BalticBlues wrote: »Crafting WAS FUN in former times, but since IC, CRAFTING SUCKS.
ZOS, please bring back the fun in crafting. Please do not repeat the failures of the IC.
People hope that Orisinium will fix crafting. Please give us back the crafting fun in the game.
Yes. Any player needing V14 mats can farm in loads of other places. Orsinium should ONLY DROP THE HIGHEST MATERIAL YOU CAN CRAFT WITH.Maotti_Nor wrote: »In the german forums @ZOS_KaiSchober answered questions about the node scaling/number :ZOS_KaiSchober wrote: »Ja, es ist Absicht, da die Handwerk9-Materialien noch für die Dailies gebraucht werden, Das Verhältnis dürfte bei ca. 4:1 zu Gunsten der VR10-14 Mats liegen.Ist es eigentlich beasichtigt das man, bei ausgelevelten Handwerksfähigkeiten, auch die V10 - V14 Materialien findetet oder sollte man nur die neuen Materialen finden?
Konnte dies in den Patchnotes dies bezüglich nichts genaueres finden!
Habe bis jetzt nämlich nur das Glück gehabt die die V14 Materialien zu finden bis auf 2 Rohe Ahnenseidevorkommen.
Roughly translated, he says that you still find V10-14 mats because they are still needed for dailies. The ratio should supposedly be 4(old):1(new).
I asked which dailies he's referring to, since the writs definitely require the new mats. Moreover the ratio is far from 4:1 in my experience.
That doesn't even make sense!
Nightwood, Voidstone and Void cloth drops in VR7-10 zones and Craglorn aswell. Same with Shadowhide which is found in VR8-10 areas + Craglorn.
Or have you forgotten about these areas Zenimax?
Pangnirtung wrote: »BalticBlues wrote: »Crafting WAS FUN in former times, but since IC, CRAFTING SUCKS.
ZOS, please bring back the fun in crafting. Please do not repeat the failures of the IC.
People hope that Orisinium will fix crafting. Please give us back the crafting fun in the game.
This one thousand times ZOS.
Why have you taken something that was fun and interesting and made it into a boring and almost pointless grind?
Who decided to do this to an unbroken facet of the game?
You believe, ZOS is trying to trade fun for money? This has never worked and never will. When the fun is leaving so are the customers.Ourorboros wrote: »Yeah, pointless grind from our perspective. But it doubtless has a point, or they wouldn't have made the changes. Anyone who is surprised when more crafting items show up in the crown store is ignoring the writing on the wall.
You believe, ZOS is trying to trade fun for money? This has never worked and never will. When the fun is leaving so are the customers.Ourorboros wrote: »Yeah, pointless grind from our perspective. But it doubtless has a point, or they wouldn't have made the changes. Anyone who is surprised when more crafting items show up in the crown store is ignoring the writing on the wall.
The strange this is, IMHO they do not "trade fun for money".Yes I do feel that ZOS is trying to trade fun for money and playing like myself are speaking up and warning them to reverse that course now because we will not accept it with the release of Orsinium.
BalticBlues wrote: »The strange this is, IMHO they do not "trade fun for money".Yes I do feel that ZOS is trying to trade fun for money and playing like myself are speaking up and warning them to reverse that course now because we will not accept it with the release of Orsinium.
Instead, they trade fun for grinding.
This is something I really do not understand. What is the purpose?
As a fan who had so much fun in the game, I was decided to buy each and every DLC.
ZOS could have all my DLC money I spend each month. I am the ideal customer.
Then the IC DLC turned all the fun I had in the game into grinding.
As such, the IC for me was the worst DLC I've bought this year.
I will buy Orisinium the day it comes out, because I cannot give up hope yet.
However, if Orisinium will be grinding again instead of fun, this will probably be my last DLC.
I am playing games to have fun. There is tedious "grinding" enough in most of our daily jobs.
Therefore, ZOS, please take our DLC money for Orisinium and make crafting fun again.
BalticBlues wrote: »The strange this is, IMHO they do not "trade fun for money".Yes I do feel that ZOS is trying to trade fun for money and playing like myself are speaking up and warning them to reverse that course now because we will not accept it with the release of Orsinium.
Instead, they trade fun for grinding.
This is something I really do not understand. What is the purpose?
As a fan who had so much fun in the game, I was decided to buy each and every DLC.
ZOS could have all my DLC money I spend each month. I am the ideal customer.
Then the IC DLC turned all the fun I had in the game into grinding.
As such, the IC for me was the worst DLC I've bought this year.
I will buy Orisinium the day it comes out, because I cannot give up hope yet.
However, if Orisinium will be grinding again instead of fun, this will probably be my last DLC.
I am playing games to have fun. There is tedious "grinding" enough in most of our daily jobs.
Therefore, ZOS, please take our DLC money for Orisinium and make crafting fun again.
Absolutely. I play to have fun. For me grind does not equal fun.
