mike.gaziotisb16_ESO wrote: »This was exactly my point. The rotation you have detailed doesn't even fit into how that game functions, yet your up in arms about it.
The rotation he posted was indeed rubbish. The DoT won't change the optimal rotation, which is crit rush->wrecking blow / suprise attack spam->executioner.
My point is why does this rotation need a 1.2k DoT (in PvP) as a buff, when it's already very very strong? And why is the bonus, when compared to other weapons a) so easy to get b) 10 times higher in total damage value?
Riddle me that.
Why would a Stam Sorc waste time and resources on this ineffective rotation? Streak cannot be spammed first of all. So why waste your best CC/movement skill setting up a haphazard combo when Stampede (you know the version of Critical Charge many have swapped to beacause of it's CC)
MisterBigglesworth wrote: »Why would a Stam Sorc waste time and resources on this ineffective rotation? Streak cannot be spammed first of all. So why waste your best CC/movement skill setting up a haphazard combo when Stampede (you know the version of Critical Charge many have swapped to beacause of it's CC)
You're suggesting a Stam Sorc (ya'know the class with the highest mobility in the game) would give up a 68% damage boost in order to snare their target, baring in mind Streak also gives them a ranged stun gap-closer all-in-one.
Also Streak every 4 seconds (that's 1 Crit rush, 1 normal WB, and 1 Empowered WB) to avoid stacking cost.
Also Caltrops if you really needed a snare for some reason.
MisterBigglesworth wrote: »Why would a Stam Sorc waste time and resources on this ineffective rotation? Streak cannot be spammed first of all. So why waste your best CC/movement skill setting up a haphazard combo when Stampede (you know the version of Critical Charge many have swapped to beacause of it's CC)
You're suggesting a Stam Sorc (ya'know the class with the highest mobility in the game) would give up a 68% damage boost in order to snare their target, baring in mind Streak also gives them a ranged stun gap-closer all-in-one.
Also Streak every 4 seconds (that's 1 Crit rush, 1 normal WB, and 1 Empowered WB) to avoid stacking cost.
Also Caltrops if you really needed a snare for some reason.
MisterBigglesworth wrote: »Ok, I'll concede the Crit Rush spamming is a non-issue and it's better to just WB and Execute after just one Crit Rush. The passive of that Master 2-hander is still overpowered compared to the other weapons, though, even if only used once per target.
MisterBigglesworth wrote: »MisterBigglesworth wrote: »Range is going to deal less damage per hit because it has greater uptime. Non-confinement to melee range means overall less dodging, and smoother target transition. That is the trade off.
Oh, I wasn't aware Crit Rush was on a 10 second cooldown.
Can you explain how that works real quick?
I won't be quick since you clearly missed the point...but...
STAM SORC
Crit Rush, Wrecking Blow, Streak, Crit Rush, Wrecking Blow, Streak, Crit Rush, Wrecking Blow, Streak, Crit Rush, Wrecking Blow, Streak, Crit Rush, Wrecking Blow, Streak, Crit Rush, Wrecking Blow, Streak
That is the point.
mike.gaziotisb16_ESO wrote: »This was exactly my point. The rotation you have detailed doesn't even fit into how that game functions, yet your up in arms about it.
The rotation he posted was indeed rubbish. The DoT won't change the optimal rotation, which is crit rush->wrecking blow / suprise attack spam->executioner.
My point is why does this rotation need a 1.4k DoT (in PvP) as a buff, when it's already very very strong? And why is the bonus, when compared to other weapons a) so easy to get b) 10 times higher in total damage value?
Riddle me that.
mike.gaziotisb16_ESO wrote: »My point is why does this rotation need a 1.4k DoT (in PvP) as a buff, when it's already very very strong? And why is the bonus, when compared to other weapons a) so easy to get b) 10 times higher in total damage value?
Ok, but again... what about 1v1? Purge is one of the most annoying abilities in the game and one of many reasons zerging is so effective... and I say that as someone who uses Purge quite a lot. It's just obnoxious.Simply put... Because it is a DoT.
MisterBigglesworth wrote: »@Galalin
Someone already corrected my rotation. Empowered Executioner.
That better? Oh wait that's even worse.
Also, okay Purge if you're in a group. What about 1v1?
Just to reiterate what @mike.gaziotisb16_ESO said, since he explained it better than I could and got the root of the problem:mike.gaziotisb16_ESO wrote: »My point is why does this rotation need a 1.4k DoT (in PvP) as a buff, when it's already very very strong? And why is the bonus, when compared to other weapons a) so easy to get b) 10 times higher in total damage value?
this^^^
mike.gaziotisb16_ESO wrote: »This was exactly my point. The rotation you have detailed doesn't even fit into how that game functions, yet your up in arms about it.
The rotation he posted was indeed rubbish. The DoT won't change the optimal rotation, which is crit rush->wrecking blow / suprise attack spam->executioner.
My point is why does this rotation need a 1.4k DoT (in PvP) as a buff, when it's already very very strong? And why is the bonus, when compared to other weapons a) so easy to get b) 10 times higher in total damage value?
