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So now that are Zergs are godmode...

  • Sanct16
    Sanct16
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    Bramir wrote: »
    This is my one complaint about the ruleset for IC. If a single player kills me, they absolutely deserve almost all of my stones. If a zerg kills me while I'm alone, they should get a smaller percentage of my stones for each player above 2, or something like that. They do not deserve the full benefit from killing me, because I was nothing but a bump in the road, and I had literally zero chance of winning the fight.

    There should also be a reward for escaping a zerg, since that takes far more skill than the zergers are using...if you get hit by 10+ people and survive to get out of combat, there should be a reward...

    So everyone should reroll a NB then?
    Isnt that already obvious?
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Ishammael
    Ishammael
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    Sanct16 wrote: »
    Bring back 1.5 ultimate generation without any softcaps. You stack with 50 people? Fine, get rekt.

    batstalonsbatsbatstalonsbatsbatsbatsimpulse

    oh god want
  • Ishammael
    Ishammael
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    ✭✭
    Sanct16 wrote: »
    Bramir wrote: »
    This is my one complaint about the ruleset for IC. If a single player kills me, they absolutely deserve almost all of my stones. If a zerg kills me while I'm alone, they should get a smaller percentage of my stones for each player above 2, or something like that. They do not deserve the full benefit from killing me, because I was nothing but a bump in the road, and I had literally zero chance of winning the fight.

    There should also be a reward for escaping a zerg, since that takes far more skill than the zergers are using...if you get hit by 10+ people and survive to get out of combat, there should be a reward...

    So everyone should reroll a NB then?
    Isnt that already obvious?

    I mean... you can chose Sorc, too.
  • Sanct16
    Sanct16
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    Ishammael wrote: »
    Sanct16 wrote: »
    Bramir wrote: »
    This is my one complaint about the ruleset for IC. If a single player kills me, they absolutely deserve almost all of my stones. If a zerg kills me while I'm alone, they should get a smaller percentage of my stones for each player above 2, or something like that. They do not deserve the full benefit from killing me, because I was nothing but a bump in the road, and I had literally zero chance of winning the fight.

    There should also be a reward for escaping a zerg, since that takes far more skill than the zergers are using...if you get hit by 10+ people and survive to get out of combat, there should be a reward...

    So everyone should reroll a NB then?
    Isnt that already obvious?

    I mean... you can chose Sorc, too.
    Good point. Did you report this bug/explpoit already? Cant be intended to be like this...
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Etaniel
    Etaniel
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    Ishammael wrote: »
    Sanct16 wrote: »
    Bring back 1.5 ultimate generation without any softcaps. You stack with 50 people? Fine, get rekt.

    batstalonsbatsbatstalonsbatsbatsbatsimpulse

    oh god want

    I keep having wet dreams about uncapped aoe and dynamic ulti :p
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Bramir
    Bramir
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    Bramir wrote: »
    There should also be a reward for escaping a zerg, since that takes far more skill than the zergers are using...if you get hit by 10+ people and survive to get out of combat, there should be a reward...

    So Sorcs and NB's can have even more of an advantage in IC? Great idea.

    I guess that is a good point, though with sorcerers all it takes is another sorcerer to give chase and you aren't likely to get away...

    My original point stands though...you shouldn't lose all your stones just for being in the wrong room fighting a mob when a zerg rolls through.

  • _Chaos
    _Chaos
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    Bramir wrote: »
    Bramir wrote: »
    There should also be a reward for escaping a zerg, since that takes far more skill than the zergers are using...if you get hit by 10+ people and survive to get out of combat, there should be a reward...

    So Sorcs and NB's can have even more of an advantage in IC? Great idea.

    I guess that is a good point, though with sorcerers all it takes is another sorcerer to give chase and you aren't likely to get away...

    My original point stands though...you shouldn't lose all your stones just for being in the wrong room fighting a mob when a zerg rolls through.

