Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Last but not least nerf that will kill smallscale

  • riverdragon72
    riverdragon72
    ✭✭✭✭✭
    This is bullsh*t.
    Meh...**** it..
  • Yonkit
    Yonkit
    ✭✭✭✭✭
    @Ezareth not trying to be rude but obviously you have no idea how to invis bat rez.... You don't pop it then rez.


    You LET YOURSELF get CC'd FIRST. Then you pop it and rez, if you have the AvA passive or kag, or you're a templar, your rez speed is just just faster than the CC immunity, so you can't be interrupted at all no matter what. I do it on my DK versus good players all the time, it's not matter of being feared or stunned by say, spear shards, it's a matter of if they can spam AoE fast enough to kill me, and in this patch... Good luck.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alucardo wrote: »
    I'm expecting them to introduce a passive that buffs your spell and weapon damage based on the number of allies around you next. Oh wait, they basically do that when your faction zergs the map.

    They already did: http://elderscrollsonline.wiki.fextralife.com/Powerful+Assault+Set
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    EU | PC
  • aco5712
    aco5712
    ✭✭✭✭✭
    ZOS CAN YOU STOP *** CHANGING THINGS THAT YOU KNOW NOTHING ABOUT? YOU EVIDENTLY DONT PLAY THE GAME BECAUSE THE CLASSES ARE OUT OF WHACK, YOU BUFF AND NERF THE WRONG CLASSES AND YOU MAKE STUPID CHANGES TO GAME MECHANICS (LIKE THIS ONE).

    *caps lock off*

    talk to real pvp players. talk to real pvp guilds. talk to anyone who has a idea because the people you talk to right now have no idea about anything in this game. You are trying to kill yourself and soon enough you will and then its done and over
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Jhunn
    Jhunn
    ✭✭✭✭✭
    Sigh. Why, ZOS?
    Gave up.
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    Invisibat rez is not reliable enough, so I stopped using it. Half the time the option to rez disapears even if you had it right before popping bats and if you're fighting good players, they will still find a way to attack or interrupt you.

    Against bad players, you can just stand out in the open and rez your friend.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • Scyantific
    Scyantific
    ✭✭✭✭✭
    Aaaand unsubbed.

    Thanks for making it easy guys. Can't see myself supporting a developer who consistently and without fail manages to make boneheaded decisions like this with almost every patch.
  • emma666
    emma666
    ✭✭✭✭✭
    aco5712 wrote: »
    ZOS CAN YOU STOP *** CHANGING THINGS THAT YOU KNOW NOTHING ABOUT? YOU EVIDENTLY DONT PLAY THE GAME BECAUSE THE CLASSES ARE OUT OF WHACK, YOU BUFF AND NERF THE WRONG CLASSES AND YOU MAKE STUPID CHANGES TO GAME MECHANICS (LIKE THIS ONE).

    *caps lock off*

    talk to real pvp players. talk to real pvp guilds. talk to anyone who has a idea because the people you talk to right now have no idea about anything in this game. You are trying to kill yourself and soon enough you will and then its done and over

    They don't and wont listen to the most dedicated and serious players and guilds. Most serious, talented and dedicated players are now gone and the ship has sailed, the hope for PVP in ESO is fading away. They are so out of touch with their own game and community. Sigh
    Nymeria - Ebonheart - Grand Overlady - Imperial Templar - Havoc

    I wish you good fortune in the wars to come.
  • Eirella
    Eirella
    ✭✭✭✭✭
    This is ridiculous. How can ZoS be so clueless....
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Valindor Magnus
    Valindor Magnus
    ✭✭✭
    I really wish zos would explain why they choose to make these kind of changes, I have never once thought "man if these enemies weren't getting so many stealth rezzes off then we could take this keep" as far as I'm concerned if we kill 19/20 players in a keep defense or take and then that one or 2 ppl manage to rez a full raid while my raid is in the same keep/field than my group deserves to lose lol. If they want players to stay dead after being killed then implement a minimum rez time or decrease all the faster rez passives. Getting rid of stealth rezzes doesn't really solve any issue that I've seen players complaining about. These devs seem clueless
    Vehemence
  • ThyIronFist
    ThyIronFist
    ✭✭✭✭✭
    KIYCyBb.jpg
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    Jhunn wrote: »
    Sigh. Why, ZOS?