BalticBlues wrote: »The strange this is, IMHO they do not "trade fun for money".Yes I do feel that ZOS is trying to trade fun for money and playing like myself are speaking up and warning them to reverse that course now because we will not accept it with the release of Orsinium.
Instead, they trade fun for grinding.
This is something I really do not understand. What is the purpose?
As a fan who had so much fun in the game, I was decided to buy each and every DLC.
ZOS could have all my DLC money I spend each month. I am the ideal customer.
Then the IC DLC turned all the fun I had in the game into grinding.
As such, the IC for me was the worst DLC I've bought this year.
I will buy Orisinium the day it comes out, because I cannot give up hope yet.
However, if Orisinium will be grinding again instead of fun, this will probably be my last DLC.
I am playing games to have fun. There is tedious "grinding" enough in most of our daily jobs.
Therefore, ZOS, please take our DLC money for Orisinium and make crafting fun again.
Absolutely. I play to have fun. For me grind does not equal fun.
Frankly that sounds tautological to me. People always call what they don't consider fun "grinding".
I have fun collecting trophies in IC sewers.
I have fun collecting loot to deconstruct for materials.
I have fun collecting crafting nodes with a chance for double yield / Nirncrux / Casserite / whatever.
I have fun collecting materials to do my daily writs for a chance to get a Glass Fragment.
I have fun earning Champion Points when I have a nice leveling spot for myself.
Yet all of these things have been called grinding at one time or another. The term doesn't mean anything but "I don't want to do it" and adds nothing to the discussion in my opinion.
Flattedfifth wrote: »BalticBlues wrote: »The strange this is, IMHO they do not "trade fun for money".Yes I do feel that ZOS is trying to trade fun for money and playing like myself are speaking up and warning them to reverse that course now because we will not accept it with the release of Orsinium.
Instead, they trade fun for grinding.
This is something I really do not understand. What is the purpose?
As a fan who had so much fun in the game, I was decided to buy each and every DLC.
ZOS could have all my DLC money I spend each month. I am the ideal customer.
Then the IC DLC turned all the fun I had in the game into grinding.
As such, the IC for me was the worst DLC I've bought this year.
I will buy Orisinium the day it comes out, because I cannot give up hope yet.
However, if Orisinium will be grinding again instead of fun, this will probably be my last DLC.
I am playing games to have fun. There is tedious "grinding" enough in most of our daily jobs.
Therefore, ZOS, please take our DLC money for Orisinium and make crafting fun again.
Absolutely. I play to have fun. For me grind does not equal fun.
Frankly that sounds tautological to me. People always call what they don't consider fun "grinding".
I have fun collecting trophies in IC sewers.
I have fun collecting loot to deconstruct for materials.
I have fun collecting crafting nodes with a chance for double yield / Nirncrux / Casserite / whatever.
I have fun collecting materials to do my daily writs for a chance to get a Glass Fragment.
I have fun earning Champion Points when I have a nice leveling spot for myself.
Yet all of these things have been called grinding at one time or another. The term doesn't mean anything but "I don't want to do it" and adds nothing to the discussion in my opinion.
Get ready to be burned at the stake for the truth.
BalticBlues wrote: »The strange this is, IMHO they do not "trade fun for money".Yes I do feel that ZOS is trying to trade fun for money and playing like myself are speaking up and warning them to reverse that course now because we will not accept it with the release of Orsinium.
Instead, they trade fun for grinding.
This is something I really do not understand. What is the purpose?
As a fan who had so much fun in the game, I was decided to buy each and every DLC.
ZOS could have all my DLC money I spend each month. I am the ideal customer.
Then the IC DLC turned all the fun I had in the game into grinding.
As such, the IC for me was the worst DLC I've bought this year.
I will buy Orisinium the day it comes out, because I cannot give up hope yet.
However, if Orisinium will be grinding again instead of fun, this will probably be my last DLC.
I am playing games to have fun. There is tedious "grinding" enough in most of our daily jobs.
Therefore, ZOS, please take our DLC money for Orisinium and make crafting fun again.
Absolutely. I play to have fun. For me grind does not equal fun.
Frankly that sounds tautological to me. People always call what they don't consider fun "grinding".
I have fun collecting trophies in IC sewers.
I have fun collecting loot to deconstruct for materials.
I have fun collecting crafting nodes with a chance for double yield / Nirncrux / Casserite / whatever.
I have fun collecting materials to do my daily writs for a chance to get a Glass Fragment.
I have fun earning Champion Points when I have a nice leveling spot for myself.
Yet all of these things have been called grinding at one time or another. The term doesn't mean anything but "I don't want to do it" and adds nothing to the discussion in my opinion.
If you are asking if they are more frequent since the last patch it seems to me like NOTHING has changed.bob.ellisonb16_ESO wrote: »Do Veteran Rank 15 and above materials still feel rare?
So rare that everyone going to stop playing because you forgot games are supposed to be fun.
