So from reading the patch notes and @ZOS's reply on them, Trials WILL NOT SCALE TO V16. So I ask all of you that run these Trials, where's your incentive to continue to do so? Since these do not scale, there won't be any V15 or V16 loot to get or deconstruct. @ZOS changed the previous end game gear so the bonuses aren't as good as they were. So what do you all think about this? Personally, I can't see a reason to bother with these at all once IC comes out.
@ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_RichLambert what was the decision based on to not include Trials in the V16 scaling? You may have made these obsolete by doing so. Since these WON'T Scale, are there any plans in the future to turn these into 4 or 8 man dungeons? I doubt people will be able to run these with 12 people as anyone V14 and higher won't be doing them. Instead of them not being used at all, change them to 4 or 8 man runs with achievements based off those. It's a lot easier to get 4-8 than 12 for a run. Then you can scale them to V16 just like the other dungeons. By doing this, you've now added 3 more dungeons for people to do undaunted quests in.
It's better than letting them sit with no one ever running them.....
AhPook_Is_Here wrote: »So from reading the patch notes and @ZOS's reply on them, Trials WILL NOT SCALE TO V16. So I ask all of you that run these Trials, where's your incentive to continue to do so? Since these do not scale, there won't be any V15 or V16 loot to get or deconstruct. @ZOS changed the previous end game gear so the bonuses aren't as good as they were. So what do you all think about this? Personally, I can't see a reason to bother with these at all once IC comes out.
@ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_RichLambert what was the decision based on to not include Trials in the V16 scaling? You may have made these obsolete by doing so. Since these WON'T Scale, are there any plans in the future to turn these into 4 or 8 man dungeons? I doubt people will be able to run these with 12 people as anyone V14 and higher won't be doing them. Instead of them not being used at all, change them to 4 or 8 man runs with achievements based off those. It's a lot easier to get 4-8 than 12 for a run. Then you can scale them to V16 just like the other dungeons. By doing this, you've now added 3 more dungeons for people to do undaunted quests in.
It's better than letting them sit with no one ever running them.....
The first 2 didn't scale to 14 either. The reward bags did and I think they will scale to 16, but their loot is narrower than the drop range from the dungeon. Isn't orsimer coming out in a few months? They will prob raise the level cap again by 2 then and make the trials there vr18, which will make a lot of this crafted gear that requires hundreds of drops obsolete before it is broadly used.
Will the weekly reward bags scale to V16?
If so, there's your reason.
Though I agree upping them would be a good idea (maybe not to V16, though)
Will the weekly reward bags scale to V16?
If so, there's your reason.
Though I agree upping them would be a good idea (maybe not to V16, though)
Yes, but how many players will actually be able to get those?
They will be limited to a very few individuals who use multiple toons to conquer the boards.
Scaling Trials the way dungeons are scaled doesn't make much sense, since you need one standardized environment for fair leaderboards results.On a recent ESO live they mentioned that trials just weren't built to scale, much as the other dungeons weren't built to scale. There appeared to be an implicit message that they might be changing them like how they changed the normal dungeons, but that it would be an involved process and take time. Soooo here's hoping!
Scaling Trials the way dungeons are scaled doesn't make much sense, since you need one standardized environment for fair leaderboards results.On a recent ESO live they mentioned that trials just weren't built to scale, much as the other dungeons weren't built to scale. There appeared to be an implicit message that they might be changing them like how they changed the normal dungeons, but that it would be an involved process and take time. Soooo here's hoping!
Scaling Trials the way dungeons are scaled doesn't make much sense, since you need one standardized environment for fair leaderboards results.On a recent ESO live they mentioned that trials just weren't built to scale, much as the other dungeons weren't built to scale. There appeared to be an implicit message that they might be changing them like how they changed the normal dungeons, but that it would be an involved process and take time. Soooo here's hoping!
With CP you don't have "Fair" leaderboard results as it is. Any high CP group will be able to clear the trial faster than any other group and remain on top of the leaderboards every week. Don't quote me, but I believe that's what's happening already isn't it?
timidobserver wrote: »Scaling Trials the way dungeons are scaled doesn't make much sense, since you need one standardized environment for fair leaderboards results.On a recent ESO live they mentioned that trials just weren't built to scale, much as the other dungeons weren't built to scale. There appeared to be an implicit message that they might be changing them like how they changed the normal dungeons, but that it would be an involved process and take time. Soooo here's hoping!
With CP you don't have "Fair" leaderboard results as it is. Any high CP group will be able to clear the trial faster than any other group and remain on top of the leaderboards every week. Don't quote me, but I believe that's what's happening already isn't it?