    I was discussing this with a friend, and he came up with a comment that showed a lot of insight.

    Why are people in "a zerg" anyway? Generally it's a group of smaller players who are grouped together to stay alive. They are scared, and this "smaller group" would be composed of more highly skilled players.

    That this change would benefit the "larger group" means that it is in defense of the less skilled players, and so it functions to further dismantle the "1vX" disparity between highly skilled (and sometimes highly CP'ed) players and groups of less skilled players.

    So ZoS is working to assist the "average" player.

    I guess that it does make sense to me when looked at from that perspective.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    OMFG WTF ZOSSSSS. Leave stealth rez aloneeeee!!!

    Large groups don't rely on stealth rez. A 72 man zerg can casually rez each other in plain sight faster then you can dps them down. A 12 man group however will lose 1 or 2 while fighting them and often depend on the stealth rez. There are many counters to a stealth rez, it's a L2p issue. You can even see the beam. It generally only works against zergbads who stack multiple 24 man raids. Ressing in general at the moment is a problem, however nerfing steath res will not solve the problem and will only further disadvantage the outnumbered side. It has been a feature since launch, why is it all of a sudden a problem now? Nerf ressing in general, but don't nerf stealth res in particular.

    #cloudingswarmrezsoclutch
    #mostoriginalforumavatarNA
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Yonkit wrote: »
    @Ezareth not trying to be rude but obviously you have no idea how to invis bat rez.... You don't pop it then rez.


    You LET YOURSELF get CC'd FIRST. Then you pop it and rez, if you have the AvA passive or kag, or you're a templar, your rez speed is just just faster than the CC immunity, so you can't be interrupted at all no matter what. I do it on my DK versus good players all the time, it's not matter of being feared or stunned by say, spear shards, it's a matter of if they can spam AoE fast enough to kill me, and in this patch... Good luck.

    I've never played for Team Edward but regardless I dont think its a big deal. You can get CC'ed then just run up and ress the same way. The whole "Battlefield Ress" concept as it exists right now is lame. It rewards failure. I don't see why people think rewarding failure can be a good thing.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Yonkit
    Yonkit
    ✭✭✭✭✭
    Ezareth wrote: »
    Yonkit wrote: »
    @Ezareth not trying to be rude but obviously you have no idea how to invis bat rez.... You don't pop it then rez.


    You LET YOURSELF get CC'd FIRST. Then you pop it and rez, if you have the AvA passive or kag, or you're a templar, your rez speed is just just faster than the CC immunity, so you can't be interrupted at all no matter what. I do it on my DK versus good players all the time, it's not matter of being feared or stunned by say, spear shards, it's a matter of if they can spam AoE fast enough to kill me, and in this patch... Good luck.

    I've never played for Team Edward but regardless I dont think its a big deal. You can get CC'ed then just run up and ress the same way. The whole "Battlefield Ress" concept as it exists right now is lame. It rewards failure. I don't see why people think rewarding failure can be a good thing.

    Can still be bashed even with CC immunity during a rez, it's no different than casting or channeling something. I don't think combat rezzing rewards failure.. I mean.. It'd be kind of stupid not to allow it and it'd just add more horse simulator time.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • aco5712
    aco5712
    ✭✭✭✭✭
    newtinmpls wrote: »
    Jhunn wrote: »
    Sigh. Why, ZOS?

    I was discussing this with a friend, and he came up with a comment that showed a lot of insight.

    Why are people in "a zerg" anyway? Generally it's a group of smaller players who are grouped together to stay alive. They are scared, and this "smaller group" would be composed of more highly skilled players.

    That this change would benefit the "larger group" means that it is in defense of the less skilled players, and so it functions to further dismantle the "1vX" disparity between highly skilled (and sometimes highly CP'ed) players and groups of less skilled players.

    So ZoS is working to assist the "average" player.

    I guess that it does make sense to me when looked at from that perspective.

