People are acting like this is some kind of death blow to small group PvP, when in reality it will be the same as it always has been: wait until the enemies move away before trying to rez.

    You also can't loot chests, heavy bags, or other containers while hidden either (you can view their contents, but actually pick the lock or looting temporarily brings you out of being hidden).

    If I had to guess, I think this change is more about consistency, not a response to Kagernac (why wouldn't they just reduce rez time or how rez time bonuses stacked, like they would for any other bonus?). Much of the overhauls and tweaks ZOS does revolve around internal consistency of game mechanics and systems (remember the consolidation of buffs in the Major/Minor system and the revamping of provisioning with update 1.6?). This change may have been on their to do list for months, but just now is getting implemented, who knows. They have to have consistent rules about things, such as what you can do while stealthed, in order to better balance and plan future development.

    Tend to disagree, the difference being that you no longer need AOE or to be camping on top of the bodies to stop a rez. With this change you can be sitting back 28 - 35 meters and as soon as the rezing player starts to revive a teammate you'll be able to wail on him/her with all your ranged abilities. Now we all know this currently isn't possible, at present, you see the beam and you have to close the gap to 'discover' the person, you know the vicinity of where they are but you can't immediately launch into ranged attacked. So YES, this will be changing the dynamics of small group play, and NO its not "that much different to now", its fundamentally different
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    xx Doc Holliday xx
  • Domander
    Domander
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    LazyLewis wrote: »
    NEW PATCH NOTES FROM PTS PATCH TODAY!

    "You can no longer resurrect an ally while you are hidden or invisible"

    Seriously??? Who is moaning about this?
    Maybe no one. But, if they are, why?

    I have seen groups start to have a few dedicated nightblade rezzers. You pretty much have to kill the entire group 3 or 4 times. I think it's probably why.
  • Lucky28
    Lucky28
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    I don't see the reasoning behind this. i mean, it's not like you can't see the little blue stream of light when someone is resing someone else which gives them away instantly.

    was this ever really a problem?.
    Edited by Lucky28 on October 16, 2015 12:14AM
    Invictus
  • SirDopey
    SirDopey
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    Well clearly ZOS has issued a "THOU SHALT NOT SPEAK OF THIS" directive as absolutely nothing is being said/explained officially despite the numerous forum posts on it......
    NA PC | AD
    xx Doc Holliday xx
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