    I agree with you there buddy! There's no skill in 20 people light attacking an enemy while burning through IC
    'Chaos
  • Ishammael
    Ishammael
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    Sanct16 wrote: »
    Ishammael wrote: »
    Sanct16 wrote: »
    Bramir wrote: »
    This is my one complaint about the ruleset for IC. If a single player kills me, they absolutely deserve almost all of my stones. If a zerg kills me while I'm alone, they should get a smaller percentage of my stones for each player above 2, or something like that. They do not deserve the full benefit from killing me, because I was nothing but a bump in the road, and I had literally zero chance of winning the fight.

    There should also be a reward for escaping a zerg, since that takes far more skill than the zergers are using...if you get hit by 10+ people and survive to get out of combat, there should be a reward...

    So everyone should reroll a NB then?
    Isnt that already obvious?

    I mean... you can chose Sorc, too.
    Good point. Did you report this bug/explpoit already? Cant be intended to be like this...

    Can I have a 10k heal on my DK now, pls?
  • Ishammael
    Ishammael
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    Etaniel wrote: »
    Ishammael wrote: »
    Sanct16 wrote: »
    Bring back 1.5 ultimate generation without any softcaps. You stack with 50 people? Fine, get rekt.

    batstalonsbatsbatstalonsbatsbatsbatsimpulse

    oh god want

    I keep having wet dreams about uncapped aoe and dynamic ulti :p

    I would surf that zerg (if you know what I mean).
  • Iyas
    Iyas
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    #noaoecap
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Anazasi
    Anazasi
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    The original meta of the PVP environment has not changed.

    1. get into a large group.
    2. place AOE ability on bar
    3. place CC ability on bar
    4. stack damage
    5. press button repeatedly moving towards targets and do not stop.

    This has been the constant from day one of this game. ZOS can change the mechanics over and over, they can attempt class balance every week, but until the address this meta in a realistic way it will not change.

    For instance.

    ZOS: well we cant figure it out lets reduce the damage.
    Players: Hey ZOS reduced the overall damage I guess we just need more players in our groups. If that's not enough damage to kill those 12 players then we will get 2 full raids to do it.
  • Takllin
    Takllin
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    FENGRUSH wrote: »
    Rune_Relic wrote: »
    Garion wrote: »
    Rune_Relic wrote: »
    So If I can now hit 60 people for 100% damage...at same cost...why would I use anything but AoE ?
    Perhaps there is still a few people that remember before caps were raised to 60.
    You know...after which they had to cut campaign sizes down to 1/10th the size because raising the players hit caused so much more lag.

    Some people have really, really short memories or have serious power craving issues.

    Giving players god like abilities does not (has not) fix lag.
    It just gives a bigger group of players even more godlike abilities.

    We are trying to get away from players with 1 sec TTK....and your solution is to go back to a 1 sec TTK with OP skills.

    Even if you replace 4 executional branches with 1 branch..you still have to do all the Hots/Dots/Heals/Damage calcs on 60 people regardless...which have to be selected form an infinite number of people within a selection radius. Which also have to identify potential synergie players to be notified
    Will it be quicker....obviously.
    Will it improve anything in the greater scheme of things...nope.

    All I see is a "make me godmode" scream.

    Sorry, you clearly don't know what you are talking about...

    Firstly, you make it sound as if people contemplate not using AOE because of the existence of the AOE cap. That's ridiculous. I don't think "oh, my fire ring will only hit 6 people at max damage so I will use crystal fragments instead trololol". Tell me, if you were fighting 60 people now - why would you choose anything but AOE (out of choice?) People use abilities based on their build and what they are trying to achieve with that build. They do not choose abilities based on the existence (or not) of an AOE cap and it is stupid to suggest otherwise.

    They choose skills based on cost vs damage. When playing against multiple adversaries all that matters is how much total DPS you can push out in that regard.

    In regard to lag I think most of us remember as well as you do. The lag however is caused by the server not being able to handle what is being asked of it. In the current state of affairs it has to calculate all of the diminishing returns. With no AOE cap, none of these calculations are necessary in the absence of a cap. I am not going to go into too much detail here as I am on my phone but this should be obvious. Saying we won't see an improvement is almost certainly wrong.

