Will the weekly reward bags scale to V16?
If so, there's your reason.
Though I agree upping them would be a good idea (maybe not to V16, though)
Yes, but how many players will actually be able to get those?
They will be limited to a very few individuals who use multiple toons to conquer the boards.
None. Craglorn's dead until they remove Veteran Ranks.
Alphashado wrote: »For lack of a better example, consider WoW. Consider how all of the level 60 raids became obsolete when the level cap was raised to lvl 70. Etc etc. So raids and dungeons becoming obsolete with level cap increases and content expansions is certainly nothing new and nothing unusual.
What IS unusual however is the introduction of a raised level cap and new expansion content without a new raid or two to go along with it.
In my opinion, this is just another example of ZOS dropping the ball in regards to standard (expected & popular) procedure with MMO expansions. EVERY MMO development team seems to understand how important this is except ZOS.
It's a big blunder and bad business decision.
The new MS is a Brilliant and revolutionary concept. I applaud them for coming up with a new idea in a genre that is watered down with the same old ideas. However, some things are so expected and so sensible that it's foolish to exclude them from a business perspective.
They need to stop trying to pacify specific demographics in separate increments, and learn to pacify every demographic with each expansion. Otherwise they are constantly chasing their tail.
Alphashado wrote: »For lack of a better example, consider WoW. Consider how all of the level 60 raids became obsolete when the level cap was raised to lvl 70. Etc etc. So raids and dungeons becoming obsolete with level cap increases and content expansions is certainly nothing new and nothing unusual.
What IS unusual however is the introduction of a raised level cap and new expansion content without a new raid or two to go along with it.
In my opinion, this is just another example of ZOS dropping the ball in regards to standard (expected & popular) procedure with MMO expansions. EVERY MMO development team seems to understand how important this is except ZOS.
It's a big blunder and bad business decision.
The new MS is a Brilliant and revolutionary concept. I applaud them for coming up with a new idea in a genre that is watered down with the same old ideas. However, some things are so expected and so sensible that it's foolish to exclude them from a business perspective.
They need to stop trying to pacify specific demographics in separate increments, and learn to pacify every demographic with each expansion. Otherwise they are constantly chasing their tail.
Alphashado wrote: »For lack of a better example, consider WoW. Consider how all of the level 60 raids became obsolete when the level cap was raised to lvl 70. Etc etc. So raids and dungeons becoming obsolete with level cap increases and content expansions is certainly nothing new and nothing unusual.
What IS unusual however is the introduction of a raised level cap and new expansion content without a new raid or two to go along with it.
In my opinion, this is just another example of ZOS dropping the ball in regards to standard (expected & popular) procedure with MMO expansions. EVERY MMO development team seems to understand how important this is except ZOS.
It's a big blunder and bad business decision.
The new MS is a Brilliant and revolutionary concept. I applaud them for coming up with a new idea in a genre that is watered down with the same old ideas. However, some things are so expected and so sensible that it's foolish to exclude them from a business perspective.
They need to stop trying to pacify specific demographics in separate increments, and learn to pacify every demographic with each expansion. Otherwise they are constantly chasing their tail.
I'm sick of people quoting past games (10 years old) and saying "well this is how other games have done it in the past".
Just because other games have done it, doesn't mean its the correct way to do it.
That's like saying, why change to 3d rendered graphics when Mario bros has been using 2d side scrolling for years. That'd the way it is get used to it.
Emma_Eunjung wrote: »
You might not see it that way if you had to level an alt to VR16... or two... or three alts. It takes MONTHS to level all 4 classes to max level because of VR.