Just to add to your graphic which show a high alliance with also high CP, I am alliance rank 44, I play this game everyday (4hours/day - up to 174days of playtime) and I'm at 300 CPs straight Pvping. It is very difficult to get high CPs without grinding, alts or playing alot more than what you can afford with a job 40hours a week.
Something is sure, Pvping is not the best way to earn CPs.
This is no afront to you but the experience rate of "large" group PvP compared to solo/duo or small group PvP is different.
You were far more active before the CP system than you are now (as was I) so the 174 days /played is a bit misleading there.
Anyone just hitting 501 CPs at the launch of Osrinium who had a single max VR character at the launch of the CP system will have averages just 411K experience per day.
441K per day for 4 hours of PvP playtime is....weak...to say in the least.
Also, since Grunt doesn't post on the forums I have to maintain some visibility for us and talk trash at random points. I am hoping to turn this into a "credentials" measuring contest. Huehuehuehue
Since there is much debate about CPs at the moment, I took an informal poll of the Legion of Magnus. We are one of the most active DC PvP guilds. Grunt is the GM. Please see data.
Sample size = 35 players
Not huge, I know. But each of these players has been active in the last 24 48 hrs.
(left) AvA Rank vs CP Rank -- not too much correlation (although some).
(right) Histogram of CP Rank and the number of players at that rank.
CP mean = 293.5
CP Median = 304
CP Std Dev = 121
I have my own interpretations. Discuss.
Publius_Scipio wrote: »My condolences to Grunt and LoM on the loss of Senior Fluffykins (aka Lord Fixate, aka Fake Fixate, aka Senior BICEPSkin).
He was a good man. A soldier of THE COVENANT and an ORIGINAL LEADER. He will be missed.
May his soul flex in peace.
Just to add to your graphic which show a high alliance with also high CP, I am alliance rank 44, I play this game everyday (4hours/day - up to 174days of playtime) and I'm at 300 CPs straight Pvping. It is very difficult to get high CPs without grinding, alts or playing alot more than what you can afford with a job 40hours a week.
Something is sure, Pvping is not the best way to earn CPs.
This is no afront to you but the experience rate of "large" group PvP compared to solo/duo or small group PvP is different.
You were far more active before the CP system than you are now (as was I) so the 174 days /played is a bit misleading there.
Anyone just hitting 501 CPs at the launch of Osrinium who had a single max VR character at the launch of the CP system will have averages just 411K experience per day.
441K per day for 4 hours of PvP playtime is....weak...to say in the least.
What do you mean by "weak" ? How many CPs do you get with 441K xp? I usually get 2 or 3 CPs every 4hours and that's worth 200-300k APs.
Well I do see that one outlier... I wonder who that is. But this is a real good workup to show how LoM might be a good representation of the more regular players, with few falling into the category of "hardcore." Lots of these guys have taken breaks, not created 4 alts that they leveled to v16, did not spend a month clearing dsa 6+ times a day to compete for the top spot etc, but they still have 3x the cp of the "average" player.
Plain and simple, if we're measuring standards of the game based on that "96" number, then ZOS is SCREWING UP. They're telling everyone "why aren't you more casual? why do you play more than 30 minutes a day? why are you v16 already????" They've set up this strange average that is not representative of the "community" base even if it's a statistical average of the player base. There is a big difference between the two. The community base runs guilds, streams, organizes events, helps all the casuals, and invests themselves in this game both financially and through their time. The player base is much larger than that, and they're the bodies you see running around stormhaven or grahtwood for like 15 minutes, then logs out to do something else (and that's perfectly awesome too). The player base can't complete SO, vDSA, the new dungeons, the solo-arena to come, pvp's only occasionally, and interacts with this game at a very surface level (again this is sweet, play on however you want). They also have significantly less CP than your community base and probably don't really care much about testing and retesting cp allocation, plotting dps progression, etc. Building your game around the logic of being conciliatory towards the cp imbalance between these players and the more involved community base, is a mistake.
anitajoneb17_ESO wrote: »The problem is that every player out there thinks that everybody plays the same way he/she does, and/or that she/he is representative of the most important part of the playerbase.
Truth is, players with high playing hours (above 3 hours/day) are extremely important to the game because they kinda manage the communities, maintain activities, "create life", BUT the very casual (less the 5 hours / week for instance) are faaaar more in numbers and bring just as much money per person. High-time players don't even think they are there because they do different stuff in the game, at a different level and a different pace, but they are there, there's A LOT of them.
That's why this average seems surprisingly low. It doesn't surprise me though.
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I would say this is on the fairly low side IMO..
It is surprising to see. I have ~450, with essentially 0 grinding.
Would we interesting to compare these to time played since CP was instituted. And then compare similar times for PvP vs PvE.

I would be interested in knowing how many folks plan to grind CP now. Does the knowledge of a cap coming keep folks in the sewers? Its definitely crossed my mind.
I would be interested in knowing how many folks plan to grind CP now. Does the knowledge of a cap coming keep folks in the sewers? Its definitely crossed my mind.
I would be interested in knowing how many folks plan to grind CP now. Does the knowledge of a cap coming keep folks in the sewers? Its definitely crossed my mind.
I definitely have the desire to grind out my last 66 points to cap, but for the same reason I'm not at 2000 CPs right now, grinding (and almost all PvE) puts me to sleep. I find more enjoyment bolting around craglorn picking flowers than I do grinding.
I would be interested in knowing how many folks plan to grind CP now. Does the knowledge of a cap coming keep folks in the sewers? Its definitely crossed my mind.
I would be interested in knowing how many folks plan to grind CP now. Does the knowledge of a cap coming keep folks in the sewers? Its definitely crossed my mind.
I definitely have the desire to grind out my last 66 points to cap, but for the same reason I'm not at 2000 CPs right now, grinding (and almost all PvE) puts me to sleep. I find more enjoyment bolting around craglorn picking flowers than I do grinding.
Personally, I think if anyone has alts to grind up. Never a better time before next patch.
I would be interested in knowing how many folks plan to grind CP now. Does the knowledge of a cap coming keep folks in the sewers? Its definitely crossed my mind.
I started the moment the cap was announced. The sewers are amazing for grinding out CP as well as trophies, and crafting materials; using an Ambrosia makes it even faster.
Currently at 455 CP.
I would be interested in knowing how many folks plan to grind CP now. Does the knowledge of a cap coming keep folks in the sewers? Its definitely crossed my mind.
I definitely have the desire to grind out my last 66 points to cap, but for the same reason I'm not at 2000 CPs right now, grinding (and almost all PvE) puts me to sleep. I find more enjoyment bolting around craglorn picking flowers than I do grinding.
Personally, I think if anyone has alts to grind up. Never a better time before next patch.
Provided your alts are at VR1 already as you get no CPs from L3>L49 so grinding alts to VR16 has never been a good way to get CPs.I would be interested in knowing how many folks plan to grind CP now. Does the knowledge of a cap coming keep folks in the sewers? Its definitely crossed my mind.
I started the moment the cap was announced. The sewers are amazing for grinding out CP as well as trophies, and crafting materials; using an Ambrosia makes it even faster.
Currently at 455 CP.
Yeah that's what I was doing last night, but thankfully there was PVP (and stone donations) involved.