    Rubbish. You have changed 4 lines of code for 1 line of code.
    All the rest of the lines of code are the same after that point...at upto 60x regardless of diminishing return.. it still has to cycle through all the 60 players after selecting them from a pool that could be infinite.


    Regardless, if we don't seen an improvement in lag because of the reduction in calculations we will most certainly see a reduction in lag because of the need for people to play differently. Running in a blob will prove far more dangerous and (heaven forbid!) spreading out will have an advantage. Less blobs = less lag.

    Running in a blob will be resolved the same way it was resolved when caps were raised to 60.
    People will mitigate and adapt...exactly as they did last time and I warned would happen last time.
    Whoch is way campaign size was hammered and lag got 10x worse


    This has nothing to do with craving power or wanting God mode. It's about countering a game style that ruins the enjoyment of the game for the majority of people outside the bubble of people who choose to play this way - I am confident, based on your post, that you are one of them.

    Miss and miss....try harder...

    http://forums.elderscrollsonline.com/en-GB/discussion/214013/pvp-zerg-fix/p1

    If you can come back and give me a cohesive argument as to why having huge numbers should warrant a reduction in damage you receive I might listen. Otherwise, I can't see why anyone would be against the removal of caps except because their playstyle benefits from it.

    ...

    Youre overthinking things in that thread you made. Also, all that matters is DPS when facing multiple adverseries = completely and 100% false.

    You want to institute mechanics that punish players. Removing AOE caps simply puts things on an even playing field.

    Also its pretty likely no matter how much coding youve done that you dont know how convoluted or what type of impact 'changes in code' would make. Removing AOE caps would prevent 20v20 barrier/heal flooding from going on so long though.

    Addressing the defensive side of the equation is another story, start with AOE caps. They are an abomination to PvP.

    You shouldnt take half damage from someone because youre standing next to 6 people in your faction.

    #FREEFENGRUSH
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • LegendaryChef
    LegendaryChef
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    Has the thought ever crossed anyone's mind that maybe........

    Zos workers run in zergs?
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Sanct16
    Sanct16
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    Has the thought ever crossed anyone's mind that maybe........

    Zos workers run in zergs?
    Maybe if they actually played their game.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Draxys
    Draxys
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    Sanct16 wrote: »
    Has the thought ever crossed anyone's mind that maybe........

    Zos workers run in zergs?
    Maybe if they actually played their game.

    I've seen one of the devs play, in a duo actually. Unfortunately, it was a particularly embarrassing display and looked more like a brand new console player than someone who literally made the game. I would say who it was, but that would be naming and shaming.
    2013

    rip decibel
  • Darlgon
    Darlgon
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    FENGRUSH wrote: »
    #FREEFENGRUSH

    Does that mean i can get my pizza #free now? Cool, but instead of Banana Peppers and Smurfs, can i change it to Extra Cheese and Sauage? Thanks.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Soris
    Soris
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    Draxys wrote: »
    Sanct16 wrote: »
    Has the thought ever crossed anyone's mind that maybe........

    Zos workers run in zergs?
    Maybe if they actually played their game.

    I've seen one of the devs play, in a duo actually. Unfortunately, it was a particularly embarrassing display and looked more like a brand new console player than someone who literally made the game. I would say who it was, but that would be naming and shaming.
    Just say it already, no one else in here besides us.
    Welkynd [Templar/AD/EU]
  • PainfulFAFA
    PainfulFAFA
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    Soris wrote: »
    Draxys wrote: »
    Sanct16 wrote: »
    Has the thought ever crossed anyone's mind that maybe........

    Zos workers run in zergs?
    Maybe if they actually played their game.

    I've seen one of the devs play, in a duo actually. Unfortunately, it was a particularly embarrassing display and looked more like a brand new console player than someone who literally made the game. I would say who it was, but that would be naming and shaming.
    Just say it already, no one else in here besides us.

