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Official Feedback Thread for Crafting Node Scaling

  • Vyle_Byte
    Vyle_Byte
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    I have now spent a good amount of time between today and yesterday scouring the lands of Wrothgar for nodes and nodes alone.

    Yesterday in the snowy area I found 0. Nada, nothing at all. Zilch. A couple hours I spent there.

    This morning in the more grassy area I found a few ore deposits and a couple silk, I found 0 wood. Also, found 0 runes.

    It is in my opinion that the rarity is just down right too rare - specifically for writs. This is really my main concern with this system. Gathering for gear aside, you are asking us to spend massive amounts of time gathering these materials for a DAILY quest. If you want us to do writs at high levels drop the rarity or change it to character level specific instead.

    I see a real problem with enchanting. If I cant find the runes, which seem to be especially rare, how am I supposed to do a writ for them? Please adjust one way or another.
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  • kojou
    kojou
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    Hagebutte wrote: »
    So I went to Wrothgar again today, gathering V15/16 mats just to complete one writ and see whether the rewards are as useless as they are on live. All in all it took me about 3-4 hours of gathering mats. Woodworking writ cannot be completed due to the bristlecone thing that is required, after all the time spent gathering mats I was still missing 3 refined ore to complete the blacksmith writ (since I'm on a template character I can't just use what I already have), however I was able to complete the clothier writ and if they don't do anything about droprates/number of new nodes I will never ever do one of those writs again...

    Here is what I got

    vn7scw2f.jpg

    So I used about 50 ancestor silk, will get one back from deconning that white item. There's the dreugh wax and let's just forget about the sardonyx.

    So at current prices (PC/EU) 50 silk are worth roughly 30-35k gold, dreugh wax is about 2-3k gold. Doing those writs seems like one of the biggest wastes of money available in game. Sure, I could have gotten a survey and gotten some mats back but I wouldn't rely on that. I've been doing writs for a very long time on multiple characters now and the chances of getting surveys are just too low to make it worthwhile. Glass motif fragments are also only worth about 10k anymore so even if one of those had been in there, it would still have been a waste on money.

    As a level 50 crafter I don't need the inspiration and 600 gold quest reward is not even close to anything that would feel rewarding.

    Up until now I didn't see any problem with anything crafting oriented, but this is silly. The writs at this level aren't remotely worth doing if this is the reward.

    Maybe if the reward was a chance for up to 16 yellow mats?
    Playing since beta...
  • Stickleback
    Stickleback
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    If the chance of getting the V15/V16 mats in Wrothgar, with 10/10 in crafting, is about 10% (guesswork), then you should also get a 10% chance of getting Ruby Writs. The other 90% you get the Void nodes/writs.

    In fact, why not make the 90% writs so, that you get a random chance to make any level item below your current skills, so you don't have to farm the same stuff all the time, while making lower grade mats more valuable (helps lower level chars), also clearing out bagspace of any crafter who likes hoarding stuff, and makes it possible to hand in any level crafting writs anywhere you please (instead of having to run to different area's to hand in stuff).
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  • Xendyn
    Xendyn
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    I like the crafting node scaling.

    The scarcity of them, however, and the new level of writs takes the shine off of this.
    I was already not happy about the obvious herd towards the Crown store for the glass motif, I hope you're not going to make the same type of mistake twice.

    Maybe make the new mats more normalized from decon? Up the number of nodes in Orsinium? Make the mats from writ rewards much better?
    If you want us to keep *** the Equipment writs, you're going to have to change something.

    I really don't see how creating artificial scarcity helps any crafter enjoy it more.
    It will certainly make us enjoy it less, tho.

    Edited by Xendyn on October 8, 2015 6:39PM
    Lag is ruinin' my 'mershun!
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  • Elephant42
    Elephant42
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    So it looks like the situation as it stands now is like this:

    Either
    Put 10 points into a craft and get a few new mats but forget about doing writs.
    or
    Leave 9 points in a craft, continue to do writs but forget about getting any new mats from nodes.

