Oh and can we actually make prox det a zerg buster
At this point, I simply want the skill removed from the game. I see no way for them to make the skill function in such a way that zergs won't find it far more useful than the smaller group. They've tried several times now, to no avail. It's time to chuck the skill into the wastebin.
I'm so tired of watching the zergs rush in with 15+ proxy circles, all while spamming Steel Tornado and other AOE skills.
Oh and can we actually make prox det a zerg buster
At this point, I simply want the skill removed from the game. I see no way for them to make the skill function in such a way that zergs won't find it far more useful than the smaller group. They've tried several times now, to no avail. It's time to chuck the skill into the wastebin.
I'm so tired of watching the zergs rush in with 15+ proxy circles, all while spamming Steel Tornado and other AOE skills.
Reduce base damage even more, if the skill hits more than 5 people, for each extra target hit, increase damage by 15 %, this effect can stack up to 60 times. There, zerg buster, useless against small groups.
They really should take a long hard look at what made the non-vet campaigns so popular pre-update.
Almost nobody has Efficient Purge there so people can't spam Purge forever to shake off endless siege and negative effects.
Barrier is very weak due to much lower resource pools. Result of all this? Trains just didn't work as well in non-vet. Any competent group could wipe them with clever siege placement and decent coordination.
And lo and behold, non-vet was probably the most lag free campaign we had for a long time, while it was still pop locked every evening at prime time. It's like they're trying so very hard to ignore the answer when it's right under their noses.
One thing I'd personally be interested in seeing is the Efficient Purge morph being replaced with a stamina morph (no reduced cost, just costing stamina instead of magicka). Need to get rid of the mindless spamming of purge and this would give stamina players an option for purging harmful effects too (I dont think any classes except for the templar have any affordable options).
Giving stamina players access to purge just increases the purge spamming... bad idea. Just cap it at six players max.
Wouldn't capping it encourage even more spamming? I can't affect my whole raid with one cast, so I'll cast 3 times instead? Trying to think in a zergling way
Wouldn't capping it encourage even more spamming? I can't affect my whole raid with one cast, so I'll cast 3 times instead? Trying to think in a zergling way