    They already have so much assistance with aoe caps and static ultimate gen and other mechanics. The average player needs to learn how to play. It's as simple as that. Either improve or be the same pug it's as simple as that.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Itoq
    Itoq
    ✭✭✭✭
    xaraan wrote: »
    You can already tell when someone is rezzing someone when they are invisible (even if the beam isn't in the right place).


    The issue of stealth-res-beam being in the wrong place is likely closely tied to the multiple 'insta' hits from a player from an invisible states(s.)

    It would have been better if ZOS had put some real effort into fixing that issue rather than this easy to implement/low yield nerf.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    This is so disappointing.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Ezareth wrote: »
    emma666 wrote: »
    Ezareth wrote: »
    I don't understand how this nerfs small scale?

    The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.

    And i don't understand how it doesn't make it harder for small scale? Alot of healers use invisbats as a technique to get of a smart res without drawing attention to yourself if you are outnumbered which you usually are in a smaller group facing more numbers. It's not like a zerg has to invis res in their friendly zerg..? Also, this shouldn't be under ''fixes and improvements'' it should be under ''Unnessecary and unexplainable nerfs''

    Invis bat ress. Great against terrible players.....terrible waste of ult against good players IMO.

    I just don't understand how "Small Scale" PvP effectiveness somehow revolves around being dead.

    I recall one time I wiped a group of 5 or 6 players in a keep...only to have a magicka NB escape. By staying invis he was able to ress 3 or 4 of his players before I could even get in range to "reveal" him. With this change he would have been able to get maybe 1 ress off before I could interrupt him.

    Battle Ressing in this game is too strong. This is a great change to a cheesy mechanic that just made no sense.

    Once again, if your whole strategy revolves around how best to resurrect your dead....you're doing it wrong.



    "only against terrible players" I have seen groups of coordinated players get decimated by my teammates all because I played the game LIKE A TEAM GAME and rezzed my dead teammates.

    "if your whole strategy revolves around how to best resurrect your dead, you're doing it wrong"

    This game's PvP is supposed to be based on teamwork. Not everyone can be like you and just waste most of the people they fight. there is more to PvP than simply killing your enemies and sieging a keep. Its all about teamwork; coordinating with your teammates. Do you have any idea how many battles I have seen lost over my ESO lifetime because people refuse to rez their teammates? furthermore, do you have any idea how many battles one can snatch from defeat if even ONE of their teammates rezzed people? chessy tactic? chessy tactic my butt! Its called being a teamplayer!

    "i recall I wiped 5-6 players in a keep and they rezzed behind me" You wiped 5-6 players by yourself? With no one elses help? Just you? Well good for you:D I wish I was that good. Most people won't even reach that level of skill and won't have to worry about someone rezzing one of the 6 players they solo killed. Heck the most I can kill by myself is 3, and that's only on occasion. If you can wipe 6 players, surely you can take on that one NB and watch the bodies:/ heck you are in a keep, just call for help, you must have some teammate nearby.

    Its not difficult to root out a stealthed rezzer. you are really telling me you have not a single templar that can use shards, or no one with prox detonation, fear, impulse, detection potions, talons, heck, another NB even! I promise you there are NBs out there(heck stealthed based players in general) that are more than willing to watch for stealth rezzers. Some even find it enjoyable. Oh, that's right, the NB is the extremely OP class that we should all avoid because of the 2.5 second cloak, my mistake.



    /sigh another nerf over something easily resolved. Why do I even bother complaining, the nerfs will come either way. Its fine, rezzing can still be done after the battle when it has no strategical significance or purpose(save maybe if its far from a friendly keep) but good luck with getting rezzes near enemy keeps now. Enjoy smaller groups/spec op groups being weakened yet again.
    Edited by Cody on October 13, 2015 3:12AM
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    My opinion is clouded. Small Group vs Small Group, I don't care for stealth ressing bineg a thing. One group just needs to die and stay dead. However, small group vs zerg, I don't really see a need to make any more changes that benefit zergs.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    danno8 wrote: »
    Erondil wrote: »
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    [
    Combat & Gameplay
    General

    [*]You can no longer resurrect an ally while you are hidden or invisible.

    RIP smallscale this was the last change needed to turn eso in a total zergfest.
    cu on CU guys.