    Choose your poison - Scylla or Charybdis :/
    Edited by Elephant42 on October 8, 2015 8:30PM
  • Lalaeith
    Lalaeith
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    So I ran around in the snowy area today and found plenty voidsteel and nightwood nodes and one vr 15/16 ore node. While I understand the need to make crafting top level items a bit more difficult, this destroys other mechanics like writs. They were often not worth the mats before and they are really not worth those expensive mats now.

    It would be something different if the vr 15/16 mats dropped in all of the crafting nodes for max level crafters. Why are they an exception?
    Edited by Lalaeith on October 8, 2015 11:30PM
  • Falhael
    Falhael
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    In the german forums @ZOS_KaiSchober answered questions about the node scaling/number :
    JCHunsi wrote: »
    Ist es eigentlich beasichtigt das man, bei ausgelevelten Handwerksfähigkeiten, auch die V10 - V14 Materialien findetet oder sollte man nur die neuen Materialen finden?
    Konnte dies in den Patchnotes dies bezüglich nichts genaueres finden!
    Habe bis jetzt nämlich nur das Glück gehabt die die V14 Materialien zu finden bis auf 2 Rohe Ahnenseidevorkommen.
    Ja, es ist Absicht, da die Handwerk9-Materialien noch für die Dailies gebraucht werden, Das Verhältnis dürfte bei ca. 4:1 zu Gunsten der VR10-14 Mats liegen.

    Roughly translated, he says that you still find V10-14 mats because they are still needed for dailies. The ratio should supposedly be 4(old):1(new).

    I asked which dailies he's referring to, since the writs definitely require the new mats. Moreover the ratio is far from 4:1 in my experience.
  • Rosveen
    Rosveen
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    Elephant42 wrote: »
    So it looks like the situation as it stands now is like this:

    Either
    Put 10 points into a craft and get a few new mats but forget about doing writs.
    or
    Leave 9 points in a craft, continue to do writs but forget about getting any new mats from nodes.

    Choose your poison - Scylla or Charybdis :/
    It's not just that. Put 9 points also includes "forget about crafting max level gear for yourself." It isn't really a viable option unless your build uses only dropped sets.
  • Lalaeith
    Lalaeith
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    Hagebutte wrote: »
    In the german forums @ZOS_KaiSchober answered questions about the node scaling/number :
    JCHunsi wrote: »
    Ist es eigentlich beasichtigt das man, bei ausgelevelten Handwerksfähigkeiten, auch die V10 - V14 Materialien findetet oder sollte man nur die neuen Materialen finden?
    Konnte dies in den Patchnotes dies bezüglich nichts genaueres finden!
    Habe bis jetzt nämlich nur das Glück gehabt die die V14 Materialien zu finden bis auf 2 Rohe Ahnenseidevorkommen.
    Ja, es ist Absicht, da die Handwerk9-Materialien noch für die Dailies gebraucht werden, Das Verhältnis dürfte bei ca. 4:1 zu Gunsten der VR10-14 Mats liegen.

    Roughly translated, he says that you still find V10-14 mats because they are still needed for dailies. The ratio should supposedly be 4(old):1(new).

    I asked which dailies he's referring to, since the writs definitely require the new mats. Moreover the ratio is far from 4:1 in my experience.

    Oh, thank you!

    On top of that, for writs that use old mats, they can be found in Craglorn and the last 3 Cadwells Gold zones. There is really no scarcity..
    Edited by Lalaeith on October 8, 2015 11:15PM
  • Maotti
    Maotti
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    Hagebutte wrote: »
    In the german forums @ZOS_KaiSchober answered questions about the node scaling/number :
    JCHunsi wrote: »
    Ist es eigentlich beasichtigt das man, bei ausgelevelten Handwerksfähigkeiten, auch die V10 - V14 Materialien findetet oder sollte man nur die neuen Materialen finden?
    Konnte dies in den Patchnotes dies bezüglich nichts genaueres finden!
    Habe bis jetzt nämlich nur das Glück gehabt die die V14 Materialien zu finden bis auf 2 Rohe Ahnenseidevorkommen.
    Ja, es ist Absicht, da die Handwerk9-Materialien noch für die Dailies gebraucht werden, Das Verhältnis dürfte bei ca. 4:1 zu Gunsten der VR10-14 Mats liegen.

