I'm expecting them to introduce a passive that buffs your spell and weapon damage based on the number of allies around you next. Oh wait, they basically do that when your faction zergs the map.
Master_Kas wrote: »Where are these patch notes? Not finding them.
http://forums.elderscrollsonline.com/en/discussion/223748/pts-patch-notes-v2-2-1#latest
ZOS CAN YOU STOP *** CHANGING THINGS THAT YOU KNOW NOTHING ABOUT? YOU EVIDENTLY DONT PLAY THE GAME BECAUSE THE CLASSES ARE OUT OF WHACK, YOU BUFF AND NERF THE WRONG CLASSES AND YOU MAKE STUPID CHANGES TO GAME MECHANICS (LIKE THIS ONE).
*caps lock off*
talk to real pvp players. talk to real pvp guilds. talk to anyone who has a idea because the people you talk to right now have no idea about anything in this game. You are trying to kill yourself and soon enough you will and then its done and over
Sigh. Why, ZOS?
@Ezareth not trying to be rude but obviously you have no idea how to invis bat rez.... You don't pop it then rez.
You LET YOURSELF get CC'd FIRST. Then you pop it and rez, if you have the AvA passive or kag, or you're a templar, your rez speed is just just faster than the CC immunity, so you can't be interrupted at all no matter what. I do it on my DK versus good players all the time, it's not matter of being feared or stunned by say, spear shards, it's a matter of if they can spam AoE fast enough to kill me, and in this patch... Good luck.
@Ezareth not trying to be rude but obviously you have no idea how to invis bat rez.... You don't pop it then rez.
You LET YOURSELF get CC'd FIRST. Then you pop it and rez, if you have the AvA passive or kag, or you're a templar, your rez speed is just just faster than the CC immunity, so you can't be interrupted at all no matter what. I do it on my DK versus good players all the time, it's not matter of being feared or stunned by say, spear shards, it's a matter of if they can spam AoE fast enough to kill me, and in this patch... Good luck.
I've never played for Team Edward but regardless I dont think its a big deal. You can get CC'ed then just run up and ress the same way. The whole "Battlefield Ress" concept as it exists right now is lame. It rewards failure. I don't see why people think rewarding failure can be a good thing.
newtinmpls wrote: »Sigh. Why, ZOS?
I was discussing this with a friend, and he came up with a comment that showed a lot of insight.
Why are people in "a zerg" anyway? Generally it's a group of smaller players who are grouped together to stay alive. They are scared, and this "smaller group" would be composed of more highly skilled players.
That this change would benefit the "larger group" means that it is in defense of the less skilled players, and so it functions to further dismantle the "1vX" disparity between highly skilled (and sometimes highly CP'ed) players and groups of less skilled players.
So ZoS is working to assist the "average" player.
I guess that it does make sense to me when looked at from that perspective.
You can already tell when someone is rezzing someone when they are invisible (even if the beam isn't in the right place).
I don't understand how this nerfs small scale?
The zergs are the ones who spam ress. If you're relying on invis ressing as a "small scale" player, you're doing it wrong.
And i don't understand how it doesn't make it harder for small scale? Alot of healers use invisbats as a technique to get of a smart res without drawing attention to yourself if you are outnumbered which you usually are in a smaller group facing more numbers. It's not like a zerg has to invis res in their friendly zerg..? Also, this shouldn't be under ''fixes and improvements'' it should be under ''Unnessecary and unexplainable nerfs''
Invis bat ress. Great against terrible players.....terrible waste of ult against good players IMO.
I just don't understand how "Small Scale" PvP effectiveness somehow revolves around being dead.
I recall one time I wiped a group of 5 or 6 players in a keep...only to have a magicka NB escape. By staying invis he was able to ress 3 or 4 of his players before I could even get in range to "reveal" him. With this change he would have been able to get maybe 1 ress off before I could interrupt him.
Battle Ressing in this game is too strong. This is a great change to a cheesy mechanic that just made no sense.
Once again, if your whole strategy revolves around how best to resurrect your dead....you're doing it wrong.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
[
Combat & Gameplay
General
[*]You can no longer resurrect an ally while you are hidden or invisible.
RIP smallscale this was the last change needed to turn eso in a total zergfest.
cu on CU guys.
I understand being upset. It was an unnecessary change. But why is everybody so crazy about CU? That game is being set up to be a huge zerg-fest, and there are so many promises being lined-up I can't help but feel an overwhelming sense of impending disappointment.
I feel like I should go around taking screenshots of all the promo screens on the website just so a year after release I can go back and reference what was suppose to be delivered.
Guys what is CU? I'm considering moving too with the changes made lately..
But this makes just no sense if you @ZOS_BrianWheeler want to incent people to run in smaller groups.
FireCowCommando wrote: »I think the far better question is who on the Zenimax team prioritizes thing kind of change...
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
[
Combat & Gameplay
General
[*]You can no longer resurrect an ally while you are hidden or invisible.
RIP smallscale this was the last change needed to turn eso in a total zergfest.
cu on CU guys.