Pangnirtung wrote: »So good luck to anyone who plans to farm those mats there. It's boring as f*** and whoever came up with the idea that the old mats are all over the place should really think about that decision. The fact that you need a ton of material to craft V16 apparently was not enough of a grind ...
This one thousand times!
Why on earth does a VR16 character NEED lower level mats?
A truly confounding idea and to whoever thought of it I would like to know your reasoning behind this?
Great idea to reward crafterstyler_spearsb14_ESO wrote: »I think this is a WONDERFUL Idea @ZOS keep up the great work!
I'm a 100% master crafter, designated all points I could into all crafting all at 50
I'm also a 9 trait crafter, I cant wait to craft up some of this new gear for people.
And I'm sure ill be spending ALOT of my time farming for materials
They have already added 3 things to increase rarity, compared to V14 materials:
IC DLC ( V16 mats compared to availability of V14 mat availability )
Systems that increase rarity:
*You need 10 times as many mats to craft V16
*Deconstructing items will give you 1 piece only
*Hireling seem to send 1 piece every now and then
*No V16 mat nodes
Systems that decrease rarity:
Crafting writs don't require V16 materials
Orsinium DLC ( V16 mat availability compared to V14 mat availability )
Systems that increase rarity:
*You need 10 times as many mats to craft V16
*Deconstructing items will give you 1 piece only
*Hireling seem to send 1 piece every now and then
*Crafting nodes will now only drop those materials, if you have the passives invested.
*Even if you have the points invested, it isn't guaranteed that higher level materials will drop from nodes in DLC, they also may drop lower level materials
*Writs will now use the new materials(?)
Systems that decrease rarity:
*V16 nodes have been added (but will still result in less mats than V14 node availability )
Suggestions for improvements
*Increase the amount of V16 that the nodes drop/or increase the amount of nodes.
* Ensure that all nodes in DLC will drop the highest material that crafters can craft. (Ie no chance of low level mats).
*increase the amounts of V16 that hireling send. Current level is pitiful.
*increase the amounts of V16 mats (not style materials or traits) that crafters can get from deconstructing V15/V16 drops. They already have skill points invested into this- however it doesn't seem to affect V15/V16 drops? You only get one piece no matter how many skill points invested into increasing decon loot.
ZOS_GinaBruno wrote: »[*] Is it clear that crafting nodes are scaling to the passive, and do you find that more enjoyable that scaling to your level?
For everything but rubedo leather, exceedingly so. Perhaps too rare. It's still more lucrative to decon items, which are far more plentiful.ZOS_GinaBruno wrote: »[*] Do Veteran Rank 15 and above materials still feel rare?
I'm not sure how this rewards crafters unless your crafter is also your main. I have dedicated crafters with maxed out professions and almost all traits researched. What I don't have is time to farm for hours on end. I normally acquire materials for my own use through harvesting while questing. This will be impossible now unless I sink 30+ points into crafting on my most active characters (the equipment crafter isn't one). Only one of them actually has the points to spare. It's not the end of the world, but I can't say I like this change.
In any case, as long as there isn't a reliable way of acquiring v15 mats, we should have the option to do v9 writs instead. How about connecting the level of writ to the zone it was picked up in? It should have been this way from the start imo.
FYI I don't do trials, DA, or Vet level group dungeons and I have never complained about not having any of those shiny new set pieces that can only be obtained by going to those areas.
Thought some of these posts could use some perspective.
Elephant42 wrote: »FYI I don't do trials, DA, or Vet level group dungeons and I have never complained about not having any of those shiny new set pieces that can only be obtained by going to those areas.
Thought some of these posts could use some perspective.
Neither have I complained about not being able to do those things. However, up until the IC patch I was able to readily find all crafting materials needed to craft any item that I had the skill level for, with little to no grinding/farming needed, just harvest nodes as they are encountered during normal questing.
Elephant42 wrote: »FYI I don't do trials, DA, or Vet level group dungeons and I have never complained about not having any of those shiny new set pieces that can only be obtained by going to those areas.
Thought some of these posts could use some perspective.
Neither have I complained about not being able to do those things. However, up until the IC patch I was able to readily find all crafting materials needed to craft any item that I had the skill level for, with little to no grinding/farming needed, just harvest nodes as they are encountered during normal questing.
You still can, you just have to spend the skill points on it the way it is now. My highest level character is also my crafter and I completed the IC main quest with him. He has barely enough skill points to fill up both ability bars after crafting and passives.
Players who choose this path deserve something for their choices as they have lost so much by making them.
Don't forget this is only in Orsinium and Cyrodiil, all though I''m not sure if the 15 16 mats are in Cyrodiil, I have yet to find the red ones there. Also, I can't get into the campaign with the other non crafting character I tried (different faction) to see if scaling is actually working.
Edit: FYI I've gotten more from mob dropped gear than I have found the good nodes, so there is still a way to get the mats here for everyone.
Teargrants wrote: »Crafting nodes should scale to character level, not the amount of skill points invested into the crafting proficiency. As it is, this forces ppl to spend another 30 skill points on their alts to be able to harvest useful mats.
NovaShadow wrote: »For anyone that wants to know:
Ourorboros wrote: »NovaShadow wrote: »For anyone that wants to know:
@NovaShadow Nice find. How about some details? Was this in Orsinium?
Elephant42 wrote: »Elephant42 wrote: »FYI I don't do trials, DA, or Vet level group dungeons and I have never complained about not having any of those shiny new set pieces that can only be obtained by going to those areas.
Thought some of these posts could use some perspective.
Neither have I complained about not being able to do those things. However, up until the IC patch I was able to readily find all crafting materials needed to craft any item that I had the skill level for, with little to no grinding/farming needed, just harvest nodes as they are encountered during normal questing.
You still can, you just have to spend the skill points on it the way it is now. My highest level character is also my crafter and I completed the IC main quest with him. He has barely enough skill points to fill up both ability bars after crafting and passives.
Players who choose this path deserve something for their choices as they have lost so much by making them.
Don't forget this is only in Orsinium and Cyrodiil, all though I''m not sure if the 15 16 mats are in Cyrodiil, I have yet to find the red ones there. Also, I can't get into the campaign with the other non crafting character I tried (different faction) to see if scaling is actually working.
Edit: FYI I've gotten more from mob dropped gear than I have found the good nodes, so there is still a way to get the mats here for everyone.
You've completely missed the point. My post was not about skill levels or choices it was about drastic changes to the crafting system. The crafting materials for pre V15 are readily available without any grinding/farming or combat required. The materials for V15 are only obtainable in USEABLE quantities by either grinding/farming or combat, and those for V16 require 10x as much grind/farm/combat.
If all the nodes in Wrothgar dropped V15+ materials (provided your crafting passive was high enough) then I would have nothing to complain about.