    Roughly translated, he says that you still find V10-14 mats because they are still needed for dailies. The ratio should supposedly be 4(old):1(new).

    I asked which dailies he's referring to, since the writs definitely require the new mats. Moreover the ratio is far from 4:1 in my experience.

    That doesn't even make sense!

    Nightwood, Voidstone and Void cloth drops in VR7-10 zones and Craglorn aswell. Same with Shadowhide which is found in VR8-10 areas + Craglorn.

    Or have you forgotten about these areas Zenimax?
    PC EU
  • Tankqull
    Tankqull
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    Vyle_Byte wrote: »
    Thing is, they need to make this a viable way for those who do not have nor want IC, to obtain materials needed for writs AND high level armor. At this point it seems to me that IC is 1000% better for farming for mats. I can get drops all day long. For those who PVE strictly or who just don't have IC, this feels unbalanced.

    from my observation pve in wrothgar is a lot easier than in IC so you can rather quickly kill mob hords for decon...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • angelyn
    angelyn
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    Maotti_Nor wrote: »
    Hagebutte wrote: »
    In the german forums @ZOS_KaiSchober answered questions about the node scaling/number :
    JCHunsi wrote: »
    Ist es eigentlich beasichtigt das man, bei ausgelevelten Handwerksfähigkeiten, auch die V10 - V14 Materialien findetet oder sollte man nur die neuen Materialen finden?
    Konnte dies in den Patchnotes dies bezüglich nichts genaueres finden!
    Habe bis jetzt nämlich nur das Glück gehabt die die V14 Materialien zu finden bis auf 2 Rohe Ahnenseidevorkommen.
    Ja, es ist Absicht, da die Handwerk9-Materialien noch für die Dailies gebraucht werden, Das Verhältnis dürfte bei ca. 4:1 zu Gunsten der VR10-14 Mats liegen.

    Roughly translated, he says that you still find V10-14 mats because they are still needed for dailies. The ratio should supposedly be 4(old):1(new).

    I asked which dailies he's referring to, since the writs definitely require the new mats. Moreover the ratio is far from 4:1 in my experience.

    That doesn't even make sense!

    Nightwood, Voidstone and Void cloth drops in VR7-10 zones and Craglorn aswell. Same with Shadowhide which is found in VR8-10 areas + Craglorn.

    Or have you forgotten about these areas Zenimax?
    Yes. Any player needing V14 mats can farm in loads of other places. Orsinium should ONLY DROP THE HIGHEST MATERIAL YOU CAN CRAFT WITH.

  • Lial
    Lial
    Soul Shriven
    I enjoy crafting and do a lot of it. I prefer the current system for craft node level as it allows me to take one character out to collect items for all three of my primary crafters while I do story quests. I craft primarily top end items and consumables, and have no interest in leveling crafters for the achievement. I'd rather not have to take my vr2 alchemist/enchanter to Wrothgar or IC to collect materials. Perhaps one day, but not now. I do have 8 lvl 50 provisioners and 2 each lvl 50 blacksmiths, clothiers and woodworkers to facilitate collecting recipe fragments.

    Speaking of materials - 3-4 hours of scouring the landscape for materials with my 3 characters who are lvl 50 crafters:
    tons of nightwood and voidstone as others have mentioned. Not a trace of ruby ash or top level clothing materials except in dropped weapons and clothing, a handful of rubedite nodes, and a handful of enchanter nodes one of which was aspect that yielded a Jejota. I did collect 5 bits of cassiterite along with dwarven ore with one of my characters. I have not come across any recipe fragments as drops or in chests. I haven't done any writs.

    I agree with others that Wrothgar nodes should be top level only, and they should be more plentiful or - as in Guild Wars 2 - usable by multiple people but limited to once per day per character as are the GW2 orichalcum and ancient wood nodes. They are the current top tier metal and wood nodes in GW2. I assume the mechanic is in place in ESOTU since survey nodes can be harvested by many people.
  • Pangnirtung
    Pangnirtung
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    After a few days of playing in Wrothgar with my VR16 I have come to the conclusion that the mixed resource nodes are not good idea.