    Tell us!
    Was it the lead pvp designer? lmfao the irony if it were true
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Cody
    Cody
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    Draxys wrote: »
    Sanct16 wrote: »
    Has the thought ever crossed anyone's mind that maybe........

    Zos workers run in zergs?
    Maybe if they actually played their game.

    I've seen one of the devs play, in a duo actually. Unfortunately, it was a particularly embarrassing display and looked more like a brand new console player than someone who literally made the game. I would say who it was, but that would be naming and shaming.

    you will reveal said identity or suffer the wrath of the Moist
  • Draxys
    Draxys
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    ✭✭
    Soris wrote: »
    Draxys wrote: »
    Sanct16 wrote: »
    Has the thought ever crossed anyone's mind that maybe........

    Zos workers run in zergs?
    Maybe if they actually played their game.

    I've seen one of the devs play, in a duo actually. Unfortunately, it was a particularly embarrassing display and looked more like a brand new console player than someone who literally made the game. I would say who it was, but that would be naming and shaming.
    Just say it already, no one else in here besides us.

    Tell us!
    Was it the lead pvp designer? lmfao the irony if it were true

    i'm not saying it wasn't
    2013

    rip decibel
  • Valencer
    Valencer
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    They really should take a long hard look at what made the non-vet campaigns so popular pre-update.

    Almost nobody has Efficient Purge there so people can't spam Purge forever to shake off endless siege and negative effects.
    Barrier is very weak due to much lower resource pools. Result of all this? Trains just didn't work as well in non-vet. Any competent group could wipe them with clever siege placement and decent coordination.

    And lo and behold, non-vet was probably the most lag free campaign we had for a long time, while it was still pop locked every evening at prime time. It's like they're trying so very hard to ignore the answer when it's right under their noses.

    One thing I'd personally be interested in seeing is the Efficient Purge morph being replaced with a stamina morph (no reduced cost, just costing stamina instead of magicka). Need to get rid of the mindless spamming of purge and this would give stamina players an option for purging harmful effects too (I dont think any classes except for the templar have any affordable options).
  • krim
    krim
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    Valencer wrote: »
    They really should take a long hard look at what made the non-vet campaigns so popular pre-update.

    Almost nobody has Efficient Purge there so people can't spam Purge forever to shake off endless siege and negative effects.
    Barrier is very weak due to much lower resource pools. Result of all this? Trains just didn't work as well in non-vet. Any competent group could wipe them with clever siege placement and decent coordination.

    And lo and behold, non-vet was probably the most lag free campaign we had for a long time, while it was still pop locked every evening at prime time. It's like they're trying so very hard to ignore the answer when it's right under their noses.

    One thing I'd personally be interested in seeing is the Efficient Purge morph being replaced with a stamina morph (no reduced cost, just costing stamina instead of magicka). Need to get rid of the mindless spamming of purge and this would give stamina players an option for purging harmful effects too (I dont think any classes except for the templar have any affordable options).



    non vet pvp < vet pvp... There is nothing good about non vet pvp. I find it interesting that when i started to lvl up a sorc even at lvl 15 i preferred to play in the vet campaign. I found the fights in the non vet campaigns to be flat out lame and boring. Huge back and forth fights similar to vet pvp but to a bigger extent, and my character was held back and limited even at lvl 15. If i was going to follow a zerg around i would rather just follow one on the vet campaign.
    Edited by krim on September 27, 2015 4:46AM
  • Valencer
    Valencer
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    Your preferences don't really matter. My point is that stacked up trains, which cause so much lag and are currently so very difficult to beat unless you have a train of your own, just didn't work that well in non-vet pre-update and that the campaign was better off for it. And also explaining why they didn't work well.

    Honestly, I find it difficult to even refer to vet PvP as actual PvP right now, since most of the time it seems to be a matter of avoiding getting steel tornado'd to death by these very lovely trains at prime time. And that's on a good day when my controls actually are responsive around that time, since 9 times out of 10 the server just seems to give up if any big keep siege is underway. Fun times for everyone.