I checked this with my V15 char that has maxed out crafting and they got the usual Craglorn writs as well. That's fine by me since tier 9 mats are so much easier to get and they seem dead set on keeping tier 10 mats on the rarer side (which IMHO, is fine as well).@ZOS_GinaBruno
I posted this on the Patch 2.2.1 page as well.
Did the 2.2.1 patch change the Orsinium Writs/Material Leveling again?
I just pulled a Clothing Writ from the Orsinium City board and received a Writ for Belkarth, Craglorn.
The character is VR6 with L50 Clothing Skill with 10/10 material passive. I thought the writs were still tied to material skill levels with Orsinium. Did today's patch add back in a character usable check as well?
Or is the writ board not accepting that I have access to Orsinium as a VR6 character with battle leveling.
If the writ board in Orsinium is going to use requirement tables all the way from Veteran 14 to Veteran 16 we will have to jump all the way back and forth between Craglorn and Orsinium.
If the Orsinium writ board has the same character level check as Craglorn does for VR1 then that should be noted in the patch notes or add a notice to the writ board that you will still only receive VR14 material writs unless you are character level VR15.
BalticBlues wrote: »The strange this is, IMHO they do not "trade fun for money".Yes I do feel that ZOS is trying to trade fun for money and playing like myself are speaking up and warning them to reverse that course now because we will not accept it with the release of Orsinium.
Instead, they trade fun for grinding.
This is something I really do not understand. What is the purpose?
As a fan who had so much fun in the game, I was decided to buy each and every DLC.
ZOS could have all my DLC money I spend each month. I am the ideal customer.
Then the IC DLC turned all the fun I had in the game into grinding.
As such, the IC for me was the worst DLC I've bought this year.
I will buy Orisinium the day it comes out, because I cannot give up hope yet.
However, if Orisinium will be grinding again instead of fun, this will probably be my last DLC.
I am playing games to have fun. There is tedious "grinding" enough in most of our daily jobs.
Therefore, ZOS, please take our DLC money for Orisinium and make crafting fun again.
Absolutely. I play to have fun. For me grind does not equal fun.
Frankly that sounds tautological to me. People always call what they don't consider fun "grinding".
I have fun collecting trophies in IC sewers.
I have fun collecting loot to deconstruct for materials.
I have fun collecting crafting nodes with a chance for double yield / Nirncrux / Casserite / whatever.
I have fun collecting materials to do my daily writs for a chance to get a Glass Fragment.
I have fun earning Champion Points when I have a nice leveling spot for myself.
Yet all of these things have been called grinding at one time or another. The term doesn't mean anything but "I don't want to do it" and adds nothing to the discussion in my opinion.
"I don't want to do it" adds quite a bit to a "Feedback" thread.
In fact, that is the entire, directed, purpose of a feedback thread.
This thread is not here to discuss the accepted definition of "Grind".
The obvious:
Games are supposed to be fun, not work. That's why folks play them.
I (currently) pay Zenimax to deliver that fun.
That may change, with decisions such as this one, and that is likely why they posted the feedback thread in the first place: To determine if the system would be a success.
As inferred by the vast majority of folks in this thread, including myself:
The current system on the PTS is an unacceptable, tedious, gear grind.
Additional note: Previous Elder Scrolls titles have never been a tedious gear grind.
And in fact, decisions like these risk damaging the integrity of the Elder Scrolls IP.
Sincerely,
~GTech_1
As inferred by the vast majority of folks in this thread, including myself:
The current system on the PTS is an unacceptable, tedious, gear grind.
Additional note: Previous Elder Scrolls titles have never been a tedious gear grind.
And in fact, decisions like these risk damaging the integrity of the Elder Scrolls IP.
Again, this is not a discussion thread. It is a feedback thread. Please cease your attempt to derail it.
ZOS admitted gear grind from dungeons was out-of-proportions. I think crafting/harvesting needs same fix.
- Increased the drop rate of set items from the White-Gold Tower and Imperial City Prison dungeons by approximately 2.5 times their previous rate.
ZOS_JessicaFolsom wrote: »First and foremost, we want everyone to know that we have zero interest in trying to extend your playtime by making you grind for experience. That includes grinding quests, monsters, dungeons, or anything else. If people aren't having a good time, we know they won’t stick around, so artificially inflating time spent playing is a self-defeating practice we aren't interested in. Our number one priority is fun (this is a game, after all!) and promoting a diverse array of activity options that allow you to pursue experience gains however you like.
Please ignore the complaints that may come from folks not getting their mats as easily. It was their choice to spend their skill points in fighting skills rather than crafting.
Finally some fair compensation for different choices in game play.
Agree,Please ignore the complaints that may come from folks not getting their mats as easily. It was their choice to spend their skill points in fighting skills rather than crafting.
Finally some fair compensation for different choices in game play.
First: I don't think they should ignore *anyone*. This is a feedback thread.
I say this as a person who's never run group content and does not PvP: It shouldn't require special hoops to jump through to collect basic craft mats. I'd love to see special perks for dedicated crafters with lots of skill points invested, but maybe something more creative than resource nodes?