    Why does it seem that more creatures and NPCs now drop gold instead of items? Is that intentional?

    Why is it that when I take apart blacksmithing, woodworking or clothing items that the return is so low on what I have harvested?

    Right now the return from nodes and taking apart items is way, way, way too low to make the game enjoyable.

    Again, can whoever dreamed up this idea of mixed resource nodes explain to us PLEASE why that was done? It is different than all the other zones. Completely unnecessary and only makes the game seem like an endless resource grind.
  • Pangnirtung
    Pangnirtung
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    [quote="Tankqul

    from my observation pve in wrothgar is a lot easier than in IC so you can rather quickly kill mob hords for decon...[/quote]

    Except that most mobs drop gold instead of items and those few items that do drop yield LESS than anywhere else in the game.
  • nimander99
    nimander99
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    This needs to be fixed before it goes live or there will be an insurrection in the General Forums...
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  • Elephant42
    Elephant42
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    After a few days of playing in Wrothgar with my VR16 I have come to the conclusion that the mixed resource nodes are not good idea.

    Why does it seem that more creatures and NPCs now drop gold instead of items? Is that intentional?

    Why is it that when I take apart blacksmithing, woodworking or clothing items that the return is so low on what I have harvested?

    Right now the return from nodes and taking apart items is way, way, way too low to make the game enjoyable.

    Again, can whoever dreamed up this idea of mixed resource nodes explain to us PLEASE why that was done? It is different than all the other zones. Completely unnecessary and only makes the game seem like an endless resource grind.

    I'm pretty sure that the mixed resource nodes are to accomodate players of all levels. It's a means to ensure that everyone can benefit from harvesting in Wrothgar and I think that is a _good_ thing.
  • Pangnirtung
    Pangnirtung
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    Elephant42 wrote: »
    I'm pretty sure that the mixed resource nodes are to accomodate players of all levels. It's a means to ensure that everyone can benefit from harvesting in Wrothgar and I think that is a _good_ thing.

    I'm pretty sure that when a non-VR character goes into Wrothgar they DO NOT see VR16 mobs like I do.

    It's just the same as my gold zones in AD are NOT gold zones for the other groups. In Bangkorai all that I see is voidstone, etc. Do you mean to tell me that is what everybody sees there regardless of their faction?
  • Gerardopg
    Gerardopg
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    I don't have any problem with the resource scalling to crafter level and skill points it's fair because the crafter benefit a lot from it, the only thing is that if you have all your craft master it should only give you level 15-16 mats otherwise is just another grind more
  • Falhael
    Falhael
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    Elephant42 wrote: »
    I'm pretty sure that the mixed resource nodes are to accomodate players of all levels. It's a means to ensure that everyone can benefit from harvesting in Wrothgar and I think that is a _good_ thing.

    I'm pretty sure that when a non-VR character goes into Wrothgar they DO NOT see VR16 mobs like I do.

    It's just the same as my gold zones in AD are NOT gold zones for the other groups. In Bangkorai all that I see is voidstone, etc. Do you mean to tell me that is what everybody sees there regardless of their faction?

    As far as I know lower level characters will be battle leveled to VR15 in Wrothgar. Depending on the points spent in their crafting they might see exactly what a VR16 character sees. If they can already spare 10 points for any craft, they'll see VR9-14 stuff plus the occasional VR16. With no points in crafting they'll see jute/iron/maple, which should also be what a VR16 char without any points in crafting should see.

    Question is, what do the special nodes contain for them? The next tier of mats or still jute etc?
    Edited by Falhael on October 8, 2015 11:41PM
  • Elephant42
    Elephant42
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    Hagebutte wrote: »
    Elephant42 wrote: »
    I'm pretty sure that the mixed resource nodes are to accomodate players of all levels. It's a means to ensure that everyone can benefit from harvesting in Wrothgar and I think that is a _good_ thing.