    I understand being upset. It was an unnecessary change. But why is everybody so crazy about CU? That game is being set up to be a huge zerg-fest, and there are so many promises being lined-up I can't help but feel an overwhelming sense of impending disappointment.

    I feel like I should go around taking screenshots of all the promo screens on the website just so a year after release I can go back and reference what was suppose to be delivered.

    Cause whatever they bring out it won't be worse than eso is right now.
    I mean zos don't care about PvP at all and the performance / balance is still *** after over a year.
    They remove and lay hands on things they should never touch..

    Of course you will see zergs as in eso, but you will be able to counter these.
    I put my hope in that game since I don't see any future in eso, especially not after the recent patch notes..
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    @Ezareth

    I agree that the current state of combat rezzing is beyond ridiculous. For us as a small group it is often impossible to take objectives nowadays because our opponent which outnumber us by often more than 3 to 1 rez faster than we can kill them / flip flags. Kill 10 people on the upper flag, turn it, push down to maingate flag, kill people there, flip the flag. Oh damn the people on the upper flag are all up again... and so on... until their 20 sieges eventually kill us.

    However, this change won't do ANYTHING about that because when you have the numbers, you don't need invisibilty. For our 30 enemies its no problem to rez the dead people. However, if we lose one of our guys because he got stuck or w/e it is very hard to get him up again. I guess it depends on what you determine "smallscale" to be. Since the current state of the game is a zergfest for me smallscale is trying to play with a "small" group to fight outnumbered and for this type of gameplay, this change doesn't do anything good. I would LOVE to see a cooldown on being able to get rezd and rez another player. But giving the outnumbering group the advantage of easier rezzing is just ***.


    Edited by Sanct16 on October 13, 2015 4:00AM
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    juan0316 wrote: »
    Guys what is CU? I'm considering moving too with the changes made lately..

    @juan0316 Camelot Unchained, a 3 way PvP game where you can build your own keeps. Although still in alpha I think, but the concept looks great to me. Had this in my wishlist a long time but I have to admit I haven't checked their site in a while.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Legedric
    Legedric
    ✭✭✭✭✭
    I don't even have words for this...

    @ZOS_JessicaFolsom - @ZOS_BrianWheeler - Want to share some thoughts why this change is/was "necessary" in your eyes?
    Edited by Legedric on October 13, 2015 6:11AM
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • Erondil
    Erondil
    ✭✭✭✭✭
    I would be fine if, after you die and get ressed once, you cant be ressed again for 3 mins or something, this would actually prevent zergs from abusing ress agaisnt a smaller group (that cant interrupt everything when he is overswarmed). But this makes just no sense if you @ZOS_BrianWheeler want to incent people to run in smaller groups.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Legedric
    Legedric
    ✭✭✭✭✭
    Erondil wrote: »
    But this makes just no sense if you @ZOS_BrianWheeler want to incent people to run in smaller groups.

    That's exactly the problem. They always say they want to encourage small scale PvP but everything they actually do is the exact opposite.

    I gave up believing their words, I only count what they actually do and that's not what they tell us they want to do... like at all. Not only about PvP but also about VR ranks etc.

    But then again... they don't talk much to us in these parts of the forums anyway...

    Edited by Legedric on October 13, 2015 6:34AM
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • FireCowCommando
    FireCowCommando
    ✭✭✭✭✭
    I think the far better question is who on the Zenimax team prioritizes thing kind of change...
  • Legedric
    Legedric
    ✭✭✭✭✭
    I think the far better question is who on the Zenimax team prioritizes thing kind of change...

    I think the change came from the Wroble-Combat-Team as it is not even listed in the Alliance War section.

    So that implies to me they made this change and forgot about the consequences in PvP... so just business as usual at ZOS as they always forget about PvP.
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • Alcast
    Alcast
    Class Representative
    Erondil wrote: »
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    [
    Combat & Gameplay
    General

    [*]You can no longer resurrect an ally while you are hidden or invisible.

    RIP smallscale this was the last change needed to turn eso in a total zergfest.
    cu on CU guys.

    lol what the ***?

    ZOS does a really good job at protection noobs...
    Edited by Alcast on October 13, 2015 7:25AM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



Sign In or Register to comment.