Keeping trials relevant and cps imbalance are completely different discussions. Fixing CP is a long-term complex problem with many variables. Keeping trials relevant in 2.1 is easy. Just move the mobs and gear to v16.
timidobserver wrote: »Scaling Trials the way dungeons are scaled doesn't make much sense, since you need one standardized environment for fair leaderboards results.On a recent ESO live they mentioned that trials just weren't built to scale, much as the other dungeons weren't built to scale. There appeared to be an implicit message that they might be changing them like how they changed the normal dungeons, but that it would be an involved process and take time. Soooo here's hoping!
With CP you don't have "Fair" leaderboard results as it is. Any high CP group will be able to clear the trial faster than any other group and remain on top of the leaderboards every week. Don't quote me, but I believe that's what's happening already isn't it?
Keeping trials relevant and cps imbalance are completely different discussions. Fixing CP is a long-term complex problem with many variables. Keeping trials relevant in 2.1 is easy. Just move the mobs and gear to v16.
They are different. My comment was mainly directed as there's no such thing as "fair leaderboard results" at the moment so it wouldn't matter if Trials were scaled to V16. CP will always have an impact on any dungeon/trial results.
I couldn't agree more with OP.
There's actually (on live) no incentive for doing trials (except for vdsa).
atm 2 loot gears from SO may be usefull for vr14 stam builds, but that's all.
With IC and vr16, there will be not a single reason to do trials, except for some kind of pseudo glory of bashing vr12 and vr14 mobs.
Trials should never scale, but they surely should be raised. VR16 for SO and VDSA and at least vr14 for AA and Hel Ra.
AND WITH DECENT LOOTS !
and btw, it has been said that there will be no new trial with orsinium. (eso live from ... idr)
Yes, that was my initial statement - to have fixed environment which goes OK with VR16 Trials only. But definitely not the way dungeons are (down)scaled, like the first person I quoted proposed.timidobserver wrote: »Keeping trials relevant and cps imbalance are completely different discussions. Fixing CP is a long-term complex problem with many variables. Keeping trials relevant in 2.1 is easy. Just move the mobs and gear to v16.
CP imbalance is the most commonly believed M'aiq of TES II: Daggerfall.With CP you don't have "Fair" leaderboard results as it is. Any high CP group will be able to clear the trial faster than any other group and remain on top of the leaderboards every week. Don't quote me, but I believe that's what's happening already isn't it?
Scaling Trials the way dungeons are scaled doesn't make much sense, since you need one standardized environment for fair leaderboards results.On a recent ESO live they mentioned that trials just weren't built to scale, much as the other dungeons weren't built to scale. There appeared to be an implicit message that they might be changing them like how they changed the normal dungeons, but that it would be an involved process and take time. Soooo here's hoping!
Septimus_Magna wrote: »But what was the reason to repeat trails after 1.6 anyway? The loot from trails has been very disappointing for a long time, hopefully the new trail will drop useful loot.
CP imbalance is the most commonly believed M'aiq of TES II: Daggerfall.- Oh, wait. But there was no M'aiq in TES II.
- Exactly.
anitajoneb17_ESO wrote: »Septimus_Magna wrote: »But what was the reason to repeat trails after 1.6 anyway? The loot from trails has been very disappointing for a long time, hopefully the new trail will drop useful loot.
For... fun ? You see, games are supposed to provide fun... trial runs are a lot of fun imho.
And to help new guildies achieve them, teaching the mechanics and strats...
I think there is some confusion about what the OP meant.
I think he meant the Trials should be Upgraded to V16 (or at least V14 for AA, HRC and DSA and V16 for SO and vDSA).
Not that Trials should scaled from V1-V16 based on group leader level.
Septimus_Magna wrote: »anitajoneb17_ESO wrote: »Septimus_Magna wrote: »But what was the reason to repeat trails after 1.6 anyway? The loot from trails has been very disappointing for a long time, hopefully the new trail will drop useful loot.
For... fun ? You see, games are supposed to provide fun... trial runs are a lot of fun imho.
And to help new guildies achieve them, teaching the mechanics and strats...
Fun is important but there are very few aspects that keep trails fun for a longer period. The AI and boss mechanics are predictable, no useful rewards and very little challenge unless you do hard-mode. Most fun in mmo's comes from progression and getting rare rewards for difficult events, trails lack every aspect of that imho.
If you really like pve than vDSA would be more interesting, at least you get useful loot, a lot more XP thus CPs and its more challenging.
I couldn't agree more with OP.
and btw, it has been said that there will be no new trial with orsinium. (eso live from ... idr)
Will the weekly reward bags scale to V16?
If so, there's your reason.
Though I agree upping them would be a good idea (maybe not to V16, though)
Yes, but how many players will actually be able to get those?
They will be limited to a very few individuals who use multiple toons to conquer the boards.