    I'm pretty sure that when a non-VR character goes into Wrothgar they DO NOT see VR16 mobs like I do.

    It's just the same as my gold zones in AD are NOT gold zones for the other groups. In Bangkorai all that I see is voidstone, etc. Do you mean to tell me that is what everybody sees there regardless of their faction?

    As far as I know lower level characters will be battle leveled to VR15 in Wrothgar. Depending on the points spent in their crafting they might see exactly what a VR16 character sees. If they can already spare 10 points for any craft, they'll see VR9-14 stuff plus the occasional VR16. With no points in crafting they'll see jute/iron/maple, which should also be what a VR16 char without any points in crafting should see.

    Question is, what do the special nodes contain for them? The next tier of mats or still jute etc?

    Pretty sure that unless you have a craft at 10 points you will _never_ see V15/16 mats from any node.

  • Tyr
    Tyr
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    I think that the writ ratios are definitiely bugged and it's related to the bristlcone thing. I think they intended it to be a ratio of 4 VR9-14 items to 1 VR15-16 items but they messed up the writ table to include vr17/18 items and this somehow effected that ratio.
  • Vandercat
    Vandercat
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    [*] Is it clear that crafting nodes are scaling to the passive, and do you find that more enjoyable that scaling to your level?

    Yes, it's clear and I do enjoy it to a point.

    [*] Do Veteran Rank 15 and above materials still feel rare?

    Too rare. I harvested almost 300 Voidstone ore and less than 10 Rubidite (?) ore. I found 1 Ruby Ash node, no Ancestor Silk and it seemed like I harvested plenty Rubedo, but it was gone from my inventory when I went to refine it. More VR14 Potency runes than I know what to do with and no VR15/16 runes.

    I did get a very few mats from my hirelings, but at the rate they arrive there I will be able to complete 1 crafting writ a month.

    [*] Do you feel you could obtain the Ancient Orc and Akiviri chapters and style items fairly reasonably?

    No. Spent 3 hours in one of the areas and didn't get a single page. Still none of the style mats. Haven't had a chance to check out the Akaviri.

    [*] What are your overall thoughts about the new crafted item sets? Is it fun?

    Couldn't enter one that I found, although I can appreciate that it's part of a quest line. Enjoyed the fishing in the one I could get in, so much so, I forgot to look at the set you make there.

    My biggest gripe has to be the lack of the VR15/16 potency runes. The crafting writ can't be done unless I haul my behind to IC grind there for 5 hours or spend Telvar to buy them..for those that don't like or choose to spend hours in pvp areas, it's not a positive experience.

    Usually the hunt for items is enjoyable, but it really seemed like punishment at this point. I spent so much time hunting mats, I didn't have time to check out the content :(


  • Sordidfairytale
    Sordidfairytale
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    This is the official feedback thread for crafting node scaling found in Orsinium. Specific feedback the team is looking for includes:
    • Is it clear that crafting nodes are scaling to the passive, and do you find that more enjoyable that scaling to your level?
    • Do Veteran Rank 15 and above materials still feel rare?

    After a little over 3 hours this is my initial observation.
    • I prefer it scaling to my crafting passive, and it is clear.
    • Too rare. Only located 2 Silk nodes out of 123 nodes night one and one wood node 88 out of nodes on night two. This is while I was on a blacksmith/wood/clothing maxed crafter with all passives maxed.
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  • Darlon
    Darlon
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    This is the official feedback thread for crafting node scaling found in Orsinium. Specific feedback the team is looking for includes:
    • Is it clear that crafting nodes are scaling to the passive, and do you find that more enjoyable that scaling to your level?
    • Do Veteran Rank 15 and above materials still feel rare?
    • Do you feel you could obtain the Ancient Orc and Akiviri chapters and style items fairly reasonably?
    • What are your overall thoughts about the new crafted item sets? Is it fun?

    My observations:

    1. yes it is clear, and I like it this way.

    2. yes they do feel rare. Way to rare to be precise... Why on earth is this rarity needed ? You already increased the 'rarity' of V16 items by upping the amount of mats needed. Why do the resource nodes need to be so rare also..