Riddle me that.
Simply put... Because it is a DoT.
DK SCRUB OUT
MisterBigglesworth wrote: »@Galalin
Someone already corrected my rotation. Empowered Executioner.
That better? Oh wait that's even worse.
Also, okay Purge if you're in a group. What about 1v1?
Just to reiterate what @mike.gaziotisb16_ESO said, since he explained it better than I could and got the root of the problem:mike.gaziotisb16_ESO wrote: »My point is why does this rotation need a 1.4k DoT (in PvP) as a buff, when it's already very very strong? And why is the bonus, when compared to other weapons a) so easy to get b) 10 times higher in total damage value?
this^^^
EDIT:Ok, but again... what about 1v1? Purge is one of the most annoying abilities in the game and one of many reasons zerging is so effective... and I say that as someone who uses Purge quite a lot. It's just obnoxious.Simply put... Because it is a DoT.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »This was exactly my point. The rotation you have detailed doesn't even fit into how that game functions, yet your up in arms about it.
The rotation he posted was indeed rubbish. The DoT won't change the optimal rotation, which is crit rush->wrecking blow / suprise attack spam->executioner.
My point is why does this rotation need a 1.4k DoT (in PvP) as a buff, when it's already very very strong? And why is the bonus, when compared to other weapons a) so easy to get b) 10 times higher in total damage value?
Riddle me that.
Simply put... Because it is a DoT.
DK SCRUB OUT
Simply put...nonsense.
Yes two classes have a cheap purge (NB, Temps). However even if it's purged almost immediately a single tick from the DoT is 14k/2(battle spirit)/5(secs) = 1.4k. That is more than entire bonus of the other sets.
A DoT is still far more useful than any of the other buffs for the maelstrom weapons. Who sits inside a wall of elements to receive light attack damage, tell me?
Because it causes them to deplead their effect 50% faster when they are applied right after purge.
Meaning that you will harm yourself a lot by doing so. They are not 50% weaker, no. 50% faster, which is a big problem when you purge yourself.
mike.gaziotisb16_ESO wrote: »Because it causes them to deplead their effect 50% faster when they are applied right after purge.
Meaning that you will harm yourself a lot by doing so. They are not 50% weaker, no. 50% faster, which is a big problem when you purge yourself.
For the record that only applied to ground effects and it has been fixed since. That was the infamous Wall of Elements bug of 1.5.

MisterBigglesworth wrote: »Okay this just getting annoying now...
Look... just...
Nerf the Master 2-hander buff or the Teddy Bear gets it!
Like I said im not saying its not the best of the bunch but I think ppl are going a little overboard on calling it OP
mike.gaziotisb16_ESO wrote: »
Except now I'm forced to use crit rush.
Also almost all the armor sets favourite magicka builds (as always).
mike.gaziotisb16_ESO wrote: »Except now I'm forced to use crit rush.
Also almost all the armor sets favourite magicka builds (as always).
What do you mean "as always". Last update brought us Shield Breaker and Powerful Assault along with Sheer Venom. They are pretty great sets.
The only meaningful addition they brought to the magicka build's table was the Kagrenac set, while also nerfing the crap out of arch-mage.
If you think the grass is greener on the other side, your mistaken.
Except now I'm forced to use crit rush.
Also almost all the armor sets favourite magicka builds (as always).
mike.gaziotisb16_ESO wrote: »Except now I'm forced to use crit rush.
Also almost all the armor sets favourite magicka builds (as always).
What do you mean "as always". Last update brought us Shield Breaker and Powerful Assault along with Sheer Venom. They are pretty great sets.
The only meaningful addition they brought to the magicka build's table was the Kagrenac set, while also nerfing the crap out of arch-mage.
If you think the grass is greener on the other side, your mistaken.
There was a ton of stam sets nerfed also or virtually removed. But i agree magicka got the shaft last patchExcept now I'm forced to use crit rush.
Also almost all the armor sets favourite magicka builds (as always).
Forced to use crit rush? How so
DK SCRUB OUT
It's a gap closer. It closes gaps.mike.gaziotisb16_ESO wrote: »Except now I'm forced to use crit rush.
Also almost all the armor sets favourite magicka builds (as always).
What do you mean "as always". Last update brought us Shield Breaker and Powerful Assault along with Sheer Venom. They are pretty great sets.
The only meaningful addition they brought to the magicka build's table was the Kagrenac set, while also nerfing the crap out of arch-mage.
If you think the grass is greener on the other side, your mistaken.
There was a ton of stam sets nerfed also or virtually removed. But i agree magicka got the shaft last patchExcept now I'm forced to use crit rush.
Also almost all the armor sets favourite magicka builds (as always).
Forced to use crit rush? How so
DK SCRUB OUT
Ive just never found it very effective. Also for whatever reason mine is bugged right now so my character "rushes" at walking speed.
MisterBigglesworth wrote: »Ok, I'll concede the Crit Rush spamming is a non-issue and it's better to just WB and Execute after just one Crit Rush. The passive of that Master 2-hander is still overpowered compared to the other weapons, though, even if only used once per target.