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When IC is here, what's the point of running Trials that won't scale to V16?????

  • Bracteamentum
    On the long run the Veteran Ranks will be removed.
    It would make not much sense to adjust the content of Trials to V16 for a short period of time to just readjust them afterweards.
    2 VR do not make much of a difference to. The Trials are demanding none the less and even with VR16 gear they are a challenge.
    Consider, that there are still a lot of new players since the relaunch which still have to experience the content of the trials and train trial group play.
  • Dracane
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    Zenimax also mentioned, there are supposed to be new trials or 1 trial in this update. They've said this as an excuse, for why they did NOT update trial gear. So far so good.

    But.... where is this trial gear now ? It's outragous, simply outragous. So many beloved sets are still V12, I can't believe it.
    It can't be hard to upgrade some gear pieces and make them available somehow, you don't even have to update trials. Make them end chest loots or whatever, there are many ways. OR make them available for Alliance point bags, to give AP a purpose.

    Just do it please.
    Edited by Dracane on October 9, 2015 12:06PM
    Auri-El is my lord,
    Trinimac is my shield,
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    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • FireCowCommando
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    I feel mostly for the console community, so many new players are just now, or will soon be hitting v16 wanting to do end game content. Its a hard to tell them there is no max level 'raids' in ESO right now.
  • nordickittyhawk
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    Rioht wrote: »
    AlnilamE wrote: »
    Will the weekly reward bags scale to V16?

    If so, there's your reason.

    Though I agree upping them would be a good idea (maybe not to V16, though)

    Yes, but how many players will actually be able to get those?

    They will be limited to a very few individuals who use multiple toons to conquer the boards.

    WRONG WRONG dont listen. All weekly rewards are vet 14! not any higher. This rumor has to stop
  • Lucky28
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    Faulgor wrote: »
    None. Craglorn's dead until they remove Veteran Ranks.

    why do you want them to remove veteran ranks, serious question, why?. took me a long me a long while to get to V16 they remove them and all the time i spent on it wasted, that would rather *** me off.
    Edited by Lucky28 on October 9, 2015 1:18PM
    Invictus
  • Alphashado
    Alphashado
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    For lack of a better example, consider WoW. Consider how all of the level 60 raids became obsolete when the level cap was raised to lvl 70. Etc etc. So raids and dungeons becoming obsolete with level cap increases and content expansions is certainly nothing new and nothing unusual.

    What IS unusual however is the introduction of a raised level cap and new expansion content without a new raid or two to go along with it.

    In my opinion, this is just another example of ZOS dropping the ball in regards to standard (expected & popular) procedure with MMO expansions. EVERY MMO development team seems to understand how important this is except ZOS.

    It's a big blunder and bad business decision.

    The new MS is a Brilliant and revolutionary concept. I applaud them for coming up with a new idea in a genre that is watered down with the same old ideas. However, some things are so expected and so sensible that it's foolish to exclude them from a business perspective.

    They need to stop trying to pacify specific demographics in separate increments, and learn to pacify every demographic with each expansion. Otherwise they are constantly chasing their tail.
  • Robbmrp
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    Alphashado wrote: »
    For lack of a better example, consider WoW. Consider how all of the level 60 raids became obsolete when the level cap was raised to lvl 70. Etc etc. So raids and dungeons becoming obsolete with level cap increases and content expansions is certainly nothing new and nothing unusual.

    What IS unusual however is the introduction of a raised level cap and new expansion content without a new raid or two to go along with it.


    In my opinion, this is just another example of ZOS dropping the ball in regards to standard (expected & popular) procedure with MMO expansions. EVERY MMO development team seems to understand how important this is except ZOS.

    It's a big blunder and bad business decision.

    The new MS is a Brilliant and revolutionary concept. I applaud them for coming up with a new idea in a genre that is watered down with the same old ideas. However, some things are so expected and so sensible that it's foolish to exclude them from a business perspective.

    They need to stop trying to pacify specific demographics in separate increments, and learn to pacify every demographic with each expansion. Otherwise they are constantly chasing their tail.