    If you want to update the writs to use the new v15-16 materials, then they need to be more available than they are now. And then, why are there even voidstone/voidbloom/nightwood nodes in orsinium anyways ? there's so much places where these materials can be found, do we really need another zone where most nodes provide mats of this level ? Currently 90-95% of the nodes I find give v9-14 mats instead of the v15-16 mats.. That's just ridiculous ...
    Edited by Darlon on October 9, 2015 11:04AM
  • Legoless
    Legoless
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    The crafting nodes are great, much less of a grind than IC. Akaviri style actually seems obtainable, which is rare for these new styles. I haven't seen the drop rates for Ancient Orc yet, but if it's anything like Dwemer then it's already too far gone.
  • Kerioko
    Kerioko
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    Teargrants wrote: »
    Xeven wrote: »
    Teargrants wrote: »
    Crafting nodes should scale to character level, not the amount of skill points invested into the crafting proficiency. As it is, this forces ppl to spend another 30 skill points on their alts to be able to harvest useful mats.

    I'm not sure if I actually care either way, but couldnt you just farm them up on your crafting character?

    I do like the idea that only crafters can harvest the best stuff. We should be able to make money with our crafts.
    And meanwhile, whenever I go through the content in Orsinium on my non crafter toons, I just have to walk through a zone of entirely useless low lvl nodes.

    It would be best if the nodes scaled to either character level or crafting level, whichever is higher! This allows for low level crafter alts to farm high level mats based on crafter level. It also allows non-crafter max level toons to find useful mats while they explore the new content.

    If this is not possibl, and I had to chose between character or crafter level, I would chose character level. Let me farm v16 mats on my v16 toon while I explore!
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  • Falhael
    Falhael
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    Hagebutte wrote: »
    So I went to Wrothgar again today, gathering V15/16 mats just to complete one writ and see whether the rewards are as useless as they are on live. All in all it took me about 3-4 hours of gathering mats. Woodworking writ cannot be completed due to the bristlecone thing that is required and after all the time I spent gathering mats I was still missing 3 refined ore to complete the blacksmith writ (since I'm on a template character I can't just use what I already have). However I was able to complete the clothier writ and if they don't do anything about droprates/number of new nodes I will never ever do one of those writs again...

    Here is what I got

    vn7scw2f.jpg

    So I used about 50 ancestor silk, will get one back from deconning that white item. There's the dreugh wax and let's just forget about the sardonyx.

    So at current prices (PC/EU) 50 silk are worth roughly 30-35k gold, dreugh wax is about 2-3k gold. Doing those writs seems like one of the biggest wastes of money available in game. Sure, I could have gotten a survey and gotten some mats back but I wouldn't rely on that. I've been doing writs for a very long time on multiple characters now and the chances of getting surveys are just too low to make it worthwhile. Glass motif fragments are also only worth about 10k anymore so even if one of those had been in there, it would still have been a waste of money.

    As a level 50 crafter I don't need the inspiration and 600 gold quest reward is not even close to anything that would feel rewarding.

    So I just went back to the PTS to complete the blacksmith writ I couldn't complete yesterday... Took me another 40 minutes of looking for rubedite nodes to get those 3 missing ingots...

    Here is what I got:

    87fkyzvs.jpg

    That is even worse than the clothier writ reward yesterday.
  • Enodoc
    Enodoc
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    @ZOS_GinaBruno The new crafting writs in this update which match the new materials are not mentioned in the Patch Notes. Could you please give details on whether you will always be given a VR15 writ if your passive is maxed, or if you will sometimes get a VR15 writ and sometimes a VR14 writ?

    If you always get a VR15 writ, then crafting nodes should always give VR15 mats.
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  • HeroOfNone
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    Seems to work out ok, but the v16 nodes seem to be very rare. I feel I have an easier time farming v15-16 gear from mobs and chests where I have a gaurenteed 1 ingot/sanded woord/cloth/leather back, rather that 3 oreģscraps I have to combine.

    I'd recommend increasing the mats on the v16 stuff at least to make it worth our time.
    Herfi Driderkitty of the Aldmeri Dominion
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