    Hell, I find myself avoiding Azura's Star prime time like the plague right now. Shouldn't that be the most exciting time to play? With many people on all alliances being active in a big war? Who am I kidding....
    Edited by Valencer on September 27, 2015 5:05AM
  • Wollust
    Wollust
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    ✭✭✭✭
    No aoe caps
    Dynamic ultimate regen
    1.6 cast time proxy but with no cap on the damage increase from 1.7

    This 3 things and zergs will be gone instantly, thus reducing the lag and let players have fun instead of getting overrun by +50 people who have no idea how to pvp besides pressing one single button
    Susano'o

    Zerg Squad
  • Garion
    Garion
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    Valencer wrote: »
    They really should take a long hard look at what made the non-vet campaigns so popular pre-update.

    Almost nobody has Efficient Purge there so people can't spam Purge forever to shake off endless siege and negative effects.
    Barrier is very weak due to much lower resource pools. Result of all this? Trains just didn't work as well in non-vet. Any competent group could wipe them with clever siege placement and decent coordination.

    And lo and behold, non-vet was probably the most lag free campaign we had for a long time, while it was still pop locked every evening at prime time. It's like they're trying so very hard to ignore the answer when it's right under their noses.

    One thing I'd personally be interested in seeing is the Efficient Purge morph being replaced with a stamina morph (no reduced cost, just costing stamina instead of magicka). Need to get rid of the mindless spamming of purge and this would give stamina players an option for purging harmful effects too (I dont think any classes except for the templar have any affordable options).

    Giving stamina players access to purge just increases the purge spamming... bad idea. Just cap it at six players max.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Draxys
    Draxys
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    ✭✭
    Wollust wrote: »
    No aoe caps
    Dynamic ultimate regen
    1.6 cast time proxy but with no cap on the damage increase from 1.7

    This 3 things and zergs will be gone instantly, thus reducing the lag and let players have fun instead of getting overrun by +50 people who have no idea how to pvp besides pressing one single button

    Even just dynamic ulti again would go a long way
    2013

    rip decibel
  • apostate9
    apostate9
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    Bramir wrote: »
    Mumyo wrote: »
    and if i get zerged in IC from like 20 men+ i dont wanna lose my tel'var stones because they dont deserve it at all!

    This is my one complaint about the ruleset for IC. If a single player kills me, they absolutely deserve almost all of my stones. If a zerg kills me while I'm alone, they should get a smaller percentage of my stones for each player above 2, or something like that. They do not deserve the full benefit from killing me, because I was nothing but a bump in the road, and I had literally zero chance of winning the fight.

    There should also be a reward for escaping a zerg, since that takes far more skill than the zergers are using...if you get hit by 10+ people and survive to get out of combat, there should be a reward...

    There is a reward. You get to keep your stones.
  • Stikato
    Stikato
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    1) Nerf Purge

    2) Revisit this question
    Mordimus - Stam Sorc
  • Derra
    Derra
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    ✭✭✭✭✭
    Barrier. Don´t forget about barrier.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Garion wrote: »
    Valencer wrote: »
    They really should take a long hard look at what made the non-vet campaigns so popular pre-update.

    Almost nobody has Efficient Purge there so people can't spam Purge forever to shake off endless siege and negative effects.
    Barrier is very weak due to much lower resource pools. Result of all this? Trains just didn't work as well in non-vet. Any competent group could wipe them with clever siege placement and decent coordination.

    And lo and behold, non-vet was probably the most lag free campaign we had for a long time, while it was still pop locked every evening at prime time. It's like they're trying so very hard to ignore the answer when it's right under their noses.

    One thing I'd personally be interested in seeing is the Efficient Purge morph being replaced with a stamina morph (no reduced cost, just costing stamina instead of magicka). Need to get rid of the mindless spamming of purge and this would give stamina players an option for purging harmful effects too (I dont think any classes except for the templar have any affordable options).

    Giving stamina players access to purge just increases the purge spamming... bad idea. Just cap it at six players max.

    Wouldn't capping it encourage even more spamming? I can't affect my whole raid with one cast, so I'll cast 3 times instead? Trying to think in a zergling way
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

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