    EXACTLY. @ZOS dropped the ball on Trials for sure with both of these DLC's from the sounds of it. I never understood why game developers create new content with the intent that the new things should replace the old. Why not level up every dungeon/Trials with each DLC? This would give people more things to do at their current level. It would provide them with greater freedom of choosing between an older Trial set at current level vs a new DLC set. The more choices we have, the more people can play differently and wouldn't need those FOTM builds. The more things to do at our current level means the more time we spend in the game which is exactly what they want.
    NA Server - Kildair
  • Rioht
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    Alphashado wrote: »
    For lack of a better example, consider WoW. Consider how all of the level 60 raids became obsolete when the level cap was raised to lvl 70. Etc etc. So raids and dungeons becoming obsolete with level cap increases and content expansions is certainly nothing new and nothing unusual.

    What IS unusual however is the introduction of a raised level cap and new expansion content without a new raid or two to go along with it.

    In my opinion, this is just another example of ZOS dropping the ball in regards to standard (expected & popular) procedure with MMO expansions. EVERY MMO development team seems to understand how important this is except ZOS.

    It's a big blunder and bad business decision.

    The new MS is a Brilliant and revolutionary concept. I applaud them for coming up with a new idea in a genre that is watered down with the same old ideas. However, some things are so expected and so sensible that it's foolish to exclude them from a business perspective.

    They need to stop trying to pacify specific demographics in separate increments, and learn to pacify every demographic with each expansion. Otherwise they are constantly chasing their tail.

    I'm sick of people quoting past games (10 years old) and saying "well this is how other games have done it in the past".

    Just because other games have done it, doesn't mean its the correct way to do it.

    That's like saying, why change to 3d rendered graphics when Mario bros has been using 2d side scrolling for years. That'd the way it is get used to it.

  • Alphashado
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    Rioht wrote: »
    Alphashado wrote: »
    For lack of a better example, consider WoW. Consider how all of the level 60 raids became obsolete when the level cap was raised to lvl 70. Etc etc. So raids and dungeons becoming obsolete with level cap increases and content expansions is certainly nothing new and nothing unusual.

    What IS unusual however is the introduction of a raised level cap and new expansion content without a new raid or two to go along with it.

    In my opinion, this is just another example of ZOS dropping the ball in regards to standard (expected & popular) procedure with MMO expansions. EVERY MMO development team seems to understand how important this is except ZOS.

    It's a big blunder and bad business decision.

    The new MS is a Brilliant and revolutionary concept. I applaud them for coming up with a new idea in a genre that is watered down with the same old ideas. However, some things are so expected and so sensible that it's foolish to exclude them from a business perspective.

    They need to stop trying to pacify specific demographics in separate increments, and learn to pacify every demographic with each expansion. Otherwise they are constantly chasing their tail.

    I'm sick of people quoting past games (10 years old) and saying "well this is how other games have done it in the past".

    Just because other games have done it, doesn't mean its the correct way to do it.

    That's like saying, why change to 3d rendered graphics when Mario bros has been using 2d side scrolling for years. That'd the way it is get used to it.

    Sorry, did you read the entire post, or just the first paragraph.

    Here it is in a nutshell for you: It's BAD business NOT to include something for every demographic with each expansion.

    WoW isn't the only MMO that does it. EVERY MMO (except ESO) does it because it's SMART business. It has nothing to do with graphics and everything to do with understanding what their customers want.

    Since you felt compelled to express how you are sick of people doing something, allow me to express what I am sick of: I am sick of people disregarding the content of a post just because it mentions a different game as an example.
    Edited by Alphashado on October 9, 2015 3:08PM
  • Emma_Overload
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    Lucky28 wrote: »
    Faulgor wrote: »
    None. Craglorn's dead until they remove Veteran Ranks.

    why do you want them to remove veteran ranks, serious question, why?. took me a long me a long while to get to V16 they remove them and all the time i spent on it wasted, that would rather *** me off.

    You might not see it that way if you had to level an alt to VR16... or two... or three alts. It takes MONTHS to level all 4 classes to max level because of VR.

    Edited by Emma_Overload on October 9, 2015 2:52PM
    #CAREBEARMASTERRACE
  • Lucky28
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    Lucky28 wrote: »
    Faulgor wrote: »
    None. Craglorn's dead until they remove Veteran Ranks.

    why do you want them to remove veteran ranks, serious question, why?. took me a long me a long while to get to V16 they remove them and all the time i spent on it wasted, that would rather *** me off.

    You might not see it that way if you had to level an alt to VR16... or two... or three alts. It takes MONTHS to level all 4 classes to max level because of VR.

    I have three alts.
    Invictus
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